Commit graph

365 commits

Author SHA1 Message Date
James R
3033c6928b Remove MF_STICKY 2023-11-13 17:27:40 -08:00
AJ Martinez
041d7660ae Charge minimum viable visuals (plus future frame/obj setup) 2023-11-12 23:32:59 -07:00
toaster
1adfc7f2a4 TRICKSTATE_FORWARD blast effect
Fun and simple papersprite buffoonery
Hey remember when the author of this commit thought papersprites would be a one-off side feature

Also fixes a potential invalid dereference when getting the color for MT_SIDETRICK
2023-11-12 17:34:28 +00:00
AJ Martinez
e20218a9d6 Trick Charge VFX WIP 2023-11-12 03:38:17 -07:00
AJ Martinez
77af33d182 More idiomatic unused pflags 2023-11-10 02:58:05 -07:00
AJ Martinez
06bc06869c Lite Steer profile option, itemstate pflags -> player.itemflags 2023-11-09 17:29:26 -07:00
AJ Martinez
954bd85139 WIP: Trickpanel crack experiments 2023-11-08 01:52:07 -07:00
toaster
c3d34e9377 Back Trick effect
A rising tornado swirling the opposite direction.
Sprites do not currently exist, but it's a one-line emergency-break-glass change if there's any danger of not shopping with them
2023-11-07 20:24:01 +00:00
toaster
48d93ec9f6 Side Trick effect
- Copiously reuses from MT_MAGICIANBOX, gomen
- Also set the lookback frame, for extra toaster-swag zaza
    - Because this feature is so old it predates lookback!?
2023-11-06 21:54:40 +00:00
toaster
5ffae81b08 Trick Indicator first pass
The author of this commit doesn't know what it's doing
2023-11-06 01:13:13 +00:00
toaster
71d301779b Blend Eye Hardcode part EX: Code the rest of the owl 2023-10-31 21:47:18 +00:00
toaster
506652c5df Blend Eye Hardcode part 1
Object, state, sprite, and sound defnitions
2023-10-29 17:41:49 +00:00
toaster
0478d9a2e3 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into break-through-them-all 2023-10-19 17:32:35 +01:00
James R
8c113510e7 PLAYERFLAG_LIST: add PF_UPDATEMYRESPAWN 2023-10-18 18:00:50 -07:00
toaster
acad8754c8 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into break-through-them-all 2023-10-17 23:32:08 +01:00
toaster
70c0b0503d Ancient Shrine polish
- Change the phrasing from "activate the ancient shrine" to "play a melody for the ancient shrine in"
- Add ~~Morbius~~ Mystic Melody Orb decorations
- A_FireShrink has been fixed to use mapobjectscale (and prevent dividing by 0)
2023-10-14 21:25:03 +01:00
Lach
58a6a85b04 Hardcode Hanagumi Hall 2023-10-13 23:48:24 +11:00
toaster
f8de2cfc83 UC_PRISONEGGCD
Gamedata minor version was updated again.
(God this was a weirdly big amount of work and it's not even polished.)
- Condition1 = PrisonEggCD [Level that has to be unlocked]
- Approximately every 30 Prison Eggs destroyed, you get a shot at a Prison Egg Drop.
    - The only Prison Egg Drop implemented right now is an Alt Music CD.
    - Your [Wild Prize] is guaranteed to be selected only from conditions associated with levels that are unlocked!
- Only spawns in Grand Prix Bonus Rounds, for netsync and game design.
- The number is fuzzed. If you start the level with 0 Prison Eggs to destroy, it selects a random number of Prisons in the level to bust.
- If you miss the pickup (such as into a deathpit), you'll get another shot in the immediate next Bonus Round you play.

Also:
- The number of Chao Keys you start your gamedata with is now part of the header file, not buried in the wiping function.
- Removed the ACTUAL last object definition vestiges of the Emerald Hunt gamemode.
2023-10-12 21:12:08 +01:00
toaster
3fe7a76c5e Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into break-through-them-all 2023-10-09 12:28:52 +01:00
toaster
dbcb39d7ed Fix Leaf Storm Eggball
- Map object num was incorrectly copypasted onto the Dead Line Ring Vaccuum as well
- Was getting destroyed instantly because its first spawnpoint is a deathpit. Now it only kills itself when it lands on a deathpit, not if it started on one
- Use destscale instead of scaling every frame
- Reduce duplicate P_IsObjectOnGround calls
- Now has its own state
2023-10-07 23:15:27 +01:00
toaster
8c734d3646 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into break-through-them-all 2023-10-07 12:42:07 +01:00
Lat
dc6bb1bfa9 solve conflicts and update to master 2023-10-07 11:15:47 +02:00
toaster
e96bae393c Ancient Shrine implementation beginning
- Players will glance at Ancient Shrines near/behind them.
- Look back at these Shrines to activate your follower's horn!
    - Currently, this even works if horns are turned off, as a sort of tutorial.
    - TODO: A special horn will be able to activate them...
2023-10-05 23:07:46 +01:00
Oni
f195b9742a Merge branch 'hardcode-chaos-chute' into 'master'
Hardcode Chaos Chute objects

See merge request KartKrew/Kart!1526
2023-10-04 03:50:56 +00:00
toaster
a68a0b0135 All other modified files: Trailing whitespace cleanup 2023-09-26 22:51:58 +01:00
Sally Coolatta
643cf46b61 Ball switch 2023-09-26 08:37:10 -04:00
Lach
7a8bb8ec40 Hardcode Chaos Chute objects 2023-09-24 22:29:52 +10:00
Lat
058a1c03b5 Seasaw defs, variables + new function to sanitize checks for my hardcoded mess 2023-09-23 12:48:52 +02:00
Lat
02409c5540 Define DLZ objects/player variables 2023-09-21 09:24:15 +02:00
Lat
5a6ecd051a Fix conflict in cmakelist w/ master merge 2023-09-20 17:17:33 +02:00
Lat
42cbb93ca2 Hardcode Leaf Storm Eggman balls 2023-09-20 16:33:07 +02:00
Lat
35e530be3d LSZ bungee object/variable definitions 2023-09-20 13:47:39 +02:00
toaster
e438ef0a97 SPR2_SIGL
If you achieve a perfect race (OK hand for every lap) on Hard speed (or better), use a special taunting signpost frame.
2023-09-19 22:40:12 +01:00
Lat
aef958d7ed Rideroid: first pass 2023-09-18 16:54:16 +02:00
James R.
6878c7dd90 Apply PF_CASTSHADOW when player touches patrolling Hyudoro's shadow, darken player to pure black 2023-09-17 21:56:20 -07:00
James R.
25837afc8c Hyudoro: use B frame when holding item 2023-09-17 21:56:19 -07:00
James R.
6cab4bca74 PLAYERFLAG_LIST: fix missing and incorrect names 2023-09-17 21:56:17 -07:00
toaster
467b5f831b Add GTR_CHECKPOINTS
- Prevents Checkpoint from spawning
- Prevents spawnpoint-handling code from occouring
2023-09-16 23:22:59 +01:00
James R
02b6ac0b70 Checkpoints: add states
Duplicating S_SIGNSPARK1-11 because FUCK.
2023-09-16 21:45:59 +01:00
Sal
0675a4e527 Tally screen 2023-09-09 05:27:55 +00:00
Sally Coolatta
867253540c Sonic 3-style intermission coloring
Not just tan, but blue & a tiny bit of green!
2023-09-07 16:19:37 -04:00
James R
f552791052 Add CV_ADDEDBYLUA, show all Lua cvars on the cheats menu 2023-09-01 22:13:18 +01:00
toaster
6455882942 Remove the irrelevant cheatcheck states and spritename 2023-09-01 21:25:26 +01:00
VelocitOni
8845700c06 Starpost Gentrification
Replaced all mentions of starpostnum and Starpost w/ cheatchecknum and CheatCheck (so Ivo can stop asking why we still need it when its going to save our asses on release patches)
2023-09-01 00:31:49 -04:00
toaster
656e9ad310 Merge branch 'thing-radius-acs' into 'master'
"Radius Action" thing type

See merge request KartKrew/Kart!1429
2023-08-31 13:15:12 +00:00
Lach
ac9b96e98b Add spawn rate arg to Sneaker Panel Spawners; allow sneaker panels to scale themselves redundantly 2023-08-27 14:01:23 +10:00
Sally Coolatta
ea7ad31fef Add Radius Action thing
Thing type 4096, activates its action when a player enters the specified radius
2023-08-26 20:28:50 -04:00
VelocitOni
2eef398381 Merge branch 'master' into dialogue-2 2023-08-25 22:46:14 -04:00
Sally Coolatta
3c14931764 Merge master 2023-08-25 18:39:01 -04:00
Oni
b63f3f6f16 Merge branch 'majin-box' into 'master'
Auto Roulette (resolves #618)

Closes #618

See merge request KartKrew/Kart!1411
2023-08-25 19:24:42 +00:00