An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
Find a file
Agent X d167c2d22f
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
Avoid any overflow issues with LODs
Cast to float
2025-12-21 11:02:17 -05:00
.github [build] Update macOS intel version (https://github.com/actions/runner-images/issues/13046) 2025-11-18 20:32:13 +01:00
actors Speed up lighting engine by 80% 2025-07-17 15:41:06 -04:00
assets
autogen get_mario_anim_part_rot() 2025-12-20 00:11:51 -05:00
bin Update custom_font.c (#956) 2025-10-17 00:30:26 +02:00
data Fix texture_override_reset 2025-12-02 17:33:42 -05:00
developer ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
docs/lua get_mario_anim_part_rot() 2025-12-20 00:11:51 -05:00
dynos/packs/Coop Cafe Pipe
include get_mario_anim_part_rot() 2025-12-20 00:11:51 -05:00
lang fix Spanish.ini (#950) 2025-11-13 07:20:59 +10:00
levels Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00
lib Update coopnet / libjuice (#1002) 2025-11-13 08:06:29 +10:00
mods Originals Edits (#951) 2025-09-23 19:08:46 +02:00
palettes
res
sound
src Avoid any overflow issues with LODs 2025-12-21 11:02:17 -05:00
text Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
textures Show Ping option (#889) 2025-07-29 22:39:36 +10:00
tools Revert "Reset Mario animations on server shutdown" 2025-09-02 20:28:03 +02:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Update coopnet / libjuice (#1002) 2025-11-13 08:06:29 +10:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh
Makefile Fix macOS (#1033) 2025-11-24 14:48:54 +10:00
Makefile.split
README.md
sm64.eu.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.jp.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.sh.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.us.sha1 these should remain 2025-05-29 12:50:35 +10:00
util.mk
windows.ld

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.