Commit graph

18792 commits

Author SHA1 Message Date
Sally Coolatta
72d77f7fb5 Invincibility updates
- You flash white while in invincibility
- Invincibility is not rainbow UNTIL you go above the initial timer.
- Increased visibility of the shield effect around invincible players.
- Invincibility sparkles have trailing afterimages.
- Disabled invincibility speed lines; they now use the normal speedlines but grey/rainbow. (The code/sprites will be used for something later.)
- Using invincibility adds time, instead of setting it.
- Player hitbox is finally bigger, to actually match the shadow size.
2022-05-08 03:43:53 -04:00
toaster
c0830d1ddc Merge branch 'testers220430' into 'master'
Minor prep for 220430 test

See merge request KartKrew/Kart!576
2022-05-07 13:53:03 +00:00
toaster
1fbe04bd6d Merge branch 'spindash-tweaks' into 'master'
Spindash tweaks

See merge request KartKrew/Kart!578
2022-05-07 13:09:20 +00:00
SinnamonLat
7a65dbfe8e use other magnetic sound for ebrake 2022-05-04 10:55:19 +02:00
SinnamonLat
3bcf4fd33b fix exploit where releasing only accel mid spindash would cancel it 2022-05-04 10:50:07 +02:00
SinnamonLat
bf09bdd642 ebrake sound 2022-05-03 23:51:37 +02:00
SinnamonLat
f80ef0e051 ignore offroad while in tiregrease 2022-05-03 23:37:32 +02:00
SinnamonLat
03056eb3b5 better ebrake/spindash visuals 2022-05-03 23:23:46 +02:00
SinnamonLat
464e4a338a wip: ebrake visuals 2022-05-03 03:35:01 +02:00
SinnamonLat
d843cc5b5c Spindash iframe ring drain based off of speed/weight 2022-05-03 02:16:22 +02:00
SinnamonLat
784a541c09 Spindash charge time rebalance + release thrust 2022-05-03 01:53:20 +02:00
toaster
b88a34e07b Make the "DEVELOPMENT EXE" string on the title screen change in TESTER and HOSTTESTER builds. 2022-04-29 22:16:44 +01:00
toaster
2036a62043 Change when the kstart sound occours, because getting a lag spike at a bad time can still make it happen inaccurately early. 2022-04-29 21:54:22 +01:00
toaster
f13149c061 Merge branch 'droptargetsound' into 'master'
Dynamic sounds for drop target collision

See merge request KartKrew/Kart!575
2022-04-27 19:45:17 +00:00
AJ Martinez
87eed3ed1c Double droptarget sound range 2022-04-25 21:21:53 -05:00
AJ Martinez
4655df9d9e Dynamic sounds for drop target collision 2022-04-25 18:49:08 -05:00
toaster
2fc1770dc0 Merge branch 'sep-decringe' into 'master'
[minor refactor] Sep Decringe

See merge request KartKrew/Kart!573
2022-04-18 16:37:15 +00:00
toaster
2b2ba53e93 Minor refactor: Handle *sep entirely within S_AdjustSoundParams, instead of having a component partly outside. 2022-04-18 17:13:27 +01:00
Sal
346a93475d Merge branch 'split-somethings' into 'master'
Split Somethings

Closes #237 and #233

See merge request KartKrew/Kart!572
2022-04-18 15:19:51 +00:00
toaster
dfbff49a52 Delete accidentially-committed whitespace 2022-04-17 23:50:43 +01:00
toaster
440203ff89 Resolve #233 - Sounds with non-NULL sources now work when two or more players are near the sound origin. 2022-04-17 23:22:48 +01:00
toaster
8563074ee0 Resolve #237 - water ripple effects no longer show garbage in splitscreen. 2022-04-17 21:57:06 +01:00
toaster
cc76f4d052 Merge branch 'reverttransferline' into 'master'
Revert "Add flag to line slopes for copying their slopes to the other side."

See merge request KartKrew/Kart!568
2022-03-29 12:57:51 +00:00
Sal
2f3064c225 Merge branch 'endingmusicfix' into 'master'
P_EndingMusic repairwork

See merge request KartKrew/Kart!567
2022-03-28 17:44:29 +00:00
SteelT
5db877ab35 Merge branch 'finish-update-optimize' into 'master'
Interpolation optimization

See merge request KartKrew/Kart!566
2022-03-28 04:52:28 +00:00
Sally Coolatta
db7e71d418 Fix gif recording 2022-03-28 00:25:52 -04:00
Sally Coolatta
74eac3e3f2 Wait did this legitimately mostly fix it?!
I think it was the realtics check...?!

The issue is still here but significantly better... I THINK?? I can't tell if I just hate this code so much I'm telling myself that it's better so I don't have to look at it anymore
2022-03-27 22:16:51 -04:00
Sally Coolatta
8933fe12f6 Haven't fixed netgames yet but pushing what I have at least 2022-03-27 20:26:46 -04:00
toaster
a6690e02fa Revert "Add flag to line slopes for copying their slopes to the other side."
This reverts commit 7f969705b4.
2022-03-27 20:46:07 +01:00
toaster
1beee50942 Fixed the conditions where bad splitscreen player reads were occuring in P_EndingMusic.
Was only evident when someone joined and then left the 3p or 4p position of party, which is why we didn't discover it in testing.
2022-03-27 20:19:10 +01:00
Sally Coolatta
ebd4197f5c Increase delay granularity for more stable framerate 2022-03-27 13:58:11 -04:00
Sally Coolatta
d8bef70171 Add PAL hz standard as an FPS cap option 2022-03-27 13:20:42 -04:00
Sally Coolatta
c0678e5016 Check FPS cap further in the main loop
This allows map changes to properly run. (I also seem to be able to hit the framerate cap slightly more often ... maybe placebo lol)
2022-03-27 13:17:26 -04:00
Sally Coolatta
12353c2d6f Do the alternative interp failsafe CORRECTLY. 2022-03-27 03:39:19 -04:00
Sally Coolatta
d00f2e0622 Nothing fucking works 2022-03-27 02:56:48 -04:00
Sally Coolatta
24f870a262 Let's try this instead 2022-03-27 02:20:39 -04:00
Sally Coolatta
23b0a5fcaf Wait until fully loaded before using framerate cap 2022-03-27 02:05:00 -04:00
Sally Coolatta
35b1a0d63f go back to avg fps 2022-03-27 01:37:24 -04:00
Sally Coolatta
93dd4dc119 Give names to fpscap values 2022-03-27 00:25:27 -04:00
Sally Coolatta
e5fce1138e This got a different fix in master... oops! 2022-03-26 23:53:10 -04:00
Sally Coolatta
090fc59d12 Merge branch 'master' into finish-update-optimize 2022-03-26 23:51:47 -04:00
Sally Coolatta
369d5398c5 Lots of FPS stuff
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
2022-03-26 23:48:08 -04:00
Sally Coolatta
417bbd1bf2 Keep rect in memory
Feel better about this than creating one all da time
2022-03-26 17:16:13 -04:00
Sally Coolatta
33f316ded2 Calculate FPS stuff even if frame is skipped
I decided ultimately to actually keep the frame skip optimization disabled, because I think it is actually a little bit helpful that you can still get accurate rendering perfstats while paused, however if we decide otherwise then we can have this optimization back without making the game act like it's lagging.
2022-03-26 16:32:43 -04:00
James R
af1177a92e Merge branch 'spring-level-up' into 'master'
Increase spring strengths by ONE

See merge request KartKrew/Kart!560
2022-03-24 19:39:48 +00:00
SteelT
44c95916b6 Merge branch 'battlesync' into 'master'
BATTLE SYNC

See merge request KartKrew/Kart!564
2022-03-24 01:28:28 +00:00
SteelT
da7a8e09cf Merge branch 'mergeladder-colormap-plane-fix' into 'master'
Fix colormap bug on Software renderer planes

See merge request KartKrew/Kart!565
2022-03-24 01:27:52 +00:00
James R
db619f1ed6 Fix bad merge @ 37e16db41e 2022-03-23 13:52:59 -07:00
toaster
b9864c9294 BATTLE SYNC
* Fix majority of Battle resyncs.
    * Change how Paperitem spawners work. Instead of rerolling the RNG if a map spot is already used, maintain a list of available spots...
    * Correct over-the-network type of player->spheredigestion.
    * Remove the condition that prevented the spheres' spawnpoints from being sent over the network, which meant they were only respawning on the host's end...
* Fix itemroulette on Battle playerarrow. (Rarely seen these days but still possible to observe as spectator for Break the Targets)
* Change draw order of Position Faces and Tab Rankings to allow for players' numbers to draw on top of the big out-of-bumpers X.
2022-03-23 00:34:23 +00:00
toaster
982c6d9a2e Merge branch 'boss-code-extras' into 'master'
Extra code changes for boss

See merge request KartKrew/Kart!563
2022-03-22 13:06:15 +00:00