RingRacers/src/objects
James R ff3826466b Rename MT_DLZ_SEASAW_VISUAL to MT_SEASAW_VISUAL, reorganize seasaw states
In preparation for Gust Planet seasaws, I'm grouping these
separately from the rest of Dead Line states.

Because the visual object does no think for itself, rather
by proxy of the main seasaw object: I removed the DLZ tag,
since this object will be reused for Gust Planet.
2023-11-20 23:35:40 -08:00
..
versus Blend Eye Hardcode part EX: Code the rest of the owl 2023-10-31 21:47:18 +00:00
ark-arrow.c
audience.c Adjust Prison followers based on feedback... 2023-11-12 23:51:44 +00:00
ball-switch.cpp
battle-ufo.cpp
block.c Mega Barrier for Barrier power-up -- just a visual object 2023-11-16 21:08:30 -08:00
broly.c Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX 2023-11-13 23:49:33 -08:00
bungee.c Add Obj_EndBungee, end bungee state when P_ResetPlayer and when player is damaged in any way 2023-11-17 00:49:26 -08:00
charge.c Fix double offset scale on charge sparks 2023-11-15 00:54:01 -07:00
checkpoint.cpp
CMakeLists.txt Mega Barrier for Barrier power-up -- just a visual object 2023-11-16 21:08:30 -08:00
dash-rings.c Obj_RainbowDashRingSpawn: Fix copypaste error that could have resulted in out-of-bounds access 2023-11-06 14:47:54 +00:00
dlzothers.c
dlzrocket.c
dlzseasaw.c Rename MT_DLZ_SEASAW_VISUAL to MT_SEASAW_VISUAL, reorganize seasaw states 2023-11-20 23:35:40 -08:00
drop-target.c
duel-bomb.c
eggball.c
emerald.c
gachabom-rebound.cpp Gachabom rebound: initialize soundplayed flag 2023-10-22 01:45:11 -07:00
gardentop.c
hyudoro.c
instawhip.c
item-debris.c
item-spot.c
jawz.c
loops.cpp
manta-ring.c
mega-barrier.cpp objects/mega-barrier.cpp: fix undefined behavior 2023-11-17 18:51:21 -08:00
monitor.c
orbinaut.c Obj_OrbinautJawzCollide: Orbinauts, Jawz, and Gachabom will die on collision with MF_PAIN objects 2023-10-31 20:13:50 +00:00
powerup-aura.cpp Power-up Aura: hide if Mega Barrier is the only power-up 2023-11-16 21:08:30 -08:00
random-item.c Use more realistic practice conditions for SPB Attack 2023-11-15 15:41:33 -07:00
rideroid.c
ring-shooter.c
servant-hand.c
shadow.cpp
shrink.c
sneaker-panel.c
spb.c
super-flicky.cpp Obj_IsSuperFlickyWhippable: pass target 2023-11-14 21:01:53 -08:00
ufo.c Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX 2023-11-13 23:49:33 -08:00
wpzothers.c
wpzturbine.c Define out WPZ turbine bubbles until we actually know why they false-positive 2023-11-18 22:33:22 -07:00