Sal
809c766c99
Merge branch 'sphere-boxes' into 'master'
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Blue Sphere boxes in Battle
See merge request KartKrew/Kart!494
2021-12-16 10:09:03 +00:00
Sal
463cbcef62
Merge branch 'gasping-for-air' into 'master'
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Add gasp sound effect when emerging from water
See merge request KartKrew/Kart!484
2021-12-15 04:16:46 +00:00
James R
1140410e2c
Spawn SPHERE BOXES randomly in Battle
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They look like random item boxes (the ones in Race) but
have a blue sphere inside of them. One box is worth 10
blue spheres. More boxes spawn during Overtime.
New sprite: SBOX
2021-12-14 01:05:42 -08:00
James R
184a89db43
Always play splash sfx when entering/exiting water
2021-12-12 03:30:08 -08:00
James R
35238510e3
Use sfx_s3k38
2021-12-12 03:28:59 -08:00
Sally Coolatta
8d5cec5ebf
Move where PF_HITFINISHLINE is removed
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Also removes a few remaining instances of player->bot being checked to affect gameplay where it shouldn't from vanilla, but it's code that is rarely used / completely unused anyway.
2021-12-11 04:12:06 -05:00
James R
a617563bd8
Add gasp sfx when exiting water, but not with bubble shield
2021-12-09 17:44:23 -08:00
James R
e07b296368
Merge branch 'waterrun' into 'master'
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Water running
See merge request KartKrew/Kart!476
2021-12-08 00:36:16 +00:00
James R
ce366099b0
Make horizontal versus vertical momentum more strict when deciding water-run
2021-12-06 21:07:34 -08:00
Sal
d05e781467
Merge branch 'uncapped' into 'master'
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Try fixing uncapped netgame camera jittering
See merge request KartKrew/Kart!472
2021-12-07 04:20:45 +00:00
James R
58446441fe
Don't water-run while in grow
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Also there was a typo lmao
2021-12-06 16:14:56 -08:00
James R
a7a572a7ea
Water-run if you are above 100% speed and would cross a tripwire
2021-12-05 23:23:43 -08:00
James R
9bde266f9f
Water running
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You can run on water in any case where you would have
slope resistance AND your speed is over 100%. You may run
on water regardless if you're speed is above 200%.
2021-12-05 22:41:25 -08:00
James R
f0c9e49a2b
Clip watertop and waterbottom between other sector and FOFs
2021-12-05 22:38:59 -08:00
Sally Coolatta
83444ce5d5
Interpolate angle & nametags
2021-12-01 16:50:17 -05:00
Sally Coolatta
a8d5a949ae
Enable the thinker of NOTHINK...
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OK so we kind of need NOTHINK objects to still think because otherwise they can never update their interpolation values. This should probably replaced with some other kind of system, consider this temporary...
(MF_NOTHINK is still mostly covered by a very early return in MobjThinker, if you're unaware, just means this might have to waste the extra time iterating through them...)
2021-12-01 15:51:57 -05:00
lachablock
87c31cb89f
Fix drift clips suddenly inverting gravity
2021-12-01 22:42:49 +11:00
toaster
e29f113047
Merge branch 'master' into capsules
2021-11-30 13:50:46 +00:00
James R
7180027c9f
Merge branch 'ceiling-bump' into 'master'
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Ceiling clipping is satisfying
See merge request KartKrew/Kart!466
2021-11-30 04:09:19 +00:00
James R
b479fdcef6
Merge branch 'jelly-racers' into 'master'
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Squashing and stretching
See merge request KartKrew/Kart!420
2021-11-30 04:00:03 +00:00
Sally Coolatta
c43f8da5e6
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
2021-11-29 08:20:27 -05:00
Eidolon
1550210188
Implement interpolation at the renderer level
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Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2021-11-29 06:43:46 -05:00
James R
1e73c842e2
Run squish effect for players too
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This is ironic.
2021-11-28 23:14:53 -08:00
James R
696ca049d8
Apply momentum based squash and stretch to every object
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Also netsave.
2021-11-28 22:43:48 -08:00
James R
72ded01ac8
Smoother ceiling clipping
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- Apply some gravity immediately.
- Play the bump (like against walls) effect.
2021-11-28 21:45:31 -08:00
James R
17b3cd205e
Merge branch 'snapify-hitlag' into 'master'
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Snap da sentinel like hitlag
See merge request KartKrew/Kart!458
2021-11-28 00:29:29 +00:00
Sally Coolatta
cb5ea8b335
Add basic damage hitlag effects
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- Invert high contrast greyscale colorization effect for damage hitlag
- Jitter is now also exclusive to damage-related hitlag
- Since jitter is now just tied to a flag, removed the old trick momentum hack
2021-11-27 13:38:45 -05:00
SteelT
d1a5a82980
Spring grease vfx is no longer visible when you're airborne
2021-11-26 23:44:06 -05:00
toaster
6ad177cb42
Gainax eyesparkle (surprisingly, not a name for a pony...)
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* Hold lookback to create a tiny twinkle in your eye.
* If an opponent is behind you, that sparkle is pretty big and plays a cool animation.
* If an opponent is behind you and you have an item, initiate the Chengi Gleam.
* These sparkles are only visible for every player except you. (Currently even with hyuu ghostliness)
2021-11-21 21:39:43 +00:00
lachablock
e2c0f6638f
Fix item capsules in reverse gravity
2021-08-02 13:57:27 +10:00
lachablock
05749b9773
Add special behavior for SPB item capsules
2021-06-21 22:39:21 +10:00
lachablock
6477176c31
Don't add item capsules to the respawn queue
2021-06-21 15:33:38 +10:00
lachablock
baae615d08
Capsules FINALLY spawn properly on FOFs, and aerial capsules scale from the bottoms instead of their centers
2021-06-21 15:10:57 +10:00
lachablock
90269c1a91
New item capsule respawn functionality
2021-06-21 13:11:21 +10:00
lachablock
27489edd3d
Don't spawn ring capsules in GTR_SPHERES gametypes
2021-06-21 12:09:34 +10:00
lachablock
8f93cdbb6b
Revert item capsule respawn queue changes
2021-06-21 11:42:02 +10:00
lachablock
1b41db9edc
Fix mapload crash caused by capsules
2021-06-16 12:30:21 +10:00
lachablock
e981de3c33
- Color Record Attack-persistent capsules sapphire
...
- Make invincibility capsules glow rainbow
- Fix aerial capsules not scaling to full size
2021-06-15 13:41:53 +10:00
lachablock
da37ba8238
Allow scripts (or other outside sources) to easily change the properties of an item capsule
2021-06-14 23:04:28 +10:00
lachablock
9151d31512
Allow only ring capsules to spawn in Record Attack, and add the ability for Extra to invert this behavior
2021-06-14 22:59:05 +10:00
lachablock
459c5615af
- Added respawn functionality to item capsules
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- Restructured some item capsule code to reduce thinker density and allow the item capsule parts to think after the capsule
- Super Ring capsules are now semibright
2021-06-14 19:04:55 +10:00
lachablock
7e1a29310f
Add item capsule Ambush flag scaling; attempted gravity fix
2021-06-14 13:47:15 +10:00
lachablock
debfb41423
Merge remote-tracking branch 'origin/master' into capsules
2021-06-14 12:20:53 +10:00
lachablock
b78db12b0d
Add item capsules
2021-06-14 12:20:39 +10:00
lachablock
f031177ca4
Add some generalized functions for getting floating item frames
2021-06-12 14:12:45 +10:00
SteelT
b3cee8b8fc
Merge branch 'master' into trick-panels-changes
2021-06-10 23:45:35 -04:00
toaster
53806d41e0
Orbfterimages.
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Fixes mistakes made in !408 and !418 , resolving #173 .
2021-04-27 20:29:30 +01:00
Sally Coolatta
0bc19152ca
Fix Advance 2 afterimages conflicting with fade-out afterimages
2021-04-23 19:17:29 -04:00
Sal
42420eabc2
Merge branch 'more-mace-sound' into 'master'
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More mace sound
See merge request KartKrew/Kart!421
2021-04-23 01:15:33 -04:00
Latapostrophe
29e11a0378
changes to the delay, boost when doing upwards trick
2021-04-22 15:11:15 +02:00