Commit graph

202 commits

Author SHA1 Message Date
toaster
cdf5eaaa16 Server Browser Room Select changes
Instead of putting you on the room select but forbidding changing the room...
- You haven't unlocked add-ons (formerly forced to CORE)
    - Skips the Room Select and takes you directly to the CORE mode Server Browser
- Game has add-ons loaded (formerly forced to MODDED)
    - Forbid accessing the Server Browser with a helpful message.
        - Reduces tech support burden.
        - Parity with the previous entry in the series.
2023-08-31 20:00:35 +01:00
toaster
782d98fb09 Master Server Listing rules prompts
Ported from KartKrew/Kart-Public!286
Unlike the previous entry in the series, this actually defers outbound rules checks for either selecting "Host Game" on the menu, or starting a server via the console/command line parameters. Only attempting to host a non-advertised game via the menu will have sent out an unnecessary rules request to the MS!
2023-08-31 20:00:35 +01:00
toaster
7fd64a4c3d Get the Server Browser working again
- KartKrew/Kart-Public!313 has finally been integrated with the changed menu code
    - Attempts multiple times to get every public server, up to nettimeout
    - Clear the server list when entering/exiting and refrehing
    - Show visible servers and potential servers opposite the Refresh input
    - I would have done this in another commit, but the system was too broken to repair without just putting the working solution in wholesale
- Improved visual scrolling behaviour
- Pressing A actually joins the server
- CORE vs MODDED is handled in SL_InsertServer, not a seperate function to drop/memcpy things around

Also, abstract out the little "PLEASE WAIT..." message popup during potential IO block into M_PleaseWait (only used on connect process via Menu)
2023-08-31 20:00:33 +01:00
James R
64a112e358 Pause menu: add cheats menu
Automatically populated with every cheat cvar.
2023-08-25 17:35:29 -07:00
James R
6c0b042eed Refactor cvar definitions completely, move everything to cvars.cpp
- No need to call CV_RegisterVar
- Cvar definitions live in only one file, easier to locate
- Organized into sections -- netvars, cheats, etc.
- Use builder pattern to initialize cvars
- Still need to extern if you want to read the cvar value
2023-08-25 17:22:40 -07:00
AJ Martinez
3900189199 Auto Spin -> Auto Roulette 2023-08-20 16:26:34 -07:00
AJ Martinez
fbfc75df71 Item box autospin 2023-08-20 05:08:53 -07:00
toaster
19e73f4fe3 Final statistics cleanup
- Characters is default page because it's Dr Eggman's game
- Keep page when exiting menu and returning
- Remove/comment out the overview page, since the overview is currently visible on all pages
2023-08-10 00:28:18 +01:00
toaster
92b8ef33f6 Imrpoved Grand Prix Statistics screen
- Show placement with position-modified monitor mini-icon
- Reworked alignment AGAIN
- Dots instead of dashes for empty spots on the GP statistics
    - Now also applies for a missing emerald/prize
- Shaded glass background behind the icons for readability
2023-08-10 00:28:17 +01:00
toaster
648a97aaf3 Grand Prix page for statistics screen
Shows windata for all unlocked difficulties, or dotted dash lines if no windata is available
2023-08-10 00:28:17 +01:00
toaster
f02711e297 M_DrawCupWinData
Extract a portion of M_DrawCupSelect for future Statistics usage.
2023-08-10 00:28:16 +01:00
toaster
97889f9ef2 M_DrawCharacterIconAndEngine
Abstracts previously duplicated code between Challenges and Statistics
2023-08-10 00:28:16 +01:00
toaster
9ed1471c95 Add "Characters & Emgine Classes" page to statistics
- Shows wins for every character
- Shows heatmap of which stats are your favourite (of the loaded skins)
- Adds a header to the top of all statistics pages showing you can scroll left and right
    - General spacing is adjusted to accomodate
2023-08-10 00:28:16 +01:00
toaster
49e3e6b500 Instead of calculating relevant medals for every frame, calculate once and store the result 2023-08-10 00:28:16 +01:00
toaster
efe02794d4 (re-)implement pages for the Statistics Menu
Was previously a feature of older versions of SRB2, but newer releases have had more compact statistics menus.
However, we now have wayyyyy more to track than SRB2 ever did, so this is now actually justified.

Currently there are only two pages, and the first page is empty. This will change shortly.
2023-08-10 00:28:16 +01:00
toaster
23f479f365 Intermission - DUEL mode
Show players' appearances on intermissions with less than or equal to 2 players, in port priority order, to mimic Sonic 3 Competition.

Also shows player letter and profile name in Match Race, to really drive the reference home.
2023-07-26 14:31:50 +01:00
James R
a8134c89f2 Pause menu: move Retry Map/Try Again directly above Resume Game 2023-06-29 20:07:53 -07:00
toaster
4344221252 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into seeecret-colors 2023-06-28 12:48:50 +01:00
Oni
93e3b2aca0 Merge branch 'conclusions' into 'master'
Conclusions

See merge request KartKrew/Kart!1300
2023-06-28 00:51:45 +00:00
toaster
cc73279756 Allow both CALL VOTE and ADMIN TOOLS in pause menu
Also slight re-ordering
2023-06-28 00:37:30 +01:00
toaster
dee753d979 Admin Tools menu
Just a superpowered version of the Call Votekick menu, also just to make release cleanly
2023-06-28 00:02:09 +01:00
toaster
b59346f637 Votekick menu
Not super polished, literally just implemented this way to make freeze
2023-06-27 23:59:01 +01:00
toaster
d8ea8c0fe1 Implement "CALL VOTE" for victimless commands on the pause menu
Currently just plays the squishy "nope" sound for "KICK PLAYER?", all others are functional
Shows whether vote is active or the cooldown is too recent (via numerical timer) as reasons for why you can't select it
2023-06-27 17:53:59 +01:00
toaster
5036719280 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into seeecret-colors
# Conflicts:
#	src/k_menudraw.c
2023-06-26 23:25:47 +01:00
toaster
0ecc7ccd54 Make credits accessible from the menu again 2023-06-25 23:49:19 +01:00
toaster
a016a54e52 Rework how GP Backups are accessed
- Now actually from the relevant GP difficulty's Cupgrid, instead of the top-level Play choice
    - Permits a much cleaner M_StartCup, combining two of the previously four copypasted, slightly modified level startup regions (which could be further combined for sanity's sake, but would take a LITTLE more work right now than I have in me)
- Shows a funny exclamation mark from Sonic Rush on the relevant cup on the grid
- Selected by default when loading the menu, if appropriate
2023-06-25 23:44:39 +01:00
toaster
6b1fadd9d2 Make the Server Connection Ticker use the MenuCMD system
- Permits the use of the existing K_HandleMenuMessage MM_YESNO system, instead of the faked previous implementation
    - Removes the "cl_requestmode" hack
    - The only area of the game that fakes handling Menu Messages is the title screen, now, due to the lack of guarantees for menu inputs.
- *Also* permits Screenshots and video/lossless Recordings to be started/ended on this menu.
2023-06-25 23:44:38 +01:00
toaster
3391b0e9a5 Flash button prompt before closing Menu Message, for improved conveyance
Needs a sound, we can do that later
2023-06-25 23:44:38 +01:00
toaster
e9f9cfd051 Menu Messages: Call the routine after it closes, not the moment you press the button
Slicker, prevents the issue where a transition after pressing accept on a prompt would be instant.
Also guarantees M_StopMessage is called even for MM_NOTHING, even with a custom routine.
2023-06-25 23:44:37 +01:00
toaster
953abf7d26 CL_CONFIRMCONNECT: Attempt to fix the issue with the Menu Message not sliding
The author of this commit *needs* netgame testing, Rean
2023-06-09 19:31:06 +01:00
toaster
6c6306889a M_StartMessage revamp
Immense 25-file diff, so spun off into its own branch.
- Improved appearance
    - Not just a big block of text on a blue background
    - Well, OK, the main part is, but some stuff has been spun out into its own fields
        - Title text
        - Text and button prompt for Yes/No or OK
    - Slides with pow on and off the screen
- Disabled MM_EVENTHANDLER, which has always been dog but got considerably worse after newmenus to the point nothing's using it anymore
    - Required in order to reduce the reliance on FUNCPTRCAST, which prevents Eidolon from compiling some stuff because it's not valid C++
2023-06-09 19:23:36 +01:00
toaster
d7b46b967a Wrongwarp: Randomised SMK character drivealong
Eggman always leads the pack
2023-06-08 00:58:27 +01:00
toaster
7bda2f72cf Wrongwarp cheat
`banana` was the cheat for the previous entry in the series.
Visuals are incomplete but I have to go out in a little bit and the bulk of it is done

(The Tournament mode cheat's password is "placeholder" for now.)
2023-06-07 17:46:21 +01:00
toaster
c8f74aef2b menubehaviourflags_t: Add MBF_NOLOOPENTRIES
Abstracts one previously hardcoded exception to M_NextOpt/M_PrevOpt
2023-06-07 17:46:21 +01:00
toaster
d8e2b4a906 Password entry on Extras menu
- Type in anything you want
- On closing the field, if a cheat sequence is matched *exactly*, activate it!
    - Directly hooked up to a modified form of the previously existing SCRAMBLE interpreter system in m_cheat.c
- The existing cht_Responder call in D_ProcessEvents is gone
    - Done this way because the new input paragadim is not very friendly to unqualified keyboard/controller input, and we still want text
- Plenty of opportunity to add fun future passwords in addition to the currently underbaked Tournament Mode
    - Got a debug M_StartMessage just so you can tell what's up without sound
2023-06-07 17:46:20 +01:00
toaster
823315667b Hold C to use a Chao Key
- Takes a second and a half.
- No accidential usage of your hard-earned Chao Keys.
- Does a full clockwise rotation around the unlocked spot, so there's an intuitive understanding of how long you have to bail out.
2023-06-07 17:46:20 +01:00
toaster
0c7d66791b Expand datatype for Unlockables, emblems (Medals + nonmedals), and Conditions.
Made sure there is more than enough headroom for our current purposes.
It should be easy to double again if necessary now that the datatypes have been increased... but that would be obscene at this point
- 1024 Unlockables and 1024 Conditions (these were always tied together in slots)
- 2048 emblems (Medals + nonmedals). If we ship with ~250 maps this permits 8 Medals per map - which is higher than we intend right now but could easily fill out in patches
2023-05-30 21:08:29 +01:00
toaster
f24a640e04 Increase reliability of menuKey system
The intersection between processed buttons and raw keyboard data is a messy one and will probably never be perfect, but it is now consistent.
- Never overwrite a valid keyboard menuKey recieved this frame with a -1 if a different type of event is recieved as well.
- Store previous state of dpad_lr and dpad_ud on menucmd struct.
    - Previously, if `a` was bound to Turn Left, it could produce a valid menuKey for one frame, then be considered a leftward input - switching from manual keyboard to Virtual Keyboard.
    - It still only produces a valid menuKey for one frame... but we simply filter out leftward inputs that are older than this frame to keep things (relatively) clean.
2023-05-20 22:37:31 +01:00
toaster
af334f927f Cleanup of the Virtual Keyboard
- Variable width key support
    - Rearrangement of keys to take advantage of this
- Uses thin strings
    - Or arrow sigils for backspace/shift
- Shift and caps lock have been visually combined to match other virtual keyboards
    - Press shift once to enable shift, press again to disable shift and enable caps lock
    - Indicator light on shift to show capslock state
2023-05-19 21:21:48 +01:00
SteelT
c419d037e8 Port the menu drawer function
- k_hud.c: Add K_DrawSticker function (was previously named M_DrawSticker)
- Seperated the confirm handling into the menu ticker (fixes the confirm delay being framerate dependent)
- Updated to use the button graphics
2023-05-14 20:21:03 -04:00
SteelT
cd59a4d34f Start of reimplementing the discord requests menu
- It's pretty barebones so far, more stuff has yet to be done
- Updated to use the current method of checking if a memu button is pressed

TODO: Port the menu drawer
TODO: Fix confirm delay handling
2023-05-14 16:24:41 -04:00
James R
3bc7b48b7e Remove Replay Hut code 2023-04-28 12:50:43 -07:00
James R
3ccfb71f04 Add Egg TV menu 2023-04-28 12:50:43 -07:00
Sally Coolatta
c486ec19af SECRET_COLOR 2023-04-25 14:19:52 +01:00
James R
80421da5b3 Replace hardcoded keys for screenshot etc with bindable controls
Renames M_ScreenshotResponder to M_ScreenshotTicker. No
longer eats events. As a side effect, these controls
cannot be used with the console open.
2023-04-06 20:02:11 +01:00
toaster
bbf2fc0b5f Merge branch 'tutorial-access' into 'master'
Tutorial access

See merge request KartKrew/Kart!1102
2023-04-06 17:02:59 +00:00
toaster
534209b519 Extras Menu adjustment (again)
- Uncomment extras_tutorial again
- Put Tutorial second after Addons, so Challenges and Statistics are next to each other again
2023-04-03 00:28:38 +01:00
toaster
fbfb8a507d Extras menu: Add GT_TUTORIAL selection screen
- Disabled if no maps available/unlocked
- Has another exception for showing TEST RUN under all gametypes
- Splitplayers is forbidden
2023-04-03 00:28:38 +01:00
toaster
89fc9a618e Rumble toggle attached to profile
- Will silently merge conflict with !1093, make sure to adjust PROFILEVER handling
- (profile_t *)->rumble
- cv_rumble[MAXSPLITSCREENPLAYERS]
- cv_dummyprofilerumble
- Disables all current rumbles when toggling off
- Prevents new rumbles from being set while turned off
2023-04-02 23:16:58 +01:00
toaster
027fd2be04 Time elapsed functionality
- Shown on the menu
- soundtest.autosequence
    - Plays all songs in sequence, skipping over the soundtest entry.
        - Plays each looping song twice (and fades out if it's the last one in the musicdef's tracks)
        - Plays non-looping songs once with no fade ever
   - Disabled when S_SoundTestStop called
- Songs that end outside of autosequence will now stop the visible Playing.
2023-03-31 00:27:20 +01:00