Commit graph

2273 commits

Author SHA1 Message Date
Sally Coolatta
fa8dab86c2 Merge branch 'master' into hyu 2022-05-22 20:27:37 -04:00
Sally Coolatta
644b9e1acd Merge branch 'master' into hyu 2022-05-22 20:27:14 -04:00
Sally Coolatta
fa792e3378 Merge branch 'master' into turn-predict 2022-05-22 16:50:19 -04:00
toaster
0498ed531a Spindashing now considers kickstart accel-produced BT_ACCELERATEs to be legal. 2022-05-22 21:47:37 +01:00
Sally Coolatta
51bde5c934 Merge branch 'master' into turn-predict 2022-05-22 14:42:54 -04:00
Sally Coolatta
f1f45c651c not local 2022-05-22 14:39:54 -04:00
Sally Coolatta
83b5bfef59 Super Circuit hit confirms
After getting hit, you'll hear the person who hit you's hit confirm from any distance
2022-05-22 03:26:32 -04:00
Sally Coolatta
7891b10328 Merge branch 'master' into hyu 2022-05-21 22:38:15 -04:00
James R
8718d2c2f3 Merge branch 'rewrite-lightning' into 'master'
Lightning Shield fixes

See merge request KartKrew/Kart!589
2022-05-21 09:13:17 +00:00
Sally Coolatta
04aa8259cb Merge branch 'master' into rewrite-lightning 2022-05-21 03:56:12 -04:00
Sally Coolatta
8035f7afaf Merge branch 'master' into di 2022-05-21 03:46:22 -04:00
Sally Coolatta
4b149c103c Bring back camera turn prediction
REALLY complicated, because just emulating player turning in ticcmd code is broken.
2022-05-21 03:11:37 -04:00
James R
1835605619 Merge branch 'yeaaaa-bots-lets-go' into 'master'
More Bot Improvements (Again (Again))

See merge request KartKrew/Kart!570
2022-05-20 23:32:01 +00:00
Sally Coolatta
99a5290e2e Lightning Shield has infinite draft distance now
It's really pointless on Flame Shield, and Lightning Shield is boring.

Flame Shield should just get a different passive.
2022-05-20 18:18:41 -04:00
Sally Coolatta
6e8e0ad0f5 Lightning Shield fixs
- Rename to Lightning Shield (it keeps fucking me up when I want to kartgiveitem it to myself)
- Fix inflictors causing damage being considered damage hitlag. Fixes the player using Lightning Shield being in damage hitlag state (most notable in the DI branch because hurting someone with it lets you DI afterwards, which also fucks with your turning)
- Rewrote attack function to use custom blockmap search instead of P_NukeEnemies.
- It can no longer attack below you, only above & around you.
- Increased the attack radius, so that it actually lines up with the sprites...
- Fixed extremely inconsistent ring blockmap search by moving it to playerafterthink (don't ask me why)
- Rings get joulsted by Lightning Shield when you pass by them without
- Added MAXRADIUS to the blockmap checks for lightning shield & mines, to reduce blockmap inconsistencies
2022-05-20 18:12:34 -04:00
Sally Coolatta
56c23339be Directional Influence
Pretty much just copy+pasted from Snap the Sentinel!!
- Hold left/right to adjust the momentum angle after hitlag, up to 22.5 degrees. (Only angle can be adjusted, so you can't adjust your speed, only your direction.)
- It's relative to your angle, so sometimes you need to use forward/back, or even diagonals (forward/back throws now store full analog data for this to work)
- Bananas flip DI direction, to make them not baby easy mode
- Tumble has x3 DI (so angle adjustments of 67.5!!), and hitlag on each bounce to allow even more control.
2022-05-20 01:45:16 -04:00
AJ Martinez
dd48ec2df5 Add FX for powerup clash collision 2022-05-12 17:54:12 -05:00
James R
6fe36193a2 Scale brake drift sparks up to 3x 2022-05-11 15:40:09 -07:00
James R
86cea709ef Fix brake dust double scaling 2022-05-11 15:34:22 -07:00
James R
730e00ab19 Brake dust
- Spawns outward from both front wheels, from outer wheel
only if brake-drifting.
- Scales with speed, up to 200%. Also applies to drift
sparks.
2022-05-11 12:34:42 -07:00
James R
71833862b2 Make tripwire speed lines Lilac and additive 2022-05-09 18:45:35 -07:00
James R
8164d63078 Merge remote-tracking branch 'origin/tripwire-leniency' 2022-05-08 22:19:27 -07:00
James R
5293b151be Merge branch 'rewrite-mines' into 'master'
Rewrite mines

See merge request KartKrew/Kart!581
2022-05-09 05:15:31 +00:00
Sally Coolatta
72d77f7fb5 Invincibility updates
- You flash white while in invincibility
- Invincibility is not rainbow UNTIL you go above the initial timer.
- Increased visibility of the shield effect around invincible players.
- Invincibility sparkles have trailing afterimages.
- Disabled invincibility speed lines; they now use the normal speedlines but grey/rainbow. (The code/sprites will be used for something later.)
- Using invincibility adds time, instead of setting it.
- Player hitbox is finally bigger, to actually match the shadow size.
2022-05-08 03:43:53 -04:00
Sally Coolatta
5d0ed5e9e0 Tripwire leniency efx 2022-05-08 01:44:12 -04:00
Sally Coolatta
9ab0e028d4 Tripwire leniency
1 full second after entering a tripwire state, you can still go through tripwires
2022-05-08 01:03:11 -04:00
Sally Coolatta
1381a56077 Rewrite mines
Get rid of the tons of extra objects it uses for sounds & collision, do it all from the actual object PLEASE...
2022-05-07 22:59:38 -04:00
SinnamonLat
7a65dbfe8e use other magnetic sound for ebrake 2022-05-04 10:55:19 +02:00
SinnamonLat
3bcf4fd33b fix exploit where releasing only accel mid spindash would cancel it 2022-05-04 10:50:07 +02:00
SinnamonLat
bf09bdd642 ebrake sound 2022-05-03 23:51:37 +02:00
SinnamonLat
f80ef0e051 ignore offroad while in tiregrease 2022-05-03 23:37:32 +02:00
SinnamonLat
03056eb3b5 better ebrake/spindash visuals 2022-05-03 23:23:46 +02:00
SinnamonLat
464e4a338a wip: ebrake visuals 2022-05-03 03:35:01 +02:00
SinnamonLat
d843cc5b5c Spindash iframe ring drain based off of speed/weight 2022-05-03 02:16:22 +02:00
SinnamonLat
784a541c09 Spindash charge time rebalance + release thrust 2022-05-03 01:53:20 +02:00
James R
64b8da086f Readjust race item odds for Hyudoro 2022-05-01 14:39:19 -07:00
James R
c6e7fe2d29 Hyudoro object code 2022-04-29 22:02:22 -07:00
AJ Martinez
4655df9d9e Dynamic sounds for drop target collision 2022-04-25 18:49:08 -05:00
Sally Coolatta
4370159108 Merge branch 'yeaaaa-bots-lets-go' into tumble-slope-fuck 2022-04-02 02:02:05 -04:00
Sally Coolatta
bb510a6a67 Rename to "stumble" :D 2022-04-02 02:01:39 -04:00
Sally Coolatta
794090d026 Make more lenient on the ground 2022-04-02 01:20:23 -04:00
Sally Coolatta
b9f91cb7ec Increase bot difficulty range to 13
While I finally pushed to do this because of the epic Blue Sphere reference, I was kinda thinking about doing this for a while, because it gives more room for bots to level up during Hard GP.

I thought about just making the new level cap go up normally, but I decided on keeping the bots' passive buffs (like top speed & ring boosts) go up linearly, while rubberbanding range is kept the same.

I don't think I can properly explain it, but this basically means level 13s are a touch harder than old level 9s before, and new level 9s are touch easier than old level 9s. Basically think of it as more level range than actually making the bots harder.

The expanded range means that Hard GP can start off easier, but end harder. (And of course, Master is even more ridiculous c:)
2022-03-30 15:25:55 -04:00
Sally Coolatta
f06be5ce1d Make it the tiniest bit more aggressive again
- Do it while falling agaaainnn
- Double even-out speed
- Fix Mario Kart 64
2022-03-28 22:37:43 -04:00
Sally Coolatta
60d72b5c20 Make it flatten out faster & while rising, add a cap to the flattening, flatten out completely while respawning. 2022-03-28 22:14:45 -04:00
Sally Coolatta
c207de5d5d Tilt towards even while falling, make more strict as a result 2022-03-28 19:04:18 -04:00
Sally Coolatta
f3bb8833a1 Tumble when not landing upright on slopes 2022-03-28 17:10:27 -04:00
toaster
b9864c9294 BATTLE SYNC
* Fix majority of Battle resyncs.
    * Change how Paperitem spawners work. Instead of rerolling the RNG if a map spot is already used, maintain a list of available spots...
    * Correct over-the-network type of player->spheredigestion.
    * Remove the condition that prevented the spheres' spawnpoints from being sent over the network, which meant they were only respawning on the host's end...
* Fix itemroulette on Battle playerarrow. (Rarely seen these days but still possible to observe as spectator for Break the Targets)
* Change draw order of Position Faces and Tab Rankings to allow for players' numbers to draw on top of the big out-of-bumpers X.
2022-03-23 00:34:23 +00:00
SteelT
002e07dceb Merge branch 'mergeladder' into 'master'
Merge Ladder

See merge request KartKrew/Kart!558
2022-03-22 03:34:08 +00:00
SteelT
dbdaebbb04 Merge branch 'droptarget' into 'master'
"Drop Target" item

See merge request KartKrew/Kart!562
2022-03-22 03:33:54 +00:00
toaster
3aba8084d4 FORGOT 2022-03-22 01:34:12 +00:00