Sal
a1cc723007
Merge branch 'stun' into 'master'
...
Implement STUN for fetching your public IP address for RPC
See merge request KartKrew/Kart-Public!237
2020-11-03 13:03:54 -05:00
JugadorXEI
5d22277aed
Polyobject and SPB 'lastlook' interaction fix
2020-11-03 16:41:00 +01:00
James R
0d6f329b1d
Do not sort sprite in front of plane if plane should render in front of sprite's plane
...
Say you have a higher plane in the foreground and a lower one behind. And then
insert a sprite above the plane in the background, the top of which is higher
than the height in the foreground. Should the sprite be drawn in front of the
foreground plane? I think not. Sprites drawing in front of a plane if only part
of them is above the plane is a rendering trick that allows sprites to extend
into the floor. This doesn't make sense if the plane they extend into would be
obscured anyway, or if they don't extend into the plane at all.
2020-11-02 17:54:51 -08:00
Sally Coolatta
3d7a2b8c95
Set cl_packetmissed = true when dropping a packet due to gentlemens
...
This might be dumb enough to work? :)
2020-11-02 18:10:59 -05:00
James R
263a11e62f
Remove unused stuff
2020-11-02 03:37:16 -08:00
James R
9abdb855f9
Check that top of sprite is above plane or bottom is below
...
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-02 03:37:00 -08:00
Sally Coolatta
d970747c85
Remove FIN
...
KartZ holdover that Oni never wanted apparently :V
2020-11-02 05:19:45 -05:00
Sally Coolatta
a19ce98350
Fix positions tying at 2nd place
2020-11-02 05:15:45 -05:00
Sally Coolatta
e478d542a0
Emeralds are on ranking
2020-11-02 04:23:31 -05:00
Sally Coolatta
4a9a438270
Dummy out wanted system
...
- Remove WANTED hud item
- Person in 1st place is the bonus points giver
- Sort players by Emeralds > Bumpers > Points
2020-11-02 03:51:16 -05:00
Sally Coolatta
0f492f4300
Merge branch 'battle-rethink' of https://git.do.srb2.org/KartKrew/Kart into battle-rethink
2020-11-02 02:04:02 -05:00
Sally Coolatta
7304dff3e5
Don't let karma players pick anything up
2020-11-02 02:03:50 -05:00
James R
6370919e05
Pick up emeralds from below
2020-11-01 22:34:14 -08:00
James R
896b29f002
Replace special handling for picking up items from below with MF_PICKUPFROMBELOW
2020-11-01 22:33:42 -08:00
Sally Coolatta
2745ea2938
Drop emeralds in front of the hurt player, instead of to their left
2020-11-02 01:22:41 -05:00
Sally Coolatta
56dc08ed88
Shitty temp emeralds hud
2020-11-02 01:09:38 -05:00
Sally Coolatta
7bff7931ed
Sort wanted players by bumpers & emeralds first
2020-11-02 01:09:14 -05:00
Sally Coolatta
ea14d6bb1c
Use Super Emerald collect sound instead for now
2020-11-02 00:51:47 -05:00
Sally Coolatta
961ff69241
You can drop Chaos Emeralds
2020-11-02 00:41:41 -05:00
Sally Coolatta
a011278dd4
Slight tweaks to item spawn location
2020-11-01 23:46:26 -05:00
Sally Coolatta
91ed67bece
Start on Chaos Emeralds
...
Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
Steel Titanium
115b509348
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
...
# Conflicts:
# src/dehacked.c
2020-11-01 23:22:03 -05:00
James R
99a0a9a9eb
Merge remote-tracking branch 'origin/master' into next
2020-11-01 20:01:22 -08:00
James R
cbafb906db
Merge branch 'lua_expose-gamestate' into 'next'
...
Expose gamestate to Lua
See merge request STJr/SRB2!1229
2020-11-01 22:57:52 -05:00
James R
079ed81c89
Merge branch 'cmake-fullscreen-fix' into 'master'
...
Cmake: fullscreen fix
See merge request STJr/SRB2!1226
2020-11-01 22:57:27 -05:00
James R
f7b907de14
Merge branch 'cmake-curl-internal-fix' into 'master'
...
Fix compiling using cmake if internal libs is used
See merge request STJr/SRB2!1225
2020-11-01 22:57:12 -05:00
James R
f0d9484dae
Merge branch 'copyright-fixes' into 'next'
...
Fix some copyright statements in new files
See merge request STJr/SRB2!1223
2020-11-01 22:56:58 -05:00
James R
1ba019bdc2
Merge branch 'udmf-seg-length-crash-fix' into 'next'
...
UDMF Seg length crash fix
See merge request STJr/SRB2!1221
2020-11-01 22:55:13 -05:00
James R
0494ed8bfd
Merge branch 'fix-objectplace-silent' into 'next'
...
Fix objectplace -silent
See merge request STJr/SRB2!1214
2020-11-01 22:52:46 -05:00
James R
a9a08046f0
Merge branch 'mobjghost-rollangle' into 'next'
...
Ghost mobj matches rollangle (Closes #362 )
Closes #362
See merge request STJr/SRB2!1211
2020-11-01 22:49:50 -05:00
James R
b83311a654
Merge branch 'tailsoverlay-dash' into 'next'
...
Dash state for Tails overlay (Closes #325 )
Closes #325
See merge request STJr/SRB2!1210
2020-11-01 22:49:12 -05:00
James R
f843bedfb1
Merge branch 'master-use-sse3' into 'master'
...
Use SSE3 in 32-bit x86 binaries
See merge request STJr/SRB2!1213
2020-11-01 22:47:36 -05:00
James R
972b0c084e
The lump is not needed for P_WriteThings
2020-11-01 19:31:10 -08:00
Steel Titanium
ef1ca357de
Expose more music functions to Lua
2020-10-31 21:15:41 -04:00
James R
63453fc5b3
Merge branch 'staggersaves' into 'next'
...
Draw save files from outwards in
See merge request STJr/SRB2!1228
2020-10-31 18:39:14 -04:00
Steel Titanium
00f9e777af
Expose gamestate to Lua
2020-10-31 16:36:15 -04:00
Hannu Hanhi
b18fe88265
Fix CMake SSE3 flag
2020-10-31 18:04:44 +02:00
lachwright
7be608c6aa
Draw save files from outwards in
2020-10-31 18:21:14 +11:00
Sally Coolatta
601451bead
This RNG thing was removed, so it doesn't need to be in demo code anymore either
2020-10-31 02:39:30 -04:00
Steel Titanium
f9b1f873a4
CMake: Fix fullscreen toggle not working
...
All because of a typo
2020-10-31 00:59:51 -04:00
James R
76e0102b3f
Fix paper items not being removed after shrunk
2020-10-30 21:13:36 -07:00
James R
46b1b6db1c
Double paper item height
2020-10-30 21:13:31 -07:00
James R
4bdd3c809f
Major brother moment
2020-10-30 20:54:21 -07:00
Steel Titanium
3b7f0001cf
Fix compiling using cmake if internal libs is used
2020-10-30 23:37:34 -04:00
Sally Coolatta
84f027d244
Item table changes
...
- Mine: 4 -> 6
- Thunder Shield: 0 -> 4
- Bubble Shield: 0 -> 1
- Sneaker x3: 0 -> 1
- Banana x10: 0 -> 1
2 of the 3 shields added, included some items that normally only appeared for Karma items, and makes Mines much more common
2020-10-30 23:09:29 -04:00
Sally Coolatta
619402666a
Better Jawz
...
- More friction in Battle
- Throwables take your momz (has been bothering me for an eternity)
2020-10-30 22:57:42 -04:00
James R
6864705b67
Fix fuckup
2020-10-30 19:00:37 -07:00
Sally Coolatta
fed0ed98de
Add R_SpriteRotationAngle function
...
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2020-10-30 15:54:58 -04:00
Louis-Antoine
a8c44ebb6a
Use the same names as userdataType() for userdataMetatable()
2020-10-30 15:00:13 +01:00
Louis-Antoine
bbd09eace1
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables
2020-10-30 14:46:04 +01:00