Prince Frizzy
baaa957f62
github [build]: Scrap UCRT.
2025-03-08 06:59:59 -05:00
Prince Frizzy
7cec2816f2
github [build]: Fix for Windows build.
2025-03-08 06:57:19 -05:00
Prince Frizzy
f445e82d99
github [build]: Try this for Windows builds.
2025-03-08 06:53:02 -05:00
Isaac0-dev
4bbc34f0b2
maybe this is needed [build]
2025-03-08 21:22:43 +10:00
Isaac0-dev
e2cd0f0ec6
allow manually starting builds
2025-03-08 21:19:02 +10:00
Isaac0-dev
31c613f59d
more windows attempts
2025-03-08 21:16:35 +10:00
Isaac0-dev
24a4a391b5
whoops [build]
2025-03-08 21:01:04 +10:00
Isaac0-dev
1a9a57cf6c
try again
2025-03-08 20:58:58 +10:00
Isaac0-dev
bec2cba93d
.
2025-03-08 20:39:45 +10:00
Isaac0-dev
dc31c09282
different version?
2025-03-08 20:37:36 +10:00
Isaac0-dev
89d0473363
artifacts and windows
2025-03-08 20:34:46 +10:00
Isaac0-dev
a583814ef9
testing actions
2025-03-08 20:12:53 +10:00
Yuyake
2ab7d32086
No longer for Peach only.
2025-03-07 20:08:27 -07:00
Yuyake
b464f1e9ff
C Files folder left out.
2025-03-07 20:07:14 -07:00
Isaac0-dev
0810f01396
no longer need a rom to compile the game
...
the files:
- sound_data_compressed.ctl
- sound_data_compressed.tbl
- sequences_compressed.bin
are now added as files that are generated by assemble_sound.py, they're compressed, and are decompressed at compile time.
rom assets have been removed from these files, so they are now just metadata for loading the sounds that are extracted at runtime.
2025-03-08 12:43:29 +10:00
Isaac0-dev
99b8f31900
init mario from save file on network shutdown
2025-03-06 17:33:17 +10:00
Isaac0-dev
c7df4eb071
fixed interaction flags when a mod doesn't specify an interaction type
2025-03-05 23:04:52 +10:00
Sunk
34e20e763d
Update revamped PVP ( #660 )
...
* Fix water punches to include pitch in their range
* Allow rollouts to deal damage again
2025-03-05 11:18:19 +10:00
Isaac0-dev
8570cfd4fc
sanitize object display lists
2025-03-05 07:56:02 +10:00
Isaac0-dev
0876d161e0
better level_script_parse
...
implemented all fields of the currently supported level commands:
- object model, position and angles
- macro model
2025-03-05 00:07:33 +10:00
Isaac0-dev
2fca847499
bring back skip_pack_generation
2025-03-04 17:13:00 +10:00
Isaac0-dev
386417edc0
force billboard star numbers to fix romhacks that override star number actor
2025-03-04 16:44:57 +10:00
Isaac0-dev
d6e243c4a7
add obj_get_model_id_extended, remember regular model ids
2025-03-04 15:09:09 +10:00
Isaac0-dev
0695a532b7
add missing sanity depth checking to obj getters
2025-03-04 14:28:07 +10:00
Isaac0-dev
46a12cef9b
avoid pushing objects that are despawned
2025-03-04 09:16:43 +10:00
Isaac0-dev
d6ce716809
smlua reduce key collisions and sanity check them
2025-02-27 15:43:26 +10:00
Isaac0-dev
f238b3d0f5
allow Lua to manipulate displaylists and vertices ( #675 )
...
Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com>
2025-02-27 14:27:55 +10:00
Isaac0-dev
7ccbc3a094
flip merry go round boo spawning logic
...
rather than checking if all players are near the merry go round, check if any player is near the merry go round.
2025-02-27 13:51:43 +10:00
Isaac0-dev
a457f48959
remove some whitespace in gSmluaConstants
2025-02-24 19:55:43 +10:00
Isaac0-dev
cf12912bf6
scroll texture interp wrapping
2025-02-24 19:43:38 +10:00
xLuigiGamerx
935f871930
Added xOffset and yOffset to the DjuiFont struct to align the custom hud fonts ( #652 )
2025-02-23 07:58:45 +10:00
Sonic The
e24431928c
Lvl Macros ( #678 )
...
for dynos levels that use the normal macros
2025-02-23 07:44:53 +10:00
Isaac0-dev
bc4679d2e0
fix array typing in docs
2025-02-22 19:00:47 +10:00
Isaac0-dev
2ec4b5e53c
set_find_wall_direction
2025-02-22 11:54:07 +10:00
Isaac0-dev
077bbc4d54
fix warnings
...
😔
2025-02-22 09:05:40 +10:00
Fabrizio Alonso Hernández Hernández
661a1d1d03
Add makefile TARGET_RK3588 option and actions ( #671 )
...
* Add makefile TARGET_RK3588 option and actions
* Add support for TARGET_RK3588 in Makefile
2025-02-22 08:44:34 +10:00
Isaac0-dev
6ff4424f08
check names on player connect
2025-02-21 11:33:49 +10:00
Isaac0-dev
215056b1d2
more escape character checking
2025-02-21 11:03:48 +10:00
Isaac0-dev
a1f96a97fa
prevent only escape characters
2025-02-21 10:35:30 +10:00
Isaac0-dev
c3c4ba6b0a
check for even number of escape characters
...
to allow colored names, while preventing invalid escape characters
2025-02-21 10:13:00 +10:00
Isaac0-dev
6ddb7388cc
don't allow escape characters in names
2025-02-21 09:47:52 +10:00
Isaac0-dev
d71ef89dbb
add help in cobject arrays for 0 indexed accesses
...
in case people try to access the array starting at 0
2025-02-21 09:37:57 +10:00
Isaac0-dev
f4b79bc7a4
widescreen non stretched skyboxes
2025-02-20 23:18:38 +10:00
Isaac0-dev
ef3c38ddd6
allow getting lot and pointer from cobject arrays
2025-02-18 17:25:42 +10:00
Isaac0-dev
22f63c9e05
fix cobject arrays: implement setting fields
2025-02-18 15:09:22 +10:00
Isaac0-dev
d121050be9
incremental garbage collection to combat lag
2025-02-18 15:00:33 +10:00
Paradox
14cc1c74da
Revert romhack camera changes ( #674 )
2025-02-18 13:41:36 +10:00
Agent X
abf818b90e
Boy what the hell (unbreak mods and DynOS packs)
...
They dug me out of my grave and told me `configSkipPackGeneration`. My heart sank.
This feature would have been fine if it was off by default and if it wasn't then people caught it before the version was officially released and the option was promptly disabled without a massive pool of people having this option turned on by default.
So I will say, Coolio wasn't really in the wrong by adding this, it should have never been changed to be on by default.
2025-02-14 18:42:41 -05:00
Isaac0-dev
39ab128da6
bump internal version
2025-02-15 09:24:46 +10:00
Isaac0-dev
e0ee642f4a
fix player name valid checks
2025-02-15 08:09:14 +10:00