Commit graph

276 commits

Author SHA1 Message Date
xLuigiGamerx
66fb28500b
Added djui_menu_get_rainbow_string_color() (#536)
* Removed unintentionally exposed function and disallowed it in autogen

* Exposed djui_language_get to lua

* Added djui_menu_get_rainbow_string_color()
2024-12-16 16:51:27 -05:00
John S
af1e7be9ac
Document Camera.h (#569)
* Document functions in Camera.h

This is the complete documentation for Camera.h

* Fix some grammar and formatting mistakes.
2024-12-16 16:43:39 -05:00
John S
d61206a91d
Document save_file.h (#570) 2024-12-16 16:42:55 -05:00
Agent X
bd09ed0298 Small code comment changes 2024-12-13 20:13:55 -05:00
John S
7d0b184fa5
Document surface_collision.h (#549)
* Document surface_collision.h

Add documentation to the functions of surface_collision.h

* Make descriptions a little more clear

* Fix random space
2024-12-12 00:02:07 -05:00
Agent X
bdf908ea7e Fix typo 2024-12-08 18:49:09 -05:00
Agent X
f9d560aa78 Document some more functions (55.03%) 2024-12-08 18:38:23 -05:00
Agent X
c790115c24 Document lag_compensation.h (54.31%) 2024-12-08 18:16:12 -05:00
Agent X
66e23c0cbf Document behavior headers (54.07%) 2024-12-08 18:12:04 -05:00
Agent X
79ef7e8e12 Document about **800** functions (53.33%) 2024-12-08 17:55:23 -05:00
Agent X
9b6e891b1c Document 8 more files (19.45%)
Special thanks to zam_boni on Discord as well

Co-Authored-By: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
Co-Authored-By: xLuigiGamerx <88401287+xLuigiGamerx@users.noreply.github.com>
2024-12-07 22:23:19 -05:00
Agent X
e9039df03e Document smlua_*_utils.h files (16.94%) 2024-12-07 21:53:08 -05:00
John S
58de87d1c1
Documentation of area.h and characters.h (#548)
* Documentation of characters.h

Documenting characters.h

* Add documentation to Area.h

* Redo autogen for new descriptions
2024-12-07 16:06:27 -05:00
Agent X
64659afd82 Small consistency changes. Functions are now 8.85% documented 2024-12-07 12:58:26 -05:00
Agent X
15c57943ea Document smlua_gfx_utils.h 2024-12-07 12:54:42 -05:00
Agent X
a8a8d50a0c Further improvements and document smlua_misc_utils.h 2024-12-07 12:53:34 -05:00
Agent X
1aa7524380 Improve auto documentation system 2024-12-07 11:39:29 -05:00
Agent X
69241bd3d9 Add mod_file_exists 2024-12-05 18:40:42 -05:00
Agent X
856a828229 Add mod_storage_exists 2024-12-05 18:28:57 -05:00
Agent X
bff0cda663 Disallow another dangerous function 2024-12-01 16:58:45 -05:00
Agent X
eac580e04a Expose more lag compensation things to Lua 2024-12-01 16:46:05 -05:00
Isaac0-dev
97439fa557 fix a buffer overflow in smlua_text_utils 2024-11-30 07:30:57 +10:00
Blockyyy
fa2ec0957b
add set_room_override (#522)
lets you override the displayed room, do set_room_override(-1) in order to get back to normal
2024-11-29 07:48:19 +10:00
John S
a47bc97011
Additional Fix for sqr, max, and min Functions Focusing on Improved Performance and Documentation Support (#529)
Co-authored-by: js <js@archlinux.local>
2024-11-28 08:56:16 +10:00
xLuigiGamerx
59aada62d7
Exposed djui_language_get() (#524)
* Removed unintentionally exposed function and disallowed it in autogen

* Exposed djui_language_get to lua
2024-11-28 08:11:27 +10:00
xLuigiGamerx
e4fd83bec7
Fixed the playerlist and modlist not updating their themes and added djui_menu_get_theme() (#519)
* Fixed the playerlist and modlist not updating their theme instantly

* Added djui_menu_get_theme()

* Removed text

* Fixed syntax error
2024-11-26 16:50:47 +10:00
Isaac0-dev
39826deadd add a way to find surface types in collision 2024-11-22 08:57:37 +10:00
Cooliokid956
6badf67a33
Add location label override (#390) 2024-10-27 15:52:17 +10:00
Cooliokid956
418b1201a0
Various FOV fixes and additions (#384)
* interpolate all fovs

* perfected the fov equation

just the facts

* create fov coefficient function

use it to scale units along with fov

* add get_current_fov

returns the current fov
2024-10-22 11:04:46 +10:00
Isaac0-dev
f8a30e4fd8 fix some issue with recent prs 2024-10-18 12:47:24 +10:00
John S
3dd9226bc9
Update math_util.c and math_util.h to support autodoc with trig functions (inline instead of macros) and add new functions to smlua_math_utils (#359)
* Update math_util.c and math_util.h to move toward inlining functions instead of macros for autodoc. Expose some misc functions useful to lua

* Fix formatting

* Fix math_util.c formatting

* Fix formatting for smlua_math_utils.c

* Fix formatting smlua_functions.c

* Fix type redundancy in _Generic macros

* Add checks for including the highly optimized builtin compiler functions for GCC/Clang

* Add compiler checking for absx() to add in the highly optimized GCC/Clang builtins

* Fix repeated use of float built-ins for non floating point numbers

* Fix grammar mistake

* Fix functions to use camelCase as requested.

* Fixed the use of a custom sqrt approximation as modern procs have a built in FSQRT instruction that is faster.

---------

Co-authored-by: js <js@cartbara.columbus.rr.com>
2024-10-18 12:20:36 +10:00
Sunk
b2bf9abafa
Add some suggestions from issues (#354)
* Make dives knockback based on speed

Suggestion from issue #349

* Add `get_local_coopnet_id`

Suggestion from issue #264

* Readd breakdancing as an attack

Suggestion not only from me but also from a few players I talked with. However this was not a suggestion that came from issues.

* Change around pvp damage

Suggestion from issue #343 and some changes from talking with the creator of the suggestion

* Change `get_local_coopnet_id`

The function can now take in any local id and has been renamed to just `get_coopnet_id`

* Suggested fixes
2024-10-07 13:43:04 +10:00
Isaac0-dev
4aa2a20f72
fixes, clean up and some new features (#259)
- Only inited `smlua_audio_utils` if needed, since there will probably be plenty of people who play without ever using mods with custom audio.
- Fixed the pause anywhere setting - this ended up not being fully accurate to ex-coop, which it was originally intended to be.
- Stopped regenerating dynos collision bin on start up every time therefore giving a slight start up speed boost for some people.
- Added a config file setting that lets people choose to compress dynos bins on startup (disabled by default).
- Fixed a warning that shows on non macs during compiling.
- Properly fixed the chat box focus.
- Made the public lobby rules panel "temporary".
- Added a cleaner loading screen design.
- Added an ex-coop theme easter egg, can only be activated from the config file.
- Cleaned up the Lua traceback logging, now shows the folder and file the error occurred in, rather than the full path.
- Added a way to set `gCheckingSurfaceCollisionsForCamera`, so mods can specify to surface finding functions to ignore `SURFACE_FLAG_NO_CAM_COLLISION` internally.
- Rewrote the way smlua pushes CObjects/CPointers to Lua. Now using the C Lua API entirely to connect to Lua.
	- Fixed a use-after-free bug that could easily crash the game through Lua (explained further in one of my comments below).
- Fixed a common crash in `audio_sanity_check`.
2024-09-12 19:09:01 +10:00
EmeraldLockdown
39e035239c
Add djui_attempting_to_open_playerlist (#195) 2024-09-06 17:08:22 -04:00
Cooliokid956
c509dab0cf
Add rotation interpolation (#208)
* Interpolate rotation

* Autogen'd

* Resolution 1

* Resolution 2

* Resolution 3

* Resolution 4

* Fixed jitter at low angular velocities

More in the comment below
2024-07-21 18:58:38 -04:00
Blockyyy
1ac9ce8e4c
sequence_player_set_tempo, sequence_player_set_transposition (#224)
* Made Sequence function

* snake case
2024-07-21 18:56:18 -04:00
Agent X
ad2e84ed30 Expose get_mario_cap_flag() 2024-07-08 22:13:41 -04:00
Agent X
2601d4cc4f Undeprecate and restore network_discord_id_from_local_index 2024-07-07 20:06:33 -04:00
Agent X
543511ff28 Undeprecate env region functions 2024-07-03 19:51:54 -04:00
Agent X
1bde63d3d8 Expose should_push_or_pull_door() 2024-06-30 20:15:12 -04:00
Agent X
20d2e3de6b Add djui_menu_get_font 2024-06-29 16:15:44 -04:00
Agent X
3359ebba0b Add AWESOME new lighting color functions 2024-06-27 16:54:13 -04:00
Agent X
971ddc00cd Remove legacy struct fields, fix a function name 2024-06-26 18:51:11 -04:00
Agent X
ac805bf94d Expose some behavior_script.h functions to Lua 2024-06-23 19:30:38 -04:00
Agent X
3707ca9b2e Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00
Isaac0-dev
003136db4f
add get_surface_from_wcd_index (#75) 2024-06-21 12:14:59 -04:00
Agent X
56b96a97e2 Turn collision_find_surface_on_ray into an smlua function 2024-06-17 13:03:38 -04:00
Agent X
52b4d51508 Add collision_find_surface_on_ray_precision 2024-06-16 10:45:55 -04:00
Agent X
e780b74d1b Properly sync BITS ferris wheel platforms 2024-06-13 20:33:47 -04:00
Agent X
7026a2862f Add save_file_erase because it's already possible at this point 2024-06-13 20:33:47 -04:00