RingRacers/src
James R 99f816f34b Merge branch 'window-resolution-fixes' into 'master'
Fixes to HWR2 window, framebuffer resizing; scr_scale, scr_x, scr_y cvars for my personal use

See merge request KartKrew/Kart!1537
2023-10-03 23:43:20 +00:00
..
acs Merge branch 'freeze' into 'master' 2023-10-02 05:42:19 +00:00
android Delete outdated memcpy optimization 2023-09-24 18:32:22 -05:00
audio Merge branch 'vape-mode' into 'master' 2023-08-03 14:11:40 +00:00
blua
core Give StaticVec a special iterator type 2023-07-09 12:27:00 -05:00
dummy Delete outdated memcpy optimization 2023-09-24 18:32:22 -05:00
hardware Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
hud Add K_TranslateTimer, get the correct timer value for time limit; use this function for splitscreen timer 2023-06-29 21:44:31 -07:00
hwr2 UpscaleBackbuffer::begin_pass: use separate renderpass to clear framebuffer if texture was recreated 2023-09-30 19:23:14 -07:00
io io: Fix name lookup for read_exact friend specializations 2023-05-23 23:05:44 -07:00
locale Starpost Gentrification 2023-09-01 00:31:49 -04:00
Makefile.d
media V_6WIDTHSPACE no longer a pitfall for using V_DrawThinString 2023-07-12 09:00:29 +01:00
menus Stereo Mode: Add "shf" (Shuffle) option 2023-09-24 10:46:32 +01:00
monocypher
nds
objects Merge branch 'ballz-activation' into 'master' 2023-10-02 05:41:46 +00:00
rhi rhi gl: Remove the garbage disposal 2023-09-02 12:53:45 -05:00
sdl Let window be resizable 2023-09-30 16:09:10 -07:00
sdl12 Make bios.pk3 consistent filename 2023-08-20 22:06:11 +01:00
tests
win32
win32ce
.gitignore
am_map.c minigen: Use index 98 for finish lines per desired spec 2023-09-19 18:47:32 +01:00
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt r_things.c -> r_things.cpp 2023-09-24 14:30:41 -05:00
command.c Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu 2023-09-01 22:13:17 +01:00
command.h Add CV_ADDEDBYLUA, show all Lua cvars on the cheats menu 2023-09-01 22:13:18 +01:00
comptime.c
config.h.in Various fixes to let release builds compile 2023-08-31 18:15:52 -07:00
console.c Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu 2023-09-01 22:13:17 +01:00
console.h Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
cvars.cpp Add scr_scale, scr_x, scr_y cvars to scale and adjust viewport position 2023-09-30 16:50:41 -07:00
cxxutil.hpp
d_clisrv.c SV_GenContext: Guard #ifndef TESTERS 2023-09-26 23:16:49 +01:00
d_clisrv.h Use srb2::finally on bot predictions 2023-09-10 03:20:29 -04:00
d_event.h Revert "Revert "Ignore OS key repeats for game controls"" 2023-04-12 18:42:16 +01:00
d_main.cpp Move HOM removal from R_RenderPlayerView to D_Display 2023-09-25 03:07:02 -07:00
d_main.h
d_net.c DebugPrintpacket: fix underflow for PT_TEXTCMD reporting 2023-08-11 18:14:28 -07:00
d_net.h
d_netcmd.c Mobj thinker freeze condition rework 2023-09-18 03:24:58 -04:00
d_netcmd.h MAJOR cleanup of Spectator set/unset 2023-08-26 19:48:20 +01:00
d_netfil.c Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
d_netfil.h
d_player.h Delay ring burst after damage 2023-09-23 10:42:00 -04:00
d_think.h
d_ticcmd.h Delete respawn command, put Ring shooter on Y 2023-04-17 00:23:06 -04:00
deh_lua.c Rework the Spray Can system to ACTUALLY be what we want 2023-08-23 00:46:46 +01:00
deh_lua.h
deh_soc.c Self-review: Correctly initialised gamedata spraycan map id in clear_Levels 2023-08-24 01:16:14 +01:00
deh_soc.h Conditionset is UINT16, not UINT8 2023-06-27 23:03:05 +01:00
deh_tables.c Ball switch 2023-09-26 08:37:10 -04:00
deh_tables.h Mapheader Followers system 2023-04-20 23:01:13 +01:00
dehacked.c Only permit Spray Cans to be grabbed on base game levels 2023-08-23 17:16:07 +01:00
dehacked.h
discord.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
discord.h
doomdata.h P_SpawnMapThing, P_RaiseTaggedThingsToFakeFloor: save raised Z position for respawning later 2023-09-24 15:36:46 -07:00
doomdef.h Delete outdated memcpy optimization 2023-09-24 18:32:22 -05:00
doomstat.h Add GTR_CHECKPOINTS 2023-09-16 23:22:59 +01:00
doomtype.h Rename HAVE_STRLCPY to SRB2_HAVE_STRLCPY, fix non-glibc compile 2023-08-06 19:34:52 -07:00
endian.h
f_finale.c Credits and Evaluation: Replace dedicated Responder functions with Menu-style input processing 2023-09-02 00:26:29 +01:00
f_finale.h Credits and Evaluation: Replace dedicated Responder functions with Menu-style input processing 2023-09-02 00:26:29 +01:00
f_wipe.cpp srb2::hwr2::BlitRectPass::set_output: set x/y as well 2023-09-30 16:38:56 -07:00
fastcmp.h
filesrch.c Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
filesrch.h
font.c
font.h
g_build_ticcmd.cpp Add 1pswap cvar, let P1 profile control any other splitscreen player 2023-09-10 02:44:48 -07:00
g_demo.c Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
g_demo.h MAJOR cleanup of Spectator set/unset 2023-08-26 19:48:20 +01:00
g_game.c GS_CEREMONY: Fix fade-in keeping screen blank 2023-09-20 00:43:29 +01:00
g_game.h Shrink growtime 2x, global darkness when using shrink 2023-09-01 20:40:52 -07:00
g_input.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
g_input.h Delete respawn command, put Ring shooter on Y 2023-04-17 00:23:06 -04:00
g_party.cpp Destroy parties explicitly before building 2023-05-18 19:15:02 -07:00
g_party.h
g_state.h Remove GS_ENDING 2023-06-25 23:49:20 +01:00
http-mserv.c HMS_fetch_rules: Return NULL if the curl connection failed, instead of producing garbled rules 2023-08-31 20:00:35 +01:00
hu_stuff.c Create V_CenteredTitleCardStringOffset 2023-08-27 15:06:51 -07:00
hu_stuff.h HU_DoTitlecardCEcho: add splitscreen support and interrupt feature 2023-08-26 21:39:18 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h Delete outdated memcpy optimization 2023-09-24 18:32:22 -05:00
i_tcp.c
i_tcp.h
i_threads.h
i_time.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
i_time.h
i_video.h hwr2: Remove pass infrastructure 2023-09-01 15:30:04 -05:00
i_video_common.cpp Add scr_scale, scr_x, scr_y cvars to scale and adjust viewport position 2023-09-30 16:50:41 -07:00
info.c Merge branch 'ballz-activation' into 'master' 2023-10-02 05:41:46 +00:00
info.h Ball switch 2023-09-26 08:37:10 -04:00
k_battle.c Prisons: fix exit conditions around spectating 2023-08-26 12:35:16 +01:00
k_battle.h Deduplicate a bunch of emerald related code 2023-08-12 19:34:26 -07:00
k_bheap.c
k_bheap.h
k_boss.c
k_boss.h
k_bot.cpp Track-based bot difficulty 2023-09-23 03:28:43 +00:00
k_bot.h Track-based bot difficulty 2023-09-23 03:28:43 +00:00
k_botitem.c Track-based bot difficulty 2023-09-23 03:28:43 +00:00
k_botsearch.c Track-based bot difficulty 2023-09-23 03:28:43 +00:00
k_brightmap.c
k_brightmap.h
k_collide.cpp Merge branch 'ballz-activation' into 'master' 2023-10-02 05:41:46 +00:00
k_collide.h Add guarding while ebraking with spheres 2023-05-19 01:53:14 -07:00
k_color.c Sonic 3-style intermission coloring 2023-09-07 16:19:37 -04:00
k_color.h Don't use skincolor unlocks in situations where gamedata is inappropriate 2023-07-18 10:50:25 +01:00
k_dialogue.cpp Dialogue::WriteText improvements 2023-09-13 17:53:07 +01:00
k_dialogue.h Mobj thinker freeze condition rework 2023-09-18 03:24:58 -04:00
k_dialogue.hpp Mobj thinker freeze condition rework 2023-09-18 03:24:58 -04:00
k_director.c
k_director.h
k_follower.c Merge branch 'freeze' into 'master' 2023-10-02 05:42:19 +00:00
k_follower.h Horncode 2023-06-28 17:54:23 +01:00
k_grandprix.c Track-based bot difficulty 2023-09-23 03:28:43 +00:00
k_grandprix.h Tally screen 2023-09-09 05:27:55 +00:00
k_hitlag.c Damage hitlag sounds 2023-09-23 09:57:16 -04:00
k_hitlag.h Damage hitlag sounds 2023-09-23 09:57:16 -04:00
k_hud.c itemroulette_t: add reserved member, block roulette and P_CanPickupItem, draw empty item box in HUD 2023-09-17 21:56:18 -07:00
k_hud.h Spraycan HUD tracking 2023-09-08 02:55:48 -07:00
k_hud_track.cpp Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting 2023-09-18 04:21:10 -07:00
k_kart.c Broly screen shake is done on the source object 2023-09-23 07:57:55 -04:00
k_kart.h Let's be slightly more semantically correct about this 2023-08-26 22:24:18 -07:00
k_mapuser.c ACS: Allocate user properties with PU_LEVEL 2023-05-02 18:44:29 -04:00
k_mapuser.h ACS: UDMF user properties 2023-05-02 18:44:27 -04:00
k_menu.h Stereo Mode: Add "shf" (Shuffle) option 2023-09-24 10:46:32 +01:00
k_menudraw.c Stereo Mode: Add "shf" (Shuffle) option 2023-09-24 10:46:32 +01:00
k_menufunc.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
k_objects.h Ball switch 2023-09-26 08:37:10 -04:00
k_pathfind.c
k_pathfind.h
k_podium.c Move V-DrawCustomFadeScreen to D_Display 2023-09-11 09:20:00 +01:00
k_podium.h Move the Podium to the slide-in Intermission Button/Menu CMD system 2023-09-02 00:26:29 +01:00
k_powerup.cpp K_DropPowerUps: remove invincibilitytimer along with "S" 2023-06-30 01:23:17 -07:00
k_powerup.h Add Power-Up Aura 2023-06-29 19:37:22 -07:00
k_profiles.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
k_profiles.h Auto Spin -> Auto Roulette 2023-08-20 16:26:34 -07:00
k_pwrlv.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
k_pwrlv.h
k_race.c Minor fixes for K_RaceLapCount 2023-09-19 22:40:12 +01:00
k_race.h
k_rank.c debugrank command: let force rank grade, also make cv_debugrank a PlayerCheat instead of ServerCheat 2023-09-10 03:29:12 -07:00
k_rank.h Live Event Backup 2023-06-25 23:44:37 +01:00
k_respawn.c Don't slow down fast respawns from loss-of-control etc 2023-09-22 20:17:28 -07:00
k_respawn.h
k_roulette.c itemroulette_t: add reserved member, block roulette and P_CanPickupItem, draw empty item box in HUD 2023-09-17 21:56:18 -07:00
k_roulette.h Replace instances of itemRoulette.active = false with K_StopRoulette 2023-08-11 19:21:59 -07:00
k_serverstats.c When converting Gamedata, Profiles, and Serverstats files forwards to future versions, create backups. 2023-05-31 13:18:56 +01:00
k_serverstats.h WIP: Social restrictions until you've played some games 2023-04-22 21:02:36 -07:00
k_specialstage.c P_DoPlayerExit changes 2023-05-02 18:16:26 +01:00
k_specialstage.h
k_tally.cpp level_tally_t::UseBonuses: Swap order of checks so the less expensive grandprixinfo comparison is done first 2023-09-19 22:40:13 +01:00
k_tally.h Tally screen 2023-09-09 05:27:55 +00:00
k_terrain.c Add outrun to netsave 2023-06-14 10:37:05 -04:00
k_terrain.h Milky Way terrain 2023-06-14 10:29:19 -04:00
k_vote.c hwr2: Remove pass infrastructure 2023-09-01 15:30:04 -05:00
k_vote.h Implement FG catchers 2023-04-10 02:10:01 -04:00
k_waypoint.cpp K_CalculateTrackComplexity: format using fmt::format, to account for differences in size_t platform type 2023-09-24 15:52:00 -07:00
k_waypoint.h Track-based bot difficulty 2023-09-23 03:28:43 +00:00
k_zvote.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
k_zvote.h Implement "CALL VOTE" for victimless commands on the pause menu 2023-06-27 17:53:59 +01:00
keys.h
libdivide.h
lua_baselib.c HU_DoTitlecardCEcho: add splitscreen support and interrupt feature 2023-08-26 21:39:18 +01:00
lua_blockmaplib.c
lua_consolelib.c Add CV_ADDEDBYLUA, show all Lua cvars on the cheats menu 2023-09-01 22:13:18 +01:00
lua_hook.h Remove Lua Music API 2023-08-05 16:26:53 -07:00
lua_hooklib.c Remove Lua Music API 2023-08-05 16:26:53 -07:00
lua_hud.h Tally screen 2023-09-09 05:27:55 +00:00
lua_hudlib.c Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
lua_hudlib_drawlist.c Clean up and simplify zone memory allocation 2023-09-24 17:03:55 -05:00
lua_hudlib_drawlist.h V_DrawTitleCardString, V_TitleCardStringWidth: add 4P font support 2023-08-26 21:39:18 +01:00
lua_infolib.c
lua_libs.h
lua_maplib.c Separate script args from mapthing args 2023-08-21 03:33:04 -04:00
lua_mathlib.c
lua_mobjlib.c Final thing args code cleanup 2023-08-22 02:14:09 -04:00
lua_playerlib.c Delay ring burst after damage 2023-09-23 10:42:00 -04:00
lua_polyobjlib.c
lua_script.c Final thing args code cleanup 2023-08-22 02:14:09 -04:00
lua_script.h
lua_skinlib.c Skin name search-assistive hashing 2023-05-30 12:21:40 +01:00
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
m_anigif.h
m_argv.c
m_argv.h
m_avrecorder.cpp Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
m_avrecorder.h
m_avrecorder.hpp
m_bbox.c
m_bbox.h
m_cheat.c Mobj thinker freeze condition rework 2023-09-18 03:24:58 -04:00
m_cheat.h Mobj thinker freeze condition rework 2023-09-18 03:24:58 -04:00
m_cond.c M_AssignSpraycans: Forgot to remove an irrelevant check, now should update if new Spray Can conditions are added 2023-08-24 21:38:17 +01:00
m_cond.h Add UC_CHARACTERWINS 2023-08-23 18:58:10 +01:00
m_dllist.h
m_easing.c
m_easing.h
m_fixed.c
m_fixed.h
m_memcpy.c Delete outdated memcpy optimization 2023-09-24 18:32:22 -05:00
m_misc.cpp Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
m_misc.h Delete outdated memcpy optimization 2023-09-24 18:32:22 -05:00
m_perfstats.c V_ALLOWLOWERCASE --> V_FORCEUPPERCASE 2023-07-12 09:00:29 +01:00
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h Fuzzing monkey-input mode 2023-08-27 16:57:39 -07:00
m_swap.h
Makefile
md5.c
md5.h
mserv.c Merge branch 'let-release-build' into 'master' 2023-09-01 20:45:54 +00:00
mserv.h Server Browser change alert (KartKrew/Kart-Public!277) 2023-08-31 20:00:35 +01:00
music.cpp Port Sound Test (Stereo) code to new music system 2023-08-06 17:31:45 -07:00
music.h Replace music handling 2023-08-06 17:31:45 -07:00
music_detail.hpp Replace music handling 2023-08-06 17:31:45 -07:00
music_manager.cpp srb2::music::TunesManager::resync: don't resync if server is not sending updates 2023-08-08 17:32:45 -07:00
music_manager.hpp Fix music manager clang error (thanks jart) 2023-08-15 20:37:21 +10:00
music_tune.hpp Replace music handling 2023-08-06 17:31:45 -07:00
p5prof.h
p_ceilng.c
p_enemy.c Merge branch 'fix-shakes' into 'master' 2023-09-26 20:36:04 +00:00
p_floor.c
p_inter.c Merge branch 'ballz-activation' into 'master' 2023-10-02 05:41:46 +00:00
p_lights.c
p_local.h Mobj thinker freeze condition rework 2023-09-18 03:24:58 -04:00
p_loop.c
p_map.c Mobj thinker freeze condition rework 2023-09-18 03:24:58 -04:00
p_mapthing.cpp
p_maputl.c Use more explicit floor/ceiling FOF sort 2023-05-13 04:13:35 -04:00
p_maputl.h Add FOF behavior switch to P_LineOpening 2023-05-13 01:14:40 -04:00
p_mobj.c Merge branch 'freeze' into 'master' 2023-10-02 05:42:19 +00:00
p_mobj.h Merge branch 'freeze' into 'master' 2023-10-02 05:42:19 +00:00
p_polyobj.c Read-only mapthing_t 2023-05-25 14:40:55 -04:00
p_polyobj.h
p_pspr.h Add FF_INVERT frame flag, use hitlag colormap 2023-06-13 14:42:00 -07:00
p_saveg.c Merge branch 'freeze' into 'master' 2023-10-02 05:42:19 +00:00
p_saveg.h Rework how GP Backups are accessed 2023-06-25 23:44:39 +01:00
p_setup.c Merge branch 'freeze' into 'master' 2023-10-02 05:42:19 +00:00
p_setup.h Only permit Spray Cans to be grabbed on base game levels 2023-08-23 17:16:07 +01:00
p_sight.c Add FOF behavior switch to P_LineOpening 2023-05-13 01:14:40 -04:00
p_slopes.c Add equation slopes to writetextmap 2023-08-27 15:49:05 -04:00
p_slopes.h
p_spec.c Merge branch 'linedef-80-respawn' into 'master' 2023-09-26 22:07:46 +00:00
p_spec.h "Bored" follower audience toggle (for Chaclon) 2023-06-20 12:41:42 +01:00
p_telept.c Starpost Gentrification 2023-09-01 00:31:49 -04:00
p_tick.c Merge branch 'freeze' into 'master' 2023-10-02 05:42:19 +00:00
p_tick.h Mobj thinker freeze condition rework 2023-09-18 03:24:58 -04:00
p_user.c Merge branch 'freeze' into 'master' 2023-10-02 05:42:19 +00:00
r_bbox.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
r_bsp.cpp Tracy instrument software BSP traversal and render 2023-09-18 16:19:31 -05:00
r_bsp.h
r_data.c
r_data.h
r_debug.cpp Shrink growtime 2x, global darkness when using shrink 2023-09-01 20:40:52 -07:00
r_debug_detail.hpp
r_debug_parser.cpp
r_defs.h Starpost Gentrification 2023-09-01 00:31:49 -04:00
r_draw.c mobj_t: add shadowcolor member to change shadow palette index 2023-09-17 21:56:17 -07:00
r_draw.h mobj_t: add shadowcolor member to change shadow palette index 2023-09-17 21:56:17 -07:00
r_draw8.c mobj_t: add shadowcolor member to change shadow palette index 2023-09-17 21:56:17 -07:00
r_draw8_flat.c
r_draw8_npo2.c
r_draw16.c
r_fps.c Clean up and simplify zone memory allocation 2023-09-24 17:03:55 -05:00
r_fps.h
r_local.h
r_main.c Avoid branch prediction slowdowns in R_PointOnSide 2023-10-02 19:35:53 -05:00
r_main.h Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
r_patch.cpp wad: Fixes for big-endian platforms 2023-09-06 18:32:40 -07:00
r_patch.h rhi: Reset patch atlas if patch is freed 2023-04-15 22:19:01 -05:00
r_patchrotation.c
r_patchrotation.h
r_picformats.c SPRTINFO: print warnings instead of I_Error (don't crash the game) 2023-08-31 05:22:13 -07:00
r_picformats.h Convert w_wad.c to w_wad.cpp 2023-09-06 17:36:21 -07:00
r_plane.cpp Tracy instrument software BSP traversal and render 2023-09-18 16:19:31 -05:00
r_plane.h Automatically disable directional lighting if the sector has no sky 2023-08-11 01:41:49 -07:00
r_portal.c
r_portal.h
r_segs.cpp Tracy instrument software BSP traversal and render 2023-09-18 16:19:31 -05:00
r_segs.h
r_skins.c Expand datatype for Unlockables, emblems (Medals + nonmedals), and Conditions. 2023-05-30 21:08:29 +01:00
r_skins.h Move skinrecord_t and unloaded_skin_t to doomstat.h 2023-05-30 12:21:41 +01:00
r_sky.c Line up the center of skies with horizon line 2023-05-06 02:19:26 -04:00
r_sky.h
r_splats.c Add R_SplatSlope, function to set slope of splat during rendering 2023-06-18 00:46:57 -07:00
r_splats.h
r_spritefx.cpp Apply PF_CASTSHADOW when player touches patrolling Hyudoro's shadow, darken player to pure black 2023-09-17 21:56:20 -07:00
r_state.h Add UDMF version system 2023-08-21 03:33:05 -04:00
r_textures.c R_GenerateTextureBrightmap: install bounds checking on patch columnofs 2023-09-10 20:09:50 -07:00
r_textures.h Add R_GetBrightmapColumn, convert brightmaps to associated texture's column layout 2023-09-09 21:08:11 -07:00
r_textures_dups.cpp
r_things.cpp Always clamp texturecolumn in sprite draw 2023-09-24 14:39:12 -05:00
r_things.h Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling 2023-09-17 21:56:19 -07:00
s_sound.c Merge branch 'radio-shuffle' into 'master' 2023-09-26 22:07:59 +00:00
s_sound.h Merge branch 'radio-shuffle' into 'master' 2023-09-26 22:07:59 +00:00
screen.c Delete outdated memcpy optimization 2023-09-24 18:32:22 -05:00
screen.h
slope_anchors.c Final thing args code cleanup 2023-08-22 02:14:09 -04:00
sounds.c Delay ring burst after damage 2023-09-23 10:42:00 -04:00
sounds.h Damage hitlag sounds 2023-09-23 09:57:16 -04:00
st_stuff.c Make timing of level fade-in consistent, relative to title card 2023-09-12 05:19:27 -07:00
st_stuff.h Make timing of level fade-in consistent, relative to title card 2023-09-12 05:19:27 -07:00
strcasestr.c
string.c Rename HAVE_STRLCPY to SRB2_HAVE_STRLCPY, fix non-glibc compile 2023-08-06 19:34:52 -07:00
stun.cpp Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
taglist.c Read-only mapthing_t 2023-05-25 14:40:55 -04:00
taglist.h Read-only mapthing_t 2023-05-25 14:40:55 -04:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
typedef.h Delete outdated memcpy optimization 2023-09-24 18:32:22 -05:00
v_draw.cpp Tally screen 2023-09-09 05:27:55 +00:00
v_draw.hpp Tally screen 2023-09-09 05:27:55 +00:00
v_draw_setter.hpp v_draw.cpp, v_draw.hpp: add srb2::Draw, 2D drawing abstraction 2023-04-28 12:50:25 -07:00
v_video.cpp Tracy Instrument I_FinishUpdate, software display 2023-09-18 16:18:38 -05:00
v_video.h Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
version.h Update SRB2VERSION for impending release 2023-08-31 20:00:33 +01:00
vid_copy.s
w_wad.cpp Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
w_wad.h Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
y_inter.c Intermission button prompt: Fix slide-out for non-roundqueue contexts 2023-09-21 16:12:21 +01:00
y_inter.h Tally screen 2023-09-09 05:27:55 +00:00
z_zone.c Ensure Z_Malloc provides same alignment as libc 2023-09-24 18:08:28 -05:00
z_zone.h Clean up and simplify zone memory allocation 2023-09-24 17:03:55 -05:00