Commit graph

1661 commits

Author SHA1 Message Date
Sally Coolatta
631f698432 Cleanup
So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.

I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Sally Coolatta
9efdc98de6 Makes it through all kart files
All that's left is SDL, OGL, maybe also Lua
2020-08-15 04:42:56 -04:00
Sally Coolatta
dfd733eb80 Up to screen.o
Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Sally Coolatta
5a98c00405 NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
Sally Coolatta
9c51086348 Update K_KartMoveAnimation to use new spr2 states 2020-08-14 21:42:06 -04:00
Sally Coolatta
5a6263c36b Make it past p_mobj 2020-08-14 20:48:06 -04:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Sally Coolatta
f8d1e75025 Merge remote-tracking branch 'public/next' 2020-08-12 18:50:41 -04:00
Sally Coolatta
8731c6b7a4 Another round of fixing up
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
James R
11a4ca28d7 Remove PF_SKIDDOWN, just use PF_FAULT 2020-08-06 17:59:09 -07:00
James R
66c7cd4844 k_spinouttype magic numbers begone
Fixes wipeout running out in the air. It was really
only intended for explosions.
2020-08-05 16:28:47 -07:00
James R
b0c6b626cf Don't slow down on sneaker panels during spinout 2020-08-04 02:11:52 -07:00
Sally Coolatta
31b99de407 Use K_MomentumAngle for all instances of needing momentum angle for an object
This means we will never ever have any "standing still defaults to angle 0" issues again :)
2020-08-02 11:40:21 -04:00
Sally Coolatta
3dc2f4804f Angle & scale now impact how long you're in hitlag 2020-08-02 10:26:29 -04:00
Sally Coolatta
88be417717 Merge branch 'master' into hitlag-retry 2020-08-01 01:14:33 -04:00
Sally Coolatta
a8908d22cf K_SetHitlagForObjects, sets hitlag based on speed 2020-08-01 01:14:18 -04:00
Sal
21dfe49bf8 Merge branch 'antigrav-respawn' into 'master'
Antigravity fixes, round 2

See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Sal
02e98c4d31 Merge branch 'hud-slidein' into 'master'
HUD slide in, and better splitscreen HUD support

See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
83b8556851 Old Flame Shield handling 2020-07-31 01:41:04 -04:00
Sally Coolatta
092db17f84 OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking 2020-07-31 01:18:45 -04:00
Sally Coolatta
d8563f547e Keep it around when rainbow start is available, just make the sprite weaker 2020-07-30 07:39:23 -04:00
Sally Coolatta
2645e4dea8 Add magnets to the sides, make client-side, fix length 2020-07-30 07:33:01 -04:00
Sally Coolatta
4e4598d784 Fault line is here 2020-07-30 06:25:34 -04:00
Sally Coolatta
903f118aac Only spawn sliptides above your top speed
Looks a bit funky being able to do it at low speed using invincibility, plus it's not helping you to do this if you're going too slow :p
2020-07-29 12:47:55 -04:00
Sally Coolatta
ec9dc03725 Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen 2020-07-29 12:16:08 -04:00
Sally Coolatta
0ce492e103 Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules 2020-07-29 12:15:11 -04:00
Sally Coolatta
57822f6756 Merge master 2020-07-29 05:19:51 -04:00
Sally Coolatta
4044a153ca Splitscreen support for the prestart counter 2020-07-29 05:00:12 -04:00
Sally Coolatta
1bbe4ede70 Duel graphic for 1v1s
Yu-Gi-Oh! Prison
2020-07-29 04:13:35 -04:00
Sally Coolatta
b39c8562a6 Fault HUD scrolls, faulting respawns you & holds you until the countdown's over 2020-07-29 01:47:00 -04:00
Sally Coolatta
c45a67c3f9 Pre start bulbs 2020-07-29 01:19:53 -04:00
Sally Coolatta
69b6ba2f18 I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
dfe4d4a219 No tethering off of the person who got the start boost 2020-07-27 02:29:43 -04:00
Sally Coolatta
c685f45563 Make it even stronger 2020-07-27 02:11:18 -04:00
Sally Coolatta
1b85f5b5fc Don't Ebrake when you've just been bumped 2020-07-27 01:50:27 -04:00
Sally Coolatta
b4ae2ea896 Stronger top speed for the startup boost 2020-07-27 01:46:08 -04:00
Sally Coolatta
3d53adaa2b Sliding HUD
- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sal
46094d3027 Merge branch 'mine-punt-sync-fix' into 'next'
Fix desyncs caused by K_PuntMine

See merge request KartKrew/Kart-Public!189
2020-07-25 03:55:28 -04:00
Sal
b7aaef7021 Merge branch 'rocket-sneaker-hnext-fix' into 'next'
Rocket sneaker and sink hnext fix

See merge request KartKrew/Kart-Public!188
2020-07-25 03:55:22 -04:00
Sally Coolatta
f0044e05c1 Crossing the finish line first before anyone else gives you a free rainbow boost 2020-07-24 21:41:41 -04:00
Sally Coolatta
f61f9a010c Merge branch 'master' into spindash 2020-07-24 21:26:17 -04:00
Sally Coolatta
5a59a9e8b9 Adjust item tables again 2020-07-24 20:30:18 -04:00
Sally Coolatta
c614e9ee1f Merge branch 'master' into less-bubbles 2020-07-24 19:23:46 -04:00
Sally Coolatta
ba6d5e95ba Add Sneaker x2 to pad out the item table a bit better
Jeck mentioned it, we agreed it might be a fun item because stacking sneakers is possible now
2020-07-24 19:11:52 -04:00
Sally Coolatta
562964f242 Properly rebalanced table to make up for it 2020-07-24 18:47:05 -04:00
Sally Coolatta
660596970b Add FAULT graphic, remove momentum when faulting 2020-07-24 16:47:18 -04:00
Latapostrophe
fcacb092b7 Various antigrav item fixes 2020-07-24 15:51:59 +02:00
Sally Coolatta
fc89f2cc47 Remove start boosts, let you roam, kill you for crossing the line before the start 2020-07-24 02:59:47 -04:00
Sally Coolatta
e6cc99c8c8 Rebalanced values, so speed gets better boosts too
Also, prevent spindash timer from being stored when mid-air
2020-07-24 02:07:06 -04:00
Sally Coolatta
db230e4d3d Add spindash launch, prevent charging while flashing
Used a timed buff instead of thrust due to friction issues, as a result I had to rebalance some values
2020-07-23 21:31:10 -04:00