James R
86cea709ef
Fix brake dust double scaling
2022-05-11 15:34:22 -07:00
James R
1f73f98e7a
Remove fullbright from Brake Dust
2022-05-11 13:09:18 -07:00
James R
730e00ab19
Brake dust
...
- Spawns outward from both front wheels, from outer wheel
only if brake-drifting.
- Scales with speed, up to 200%. Also applies to drift
sparks.
2022-05-11 12:34:42 -07:00
James R
364651ac39
Remove Brak Eggman
2022-05-11 12:25:58 -07:00
toaster
e28295635c
Merge branch 'gcc-12-warnings' into 'master'
...
Fix GCC 12 warnings
See merge request KartKrew/Kart!584
2022-05-11 19:24:53 +00:00
James R
7579cf1b10
Fix misc warnings for GCC 12
2022-05-11 12:21:18 -07:00
Roberto Ierusalimschy
199c40a14d
useless test removed (pointed by lint)
2022-05-11 12:17:49 -07:00
James R
71833862b2
Make tripwire speed lines Lilac and additive
2022-05-09 18:45:35 -07:00
James R
8164d63078
Merge remote-tracking branch 'origin/tripwire-leniency'
2022-05-08 22:19:27 -07:00
James R
5293b151be
Merge branch 'rewrite-mines' into 'master'
...
Rewrite mines
See merge request KartKrew/Kart!581
2022-05-09 05:15:31 +00:00
James R
6df43062b0
Merge branch 'invinc-efx' into 'master'
...
Invincibility updates
See merge request KartKrew/Kart!583
2022-05-09 05:14:57 +00:00
Sally Coolatta
72d77f7fb5
Invincibility updates
...
- You flash white while in invincibility
- Invincibility is not rainbow UNTIL you go above the initial timer.
- Increased visibility of the shield effect around invincible players.
- Invincibility sparkles have trailing afterimages.
- Disabled invincibility speed lines; they now use the normal speedlines but grey/rainbow. (The code/sprites will be used for something later.)
- Using invincibility adds time, instead of setting it.
- Player hitbox is finally bigger, to actually match the shadow size.
2022-05-08 03:43:53 -04:00
Sally Coolatta
5d0ed5e9e0
Tripwire leniency efx
2022-05-08 01:44:12 -04:00
Sally Coolatta
9ab0e028d4
Tripwire leniency
...
1 full second after entering a tripwire state, you can still go through tripwires
2022-05-08 01:03:11 -04:00
Sally Coolatta
1381a56077
Rewrite mines
...
Get rid of the tons of extra objects it uses for sounds & collision, do it all from the actual object PLEASE...
2022-05-07 22:59:38 -04:00
toaster
c0830d1ddc
Merge branch 'testers220430' into 'master'
...
Minor prep for 220430 test
See merge request KartKrew/Kart!576
2022-05-07 13:53:03 +00:00
toaster
1fbe04bd6d
Merge branch 'spindash-tweaks' into 'master'
...
Spindash tweaks
See merge request KartKrew/Kart!578
2022-05-07 13:09:20 +00:00
SinnamonLat
7a65dbfe8e
use other magnetic sound for ebrake
2022-05-04 10:55:19 +02:00
SinnamonLat
3bcf4fd33b
fix exploit where releasing only accel mid spindash would cancel it
2022-05-04 10:50:07 +02:00
SinnamonLat
bf09bdd642
ebrake sound
2022-05-03 23:51:37 +02:00
SinnamonLat
f80ef0e051
ignore offroad while in tiregrease
2022-05-03 23:37:32 +02:00
SinnamonLat
03056eb3b5
better ebrake/spindash visuals
2022-05-03 23:23:46 +02:00
SinnamonLat
464e4a338a
wip: ebrake visuals
2022-05-03 03:35:01 +02:00
SinnamonLat
d843cc5b5c
Spindash iframe ring drain based off of speed/weight
2022-05-03 02:16:22 +02:00
SinnamonLat
784a541c09
Spindash charge time rebalance + release thrust
2022-05-03 01:53:20 +02:00
toaster
b88a34e07b
Make the "DEVELOPMENT EXE" string on the title screen change in TESTER and HOSTTESTER builds.
2022-04-29 22:16:44 +01:00
toaster
2036a62043
Change when the kstart sound occours, because getting a lag spike at a bad time can still make it happen inaccurately early.
2022-04-29 21:54:22 +01:00
toaster
f13149c061
Merge branch 'droptargetsound' into 'master'
...
Dynamic sounds for drop target collision
See merge request KartKrew/Kart!575
2022-04-27 19:45:17 +00:00
AJ Martinez
87eed3ed1c
Double droptarget sound range
2022-04-25 21:21:53 -05:00
AJ Martinez
4655df9d9e
Dynamic sounds for drop target collision
2022-04-25 18:49:08 -05:00
toaster
2fc1770dc0
Merge branch 'sep-decringe' into 'master'
...
[minor refactor] Sep Decringe
See merge request KartKrew/Kart!573
2022-04-18 16:37:15 +00:00
toaster
2b2ba53e93
Minor refactor: Handle *sep entirely within S_AdjustSoundParams, instead of having a component partly outside.
2022-04-18 17:13:27 +01:00
Sal
346a93475d
Merge branch 'split-somethings' into 'master'
...
Split Somethings
Closes #237 and #233
See merge request KartKrew/Kart!572
2022-04-18 15:19:51 +00:00
toaster
dfbff49a52
Delete accidentially-committed whitespace
2022-04-17 23:50:43 +01:00
toaster
440203ff89
Resolve #233 - Sounds with non-NULL sources now work when two or more players are near the sound origin.
2022-04-17 23:22:48 +01:00
toaster
8563074ee0
Resolve #237 - water ripple effects no longer show garbage in splitscreen.
2022-04-17 21:57:06 +01:00
toaster
cc76f4d052
Merge branch 'reverttransferline' into 'master'
...
Revert "Add flag to line slopes for copying their slopes to the other side."
See merge request KartKrew/Kart!568
2022-03-29 12:57:51 +00:00
Sal
2f3064c225
Merge branch 'endingmusicfix' into 'master'
...
P_EndingMusic repairwork
See merge request KartKrew/Kart!567
2022-03-28 17:44:29 +00:00
SteelT
5db877ab35
Merge branch 'finish-update-optimize' into 'master'
...
Interpolation optimization
See merge request KartKrew/Kart!566
2022-03-28 04:52:28 +00:00
Sally Coolatta
db7e71d418
Fix gif recording
2022-03-28 00:25:52 -04:00
Sally Coolatta
74eac3e3f2
Wait did this legitimately mostly fix it?!
...
I think it was the realtics check...?!
The issue is still here but significantly better... I THINK?? I can't tell if I just hate this code so much I'm telling myself that it's better so I don't have to look at it anymore
2022-03-27 22:16:51 -04:00
Sally Coolatta
8933fe12f6
Haven't fixed netgames yet but pushing what I have at least
2022-03-27 20:26:46 -04:00
toaster
a6690e02fa
Revert "Add flag to line slopes for copying their slopes to the other side."
...
This reverts commit 7f969705b4 .
2022-03-27 20:46:07 +01:00
toaster
1beee50942
Fixed the conditions where bad splitscreen player reads were occuring in P_EndingMusic.
...
Was only evident when someone joined and then left the 3p or 4p position of party, which is why we didn't discover it in testing.
2022-03-27 20:19:10 +01:00
Sally Coolatta
ebd4197f5c
Increase delay granularity for more stable framerate
2022-03-27 13:58:11 -04:00
Sally Coolatta
d8bef70171
Add PAL hz standard as an FPS cap option
2022-03-27 13:20:42 -04:00
Sally Coolatta
c0678e5016
Check FPS cap further in the main loop
...
This allows map changes to properly run. (I also seem to be able to hit the framerate cap slightly more often ... maybe placebo lol)
2022-03-27 13:17:26 -04:00
Sally Coolatta
12353c2d6f
Do the alternative interp failsafe CORRECTLY.
2022-03-27 03:39:19 -04:00
Sally Coolatta
d00f2e0622
Nothing fucking works
2022-03-27 02:56:48 -04:00
Sally Coolatta
24f870a262
Let's try this instead
2022-03-27 02:20:39 -04:00