Commit graph

1661 commits

Author SHA1 Message Date
Sally Coolatta
619402666a Better Jawz
- More friction in Battle
- Throwables take your momz (has been bothering me for an eternity)
2020-10-30 22:57:42 -04:00
James R
4d8447dc1c Revert "Eliminate karma players at overtime"
This reverts commit 714f04c930.
2020-10-28 23:30:37 -07:00
James R
918b4a2039 Revert "this is stupid"
This reverts commit 3200842519.
2020-10-28 23:30:34 -07:00
Sally Coolatta
9dd43d4e4e Remove modeltilt, use roll & pitch instead
Broken currently, about half of the slopes you can go into have the wrong tilt
2020-10-28 18:36:26 -04:00
Sally Coolatta
3200842519 this is stupid 2020-10-27 01:27:51 -04:00
Sally Coolatta
714f04c930 Eliminate karma players at overtime 2020-10-27 01:09:51 -04:00
Sally Coolatta
b83f9afecb Merge branch 'master' into battle-rethink 2020-10-26 22:22:40 -04:00
Sally Coolatta
62139f144a Paper item spawners
Code is a little horrendous in a few places but I will hopefully fix later :V
2020-10-26 22:20:02 -04:00
James R
88a8a09516 Make sneaker panels push you in spinout AGAIN LOL
The old condition for player movement was...

1. player hasn't finished
2. player not in pain, or player in pain but on the ground

The else condition to this is therefore player has finished or player in pain
and in the air.

I believe K_MomentumToFacing (prior to bots) was only for letting the player
turn around after crossing the finish line, to face the camera.

(K_MomentumToFacing also does nothing in the air.)
2020-10-26 02:05:14 -07:00
Sally Coolatta
5f0658e6ca The barrier won't do anything if they've already been eliminated 2020-10-25 16:07:33 -04:00
Sally Coolatta
48d8bb242a Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-25 09:58:25 -04:00
Sally Coolatta
f121ed210a Fix flashing tics 2020-10-25 09:57:51 -04:00
Sally Coolatta
449d1df014 Remove flashing tics increase in Battle 2020-10-24 21:46:23 -04:00
Sally Coolatta
2509d5a29c Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-24 21:39:32 -04:00
Sally Coolatta
fda698a290 Merge master 2020-10-24 18:34:07 -04:00
Sally Coolatta
dc7fe0bd58 Fix overtime barrier not applying to bombs/flashing players 2020-10-24 11:33:07 -04:00
Sally Coolatta
0969ca1af9 Karma bombs rework
- Fixed the bugs with them in our last netgame
- Karma bombs are no longer slippery or have stat changes
- Karma bombs cannot pick up spheres. Their remaining spheres before they died are removed 1 per tic.
- Karma bombs are out of the game permanently when touching the overtime barrier
- When successfully hurting another player, instead of getting 0.5 bumpers, they steal ALL of the opponent's bumpers, effectively swapping places with them. One bumper is lost in the process, meaning bumpers are slowly flitered out the more people need to come back.
- Removed karma items/eggboxes... hopefully this is temporary and we can bring them back later, but currently we don't have a design for how they should work under the new rules :x. They are still in the code behind the `OTHERKARMAMODES` define
- Bumpers & comeback timer are now player_t variables instead of kartstuff shit
- eliminated boolean on player_t for checking when a player touched the barrier
2020-10-24 11:27:42 -04:00
Sally Coolatta
81a3a1c108 Steal bumpers from other players on any hit 2020-10-24 09:18:28 -04:00
Sally Coolatta
9ad88cdfa9 Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks 2020-10-22 17:38:06 -04:00
Sally Coolatta
7430df5f4f Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
7ce53ac104 Add blue spheres
Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
James R
880ff650a1 Merge remote-tracking branch 'origin/master' into finish-line-beam 2020-09-30 22:58:41 -07:00
Sally Coolatta
b5fcd74ef9 Merge master
Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
Sal
e1c5acffb9 Merge branch 'dont-cheese-fault' into 'master'
Fault again if you spectate then respawn during a fault

See merge request KartKrew/Kart!315
2020-09-25 09:31:37 -04:00
Sal
89c5d35fce Merge branch 'spinout-type-cleanup' into 'master'
Don't run out wipeout in the air

See merge request KartKrew/Kart!314
2020-09-25 09:31:25 -04:00
Sally Coolatta
58d9ac899d Fixed friction being applied incorrectly
Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
2020-09-25 04:33:20 -04:00
Sally Coolatta
672c4fb763 Make aiming relative too 2020-09-25 02:06:37 -04:00
James R
67adf48224 Merge remote-tracking branch 'origin/master' into finish-line-beam 2020-09-24 21:43:23 -07:00
Sally Coolatta
99a1bacb81 Turning code overhaul
Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
James R
f9aae8c2e8 And use karthud not kartstuff for khud_enginesnd :v 2020-09-21 19:34:51 -07:00
James R
05a31da7c3 k_enginesnd -> khud_enginesnd 2020-09-20 14:54:45 -07:00
James R
d9f7f155a2 Merge remote-tracking branch 'pub/next' 2020-09-20 14:43:35 -07:00
James R
7533109dfc Fix few poor conflict resolution 2020-09-20 14:24:50 -07:00
James R
ef108cbb36 Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
Sally Coolatta
d03cbdbba0 Make it a bit louder 2020-09-18 01:10:59 -04:00
SteelT
d8bcc13fec Merge branch 'master' into trick-panels
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
#	src/k_kart.c
#	src/p_user.c
2020-09-18 00:54:45 -04:00
Sally Coolatta
3b7681718c Fix engine sounds' dampening to a sane value, now that the bug preventing it from working properly was fixed.
You can hear engines in 16P again, but it's not as obnoxiously loud as it was before. Additionally, I commented this function better.
2020-09-17 18:58:44 -04:00
Sally Coolatta
87037dc7ae 6 -> 2, void the now unused parameter 2020-09-11 12:14:08 -04:00
Sally Coolatta
f76ae44daa Redo Battle item balance
- Far more inclined to give you Orbinaut, Jawz, Invincibility, and Grow. Far less inclined to give you Bananas or Sneakers.
- Item odds no longer scale with bumper count differences.
2020-09-02 02:53:06 -04:00
Sally Coolatta
0b31f71b61 Merge branch 'master' into finish-line-beam 2020-08-29 21:53:04 -04:00
Sal
a85bc82ece Merge branch 'lineriding-b-gone' into 'next'
Kill offroad line riding

See merge request KartKrew/Kart-Public!199
2020-08-23 05:09:55 -04:00
Sally Coolatta
8e62efb79c Merge branch 'master' into next 2020-08-23 04:44:27 -04:00
FlykeSpice
2424418390 Remove ESLOPE #ifdef(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
James R
325ae01e4b K_DropRocketSneaker: MF2_DONTDRAW -> MFD_DONTDRAW 2020-08-19 16:46:24 -07:00
Sally Coolatta
3e446a167c Restructure how damage works in kart COMPLETELY
Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
1029c01b05 Fix crash in K_BananaSlopeZ 2020-08-18 05:26:27 -04:00
Latapostrophe
1598bfa143 Kill line riding for offroad 2020-08-17 12:01:16 +02:00
Sally Coolatta
8fd64ca607 Fix ring usage & gravity 2020-08-16 02:12:17 -04:00
Sally Coolatta
51aef1ce75 Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]" 2020-08-16 01:46:54 -04:00
Sally Coolatta
a251c3909b Lots of little fixes
Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00