James R
223e411fa5
parenthesism
2021-02-12 09:23:18 -08:00
James R
bf047291fd
Fix double scaling on vertical momentum for ring burst
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P_SetObjectMomZ already applies object scale. It also applies gravity flipping,
so both of these were being done twice. :v
2021-02-12 07:08:42 -08:00
Sally Coolatta
038dd17de3
Debt spikes set their fuse when they land
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Another request from oni
2021-02-07 15:44:43 -05:00
James R
75ee9b465b
Drop spikes once ring burst puts you into debt
2021-02-06 20:22:15 -08:00
James R
44ec94f287
Merge remote-tracking branch 'origin/master' into funny-spikes
2021-02-06 03:00:50 -08:00
James R
45b98298d9
Ring burst adjustment
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Explosions and Tumble - 10 rings
SPB - 20 rings
2021-02-06 02:45:23 -08:00
James R
f9c6a5e8b5
Drop Funny Spikes when getting stung
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DEBTA0-DEBTH0
Instead of dropping rings, drop non collectable spikes!
2021-02-06 02:31:24 -08:00
Sally Coolatta
cc2704bc87
Death animation
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Art is missing, but functionality is complete.
The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
2021-02-02 22:36:56 -05:00
Sally Coolatta
9cf77e12e3
BOTS CAN TOUCH STARPOSTS AGAIN
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THANK YOU MERGE
2021-01-31 22:05:54 -05:00
Sally Coolatta
cfda66103d
Merge branch 'master' into just-tumble
2021-01-06 23:02:51 -05:00
Sal
542e0b88df
Merge branch 'hitlag-fixes' into 'master'
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Try and fix hitlag damage, lightning shield, & punting mines
See merge request KartKrew/Kart!340
2021-01-06 21:09:07 -05:00
Sally Coolatta
7c86c686cf
Merge branch 'master' into hitlag-fixes
2021-01-06 18:30:23 -05:00
Latapostrophe
fe4d9ce889
New trick panel shit (but only the gameplay part)
2021-01-06 21:20:28 +01:00
Latapostrophe
74a39837bb
Merge conflicts
2021-01-06 18:33:42 +01:00
Sally Coolatta
e16c7d722f
Cherry-pick e1b265df2
2020-11-16 19:55:28 -05:00
Sally Coolatta
14b379fd27
Cherry-pick 4eb69a664
2020-11-16 19:52:26 -05:00
Sally Coolatta
c31efd8631
Give bumper destruction some sound effects
2020-11-16 02:59:41 -05:00
Sally Coolatta
8c5abf41ea
Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper
2020-11-16 01:20:55 -05:00
Sally Coolatta
42f411399a
Add bumper explosion effect
2020-11-15 12:56:03 -05:00
Sally Coolatta
827a1b5fca
Refactor stealing & destroying bumpers
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- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
2020-11-15 06:25:38 -05:00
Sally Coolatta
1a58d0d24b
Try and fix hitlag damage, lightning shield, & punting mines
2020-11-12 01:43:37 -05:00
Sally Coolatta
56a20d05df
Merge branch 'master' into battle-rethink
2020-11-11 00:11:18 -05:00
Sally Coolatta
4abb14a158
Check for null
2020-11-10 23:22:05 -05:00
Sally Coolatta
bd495c7f55
Increase hitlag for bananas from 2 to 5, use 10 for normal damage by default instead
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Ballhogs & Lightning Shield get intense hitlag again
2020-11-10 23:13:32 -05:00
Sally Coolatta
c86d496fef
Removed fixed length hit lag
2020-11-10 23:02:58 -05:00
Sally Coolatta
8b5a78114e
Hitlag occurs on registered damage instead of being before damage calls
2020-11-09 21:35:08 -05:00
Sally Coolatta
0e28470228
Merge master
2020-11-08 02:34:24 -05:00
Sally Coolatta
0f492f4300
Merge branch 'battle-rethink' of https://git.do.srb2.org/KartKrew/Kart into battle-rethink
2020-11-02 02:04:02 -05:00
Sally Coolatta
7304dff3e5
Don't let karma players pick anything up
2020-11-02 02:03:50 -05:00
James R
896b29f002
Replace special handling for picking up items from below with MF_PICKUPFROMBELOW
2020-11-01 22:33:42 -08:00
Sally Coolatta
961ff69241
You can drop Chaos Emeralds
2020-11-02 00:41:41 -05:00
Sally Coolatta
91ed67bece
Start on Chaos Emeralds
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Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
James R
cb941050e2
Paper item hitbox extends just as far below
2020-10-28 23:48:16 -07:00
Sally Coolatta
48d8bb242a
Merge branch 'the-scary-22-merge' into battle-rethink
2020-10-25 09:58:25 -04:00
Sally Coolatta
f121ed210a
Fix flashing tics
2020-10-25 09:57:51 -04:00
Sally Coolatta
0969ca1af9
Karma bombs rework
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- Fixed the bugs with them in our last netgame
- Karma bombs are no longer slippery or have stat changes
- Karma bombs cannot pick up spheres. Their remaining spheres before they died are removed 1 per tic.
- Karma bombs are out of the game permanently when touching the overtime barrier
- When successfully hurting another player, instead of getting 0.5 bumpers, they steal ALL of the opponent's bumpers, effectively swapping places with them. One bumper is lost in the process, meaning bumpers are slowly flitered out the more people need to come back.
- Removed karma items/eggboxes... hopefully this is temporary and we can bring them back later, but currently we don't have a design for how they should work under the new rules :x. They are still in the code behind the `OTHERKARMAMODES` define
- Bumpers & comeback timer are now player_t variables instead of kartstuff shit
- eliminated boolean on player_t for checking when a player touched the barrier
2020-10-24 11:27:42 -04:00
Sally Coolatta
cc1268cdf3
Lost bit of the commit
2020-10-24 09:18:43 -04:00
Sally Coolatta
81a3a1c108
Steal bumpers from other players on any hit
2020-10-24 09:18:28 -04:00
Sally Coolatta
9ad88cdfa9
Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks
2020-10-22 17:38:06 -04:00
Sally Coolatta
7430df5f4f
Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
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Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
7ce53ac104
Add blue spheres
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Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
Sally Coolatta
062ea7e430
Use scale 1 instead of 0 for player oblivion shrink
2020-09-27 10:36:44 -04:00
Sally Coolatta
d6389637ca
Prevent steal damage first
2020-09-27 10:28:14 -04:00
Sally Coolatta
17b8a5d603
Shrink when dying post-finish
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I started this in another commit and forgot to fully finish it. Also allows attacking bot-controlled players who won
2020-09-26 05:40:01 -04:00
Sally Coolatta
2f6962c103
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
Sally Coolatta
285ec3e08c
Player death uses damage types
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- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
953afddd03
Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup
2020-09-25 09:28:19 -04:00
SteelT
d8bcc13fec
Merge branch 'master' into trick-panels
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# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/k_kart.c
# src/p_user.c
2020-09-18 00:54:45 -04:00
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
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Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
8fd64ca607
Fix ring usage & gravity
2020-08-16 02:12:17 -04:00