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amps.c
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gameplay prototyping lightning round
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2024-08-27 19:42:56 -07:00 |
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ballhog.cpp
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Implement reticule gfx, fix FOFs/walls/scale
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2024-08-28 01:26:54 -04:00 |
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block.c
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WIP: Overdrive VFX refactor
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2024-07-23 17:00:17 -07:00 |
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checkpoint.cpp
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Bot-aware 2.4 mechanics
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2024-08-29 20:22:31 -07:00 |
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CMakeLists.txt
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New Ballhog design
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2024-08-28 01:26:53 -04:00 |
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crate.cpp
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Sneaker Lift
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2024-08-25 23:50:10 +00:00 |
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dash-rings.c
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Wall transfer buffs
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2024-09-15 21:05:30 -07:00 |
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hyudoro.c
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Backshots resurrection
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2024-08-23 21:02:43 -07:00 |
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jawz.c
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New Ballhog design
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2024-08-28 01:26:53 -04:00 |
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monitor.c
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gameplay prototyping lightning round
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2024-08-27 19:42:56 -07:00 |
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orbinaut.c
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New Ballhog design
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2024-08-28 01:26:53 -04:00 |
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powerup-aura.cpp
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Fix powerup aura being unflipped
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2024-05-22 21:54:45 +02:00 |
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rocks.cpp
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Sneaker Lift
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2024-08-25 23:50:10 +00:00 |
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shrink.c
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Fix dodgy math in grow laser timer calculations
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2024-06-29 18:38:45 -07:00 |
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ufo.c
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Adjust behaviour for new frame offset in assets
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2024-09-03 11:25:53 +01:00 |