Commit graph

17146 commits

Author SHA1 Message Date
James R
cacca05ed3 PreThinkFrame and PostThinkFrame hooks
Changes from e4d1b9491c,
4456ff50ab,
20494c4c42,
ee0e68d8dc.
2020-11-05 21:04:25 -08:00
James R
758a43385d Add CV_Set, CV_SetValue, CV_StealthSet, CV_StealthSetValue and CV_AddValue to Lua
CV_SetValue merged with CV_Set (same with CV_StealthSetValue and CV_StealthSet).
2020-11-05 20:23:43 -08:00
Louis-Antoine
3d62b6f2ad Expose "server" and "dedicated" to Lua scripts
Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-11-05 20:19:58 -08:00
James R
2ba99dac90 Improve COM_AddCommand boolean deprecated warning 2020-11-05 20:16:28 -08:00
James R
7e9922febf COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd 2020-11-05 20:16:28 -08:00
James R
d996a6a3b9 Fuck magic numbers; COM_ flags for Lua commands! 2020-11-05 20:16:26 -08:00
James R
1cedb32e51 Let access spectator mobj 2020-11-05 20:05:04 -08:00
James R
3386ff6b90 Allow accessing a player even if there is no mobj
The worst part is you could've just saved the player userdata and accessed it
later anyway while player.mo is nil.
2020-11-05 20:04:14 -08:00
James R
745b293c47 Always allow access to the serverplayer 2020-11-05 20:00:21 -08:00
Sally Coolatta
c9755131bf Merge branch 'master' into next 2020-11-05 16:15:42 -05:00
Sal
c33c24ae9a Merge branch 'spb-polyobject-fix' into 'next'
Fix polyobject and SPB 'lastlook' interaction crash

See merge request KartKrew/Kart-Public!239
2020-11-05 16:14:25 -05:00
James R
131d592bbf Do not factor height into sprite thickseg sorting 2020-11-05 04:55:01 -08:00
James R
648f1f0958 Revert "Do not sort sprite in front of plane if plane should render in front of sprite's plane"
This reverts commit 0d6f329b1d.
2020-11-05 00:20:14 -08:00
Sal
d79c719ad9 Merge branch 'plane-sorting-fix' into 'master'
Fix sprite against FOF plane sorting

See merge request KartKrew/Kart!328
2020-11-03 13:06:49 -05:00
Sal
1aaddb9ea7 Merge branch 'download-wrong-checksum' into 'master'
Download files if they are found with wrong checksum

See merge request KartKrew/Kart-Public!238
2020-11-03 13:05:26 -05:00
Sal
9e70ee086e Merge branch 'mute-music' into 'master'
Mute music instead of pausing if lose focus

See merge request KartKrew/Kart-Public!235
2020-11-03 13:05:06 -05:00
Sal
307a8aa778 Merge branch 'http-downloads-auth' into 'master'
Command for http downloads with basic auth

See merge request KartKrew/Kart-Public!233
2020-11-03 13:04:43 -05:00
Sal
7aeec3a95b Merge branch 'instant-askjoin' into 'master'
Fix servers having a long delay before starting

See merge request KartKrew/Kart-Public!236
2020-11-03 13:04:10 -05:00
Sal
a1cc723007 Merge branch 'stun' into 'master'
Implement STUN for fetching your public IP address for RPC

See merge request KartKrew/Kart-Public!237
2020-11-03 13:03:54 -05:00
JugadorXEI
5d22277aed Polyobject and SPB 'lastlook' interaction fix 2020-11-03 16:41:00 +01:00
James R
0d6f329b1d Do not sort sprite in front of plane if plane should render in front of sprite's plane
Say you have a higher plane in the foreground and a lower one behind. And then
insert a sprite above the plane in the background, the top of which is higher
than the height in the foreground. Should the sprite be drawn in front of the
foreground plane? I think not. Sprites drawing in front of a plane if only part
of them is above the plane is a rendering trick that allows sprites to extend
into the floor. This doesn't make sense if the plane they extend into would be
obscured anyway, or if they don't extend into the plane at all.
2020-11-02 17:54:51 -08:00
Sally Coolatta
3d7a2b8c95 Set cl_packetmissed = true when dropping a packet due to gentlemens
This might be dumb enough to work? :)
2020-11-02 18:10:59 -05:00
James R
263a11e62f Remove unused stuff 2020-11-02 03:37:16 -08:00
James R
9abdb855f9 Check that top of sprite is above plane or bottom is below
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-02 03:37:00 -08:00
Sally Coolatta
d970747c85 Remove FIN
KartZ holdover that Oni never wanted apparently :V
2020-11-02 05:19:45 -05:00
Sally Coolatta
a19ce98350 Fix positions tying at 2nd place 2020-11-02 05:15:45 -05:00
Sally Coolatta
e478d542a0 Emeralds are on ranking 2020-11-02 04:23:31 -05:00
Sally Coolatta
4a9a438270 Dummy out wanted system
- Remove WANTED hud item
- Person in 1st place is the bonus points giver
- Sort players by Emeralds > Bumpers > Points
2020-11-02 03:51:16 -05:00
Sally Coolatta
0f492f4300 Merge branch 'battle-rethink' of https://git.do.srb2.org/KartKrew/Kart into battle-rethink 2020-11-02 02:04:02 -05:00
Sally Coolatta
7304dff3e5 Don't let karma players pick anything up 2020-11-02 02:03:50 -05:00
James R
6370919e05 Pick up emeralds from below 2020-11-01 22:34:14 -08:00
James R
896b29f002 Replace special handling for picking up items from below with MF_PICKUPFROMBELOW 2020-11-01 22:33:42 -08:00
Sally Coolatta
2745ea2938 Drop emeralds in front of the hurt player, instead of to their left 2020-11-02 01:22:41 -05:00
Sally Coolatta
56dc08ed88 Shitty temp emeralds hud 2020-11-02 01:09:38 -05:00
Sally Coolatta
7bff7931ed Sort wanted players by bumpers & emeralds first 2020-11-02 01:09:14 -05:00
Sally Coolatta
ea14d6bb1c Use Super Emerald collect sound instead for now 2020-11-02 00:51:47 -05:00
Sally Coolatta
961ff69241 You can drop Chaos Emeralds 2020-11-02 00:41:41 -05:00
Sally Coolatta
a011278dd4 Slight tweaks to item spawn location 2020-11-01 23:46:26 -05:00
Sally Coolatta
91ed67bece Start on Chaos Emeralds
Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
Sally Coolatta
601451bead This RNG thing was removed, so it doesn't need to be in demo code anymore either 2020-10-31 02:39:30 -04:00
James R
76e0102b3f Fix paper items not being removed after shrunk 2020-10-30 21:13:36 -07:00
James R
46b1b6db1c Double paper item height 2020-10-30 21:13:31 -07:00
James R
4bdd3c809f Major brother moment 2020-10-30 20:54:21 -07:00
Sally Coolatta
84f027d244 Item table changes
- Mine: 4 -> 6
- Thunder Shield: 0 -> 4
- Bubble Shield: 0 -> 1
- Sneaker x3: 0 -> 1
- Banana x10: 0 -> 1

2 of the 3 shields added, included some items that normally only appeared for Karma items, and makes Mines much more common
2020-10-30 23:09:29 -04:00
Sally Coolatta
619402666a Better Jawz
- More friction in Battle
- Throwables take your momz (has been bothering me for an eternity)
2020-10-30 22:57:42 -04:00
James R
6864705b67 Fix fuckup 2020-10-30 19:00:37 -07:00
Sally Coolatta
fed0ed98de Add R_SpriteRotationAngle function
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2020-10-30 15:54:58 -04:00
Sally Coolatta
875493d778 Remove the need for setting rotation axis in spriteinfo for models
Now it just does it like Software
2020-10-30 02:15:49 -04:00
James R
cb941050e2 Paper item hitbox extends just as far below 2020-10-28 23:48:16 -07:00
James R
4d8447dc1c Revert "Eliminate karma players at overtime"
This reverts commit 714f04c930.
2020-10-28 23:30:37 -07:00