Commit graph

538 commits

Author SHA1 Message Date
John S
8da73663aa
Document Interaction.h (68.23%) (#577)
* Document Interaction.h (68.23%)

* Fix caps

* Fix missing bracket

* Make descriptions a little more clear and concise
2024-12-19 22:30:07 -05:00
xLuigiGamerx
6757a3abb7
Added FONT_SPECIAL (#556)
* Fixed player and mod lists not updating on language change

* Added `FONT_SPECIAL` which is based on the special controls letters in dialog boxes
2024-12-17 08:58:38 -05:00
Agent X
e3c1b20f6b Document rumble_init.h (65.46%) 2024-12-16 20:42:20 -05:00
Agent X
116d9808d2 Document djui_panel_menu.h (65.17%) 2024-12-16 20:26:43 -05:00
Agent X
faceaa684a Document sound functions 2024-12-16 20:18:28 -05:00
xLuigiGamerx
66fb28500b
Added djui_menu_get_rainbow_string_color() (#536)
* Removed unintentionally exposed function and disallowed it in autogen

* Exposed djui_language_get to lua

* Added djui_menu_get_rainbow_string_color()
2024-12-16 16:51:27 -05:00
John S
af1e7be9ac
Document Camera.h (#569)
* Document functions in Camera.h

This is the complete documentation for Camera.h

* Fix some grammar and formatting mistakes.
2024-12-16 16:43:39 -05:00
John S
d61206a91d
Document save_file.h (#570) 2024-12-16 16:42:55 -05:00
Agent X
bd09ed0298 Small code comment changes 2024-12-13 20:13:55 -05:00
John S
7d0b184fa5
Document surface_collision.h (#549)
* Document surface_collision.h

Add documentation to the functions of surface_collision.h

* Make descriptions a little more clear

* Fix random space
2024-12-12 00:02:07 -05:00
Agent X
f7a48d23fe HOOK_ON_DJUI_THEME_CHANGED 2024-12-11 23:55:10 -05:00
Agent X
bdf908ea7e Fix typo 2024-12-08 18:49:09 -05:00
Agent X
f9d560aa78 Document some more functions (55.03%) 2024-12-08 18:38:23 -05:00
Agent X
c790115c24 Document lag_compensation.h (54.31%) 2024-12-08 18:16:12 -05:00
Agent X
66e23c0cbf Document behavior headers (54.07%) 2024-12-08 18:12:04 -05:00
Agent X
79ef7e8e12 Document about **800** functions (53.33%) 2024-12-08 17:55:23 -05:00
Agent X
9b6e891b1c Document 8 more files (19.45%)
Special thanks to zam_boni on Discord as well

Co-Authored-By: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
Co-Authored-By: xLuigiGamerx <88401287+xLuigiGamerx@users.noreply.github.com>
2024-12-07 22:23:19 -05:00
Agent X
e9039df03e Document smlua_*_utils.h files (16.94%) 2024-12-07 21:53:08 -05:00
John S
58de87d1c1
Documentation of area.h and characters.h (#548)
* Documentation of characters.h

Documenting characters.h

* Add documentation to Area.h

* Redo autogen for new descriptions
2024-12-07 16:06:27 -05:00
Agent X
e9df872213 Move documented description above Lua example 2024-12-07 13:13:00 -05:00
Agent X
64659afd82 Small consistency changes. Functions are now 8.85% documented 2024-12-07 12:58:26 -05:00
Agent X
15c57943ea Document smlua_gfx_utils.h 2024-12-07 12:54:42 -05:00
Agent X
a8a8d50a0c Further improvements and document smlua_misc_utils.h 2024-12-07 12:53:34 -05:00
Agent X
1aa7524380 Improve auto documentation system 2024-12-07 11:39:29 -05:00
John S
c3539cfb58
Add descriptions to the auto-doc (#545)
Cleaned up math_util.h a little bit and added a description system for use with the autodoc.
2024-12-07 11:31:11 -05:00
Agent X
69241bd3d9 Add mod_file_exists 2024-12-05 18:40:42 -05:00
Agent X
856a828229 Add mod_storage_exists 2024-12-05 18:28:57 -05:00
Agent X
bff0cda663 Disallow another dangerous function 2024-12-01 16:58:45 -05:00
Agent X
eac580e04a Expose more lag compensation things to Lua 2024-12-01 16:46:05 -05:00
Isaac0-dev
97439fa557 fix a buffer overflow in smlua_text_utils 2024-11-30 07:30:57 +10:00
Blockyyy
fa2ec0957b
add set_room_override (#522)
lets you override the displayed room, do set_room_override(-1) in order to get back to normal
2024-11-29 07:48:19 +10:00
John S
a47bc97011
Additional Fix for sqr, max, and min Functions Focusing on Improved Performance and Documentation Support (#529)
Co-authored-by: js <js@archlinux.local>
2024-11-28 08:56:16 +10:00
xLuigiGamerx
59aada62d7
Exposed djui_language_get() (#524)
* Removed unintentionally exposed function and disallowed it in autogen

* Exposed djui_language_get to lua
2024-11-28 08:11:27 +10:00
xLuigiGamerx
e4fd83bec7
Fixed the playerlist and modlist not updating their themes and added djui_menu_get_theme() (#519)
* Fixed the playerlist and modlist not updating their theme instantly

* Added djui_menu_get_theme()

* Removed text

* Fixed syntax error
2024-11-26 16:50:47 +10:00
Sunk
947ce9f080
Rework PvP Balance (#357)
* PvP Rework

This rearranges the damages of last PR. The underused attacks should still see some buffs.

* Adjust how punches apply invincibility

Also increase punch invincibility timer to 12

* EmeraldLoc's easy suggestions

* Rework punching pvp

Punching no longer reduces invincibility frames. Instead, punches can ignore knockback invincibility and the full punch punch kick combo can be done.

* Adjust numbers

Breakdances should not deal 3 damage

* Potential fix for more common tripping

"Trip" here refers to 1 damage kicks

* Add temporary invincibility to rollouts

This is a test to see how different pvp feels with this change. Suggestion by sausrelics.

* Fix invincibility

* Prevent low damage/low knockback kicks altogether

* Update ignored attack list

* Allow dives to be attacked by most actions

A lot of people don't want dives to be entirely invincible and some suggested to make dives be able to only pierce through jump kicks

* Slightly nerf kick knockback

Suggestion by emily

* Rework dive piercing

Instead of all actions being able to hit dives other than jumpkicks, now only slidekicks (and ground pounds) can hit dives.

* Mild kick knockback increase from nerf

* Change direct equality to checking flag

* Decrease dive and punch knockback

* Prevent trades against dives with slidekicks

* Revert "Prevent trades against dives with slidekicks"

This reverts commit 2a2c3266a7.

* Allow ground pounds to always hit a sliding player

* Add server setting to change pvp

* Add pvp settings to config

* Add selection to menu

* Fix issues + autogen

* Rewrite goto statement to not use goto
2024-11-25 20:48:40 +10:00
Sunk
5965b55eb6
Custom exclamation boxes (again) (#360)
* Unhardcode exclamation boxes

Part 1 of creating custom exclamation boxes

* Add `set_exclamation_box` and `get_exclamation_box`

Part 2 of creating custom exclamation boxes

* Exclamation box docs

Part 3 of creating exclamation boxes, although this was entirely optional

* Safety check

* Add a warning

* Remake component check

* Update warnings

* Check for subtables not being tables

* Reduce exclamation box size

This matches how many contents could exist in vanilla due to its hardcoded id 99 check. This check allows me to reasonably assume that no romhacks have more than 99 custom contents. Other mods that may use this function really shouldn't need more than 99 contents either.
2024-11-25 19:26:37 +10:00
Isaac0-dev
39826deadd add a way to find surface types in collision 2024-11-22 08:57:37 +10:00
Isaac0-dev
4deff6f3f4 fix an oversight 2024-11-21 15:10:21 +10:00
Cooliokid956
6badf67a33
Add location label override (#390) 2024-10-27 15:52:17 +10:00
Cooliokid956
418b1201a0
Various FOV fixes and additions (#384)
* interpolate all fovs

* perfected the fov equation

just the facts

* create fov coefficient function

use it to scale units along with fov

* add get_current_fov

returns the current fov
2024-10-22 11:04:46 +10:00
Drahnokks
636b385e48
add controller.buttonReleased (#379) 2024-10-20 09:25:08 +10:00
Isaac0-dev
f8a30e4fd8 fix some issue with recent prs 2024-10-18 12:47:24 +10:00
John S
3dd9226bc9
Update math_util.c and math_util.h to support autodoc with trig functions (inline instead of macros) and add new functions to smlua_math_utils (#359)
* Update math_util.c and math_util.h to move toward inlining functions instead of macros for autodoc. Expose some misc functions useful to lua

* Fix formatting

* Fix math_util.c formatting

* Fix formatting for smlua_math_utils.c

* Fix formatting smlua_functions.c

* Fix type redundancy in _Generic macros

* Add checks for including the highly optimized builtin compiler functions for GCC/Clang

* Add compiler checking for absx() to add in the highly optimized GCC/Clang builtins

* Fix repeated use of float built-ins for non floating point numbers

* Fix grammar mistake

* Fix functions to use camelCase as requested.

* Fixed the use of a custom sqrt approximation as modern procs have a built in FSQRT instruction that is faster.

---------

Co-authored-by: js <js@cartbara.columbus.rr.com>
2024-10-18 12:20:36 +10:00
Sunk
9621424069
Fix early hits (#363)
Sometimes, the player can ground pound a pole before even landing or punch/kick an enemy at high speeds which will kill the enemy but not give bounce back to the player. This fixes those, although there are definitely mod incompatibilities.
2024-10-17 18:31:01 +10:00
Isaac0-dev
78e07a7064 typo fix 2024-10-07 22:13:19 +10:00
Sunk
b2bf9abafa
Add some suggestions from issues (#354)
* Make dives knockback based on speed

Suggestion from issue #349

* Add `get_local_coopnet_id`

Suggestion from issue #264

* Readd breakdancing as an attack

Suggestion not only from me but also from a few players I talked with. However this was not a suggestion that came from issues.

* Change around pvp damage

Suggestion from issue #343 and some changes from talking with the creator of the suggestion

* Change `get_local_coopnet_id`

The function can now take in any local id and has been renamed to just `get_coopnet_id`

* Suggested fixes
2024-10-07 13:43:04 +10:00
Isaac0-dev
4aa2a20f72
fixes, clean up and some new features (#259)
- Only inited `smlua_audio_utils` if needed, since there will probably be plenty of people who play without ever using mods with custom audio.
- Fixed the pause anywhere setting - this ended up not being fully accurate to ex-coop, which it was originally intended to be.
- Stopped regenerating dynos collision bin on start up every time therefore giving a slight start up speed boost for some people.
- Added a config file setting that lets people choose to compress dynos bins on startup (disabled by default).
- Fixed a warning that shows on non macs during compiling.
- Properly fixed the chat box focus.
- Made the public lobby rules panel "temporary".
- Added a cleaner loading screen design.
- Added an ex-coop theme easter egg, can only be activated from the config file.
- Cleaned up the Lua traceback logging, now shows the folder and file the error occurred in, rather than the full path.
- Added a way to set `gCheckingSurfaceCollisionsForCamera`, so mods can specify to surface finding functions to ignore `SURFACE_FLAG_NO_CAM_COLLISION` internally.
- Rewrote the way smlua pushes CObjects/CPointers to Lua. Now using the C Lua API entirely to connect to Lua.
	- Fixed a use-after-free bug that could easily crash the game through Lua (explained further in one of my comments below).
- Fixed a common crash in `audio_sanity_check`.
2024-09-12 19:09:01 +10:00
EmeraldLockdown
c3d3f8545a
HOOK_ON_NAMETAGS_RENDER (#213) 2024-09-12 19:01:16 +10:00
EmeraldLockdown
39e035239c
Add djui_attempting_to_open_playerlist (#195) 2024-09-06 17:08:22 -04:00
Agent X
a4ed5ddb53 v1.0.3 2024-09-01 19:00:38 -04:00