Isaac0-dev
9a13c298ad
added HOOK_ON_INTERACTIONS
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this is called after mario's interactions are processed
2025-02-11 17:58:57 +10:00
Isaac0-dev
d53d20c11c
HOOK_ON_DIALOG fixes, expose set_dialog_box_state
2025-02-10 18:31:59 +10:00
John S
be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c ( #601 )
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* WIP mario.h - mario_actions_moving.c
* Fix improper list formatting
bulleted lists are broken due to whitespace stripping, i may fix this later.
* Fix some issues in formatting and missing descriptions
* Accidental struct syntax fix
* Fix repeating descriptions
* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00
Agent X
f880e6c569
Document level_update.h and add new instant warp function (70.1%)
2024-12-31 19:39:36 -05:00
John S
16e78ee36a
Fix a capitalization issue within the interaction.h documentation ( #578 )
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* Document Interaction.h (68.23%)
* Fix caps
* Fix missing bracket
* Make descriptions a little more clear and concise
* Fix a capitalization issue
2024-12-22 06:40:54 -05:00
John S
8da73663aa
Document Interaction.h (68.23%) ( #577 )
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* Document Interaction.h (68.23%)
* Fix caps
* Fix missing bracket
* Make descriptions a little more clear and concise
2024-12-19 22:30:07 -05:00
Agent X
116d9808d2
Document djui_panel_menu.h (65.17%)
2024-12-16 20:26:43 -05:00
Agent X
faceaa684a
Document sound functions
2024-12-16 20:18:28 -05:00
xLuigiGamerx
66fb28500b
Added djui_menu_get_rainbow_string_color() ( #536 )
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* Removed unintentionally exposed function and disallowed it in autogen
* Exposed djui_language_get to lua
* Added djui_menu_get_rainbow_string_color()
2024-12-16 16:51:27 -05:00
John S
af1e7be9ac
Document Camera.h ( #569 )
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* Document functions in Camera.h
This is the complete documentation for Camera.h
* Fix some grammar and formatting mistakes.
2024-12-16 16:43:39 -05:00
John S
d61206a91d
Document save_file.h ( #570 )
2024-12-16 16:42:55 -05:00
Agent X
bdf908ea7e
Fix typo
2024-12-08 18:49:09 -05:00
Agent X
c790115c24
Document lag_compensation.h (54.31%)
2024-12-08 18:16:12 -05:00
Agent X
66e23c0cbf
Document behavior headers (54.07%)
2024-12-08 18:12:04 -05:00
Agent X
79ef7e8e12
Document about **800** functions (53.33%)
2024-12-08 17:55:23 -05:00
Agent X
9b6e891b1c
Document 8 more files (19.45%)
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Special thanks to zam_boni on Discord as well
Co-Authored-By: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
Co-Authored-By: xLuigiGamerx <88401287+xLuigiGamerx@users.noreply.github.com>
2024-12-07 22:23:19 -05:00
John S
58de87d1c1
Documentation of area.h and characters.h ( #548 )
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* Documentation of characters.h
Documenting characters.h
* Add documentation to Area.h
* Redo autogen for new descriptions
2024-12-07 16:06:27 -05:00
Agent X
1aa7524380
Improve auto documentation system
2024-12-07 11:39:29 -05:00
John S
c3539cfb58
Add descriptions to the auto-doc ( #545 )
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Cleaned up math_util.h a little bit and added a description system for use with the autodoc.
2024-12-07 11:31:11 -05:00
Agent X
eac580e04a
Expose more lag compensation things to Lua
2024-12-01 16:46:05 -05:00
xLuigiGamerx
59aada62d7
Exposed djui_language_get() ( #524 )
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* Removed unintentionally exposed function and disallowed it in autogen
* Exposed djui_language_get to lua
2024-11-28 08:11:27 +10:00
Cooliokid956
418b1201a0
Various FOV fixes and additions ( #384 )
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* interpolate all fovs
* perfected the fov equation
just the facts
* create fov coefficient function
use it to scale units along with fov
* add get_current_fov
returns the current fov
2024-10-22 11:04:46 +10:00
Cooliokid956
c509dab0cf
Add rotation interpolation ( #208 )
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* Interpolate rotation
* Autogen'd
* Resolution 1
* Resolution 2
* Resolution 3
* Resolution 4
* Fixed jitter at low angular velocities
More in the comment below
2024-07-21 18:58:38 -04:00
Agent X
ad2e84ed30
Expose get_mario_cap_flag()
2024-07-08 22:13:41 -04:00
Agent X
1bde63d3d8
Expose should_push_or_pull_door()
2024-06-30 20:15:12 -04:00
Agent X
3359ebba0b
Add AWESOME new lighting color functions
2024-06-27 16:54:13 -04:00
Agent X
40fb681eda
Expose sound_get_level_intensity
2024-06-12 15:01:11 -04:00
Agent X
1f3af25805
Expose fade_into_special_warp
2024-05-21 17:10:00 -04:00
Agent X
e6880a5fee
Add new networked water level functions
2024-05-11 17:55:18 -04:00
Isaac0-dev
76b66e9b7d
give Lua mods some more control over dialog boxes ( #19 )
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exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
2024-05-06 17:51:28 +10:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua ( #22 )
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Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X
b8c42f308f
Disallow function that shouldn't be in Lua
2024-04-09 17:40:52 -04:00
Agent X
d4fe80d4a6
Expose level_control_timer_running
2024-02-22 14:51:33 -05:00
Agent X
bf9c9d5e75
Remove FONT_TINY and introduce legacy compatibility for it
2024-01-07 20:23:24 -05:00
Agent X
4e96b49182
Revert "Rework First Person FOV"
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This reverts commit 2a0af8e216 .
2023-12-18 14:27:48 -05:00
Agent X
2a0af8e216
Rework First Person FOV
2023-12-17 23:29:31 -05:00
Agent X
c32cf2054a
Add mario_is_crouching(m)
2023-12-05 21:24:42 -05:00
Agent X
471a6c8c05
Expose first_person_check_cancels() to Lua
2023-11-27 11:14:36 -05:00
MysterD
6113254650
Reran autogen
2023-11-24 19:50:56 -05:00
Isaac0-dev
ea487fe342
actually fix extended pause menu + improve act/course replacement ( #523 )
2023-11-21 17:15:18 -05:00
Blockyyy
c2c846f650
Expose lvl_set_current_level ( #513 )
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* Expose Initiate_warp
exposed initiate_warp function
exposed WARP_NODE_ constants
* expose lvl_set_current_level
* remove initiate_warp
2023-11-17 18:29:37 -05:00
Agent X
ce987ef3dd
Add first person functions to Lua
2023-11-12 09:53:08 -05:00
MysterD
081a7fd9dc
Added HOOK_ON_RENDER_BEHIND, deprecated djui_hud_set_render_behind_hud()
2023-11-08 19:53:27 -05:00
Blockyyy
56e7470e7b
Exposed warp_special ( #493 )
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Exposes the warp_special function and adds some constants for it
Fixed the crash by making it so a script error happens instead.
2023-11-06 14:59:20 -05:00
Agent X
49bca1cc01
sm64coopdx
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Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
EmeraldLockdown
9b502346a7
Console Overhaul ( #490 )
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Completely redid the console ui to look more like the rest of coop
Added log_to_console and djui_console_toggle to lua
Made the keybind to activate it the tilda key (~) instead of ctrl+f1
2023-10-28 00:18:23 -07:00
MysterD
27b799055c
Fix compile errors from recent merges
2023-10-27 18:02:04 -07:00
Keeberghrh
e02a68e221
Character Animation System ( #441 )
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Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
PeachyPeach
610bdfcf04
fix C string typing ( #459 )
2023-08-18 18:31:59 +02:00
Agent X
ed60d53ab3
Mod Storage C++ ( #448 )
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* Mod Storage C++
* Implement Peachy's suggestions.
Thank you Peachy.
2023-07-18 17:52:11 -04:00