James R
652fb5452e
MF_NOCLIPHEIGHT: remove restrictions on first-person camera
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Fixes spectator noclip camera being clamped to
floor/ceiling heights.
2023-04-02 05:22:17 -07:00
James R
b1c3d1b2e7
noclip command: toggle MF_NOCLIPHEIGHT in spectator
2023-04-02 05:22:17 -07:00
James R
56694b2740
Merge branch 'udmf-riser' into 'master'
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Add foflayer field to UDMF things, spawn offset from a specific FOF in the thing's sector
Closes #417
See merge request KartKrew/Kart!1120
2023-04-02 07:27:51 +00:00
James R
153a8b6da6
Merge branch 'the-funny-i-error' into 'master'
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The funny I_Error
See merge request KartKrew/Kart!1121
2023-04-02 07:27:38 +00:00
James R
1b4b37af86
Merge branch 'always-build-libgme' into 'master'
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cmake: always build libgme, even if SRB2_CONFIG_SYSTEM_LIBRARIES
See merge request KartKrew/Kart!1124
2023-04-02 07:27:19 +00:00
James R
d108f4e14d
Merge branch 'fix-apple-clang-14-compile' into 'master'
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Fix Apple Clang 14 compile
See merge request KartKrew/Kart!1126
2023-04-02 07:27:09 +00:00
Sal
3a109dbe78
Merge branch 'uncap-numlaps' into 'master'
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Remove restrictions on numlaps, merge with gptest
See merge request KartKrew/Kart!1116
2023-04-01 20:12:47 +00:00
Sal
e97068dc15
Merge branch 'seed-waypoint-search' into 'master'
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Improve player waypoint search speed
See merge request KartKrew/Kart!1125
2023-04-01 20:06:04 +00:00
Sal
c4ee8301e8
Merge branch 'fix-position-music' into 'master'
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Fix empty position music header field pointing to garbage string
See merge request KartKrew/Kart!1129
2023-04-01 20:04:24 +00:00
SteelT
5020e564e2
Fix empty position music header field pointing to garbage string
2023-03-31 15:41:58 -04:00
James R
530c2c5348
acs/CMakeLists.txt: remove ACSVM_NOFLAGS, fix Apple Clang 14 compile
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This should be more correct everywhere but it specifically
broke Apple Clang 14 compiling.
2023-03-31 05:27:59 -07:00
Oni
78b4b6f5ec
Merge branch 'increase-minz' into 'master'
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Increase MINZ from 4 fracunits to 16
See merge request KartKrew/Kart!1122
2023-03-31 09:42:17 +00:00
Oni
fd5186bfea
Merge branch 'fix-gme-length' into 'master'
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Fix GME not reporting song length most of the time
See merge request KartKrew/Kart!1123
2023-03-31 09:40:08 +00:00
James R
bd7613cd09
K_GetPlayerNextWaypoint: use player's current waypoint as a hint
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Improves best waypoint search time on huge maps with many
waypoints, such as City Escape.
2023-03-31 01:42:38 -07:00
James R
71626dbc76
K_GetBestWaypointForMobj: add a hint argument
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The hint argument is a known nearby waypoint that can be
used to optimize the waypoint search.
2023-03-31 01:41:31 -07:00
James R
345e4475a3
Convert k_waypoint.c to k_waypoint.cpp
2023-03-31 01:15:09 -07:00
James R
18287e2ed4
cmake: always build libgme, even if SRB2_CONFIG_SYSTEM_LIBRARIES
2023-03-30 23:44:53 -07:00
James R
fccdefb840
Audio: fix GME not reporting song length most of the time
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Now add the intro time and looping time together to get
the length of the song, if the length field itself is not
specified (it's usually not).
2023-03-30 23:18:17 -07:00
James R
7867ffa335
Increase MINZ from 4 fracunits to 16
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Prevents sprites from rendering too close to the camera.
Such as when precipitation is too close and the sprite
corrupts visually. Perspective also breaks down when too
close.
2023-03-30 23:08:28 -07:00
AJ Martinez
535fc17875
Fix RRID/crypto primitive size defines
2023-03-30 20:36:10 -07:00
AJ Martinez
495b51f6c2
Merge branch 'licenses' into 'master'
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Add LICENSE-3RD-PARTY.txt
See merge request KartKrew/Kart!1110
2023-03-31 03:00:58 +00:00
Oni
dec66ee9b1
Merge branch 'jam-project' into 'master'
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Stereo Mode
See merge request KartKrew/Kart!1097
2023-03-31 01:07:38 +00:00
James R
da004414a3
Play a goofy sound when I_Erroring
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Reorders shutdown in I_Error a little bit so the message
box displays before I_ShutdownSound and SDL_Quit (so the
sound can continue playing while the message box is open).
This should not have any other effects and
I_ShutdownGraphics is still done beforehand, which closes
the main game window.
2023-03-30 17:13:55 -07:00
James R
c6f891f545
Add sfx_etexpl
2023-03-30 17:13:55 -07:00
James R
6082d222fd
Merge branch 'fix-encore-capsules' into 'master'
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Don't render item capsule numbers mirrored in Encore mode
Closes #493
See merge request KartKrew/Kart!1119
2023-03-31 00:12:06 +00:00
James R
1592369071
Merge branch 'musicdef-volume-debug' into 'master'
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Add musicdef console command
See merge request KartKrew/Kart!1114
2023-03-31 00:11:50 +00:00
toaster
5a5a607c9a
M_DrawSoundTest: STER_DOT
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Draws a dot matrix over the background level icon
2023-03-31 00:28:15 +01:00
toaster
027fd2be04
Time elapsed functionality
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- Shown on the menu
- soundtest.autosequence
- Plays all songs in sequence, skipping over the soundtest entry.
- Plays each looping song twice (and fades out if it's the last one in the musicdef's tracks)
- Plays non-looping songs once with no fade ever
- Disabled when S_SoundTestStop called
- Songs that end outside of autosequence will now stop the visible Playing.
2023-03-31 00:27:20 +01:00
toaster
6f99a75c24
Duplicate current track title per VC discussion
2023-03-30 23:31:37 +01:00
toaster
fe8db18066
Store non-looping information in musicdef
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Preface with a `\` (ie `Lump VOTEEA,\VOTEEB`) to indicate the preference is not to loop.
This is for special jingles that have definitive conclusions.
2023-03-30 23:28:51 +01:00
toaster
2c0645cba2
Improve Stereo text header drawing
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- Use LSTitleHighString at the top of the menu for the music's title/Sound Test
- Only show Track for relevant entries
- Show cv_soundtest.value in hex for that Classic Sonic soundtest flavour
2023-03-30 18:36:09 +01:00
toaster
99f4641700
Improve level select icon handling
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- Make it full base resolution...
- ...but use ClipRect to make it fit inside the window of the Stereo
2023-03-30 18:31:18 +01:00
AJ Martinez
9f8ed9c4ec
Update more third-party licenses
2023-03-29 23:59:31 -07:00
James R
1c9ccab159
Use foflayer when spawning mapthings
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- foflayer offsets the thing from an FOF in its sector.
- foflayer 0 uses the base sector heights.
- foflayer 1 uses the lowest FOF top height, or highest
FOF bottom height when the thing is flipped.
- foflayer 2 uses the second lowest / second highest and
so on.
2023-03-29 22:23:56 -07:00
James R
881f8d8407
UDMF: add foflayer field to things TEXTMAP
2023-03-29 22:23:02 -07:00
James R
75d5c5b68f
Move P_GetMobjSpawnHeight to p_mapthing.cpp
2023-03-29 20:21:57 -07:00
James R
ed0d3adccc
Don't render item capsule numbers mirrored in Encore mode
2023-03-29 19:09:45 -07:00
James R
0f5370efbb
Merge branch 'palette-reload-fix' into 'master'
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Reload palette even if rewinding a replay or reloading the gamestate (Resolves #443 )
Closes #443
See merge request KartKrew/Kart!1118
2023-03-30 01:28:34 +00:00
James R
6e79ae9a3e
Command_MusicDef_f: fix typo
2023-03-29 18:24:49 -07:00
James R
4e149d04cf
Merge branch 'fix-skybox-change-after-finish' into 'master'
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Do not change skybox for players after they finish the race
See merge request KartKrew/Kart!1115
2023-03-30 01:23:57 +00:00
James R
9aacbf6472
Merge branch 'improve-devmode-visibility' into 'master'
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Improve devmode visibility and usability
See merge request KartKrew/Kart!1113
2023-03-30 01:23:40 +00:00
James R
43949031ac
Merge branch 'fix-tripwire-lighting' into 'master'
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Force Trip Wires to render at maximum brightness
Closes #318
See merge request KartKrew/Kart!1112
2023-03-30 01:23:04 +00:00
toaster
5a802219ce
M_SoundTestNextPrev: Set cv_soundtest to 0 when returning to the soundtest entry
2023-03-30 01:11:22 +01:00
toaster
e5c3b566bf
Stereo Volume
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Access to soundvolume and musicvolume through the Stereo Mode menu
- Draws a knob and volume bar (with loudness warning)
- Changes which cvar is associated with it depending on selected song/lack of
- If on any regular song, use digital music volume
- If on soundtest, use sound volume
- unless on entry 0 aka N/A, where no volume is visible at all
2023-03-30 01:01:16 +01:00
toaster
f9975d6a71
stereospecial_e
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No more magic numbers for M_DrawSoundTest
2023-03-29 23:28:45 +01:00
Sal
1e06209659
Merge branch 'no-lua' into 'master'
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Add -nolua command line parameter
See merge request KartKrew/Kart!1117
2023-03-29 21:42:42 +00:00
SteelT
4e8bc36521
Reload palette even if rewinding a replay or reloading the gamestate
2023-03-29 14:29:00 -04:00
James R
542e5b1cdf
Add -nolua command line parameter
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Disables loading Lua scripts entirely.
2023-03-29 09:03:37 -07:00
toaster
2446e53ff9
Start on Stereo Mode visuals
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- Buttons have been implemented.
- They push down when you press an input.
- FUTURE WORK: Back doesn't get the opportunity to do so. Delay the exit of this menu?
- Certain ones have special properties.
- PLAY locks down when playing and not paused
- PAUSE locks down when playing and paused
- TRACK is a wheel/slidery thing
- BACK should get pressed when you're exiting (see previous FUTURE WORK)
- FUTURE WORK: The detection of these currently uses magic numbers.
- The Stereo itself is now drawn.
- FUTURE WORK: The screen's contents are still the testing visuals.
2023-03-29 16:14:38 +01:00
toaster
d19a7d9a57
Add M_MenuConfirmHeld and M_MenuBackHeld, to go with M_MenuExtraHeld.
2023-03-29 16:04:48 +01:00