Commit graph

4996 commits

Author SHA1 Message Date
EmeraldLockdown
193ee46dfd Finish king bobomb 2026-04-16 14:56:01 -05:00
EmeraldLockdown
79e3942d27 Make it to king bobomb 2026-04-16 12:36:06 -05:00
EmeraldLockdown
1c0bcf2d6b remove unecessary comments 2026-04-16 12:06:17 -05:00
EmeraldLockdown
2276fa4ebb Finish up heaveho 2026-04-16 12:05:35 -05:00
EmeraldLockdown
d564a8dbcd Fix up compilation errors 2026-04-16 10:44:33 -05:00
EmeraldLockdown
d09ecb553a Made it to heave ho 2026-04-15 19:52:06 -05:00
EmeraldLockdown
aef46abf7f Make it to goomba 2026-04-15 19:37:18 -05:00
EmeraldLockdown
2b20534b65 Sync fire piranha's 2026-04-15 18:31:08 -05:00
EmeraldLockdown
492ea56409 Eyerok should be working perfectly now 👍 2026-04-15 17:04:44 -05:00
EmeraldLockdown
4b88bf951a Sync bowser platform properly*
*Due to the nature of sync objects, the platform in some scenarios may not sync quick enough, causing mario to downwarp into the lava
2026-04-15 15:41:35 -05:00
EmeraldLockdown
f3716ebd18 Get to eyerock 2026-04-15 11:36:19 -05:00
EmeraldLockdown
1b4d204fb4 Attempt to fix duplicate bowser shockwave spawns, document enemy lakitu and exclamation box 2026-04-15 11:32:56 -05:00
EmeraldLockdown
27a2505f91 Finish lakitu 2026-04-14 20:38:02 -05:00
EmeraldLockdown
0e9a1df953 Had to go out of order for these changes, unfortunate 2026-04-14 20:27:50 -05:00
EmeraldLockdown
2f3460d518 Made it to dorrie, who has already been done 2026-04-14 20:16:06 -05:00
EmeraldLockdown
cedb9a52be Make chain chomp properly smooth by using a override ownership via global player index in wooden post 2026-04-14 18:30:57 -05:00
EmeraldLockdown
d87efb2756 Minor changes to get to Chain Chomp 2026-04-14 17:39:20 -05:00
EmeraldLockdown
9b18fd6350 Remove debug log 2026-04-14 17:31:24 -05:00
EmeraldLockdown
842f6750e0 Finish cannon and fix issues with events not being reset if a player is warped within the same level as before 2026-04-14 17:30:47 -05:00
EmeraldLockdown
6370f2f630 Start on a bunch of syncing fixes 2026-04-14 13:12:21 -05:00
PeachyPeach
24c5a226ed
Fix mod storage load/save number (#1169)
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- Fix `mod_storage_load/save_number` incorrect behavior. These functions should now be used only with numbers, not integers (see next point). The `mod_storage_load_number` can still load integer values from existing mod storage files.
- Add `mod_storage_load/save_integer` for integer values.
- Expand the range of savable values to `double` (64-bit float) and `long long` (64-bit integer) for respectively `number` and `integer` mod storage functions.
- Fix an obscure bug with `smlua_to_integer` that truncated very high integer values due to an implicit cast to double, causing floating-point imprecision issues. Thanks @yoshiweegee for the explanation.
2026-04-05 10:56:53 +10:00
PeachyPeach
de25c5437b
Make djui_hud_measure_text compute text height (#1177)
- Change `djui_hud_measure_text` to return both text width and height
  - New syntax is: `local width, height = djui_hud_measure_text(text)`
  - Old syntax still works, but only returns `width`
- Fix incorrect char height for some fonts
- Fix nametags interpolation using the wrong scale
2026-04-05 10:00:03 +10:00
PeachyPeach
8afe062be1
Fix nametags color and rendering order (#1150)
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* Fix nametags color and rendering order

* make growing_array_init reuse array and buffer if they were already allocated

* use prim color for text color

* isaac review

* update text color descriptions

* small optimization
2026-04-04 09:37:16 +10:00
PeachyPeachSM64
ba54cbd1d0 path separators
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2026-04-03 00:23:31 +02:00
PeachyPeachSM64
7604ef9297 check surface type and special object preset type in dynos collision validation
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2026-03-29 20:05:29 +02:00
PeachyPeachSM64
5288ac5b2d fix text interpolation with legacy font 2026-03-29 19:24:28 +02:00
Blockyyy
dfb3b2523d
Fix lives (#1119)
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- Fix lives going below 0 right before a game over (also fixes a crash where if you exited with -1 lives and went into a subarea you would crash)
- Restore how lives get removed upon death exit (like in vanilla)
- Prevent bubbling from happening if you don't have enough lives (this fixes the annoying bug where you would get put back in a bubble and get popped immediately after over and over again)
2026-03-27 13:32:44 +10:00
Gibson Pilconis
b27fa1dd7a
Fix rumble and add PS4/PS5 controller rumble. (#1007)
Previously `thread6_rumble_loop()` was only being called once in
`thread5_game_loop()`. This commit removes that call and adds one to
`game_loop_one_iteration()`, creating the desired outcome of
`thread6_runnable_loop()` running once per frame.

Additionally, PS4 and PS5 rumble support is added. PS4 and PS5 rumble
requires a feature called 'extended reporting', which can be enabled
using two SDL hints. Since extended reported, once enabled, breaks
compatibility with DirectInput until the controller is restarted, an
option is also added to the configuration menu to toggle this
functionality.
2026-03-27 12:54:05 +10:00
EmeraldLockdown
43c697edf7
Fix issue with mouse buttons being applied to pad (#1156)
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2026-03-26 12:52:21 +10:00
Isaac0-dev
b5d021b231 fixed dynos animations on held objects [build]
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2026-03-24 10:10:37 +10:00
Isaac0-dev
fb8fbd1136 forgot to run autogen [build]
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2026-03-20 16:49:29 +10:00
Isaac0-dev
111b2e7ea5 bump version [build] 2026-03-20 16:48:33 +10:00
Isaac0-dev
4284e389a9 fix ext sound bank crash when instId > 0x83 2026-03-20 15:53:31 +10:00
ThePlayerRolo
7ec6c77e1c
Implement smlua_audio_utils_allocate_sequence() (#891)
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2026-03-20 08:14:24 +10:00
Isaac0-dev
34d4069c53 more scroll texture fixes
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2026-03-19 23:01:30 +10:00
Isaac0-dev
2b76ba23ff fix a logic error in scrolling textures 2026-03-19 21:30:42 +10:00
Isaac0-dev
efe794d1d8 more accurate types for these iterators 2026-03-19 20:45:55 +10:00
PeachyPeach
e645aa7cef
Adds compilation fixes for ARM in headless mode (#1151)
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Co-authored-by: Alfredo <jalfredo.gallegos@gmail.com>
2026-03-16 22:32:39 +01:00
EmeraldLockdown
8735cf96ad
Add get_mod_files (#1091)
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* Add `get_mod_files`

* Dont allocate memory, use the stack

* Implement peachy's suggestion

* Actually allow optional to wrok
2026-03-15 21:49:01 +01:00
djoslin0
2c367b556d
Add surface collision Lua hooks (#1139)
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* Add surface collision Lua hooks

- Add 6 new hooks:
    HOOK_ON_FIND_WALL_COLLISION,
    HOOK_ON_FIND_CEIL,
    HOOK_ON_FIND_FLOOR,
    HOOK_ON_FIND_WATER_LEVEL,
    HOOK_ON_FIND_POISON_GAS_LEVEL,
    HOOK_ON_FIND_SURFACE_ON_RAY

- Hooks expose current result values and allow overriding collision outputs from Lua

* Remove unnecessary branches

---------

Co-authored-by: MysterD <myster@d>
2026-03-15 14:04:36 +01:00
frog8412
8fe56ab999
Update Japanese.ini (changes by 3UPPER) (#1114)
* Update Japanese.ini (original by 3UPPER)

* Fixed Japanese.ini
2026-03-15 14:02:49 +01:00
iZePlayz
d9debe61d5
fixed german translation for /confirm (#1067) 2026-03-15 14:02:30 +01:00
Cooliokid956
697f1c3f82
Add Scroll Binds (#835)
* Add Scroll Binds

and fix a five year oob array index/write

* number

* fix that part

I just saw this

* That should be that

I have tested it, scroll works on the Up input, and on a regular input, so does everything else
2026-03-15 14:02:17 +01:00
Isaac0-dev
006fc1dcd2 Update mad_toad_geo.bin
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2026-03-12 23:08:17 +10:00
Blockyyy
8b4fadc89e
what happened (#1138)
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2026-03-11 10:07:29 +10:00
EmeraldLockdown
5ca41153a6
Fix freecam not being toggleable after teleport warp (#1133)
This was happening because the previous mode would be reset before it was actually called. It was unique to `WARP_TYPE_SAME_AREA`. The solution is explained in the code comment. Also added some unused keywords to suppress warnings.
2026-03-11 09:33:38 +10:00
Altiami
52446ded91
Merry-Go-Round Fixes (includes fixes for rooms and remote object-spawned objects) (#1094) 2026-03-11 09:15:25 +10:00
ColbyRayz!
1f3de4fe0a
fixed error models in sm74 jrb area 2 and mad toads transparency (#1126) 2026-03-11 09:15:00 +10:00
WBmarioo
6bb695e6b3
Fix Bob-omb Buddy and Cannon Lid (#1125) 2026-03-11 09:14:38 +10:00
PeachyPeach
3b53952767
DJUI Text improvements and bug fixes (#1131)
- Drastically improve and optimize display list usage for text
- Add text alignment with and without interpolation, and color codes, new lines and tabs are now handled properly
- Restored alpha color code (`#RGBA` or `#RRGGBBAA`) for `djui_print_text` functions (regular DJUI text allows alpha color codes, but ignores the alpha component)
- Add constants for common text alignment and rotation pivot values
- Fix interpolation issues with all `djui_hud` elements
- A few autogen fixes (missing `number` type for constants, missing return values for some functions)
- Fix recolorable hud font offsets on `e`, `i` and `o` letters
2026-03-11 08:38:24 +10:00