Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								9f5ec527d8 
								
							 
						 
						
							
							
								
								properly check if a model is permanent  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-06-18 17:18:27 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								d4ca501a5c 
								
							 
						 
						
							
							
								
								fix graph node reset memory corruption  
							
							 
							
							... 
							
							
							
							by only resetting permanent models (which is all that needs to be reset anyway). 
							
						 
						
							2025-06-18 17:10:01 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									djoslin0 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								24b92ecc2a 
								
							 
						 
						
							
							
								
								Add a safer version of Lua's require() ( #847 )  
							
							 
							
							... 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							I didn't add standard Lua require() because I've always been
afraid of it. I'm not sure we can guarantee which files it
will read (or not read).
Instead, here is a custom implementation. It should work more
or less the same and allow for more modular code.
For backwards compatibility reasons, all of the lua files in
the base mod folder will be loaded as in the past. Aka one at
a time and alphabetically.
However, now coop will look for Lua files in subdirectories
and will load them in when another Lua file calls require().
The file search order is more reasonable than normal Lua
require(). It will first look for files relative to the
currently running script. If there is no matching relative
file, it will pick from any Lua file that is in any of the
mod's subdirectories.
---------
Co-authored-by: MysterD <myster@d> 
							
						 
						
							2025-06-14 19:49:07 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								8f1830b079 
								
							 
						 
						
							
							
								
								cleanup old gfx symbol management code  
							
							 
							
							
							
						 
						
							2025-06-14 14:58:55 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								27b7c3d823 
								
							 
						 
						
							
							
								
								mario object get optimizations ( #840 )  
							
							 
							
							
							
						 
						
							2025-06-09 20:04:24 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									PeachyPeach 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								17c311ae7d 
								
							 
						 
						
							
							
								
								smlua event hooks refactor ( #826 )  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-06-09 07:40:48 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								98ff007818 
								
							 
						 
						
							
							
								
								get_texture_average_color  
							
							 
							
							... 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							pass in a texture, it returns the average color of the texture 
							
						 
						
							2025-06-05 22:33:24 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								681ea52f4b 
								
							 
						 
						
							
							
								
								fix crash during conflicting warps  
							
							 
							
							
							
						 
						
							2025-06-04 09:40:20 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								d6508def28 
								
							 
						 
						
							
							
								
								revise my latest changes  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-06-04 07:58:02 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								f0d6e4331d 
								
							 
						 
						
							
							
								
								reset modified graph nodes on network shutdown  
							
							 
							
							
							
						 
						
							2025-06-04 02:36:35 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								73e72e1b77 
								
							 
						 
						
							
							
								
								fix mirror mario with custom animations again [build]  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-06-03 17:17:19 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								318c8a4995 
								
							 
						 
						
							
							
								
								Fix macOS compile errors and warnings [build]  
							
							 
							
							
							
						 
						
							2025-05-22 08:48:05 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Prince Frizzy 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								02c9a4146b 
								
							 
						 
						
							
							
								
								More Optimizations ( #792 )  
							
							 
							
							... 
							
							
							
							* Initial work on optimizations.
* Requested Changes Part 1
* Requested Changes Part 2
* Requested Changes Part 3
* Requested Changes Part 4
* Requested Changes Part 5
* Requested Changes Part 6
* Update deprecated.lua
---------
Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com> 
							
						 
						
							2025-05-16 20:27:49 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								7568a8564f 
								
							 
						 
						
							
							
								
								The old dynos warp hook params worked fine  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-05-01 21:37:44 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								ee7d694940 
								
							 
						 
						
							
							
								
								Fix HOOK_ON_WARP and document more functions (87.18%)  
							
							 
							
							
							
						 
						
							2025-05-01 20:26:04 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								5c3ef3d419 
								
							 
						 
						
							
							
								
								fix mac compile  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-04-30 20:51:10 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									ManIsCat2 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								29f9e7cfcb 
								
							 
						 
						
							
							
								
								Add G_PACKED_NORMALS Geo Mode from F3DEX3 ( #768 )  
							
							 
							
							... 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							* Add new geometry mode
* Fix lua vertex colors not working 
							
						 
						
							2025-04-25 15:07:31 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									PeachyPeach 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0f351e11fb 
								
							 
						 
						
							
							
								
								Gfx/Vtx improvements ( #756 )  
							
							 
							
							... 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							- Renamed the `new` and `realloc` functions to `create` and `resize`
- Added `delete_all`
- Made Mod Data a class:
  - Allocation is now limited to prevent out-of-memory crashes: 1024 display lists of max size 2048 and 1024 vertex buffers of max size 4096 per mod
  - Added error codes to identify the cause of a failure (name not found, pointer not found, max size exceeded, item pool is full, ...) 
							
						 
						
							2025-04-24 14:03:17 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dcaa7e725d 
								
							 
						 
						
							
							
								
								fix resetting display lists ( #752 )  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-04-18 02:28:15 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								25ff0c93c4 
								
							 
						 
						
							
							
								
								fix scrolling textures again  
							
							 
							
							... 
							
							
							
							now that only vanilla vertices are duplicated 
							
						 
						
							2025-04-17 11:49:04 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								6527ee1b7a 
								
							 
						 
						
							
							
								
								Fix HOOK_ON_WARP params  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-04-15 14:13:58 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								0cb0b41c07 
								
							 
						 
						
							
							
								
								Add some level commands to make porting HackerSM64 levels easier  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-04-14 19:25:05 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									PeachyPeach 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								467b22e939 
								
							 
						 
						
							
							
								
								Gfx set command: v2 + Gfx/Vtx dynamic alloc ( #718 )  
							
							 
							
							... 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							* set_gfx_command part 2
* part 3
* get gfx/vtx from name; copy gfx/vtx
* gfx/vtx dynamic allocation lua
* gfx/vtx_new: don't take level/model/vanilla names
* Clean up gbi constants
* update example
* Isaac review; add gfx_get_next_command and vtx_get_next_vertex
* make all commands length 1; missing NULL checks 
							
						 
						
							2025-04-12 18:19:14 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Blockyyy 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								43d2248727 
								
							 
						 
						
							
							
								
								HOOK_BEFORE_WARP, added params to HOOK_ON_LEVEL_INIT and HOOK_ON_WARP ( #736 )  
							
							 
							
							
							
						 
						
							2025-04-10 17:17:59 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								e1c0d87ea8 
								
							 
						 
						
							
							
								
								Add some missing gfx symbols to DynOS  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-04-08 17:30:00 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								a67c096ecb 
								
							 
						 
						
							
							
								
								remove some double lookups in dynos  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-04-08 14:32:25 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc31e3780 
								
							 
						 
						
							
							
								
								model pool fix  
							
							 
							
							... 
							
							
							
							better fix than 1bfe9d509c 
just checks the level pool for session models 
							
						 
						
							2025-04-08 13:54:04 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									PeachyPeach 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b190ee09fb 
								
							 
						 
						
							
							
								
								Gfx Vtx vanilla only duplicates ( #733 )  
							
							 
							
							... 
							
							
							
							Some changes for gfx vtx duplication:
- Only vanilla (read-only) stuff is duplicated
- Stuff is duplicated only once, and uses a map rom->ram for next iterations
- Stuff is restored to original values on network shutdown
also fixes incorrect types in some extern declarations 
							
						 
						
							2025-04-08 10:20:50 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								3a751aac56 
								
							 
						 
						
							
							
								
								Revert "move models to higher priority pools if needed"  
							
							 
							
							... 
							
							
							
							This reverts commit 1bfe9d509c . 
							
						 
						
							2025-04-06 13:35:40 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								1bfe9d509c 
								
							 
						 
						
							
							
								
								move models to higher priority pools if needed  
							
							 
							
							... 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							sometimes, a model may be loaded by the level, but then a mod loads it for the session, which causes issues so we move the model to the right pool. 
							
						 
						
							2025-04-04 14:17:16 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								049e767ac6 
								
							 
						 
						
							
							
								
								free stuff  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-04-02 12:42:14 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								54d33d28ba 
								
							 
						 
						
							
							
								
								fix scrolling textures simply not scrolling  
							
							 
							
							... 
							
							
							
							this was caused by the duplicated vertices commit 
							
						 
						
							2025-04-02 11:42:24 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								0ee8d5f81e 
								
							 
						 
						
							
							
								
								Fix/optimize/improve lighting engine  
							
							 
							
							
							
						 
						
							2025-03-28 23:06:48 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d81512680b 
								
							 
						 
						
							
							
								
								duplicate every instance of a display list ( #720 )  
							
							 
							
							... 
							
							
							
							Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com> 
							
						 
						
							2025-03-28 09:17:53 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3e540790a3 
								
							 
						 
						
							
							
								
								Basic Vertex Point Lighting Engine ( #716 )  
							
							 
							
							... 
							
							
							
							* CONCEPT: Basic vertex lighting engine
Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.
* Fixes
* How did I miss this
* Make light set home pos 
							
						 
						
							2025-03-27 16:36:02 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								f8230fe484 
								
							 
						 
						
							
							
								
								Correct DynOS skybox texture tile paths (WARNING: MAY BREAK SKYBOX TEXTURE PACKS DESIGNED FOR COOPDX)  
							
							 
							
							
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
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							2025-03-21 20:40:16 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								5eb1a27eb4 
								
							 
						 
						
							
							
								
								Make custom GEO_ASMs work inside level geo  
							
							 
							
							
							
						 
						
							2025-03-09 12:33:14 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								2fca847499 
								
							 
						 
						
							
							
								
								bring back skip_pack_generation  
							
							 
							
							
							
						 
						
							2025-03-04 17:13:00 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								d6e243c4a7 
								
							 
						 
						
							
							
								
								add obj_get_model_id_extended, remember regular model ids  
							
							 
							
							
							
						 
						
							2025-03-04 15:09:09 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f238b3d0f5 
								
							 
						 
						
							
							
								
								allow Lua to manipulate displaylists and vertices ( #675 )  
							
							 
							
							... 
							
							
							
							Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com> 
							
						 
						
							2025-02-27 14:27:55 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sonic The 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e24431928c 
								
							 
						 
						
							
							
								
								Lvl Macros ( #678 )  
							
							 
							
							... 
							
							
							
							for dynos levels that use the normal macros 
							
						 
						
							2025-02-23 07:44:53 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Agent X 
								
							 
						 
						
							
							
							
							
								
							
							
								abf818b90e 
								
							 
						 
						
							
							
								
								Boy what the hell (unbreak mods and DynOS packs)  
							
							 
							
							... 
							
							
							
							They dug me out of my grave and told me `configSkipPackGeneration`. My heart sank.
This feature would have been fine if it was off by default and if it wasn't then people caught it before the version was officially released and the option was promptly disabled without a massive pool of people having this option turned on by default.
So I will say, Coolio wasn't really in the wrong by adding this, it should have never been changed to be on by default. 
							
						 
						
							2025-02-14 18:42:41 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Cooliokid956 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2218428a4d 
								
							 
						 
						
							
							
								
								Skip DynOS binary file generation on startup ( #638 )  
							
							 
							
							... 
							
							
							
							it is off by default, but the common player may want to turn it on to improve loading times 
							
						 
						
							2025-01-19 18:49:15 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									KirbyKidJ 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d1d36a1fa2 
								
							 
						 
						
							
							
								
								Fixed MacOS Resource Path Location ( #617 )  
							
							 
							
							... 
							
							
							
							* Fixed MacOS resource path
I'm not very good at C coding.
* Fixed formatting and ensured safe return 
							
						 
						
							2025-01-07 16:27:11 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Isaac0-dev 
								
							 
						 
						
							
							
							
							
								
							
							
								547e22530c 
								
							 
						 
						
							
							
								
								fix dynos warps castle grounds bug  
							
							 
							
							
							
						 
						
							2025-01-07 09:04:37 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									PeachyPeach 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								49c9a2d57e 
								
							 
						 
						
							
							
								
								Fix typo in gfx command (DynOS) ( #605 )  
							
							 
							
							
							
						 
						
							2025-01-02 18:47:12 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Michael 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								735a7ec7a7 
								
							 
						 
						
							
							
								
								Japanese Support ( #574 )  
							
							 
							
							... 
							
							
							
							* server console with commands
* better unicode support and japanese translation
* Update README.md
* restore unneeded changes
* missed this
* extra
* restore
* remove extra line
* spacing
* japanese aliased
* language display names
* Update .gitignore
* japanese language support
* more common kanji
* merging new images
* fix line conflicts
* again
* redefinition removal
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update .gitignore
* Update djui_font.c
* Revert "Update djui_font.c"
This reverts commit ab2ad8c189 .
* Revert "separated japanese glyphs and images"
This reverts commit c3d0fd40e3 .
* recombined sheets
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update Japanese.ini
---------
Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com> 
							
						 
						
							2024-12-31 10:32:31 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									PeachyPeach 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								96932f5bf1 
								
							 
						 
						
							
							
								
								Custom geo function and switch nodes with Lua callback ( #593 )  
							
							 
							
							
							
						 
						
							2024-12-31 10:23:13 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Radek Krzyśków 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dc538f4f50 
								
							 
						 
						
							
							
								
								Reworked the platform-dependent executable paths. Quoting the command line for Discord game invites. ( #188 )  
							
							 
							
							
							
						 
						
							2024-12-27 18:05:54 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									PeachyPeach 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								970f454d8e 
								
							 
						 
						
							
							
								
								DynOS support for textures with palette ( #582 )  
							
							 
							
							
							
						 
						
							2024-12-27 17:52:28 -05:00