James R
7a6a2f248e
Remove trailing whitespace
2019-09-26 14:32:25 -07:00
Sal
921409224c
Merge branch 'model-gradients' into 'master'
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Model gradients + model tilt adjustments
See merge request KartKrew/Kart!157
2019-09-25 21:53:21 -04:00
TehRealSalt
93e844ecd2
Merge master
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(We're still being haunted by whatever happened to make the entire k_kart.c file conflict every single time...)
2019-09-25 10:04:27 -04:00
TehRealSalt
bca4f30ee3
Use defines here instead
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I got a "initializer element is not constant" error when compiling. From a quick Google search, it seems that const-type variables aren't totally considered constants in C. There may be a better way to fix this error.
2019-09-25 07:17:14 -04:00
TehRealSalt
7b484e9d75
Merge branch 'master' into versus-record
2019-09-24 02:47:00 -04:00
TehRealSalt
cb355e7e8f
Merge branch 'master' into new-springs
2019-09-24 02:46:35 -04:00
Sal
002eecea47
Merge branch 'maps-pk3' into 'master'
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Use maps.pk3
See merge request KartKrew/Kart!173
2019-09-24 02:46:10 -04:00
TehRealSalt
60b0df0330
Did not mean to commit this eons ago... :V
2019-09-24 02:01:27 -04:00
TehRealSalt
7cfcb2f61a
Don't select items in the air or with the Ambush flag for overtime
2019-09-24 02:00:27 -04:00
TehRealSalt
3321b68fbb
Merge branch 'master' into versus-record
2019-09-23 21:29:08 -04:00
TehRealSalt
f75392109d
Forgotten include
2019-09-23 21:28:45 -04:00
Sal
3eef46b06c
Merge branch 'showhud' into 'master'
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Treat ping and FPS counters like HUD
See merge request KartKrew/Kart!168
2019-09-23 20:32:27 -04:00
TehRealSalt
45fd60a4ab
Master Server scary
2019-09-23 20:26:47 -04:00
TehRealSalt
e502a74a3f
Use memset
2019-09-23 20:19:57 -04:00
TehRealSalt
8dc946e6bb
Yup, 1 more batch of magic numbers
2019-09-23 09:02:23 -04:00
TehRealSalt
53848bd5fa
commit throwdir fix
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I did a bunch of other demo-related cleanup in this branch so I'm throwing it in here too
2019-09-23 08:51:49 -04:00
TehRealSalt
a46036e489
Last few magic numbers I could find
2019-09-23 08:50:59 -04:00
TehRealSalt
9072f233eb
Remove a few more magic numbers
2019-09-23 08:31:36 -04:00
TehRealSalt
38bb44e732
Separate into k_pwrlv.c, add defines to reduce amount of magic numbers
2019-09-23 08:26:42 -04:00
TehRealSalt
9e587f4d0d
Put prints behind CONS_Debug
2019-09-23 07:26:36 -04:00
TehRealSalt
77aeb4663b
Merge branch 'master' into versus-record
2019-09-23 07:03:56 -04:00
TehRealSalt
932f8a1f61
Update demos to save power levels
2019-09-23 07:03:00 -04:00
TehRealSalt
4054c4ad11
Merge branch 'master' into new-springs
2019-09-23 06:37:47 -04:00
TehRealSalt
bc7673f2da
Update Spring Shells, add color modulo check
2019-09-23 06:29:30 -04:00
TehRealSalt
594e1cb41a
rotate flag applies to all springs
2019-09-23 03:48:50 -04:00
TehRealSalt
9d8cb5247a
Special effects!
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Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
TehRealSalt
54066cc9fc
compile
2019-09-22 22:44:15 -04:00
TehRealSalt
b8a752e40a
Merge master
2019-09-18 21:47:11 -04:00
TehRealSalt
9e17484c7f
OGL flipped skies
2019-09-18 21:22:50 -04:00
TehRealSalt
20663affc0
Flip sky direction
2019-09-18 19:46:59 -04:00
TehRealSalt
47da526313
Use texture names instead of predesignated sky numbers
2019-09-18 19:29:28 -04:00
TehRealSalt
5023abd279
Blue springs are Chaotix strong, grey springs are stronger & have diagonal/horizontal types, spring doomednums are reorganized
2019-09-18 02:26:14 -04:00
Sal
c7ed907e81
Merge branch 'rings_slopechange' into 'master'
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Slippery Slopes
See merge request KartKrew/Kart!161
2019-09-17 00:47:53 -04:00
TehRealSalt
22ccce6f24
Modify angle offset with your speed vs the spring's speed
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Blue springs will send you more at a reflected momentum angle, while red springs will send you more straight
2019-09-16 20:47:13 -04:00
TehRealSalt
26e34a1fa1
Use maps.pk3
2019-09-16 03:04:26 -04:00
TehRealSalt
5738071100
Horizontal/diagonal springs use all object's speed, instead of only players
2019-09-15 00:49:10 -04:00
TehRealSalt
16bd11f53f
Wrong var name
2019-09-15 00:32:58 -04:00
TehRealSalt
004bae45c5
Buff drift-steering during the grease period
2019-09-15 00:27:28 -04:00
TehRealSalt
0e35b65caa
Spring Bullshit, part (?)
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Who knows how many times I've had to rewrite this part but it FINALLY works properly for everything...
2019-09-14 23:47:08 -04:00
TehRealSalt
40c8081a1b
Grease part 3
2019-09-12 19:26:00 -04:00
TehRealSalt
97b09ba9c1
Grease part 2
2019-09-12 14:23:45 -04:00
TehRealSalt
56c9641488
Back to old thrusts
2019-09-12 02:18:07 -04:00
TehRealSalt
5fd6d86b41
Merge branch 'rings_slopechange' into greased-horizontals
2019-09-12 02:01:52 -04:00
TehRealSalt
d3f1b4f82c
Greased horizontals
2019-09-12 02:01:30 -04:00
TehRealSalt
d4d03f907b
Remove commented out code
2019-09-12 00:32:47 -04:00
TehRealSalt
55caae6d1a
Remove teleporting jank from springs, set angle when going directly against a horizontal/diagonal spring
2019-09-12 00:31:51 -04:00
TehRealSalt
abfc1915c5
Fixed horizontal springs having gravity
2019-09-12 00:10:06 -04:00
TehRealSalt
e0a177e612
Horizontal springs, bigger hitboxes, springs use the meatier Sonic 3 sound effect
2019-09-11 23:33:33 -04:00
James R
094c926fd0
Apply hud translucency to FREE PLAY
2019-08-11 13:09:03 -07:00
TehRealSalt
780202668b
Only run Encore wiggle in software
2019-08-11 15:35:38 -04:00