Commit graph

3787 commits

Author SHA1 Message Date
EmeraldLockdown
8edcc86049
Fix crash when CG was loaded in main menu related to Yoshi (#1206)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
* Fix crash when CG was loaded in main menu

* Remove now unecessary check

* This *should* undo this

* Let's try that again!

* Remove leftover code
2026-04-24 18:05:57 +02:00
Agent X
f10e3062d8 Change 0.85x DJUI scale to 0.75x
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2026-04-22 18:18:42 -04:00
Agent X
668c1678ad Revert "Add scroll support to DJUI menus (#1173)"
This reverts commit f76f8d3c08.
2026-04-22 18:15:32 -04:00
Leonardo Manrique
a6b24865fa
Fix syntax error in _clock_gettime POSIX fallback (#1204)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
Remove stray `)` after the fallback clock_gettime() call in the _POSIX_MONOTONIC_CLOCK == 0 branch.
2026-04-22 16:41:51 +10:00
Cooliokid956
b05b929fa4
Upgrade miniaudio: v0.11.21 -> v0.11.25 (#1065)
* Upgraded miniaudio: `v0.11.21` -> `v0.11.23`

Benefits:
- Read changelogs (lots of bug fixes!)
  - [0.11.22](https://github.com/mackron/miniaudio/releases/tag/0.11.22)
  - [0.11.23](https://github.com/mackron/miniaudio/releases/tag/0.11.23)
- Split files means shorter compile times for dependent files

* Upgraded miniaudio again: `v0.11.23` -> `v0.11.25`

Read changelogs (lots of bug fixes!)
- [0.11.24](https://github.com/mackron/miniaudio/releases/tag/0.11.24)
- [0.11.25](https://github.com/mackron/miniaudio/releases/tag/0.11.25)
2026-04-21 23:43:02 -04:00
Agent X
6919878b40
Introduce this new pack in a more proper reviewable manner (#1192)
* Introduce this new pack in a more proper reviewable manner

Ideally I should have made a PR for my new pack and I understand the new geo function may have come out of no where. I've been thinking about adding it for a while and was going to utilize it in a new project I'm working on but I should have explained it first before pushing anything for sure

* Address suggestions

* Restore these, whoops
2026-04-21 23:41:44 -04:00
EmeraldLockdown
638a242763
Mark all unused variables as unused, resolve other warnings (#1147)
* Mark all unused variables as unused, resolve some unsafe code, some things still need to be looked at

* Remove a lot of unused variables that didn't need to exisat

* Remove UNUSED keyword from appartion values

---------

Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
2026-04-21 23:40:24 -04:00
EmeraldLockdown
6510f3928c
Fix cutscenes, syncing issues, and more (Yoshi!) (#1109)
* Fixes

* Lots more changes

* Yoshi :D

* Remove some unecessary changes

* Oops

* Remove temp code

* Revert changes made to king bobomb, will be handled in #1196

* copied from main not dev, oops

* Address review and do a minor improvement

* Nuke that
2026-04-21 23:37:30 -04:00
EmeraldLockdown
f04106325e
Make languages default to english with missing data (#1140)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* Make languages default to english with missing data

* Make syntax in ini more concise

* coolio is happy now, right?

* good idea peachy, thanks!
2026-04-21 21:49:02 -04:00
mingokrb
df73c83a67
Add "do not show again" checkbox to host message panel (#1165)
* Add "do not show again" checkbox to host message panel

* remove unused lines

was messing with the checkbox size to see how it would look but in the end i just kept it default, so these are now just useless lines i forgot to remove

* Add Russian and Spanish translations
2026-04-21 21:43:18 -04:00
abcpea
84b2aead86
Improved deadzone implementation (#1077)
* Improved deadzone implementation (sneaking now possible even with high deadzones)

* Reworked deadzone algorithm

* Faster/Stronger/Better

* minor renaming

* Requested change

* use float instead of double sqrt()
2026-04-21 21:42:09 -04:00
Leonardo Manrique
f76f8d3c08
Add scroll support to DJUI menus (#1173)
Adds scrollable capability to DJUI panels, fixing a well known bug where users had to change DJUI scale just to be able to press hidden buttons
2026-04-21 21:40:43 -04:00
Blockyyy
754d822c85
fix lingering kick pvp interaction (#1202) 2026-04-21 21:33:30 -04:00
jayden
45bc3062be
Fix get_texture_info and add HOOK_ON_DYNOS_PACKS_TOGGLED (#1181)
* respect overridden textures

* add HOOK_ON_DYNOS_CHANGED

* document HOOK_ON_DYNOS_CHANGED

* HOOK_ON_DYNOS_CHANGED -> HOOK_ON_DYNOS_PACK_TOGGLED

* Apply suggestions from code review

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>

* Update data/dynos_mgr_tex.cpp

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>

* add missing include

* add pack name and enabled

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
2026-04-21 21:22:18 -04:00
ManIsCat2
962ea72e41
Fix Texture tiles & Add shift support (#1095)
* shift support

* 14 days for ts :wilted_rose:

---------

Co-authored-by: xLuigiGamerx <88401287+xLuigiGamerx@users.noreply.github.com>
2026-04-21 21:21:39 -04:00
EmeraldLockdown
660f9aff80
Allow clients to view server settings (#973)
* Allow clients to view server settings

* Remove unecessary include

* Address review

* Address reviews
2026-04-21 21:18:29 -04:00
jayden
21dd1ce81d
Add mod_fs_file_set_compression (#1187)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* add compression level to modfs files

* document modfs compression

* correction in modfs guide

* undo text mode write check

* compression level use s32 instead of int

* fix missing s32
2026-04-10 23:25:58 +02:00
PeachyPeachSM64
7666a8f9eb Revert "Re-add my own coop cafe pipe model rendition :)"
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
This reverts commit e22d85b119.

Lack of PR.

Built-in DynOS packs have barely any utility in the coopdx build,
specifically if it's private jokes/references.
Coop Cafe is a private community associated with coopdx, not a core part
of it.
This pack should be distributed as a separate mod instead.
2026-04-10 01:16:03 +02:00
Agent X
e22d85b119 Re-add my own coop cafe pipe model rendition :)
Return of a subsequent removal
2026-04-08 22:55:42 -04:00
PeachyPeach
24c5a226ed
Fix mod storage load/save number (#1169)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
- Fix `mod_storage_load/save_number` incorrect behavior. These functions should now be used only with numbers, not integers (see next point). The `mod_storage_load_number` can still load integer values from existing mod storage files.
- Add `mod_storage_load/save_integer` for integer values.
- Expand the range of savable values to `double` (64-bit float) and `long long` (64-bit integer) for respectively `number` and `integer` mod storage functions.
- Fix an obscure bug with `smlua_to_integer` that truncated very high integer values due to an implicit cast to double, causing floating-point imprecision issues. Thanks @yoshiweegee for the explanation.
2026-04-05 10:56:53 +10:00
PeachyPeach
de25c5437b
Make djui_hud_measure_text compute text height (#1177)
- Change `djui_hud_measure_text` to return both text width and height
  - New syntax is: `local width, height = djui_hud_measure_text(text)`
  - Old syntax still works, but only returns `width`
- Fix incorrect char height for some fonts
- Fix nametags interpolation using the wrong scale
2026-04-05 10:00:03 +10:00
PeachyPeach
8afe062be1
Fix nametags color and rendering order (#1150)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* Fix nametags color and rendering order

* make growing_array_init reuse array and buffer if they were already allocated

* use prim color for text color

* isaac review

* update text color descriptions

* small optimization
2026-04-04 09:37:16 +10:00
PeachyPeachSM64
ba54cbd1d0 path separators
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-04-03 00:23:31 +02:00
PeachyPeachSM64
5288ac5b2d fix text interpolation with legacy font 2026-03-29 19:24:28 +02:00
Blockyyy
dfb3b2523d
Fix lives (#1119)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
- Fix lives going below 0 right before a game over (also fixes a crash where if you exited with -1 lives and went into a subarea you would crash)
- Restore how lives get removed upon death exit (like in vanilla)
- Prevent bubbling from happening if you don't have enough lives (this fixes the annoying bug where you would get put back in a bubble and get popped immediately after over and over again)
2026-03-27 13:32:44 +10:00
Gibson Pilconis
b27fa1dd7a
Fix rumble and add PS4/PS5 controller rumble. (#1007)
Previously `thread6_rumble_loop()` was only being called once in
`thread5_game_loop()`. This commit removes that call and adds one to
`game_loop_one_iteration()`, creating the desired outcome of
`thread6_runnable_loop()` running once per frame.

Additionally, PS4 and PS5 rumble support is added. PS4 and PS5 rumble
requires a feature called 'extended reporting', which can be enabled
using two SDL hints. Since extended reported, once enabled, breaks
compatibility with DirectInput until the controller is restarted, an
option is also added to the configuration menu to toggle this
functionality.
2026-03-27 12:54:05 +10:00
EmeraldLockdown
43c697edf7
Fix issue with mouse buttons being applied to pad (#1156)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-03-26 12:52:21 +10:00
Isaac0-dev
b5d021b231 fixed dynos animations on held objects [build]
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2026-03-24 10:10:37 +10:00
Isaac0-dev
fb8fbd1136 forgot to run autogen [build]
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2026-03-20 16:49:29 +10:00
Isaac0-dev
111b2e7ea5 bump version [build] 2026-03-20 16:48:33 +10:00
Isaac0-dev
4284e389a9 fix ext sound bank crash when instId > 0x83 2026-03-20 15:53:31 +10:00
ThePlayerRolo
7ec6c77e1c
Implement smlua_audio_utils_allocate_sequence() (#891)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-03-20 08:14:24 +10:00
Isaac0-dev
34d4069c53 more scroll texture fixes
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-03-19 23:01:30 +10:00
Isaac0-dev
2b76ba23ff fix a logic error in scrolling textures 2026-03-19 21:30:42 +10:00
Isaac0-dev
efe794d1d8 more accurate types for these iterators 2026-03-19 20:45:55 +10:00
PeachyPeach
e645aa7cef
Adds compilation fixes for ARM in headless mode (#1151)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
Co-authored-by: Alfredo <jalfredo.gallegos@gmail.com>
2026-03-16 22:32:39 +01:00
EmeraldLockdown
8735cf96ad
Add get_mod_files (#1091)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* Add `get_mod_files`

* Dont allocate memory, use the stack

* Implement peachy's suggestion

* Actually allow optional to wrok
2026-03-15 21:49:01 +01:00
djoslin0
2c367b556d
Add surface collision Lua hooks (#1139)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* Add surface collision Lua hooks

- Add 6 new hooks:
    HOOK_ON_FIND_WALL_COLLISION,
    HOOK_ON_FIND_CEIL,
    HOOK_ON_FIND_FLOOR,
    HOOK_ON_FIND_WATER_LEVEL,
    HOOK_ON_FIND_POISON_GAS_LEVEL,
    HOOK_ON_FIND_SURFACE_ON_RAY

- Hooks expose current result values and allow overriding collision outputs from Lua

* Remove unnecessary branches

---------

Co-authored-by: MysterD <myster@d>
2026-03-15 14:04:36 +01:00
Cooliokid956
697f1c3f82
Add Scroll Binds (#835)
* Add Scroll Binds

and fix a five year oob array index/write

* number

* fix that part

I just saw this

* That should be that

I have tested it, scroll works on the Up input, and on a regular input, so does everything else
2026-03-15 14:02:17 +01:00
EmeraldLockdown
5ca41153a6
Fix freecam not being toggleable after teleport warp (#1133)
This was happening because the previous mode would be reset before it was actually called. It was unique to `WARP_TYPE_SAME_AREA`. The solution is explained in the code comment. Also added some unused keywords to suppress warnings.
2026-03-11 09:33:38 +10:00
Altiami
52446ded91
Merry-Go-Round Fixes (includes fixes for rooms and remote object-spawned objects) (#1094) 2026-03-11 09:15:25 +10:00
PeachyPeach
3b53952767
DJUI Text improvements and bug fixes (#1131)
- Drastically improve and optimize display list usage for text
- Add text alignment with and without interpolation, and color codes, new lines and tabs are now handled properly
- Restored alpha color code (`#RGBA` or `#RRGGBBAA`) for `djui_print_text` functions (regular DJUI text allows alpha color codes, but ignores the alpha component)
- Add constants for common text alignment and rotation pivot values
- Fix interpolation issues with all `djui_hud` elements
- A few autogen fixes (missing `number` type for constants, missing return values for some functions)
- Fix recolorable hud font offsets on `e`, `i` and `o` letters
2026-03-11 08:38:24 +10:00
PeachyPeach
dd838ad979
Fix oob read/write caused to sync_object_init_field (#1117)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2026-03-02 19:25:22 +01:00
Cooliokid956
d0b4c6027d
Restore proper squish death (#1127)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-03-02 18:17:08 +10:00
djoslin0
a9f0b5c99c
Move HOOK_ON_ADD_SURFACE to before cell calculation (#1124)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
Moving it before the cell calculation should allow more possibilities
in runtime collision modification

Co-authored-by: MysterD <myster@d>
2026-03-01 23:43:44 +01:00
PeachyPeachSM64
1272c0d733 Add easing functions autocompletion for math.tween
Remove redundant check in `str_starts_with_spaces`
2026-03-01 23:28:19 +01:00
Isaac0-dev
fa3bad7177 handle smlua text utils crashing
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2026-02-26 12:20:45 +10:00
Blockyyy
f6f5434dda
set_sound_bank_override (#1046)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2026-02-20 10:34:25 +10:00
PeachyPeachSM64
692c61f361 autogen
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-02-19 18:45:42 +01:00
Agent X
0ce4163519
Lighting Engine refactor (up to 10x perf increase) (#1098)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
* C++ lighting engine

Runs better using my new system for storing and iterating through lights.

I removed the lighting ctx profiler because after I've realized its very inaccurate and was probably programmed incorrectly from the start. Although I remember it working fine before and not constantly showing 20 ms or higher when I'm in an extremely simple level with extremely simple lights and the FPS is way too high for it to be taking 20 ms.

* Whoops

* Make some optimizations

* Fix small bug with LE inside graphics vertex function

I also brought back the lighting profiler because it's better than nothing.

* Some optimizations

* Cache active lights and 4 lights per vertex limit

Less branching and less iterating with the limit

* Peachy changes
2026-02-18 01:43:44 -05:00