Commit graph

18029 commits

Author SHA1 Message Date
Sal
9257c373ff Merge branch 'extreme-speed' into 'master'
Make speed stat more extreme

See merge request KartKrew/Kart!355
2021-02-01 13:52:46 -05:00
Sryder
a06e4da65b Additive and subtractive for the HUD 2021-02-01 17:53:27 +00:00
Sally Coolatta
9cf77e12e3 BOTS CAN TOUCH STARPOSTS AGAIN
THANK YOU MERGE
2021-01-31 22:05:54 -05:00
Sally Coolatta
734461b35b Merge branch 'master' into extreme-speed 2021-01-31 20:21:13 -05:00
Sally Coolatta
71d8ffb493 Reduce max rubberband top speed from +100% to +25% 2021-01-31 20:11:44 -05:00
Sally Coolatta
aefff1c943 Fix bots + friction 2021-01-31 17:58:18 -05:00
Latapostrophe
0657e1bb38 player.respawn wasn't pushed either?? 2021-01-31 22:24:41 +01:00
James R
763e42625d Merge branch 'fix-doublejump-divby0' into 'next'
Fix a divby0 when you have specific character stats.

See merge request STJr/SRB2!1374
2021-01-31 01:17:41 -05:00
Sally Coolatta
bc75f935e3 Nerf Metal/Sonic's tether top speed & acceleration in exchange 2021-01-31 00:55:37 -05:00
Sally Coolatta
4b5daa6513 Remove bot accel rubberbanding 2021-01-31 00:54:57 -05:00
Sally Coolatta
6eb7c6a9a9 +10% more effective top speed stat for all players, instead of just bots 2021-01-30 20:46:34 -05:00
Jaime Ita Passos
0d04b14bb3 Remove GLMipmap_t.nextmipmap 2021-01-27 21:23:20 -03:00
Jaime Ita Passos
7e28b7d3e9 OpenGL backend: Manage uploaded GPU textures with an internal list
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
James R
fa696de12d Merge branch 'fix-mobj-slidemove' into 'next'
Make sliding against objects actually work (Fixes #400)

Closes #400

See merge request STJr/SRB2!1348
2021-01-26 20:43:17 -05:00
Sal
7f2ab405d6 Merge branch 'large-address-aware' into 'master'
Add large address aware flag

See merge request KartKrew/Kart-Public!246
2021-01-26 18:13:37 -05:00
LJ Sonic
f27881ac16 Merge branch 'fix-boss2pogotarget' into 'next'
Make several actions actually check for a player smh (Fixes #387)

Closes #387

See merge request STJr/SRB2!1340
2021-01-25 18:11:38 -05:00
LJ Sonic
05a75758ab Merge branch 'redundant-hypot' into 'next'
Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's

See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
himie
742a665481 Add large address aware flag
This allows the final exe to use more than 2gb of RAM in a 64-bit system
which should get rid of most out of memory errors on 32-bit builds
2021-01-25 17:00:09 -06:00
LJ Sonic
d61e5cc2df Merge branch 'mode0-centering' into 'next'
Fix video mode 0 not getting centered

See merge request STJr/SRB2!1344
2021-01-25 17:59:26 -05:00
LJ Sonic
2fcebc5eba Merge branch 'gl-levelflat-fix' into 'next'
Fix a misuse of levelflat_t.picture in OpenGL

See merge request STJr/SRB2!1327
2021-01-25 16:40:02 -05:00
James R
f0b6045245 DEVELOP: everyone is an admin 2021-01-24 22:51:09 -08:00
LJ Sonic
9a2a1d25d6 Merge branch 'jimita-why-you-done-this!!!' into 'next'
Fix mobj unarchiving code

See merge request STJr/SRB2!1384
2021-01-22 18:26:26 -05:00
Latapostrophe
aee76fe88d expose karthud to lua. bruh. 2021-01-21 22:18:00 +01:00
Lachlan Wright
a1adf3dd19 Merge branch 'flipped-waterrun' into 'next'
Allow water running in reverse gravity

See merge request STJr/SRB2!1369
2021-01-19 23:20:57 -05:00
Jaime Ita Passos
9fc1379668 Revert "Move a few mobj spawn defaults to its own function"
This reverts commit 3f36a51f5b.

# Conflicts:
#	src/p_mobj.c
2021-01-17 23:17:46 +01:00
SteelT
87bcb9315a Merge branch 'credits-229' into 'next'
Add Logan to the credits

See merge request STJr/SRB2!1379
2021-01-13 19:08:09 -05:00
Sal
320cdf2108 Merge branch 'keep-trick-bump' into 'master'
Keep trick when bonking walls

See merge request KartKrew/Kart!352
2021-01-13 02:59:59 -05:00
Sally Coolatta
94b8f97115 Keep trick when bonking walls 2021-01-13 02:42:55 -05:00
Sal
b19c8a43c7 Merge branch 'drip' into 'master'
Ripple on regular ass sectors

See merge request KartKrew/Kart!351
2021-01-13 02:06:29 -05:00
James R
802dd22de4 Sector Parameters Ripple
Upper Unpegged - Ripple on floor plane
Lower Unpegged - Ripple on ceiling plane
2021-01-12 22:33:49 -08:00
James R
0292464611 Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
Tatsuru
8bc1904468 Put his name at the right order 2021-01-11 21:49:31 -03:00
Tatsuru
923cc0d8f2 Add Logan to the art credits 2021-01-10 23:17:40 -03:00
Sal
9639e5bab3 Merge branch 'deadzone-initialisation-ass' into 'master'
Initialise y-axis for the deadzone function

See merge request KartKrew/Kart!350
2021-01-10 16:06:42 -05:00
Sryder
f2b706aa2f Initialise y-axis for the deadzone function 2021-01-10 20:22:51 +00:00
SteelT
fb09b3051e Merge branch 'netcode-ticqueue-fix' into 'master'
Replace BACKUPTICS with TICQUEUE

See merge request KartKrew/Kart!349
2021-01-10 15:19:30 -05:00
SteelT
151acf4f68 Replace BACKUPTICS with TICQUEUE
Seems to help with the very frequent timeouts. Still weird issues with node/netcmd being resent or something...
2021-01-10 15:12:44 -05:00
GoldenTails
f11850a0eb Fix a divby0 when you have SF_MULTIABILITY, CA_DOUBLEJUMP, and actionspd -FRACUNIT. 2021-01-10 10:01:31 -06:00
SteelT
329eae3ee3 Merge branch 'tumble-changes' into 'master'
Weaker tumble, some effects + tumble on spring panel fail

See merge request KartKrew/Kart!348
2021-01-10 01:40:37 -05:00
SteelT
4889cfe1cc Merge branch 'master' into tumble-changes 2021-01-10 00:56:48 -05:00
James R
33b6c320b2 Reset tumbleLastBounce so the final bounce always happens 2021-01-09 19:47:41 -08:00
James R
9a2bdc090c Make trick panel tumble penalty condition stricter 2021-01-09 19:47:12 -08:00
James R
12626cc883 Play tumble falling sound if downward momentum is at least 10 fracunits, except on last two bounces 2021-01-09 19:47:04 -08:00
James R
0663f8fa5a Max tumble height 50 -> 40 2021-01-09 19:02:37 -08:00
Sal
1d28003be3 Merge branch 'fix-deadzones-2' into 'master'
Nicer Handling of aim deadzone for kart

See merge request KartKrew/Kart!347
2021-01-09 16:15:25 -05:00
Latapostrophe
3cd4c87df5 Weaker tumble, some effects + tumble on spring panel fail 2021-01-09 21:58:35 +01:00
Sryder
0be892ba0d Turn the aim axis into a digital one, as we only use it for throwing items and the vote screen
Turn axis still has the same deadzone handling as before, meaning it gradients away from the deadzone properly.
2021-01-09 12:09:00 +00:00
Zwip-Zwap Zapony
ff28a5365d Fix CA_BOUNCE when flipped
Fix P_DoAbilityBounce() always using "max",
instead of "min" while upside-down and "max" while not
2021-01-08 16:25:10 +01:00
SteelT
76e4826626 Merge branch 'fix-lua-consvars-with-functions' into 'next'
Fix CV_RegisterVar returning LUA_GetErrorMessage to Lua when CV_CALL is involved. (Resolves #403)

Closes #403

See merge request STJr/SRB2!1346
2021-01-07 16:33:39 -05:00
SteelT
3a43ede058 Merge branch 'pressing-two-keys-in-the-console-crashes-srb2' into 'next'
Pressing Ctrl+Backspace In An Empty Console Crashes SRB2

See merge request STJr/SRB2!1370
2021-01-07 16:32:51 -05:00