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versus
Blend Eye Hardcode part EX: Code the rest of the owl
2023-10-31 21:47:18 +00:00
ark-arrow.c
audience.c
Adjust Prison followers based on feedback...
2023-11-12 23:51:44 +00:00
ball-switch.cpp
Fix activating more than once
2023-09-26 11:40:29 -04:00
battle-ufo.cpp
block.c
Mega Barrier for Barrier power-up -- just a visual object
2023-11-16 21:08:30 -08:00
broly.c
Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX
2023-11-13 23:49:33 -08:00
bungee.c
Add Obj_EndBungee, end bungee state when P_ResetPlayer and when player is damaged in any way
2023-11-17 00:49:26 -08:00
charge.c
Fix double offset scale on charge sparks
2023-11-15 00:54:01 -07:00
checkpoint.cpp
CMakeLists.txt
Mega Barrier for Barrier power-up -- just a visual object
2023-11-16 21:08:30 -08:00
dash-rings.c
Obj_RainbowDashRingSpawn: Fix copypaste error that could have resulted in out-of-bounds access
2023-11-06 14:47:54 +00:00
dlzothers.c
Fix DLZ Ring Sucker effect
2023-10-07 23:43:42 +01:00
dlzrocket.c
Newly added object files: Fix Random classes
2023-09-26 22:10:43 +01:00
dlzseasaw.c
Rename MT_DLZ_SEASAW_VISUAL to MT_SEASAW_VISUAL, reorganize seasaw states
2023-11-20 23:35:40 -08:00
drop-target.c
duel-bomb.c
eggball.c
Fix Leaf Storm Eggball
2023-10-07 23:15:27 +01:00
emerald.c
Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting
2023-09-18 04:21:10 -07:00
gachabom-rebound.cpp
Gachabom rebound: initialize soundplayed flag
2023-10-22 01:45:11 -07:00
gardentop.c
hyudoro.c
hyudoro_patrol_hit_player: do not make 1st place invisible
2023-09-17 21:59:35 -07:00
instawhip.c
Reduce whip charge time
2023-10-13 22:49:06 -07:00
item-debris.c
item-spot.c
jawz.c
loops.cpp
Default loop camera settings if camera distance is not set
2023-10-20 03:45:21 -07:00
manta-ring.c
mega-barrier.cpp
objects/mega-barrier.cpp: fix undefined behavior
2023-11-17 18:51:21 -08:00
monitor.c
Charge instawhip test fixups 2
2023-10-14 05:56:42 -07:00
orbinaut.c
Obj_OrbinautJawzCollide: Orbinauts, Jawz, and Gachabom will die on collision with MF_PAIN objects
2023-10-31 20:13:50 +00:00
powerup-aura.cpp
Power-up Aura: hide if Mega Barrier is the only power-up
2023-11-16 21:08:30 -08:00
random-item.c
Use more realistic practice conditions for SPB Attack
2023-11-15 15:41:33 -07:00
rideroid.c
Move transfer line dismount hack to linedef type 2005
2023-10-07 12:22:53 +02:00
ring-shooter.c
servant-hand.c
shadow.cpp
Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling
2023-09-17 21:56:19 -07:00
shrink.c
UCRP_GROWCONSECUTIVEBEAMS
2023-10-19 19:44:37 +01:00
sneaker-panel.c
spb.c
UCRP_RETURNMARKTOSENDER
2023-10-17 22:25:47 +01:00
super-flicky.cpp
Obj_IsSuperFlickyWhippable: pass target
2023-11-14 21:01:53 -08:00
ufo.c
Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX
2023-11-13 23:49:33 -08:00
wpzothers.c
Newly added object files: Fix trailing whitespace + EOF newline
2023-09-26 22:04:14 +01:00
wpzturbine.c
Define out WPZ turbine bubbles until we actually know why they false-positive
2023-11-18 22:33:22 -07:00