Sal
e97068dc15
Merge branch 'seed-waypoint-search' into 'master'
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Improve player waypoint search speed
See merge request KartKrew/Kart!1125
2023-04-01 20:06:04 +00:00
Sal
c4ee8301e8
Merge branch 'fix-position-music' into 'master'
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Fix empty position music header field pointing to garbage string
See merge request KartKrew/Kart!1129
2023-04-01 20:04:24 +00:00
SteelT
5020e564e2
Fix empty position music header field pointing to garbage string
2023-03-31 15:41:58 -04:00
Oni
78b4b6f5ec
Merge branch 'increase-minz' into 'master'
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Increase MINZ from 4 fracunits to 16
See merge request KartKrew/Kart!1122
2023-03-31 09:42:17 +00:00
Oni
fd5186bfea
Merge branch 'fix-gme-length' into 'master'
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Fix GME not reporting song length most of the time
See merge request KartKrew/Kart!1123
2023-03-31 09:40:08 +00:00
James R
bd7613cd09
K_GetPlayerNextWaypoint: use player's current waypoint as a hint
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Improves best waypoint search time on huge maps with many
waypoints, such as City Escape.
2023-03-31 01:42:38 -07:00
James R
71626dbc76
K_GetBestWaypointForMobj: add a hint argument
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The hint argument is a known nearby waypoint that can be
used to optimize the waypoint search.
2023-03-31 01:41:31 -07:00
James R
345e4475a3
Convert k_waypoint.c to k_waypoint.cpp
2023-03-31 01:15:09 -07:00
James R
fccdefb840
Audio: fix GME not reporting song length most of the time
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Now add the intro time and looping time together to get
the length of the song, if the length field itself is not
specified (it's usually not).
2023-03-30 23:18:17 -07:00
James R
7867ffa335
Increase MINZ from 4 fracunits to 16
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Prevents sprites from rendering too close to the camera.
Such as when precipitation is too close and the sprite
corrupts visually. Perspective also breaks down when too
close.
2023-03-30 23:08:28 -07:00
AJ Martinez
535fc17875
Fix RRID/crypto primitive size defines
2023-03-30 20:36:10 -07:00
AJ Martinez
495b51f6c2
Merge branch 'licenses' into 'master'
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Add LICENSE-3RD-PARTY.txt
See merge request KartKrew/Kart!1110
2023-03-31 03:00:58 +00:00
Oni
dec66ee9b1
Merge branch 'jam-project' into 'master'
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Stereo Mode
See merge request KartKrew/Kart!1097
2023-03-31 01:07:38 +00:00
James R
6082d222fd
Merge branch 'fix-encore-capsules' into 'master'
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Don't render item capsule numbers mirrored in Encore mode
Closes #493
See merge request KartKrew/Kart!1119
2023-03-31 00:12:06 +00:00
James R
1592369071
Merge branch 'musicdef-volume-debug' into 'master'
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Add musicdef console command
See merge request KartKrew/Kart!1114
2023-03-31 00:11:50 +00:00
toaster
5a5a607c9a
M_DrawSoundTest: STER_DOT
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Draws a dot matrix over the background level icon
2023-03-31 00:28:15 +01:00
toaster
027fd2be04
Time elapsed functionality
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- Shown on the menu
- soundtest.autosequence
- Plays all songs in sequence, skipping over the soundtest entry.
- Plays each looping song twice (and fades out if it's the last one in the musicdef's tracks)
- Plays non-looping songs once with no fade ever
- Disabled when S_SoundTestStop called
- Songs that end outside of autosequence will now stop the visible Playing.
2023-03-31 00:27:20 +01:00
toaster
6f99a75c24
Duplicate current track title per VC discussion
2023-03-30 23:31:37 +01:00
toaster
fe8db18066
Store non-looping information in musicdef
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Preface with a `\` (ie `Lump VOTEEA,\VOTEEB`) to indicate the preference is not to loop.
This is for special jingles that have definitive conclusions.
2023-03-30 23:28:51 +01:00
toaster
2c0645cba2
Improve Stereo text header drawing
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- Use LSTitleHighString at the top of the menu for the music's title/Sound Test
- Only show Track for relevant entries
- Show cv_soundtest.value in hex for that Classic Sonic soundtest flavour
2023-03-30 18:36:09 +01:00
toaster
99f4641700
Improve level select icon handling
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- Make it full base resolution...
- ...but use ClipRect to make it fit inside the window of the Stereo
2023-03-30 18:31:18 +01:00
AJ Martinez
9f8ed9c4ec
Update more third-party licenses
2023-03-29 23:59:31 -07:00
James R
ed0d3adccc
Don't render item capsule numbers mirrored in Encore mode
2023-03-29 19:09:45 -07:00
James R
0f5370efbb
Merge branch 'palette-reload-fix' into 'master'
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Reload palette even if rewinding a replay or reloading the gamestate (Resolves #443 )
Closes #443
See merge request KartKrew/Kart!1118
2023-03-30 01:28:34 +00:00
James R
6e79ae9a3e
Command_MusicDef_f: fix typo
2023-03-29 18:24:49 -07:00
James R
4e149d04cf
Merge branch 'fix-skybox-change-after-finish' into 'master'
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Do not change skybox for players after they finish the race
See merge request KartKrew/Kart!1115
2023-03-30 01:23:57 +00:00
James R
9aacbf6472
Merge branch 'improve-devmode-visibility' into 'master'
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Improve devmode visibility and usability
See merge request KartKrew/Kart!1113
2023-03-30 01:23:40 +00:00
James R
43949031ac
Merge branch 'fix-tripwire-lighting' into 'master'
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Force Trip Wires to render at maximum brightness
Closes #318
See merge request KartKrew/Kart!1112
2023-03-30 01:23:04 +00:00
toaster
5a802219ce
M_SoundTestNextPrev: Set cv_soundtest to 0 when returning to the soundtest entry
2023-03-30 01:11:22 +01:00
toaster
e5c3b566bf
Stereo Volume
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Access to soundvolume and musicvolume through the Stereo Mode menu
- Draws a knob and volume bar (with loudness warning)
- Changes which cvar is associated with it depending on selected song/lack of
- If on any regular song, use digital music volume
- If on soundtest, use sound volume
- unless on entry 0 aka N/A, where no volume is visible at all
2023-03-30 01:01:16 +01:00
toaster
f9975d6a71
stereospecial_e
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No more magic numbers for M_DrawSoundTest
2023-03-29 23:28:45 +01:00
Sal
1e06209659
Merge branch 'no-lua' into 'master'
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Add -nolua command line parameter
See merge request KartKrew/Kart!1117
2023-03-29 21:42:42 +00:00
SteelT
4e8bc36521
Reload palette even if rewinding a replay or reloading the gamestate
2023-03-29 14:29:00 -04:00
James R
542e5b1cdf
Add -nolua command line parameter
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Disables loading Lua scripts entirely.
2023-03-29 09:03:37 -07:00
toaster
2446e53ff9
Start on Stereo Mode visuals
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- Buttons have been implemented.
- They push down when you press an input.
- FUTURE WORK: Back doesn't get the opportunity to do so. Delay the exit of this menu?
- Certain ones have special properties.
- PLAY locks down when playing and not paused
- PAUSE locks down when playing and paused
- TRACK is a wheel/slidery thing
- BACK should get pressed when you're exiting (see previous FUTURE WORK)
- FUTURE WORK: The detection of these currently uses magic numbers.
- The Stereo itself is now drawn.
- FUTURE WORK: The screen's contents are still the testing visuals.
2023-03-29 16:14:38 +01:00
toaster
d19a7d9a57
Add M_MenuConfirmHeld and M_MenuBackHeld, to go with M_MenuExtraHeld.
2023-03-29 16:04:48 +01:00
toaster
53fc4aec0a
Adjustments to user handling of Stereo
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Per VC discussion:
- Pressing STOP does not NULL your selected song
- ...unless you press it a second time while already stopped
- Pressing PLAY should de-activate pause if active, not restart the track
- Pressing PAUSE while paused should not de-activate pause
- Removed the Extra functionality from TRACK.
2023-03-29 16:04:13 +01:00
toaster
bc07cfa94b
S_SoundTestTogglePause
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Instead of a fake S_StopMusic-based Pause, make it use the S_PauseAudio/S_ResumeAudio system.
2023-03-29 13:39:40 +01:00
toaster
b1b6756e6a
S_AttemptToRestoreMusic
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Per review, combine all spots where s_sound.c attempts to restore music into one gamestate-specific switch case system.
2023-03-29 12:56:28 +01:00
James R
eda16cacb5
line 448: do not change skybox after player finishes the race
2023-03-29 03:54:11 -07:00
James R
77e5bb4d19
line 448: fix skybox mobj reference leak
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Calling P_SetTarget on the temporary skybox_t is
pointless. P_SwitchSkybox calls P_SetTarget when copying
to the player struct.
2023-03-29 03:54:11 -07:00
James R
8bd6c9cffb
Add musicdef->debug_volume, add musicdef console command
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musicdef -volume <volume> changes the volume of the
currently playing song. The change persists through song
changes and is visible with devmode music.
musicdef -show prints all changed musicdef volumes.
The intention of this command is to allow editing music
volumes quickly in game, without having to quit, edit
music.pk3, and reopen the game.
2023-03-29 01:22:40 -07:00
James R
b65eaf1a51
devmode music: reorder volume to the top and add empty space for readability
2023-03-29 00:37:45 -07:00
James R
411b960e1c
devmode music: use half size font
2023-03-29 00:33:28 -07:00
James R
31ee3577fd
devmode: draw over literally everything else
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Draws over ping and FPS counters.
2023-03-29 00:11:01 -07:00
James R
78df6ec488
devmode: add devmode_screen cvar, select which splitscreen to display info for
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Old behavior was just use the last splitscreen.
This does not the position devmode draws on the screen.
2023-03-29 00:09:50 -07:00
James R
c53ae816c1
Renderer: force Trip Wires to maximum brightness, ignore colormaps
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Fixes sector light level and colormaps darkening Trip
Wires, especially in OpenGL.
2023-03-28 21:08:11 -07:00
Sal
4588a20a95
Merge branch 'ufo-script' into 'master'
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Add "UFO" script type
See merge request KartKrew/Kart!1111
2023-03-29 00:39:34 +00:00
Sal
fe34e04abe
Merge branch 'encore-fixies' into 'master'
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Fix random Encore vote, error if ENCORE/TWEAKMAP lump is invalid, add debugencorevote command
Closes #333
See merge request KartKrew/Kart!1101
2023-03-29 00:32:00 +00:00
Sal
2555aac9d3
Merge branch 'player-persistence' into 'licenses'
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Player IDs and persistence
See merge request KartKrew/Kart!1062
2023-03-29 00:07:33 +00:00