SinnamonLat
6567219fec
Add MF_NOHITLAGFORME to spikes and wallspikes
2022-01-23 11:50:53 +01:00
James R
ccdbd9ccc9
A_ItemPop: var1 determines roulette or sphere award
2021-12-15 22:34:43 -08:00
James R
1140410e2c
Spawn SPHERE BOXES randomly in Battle
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They look like random item boxes (the ones in Race) but
have a blue sphere inside of them. One box is worth 10
blue spheres. More boxes spawn during Overtime.
New sprite: SBOX
2021-12-14 01:05:42 -08:00
toaster
69483f2578
Additive sign/tether sparkles
2021-12-09 22:33:57 +00:00
SinnamonLat
2b3da168cb
New landmine explosion
2021-12-07 09:54:00 +01:00
toaster
e29f113047
Merge branch 'master' into capsules
2021-11-30 13:50:46 +00:00
James R
f917c60637
Remove MF_NOTHINK from sign pieces
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Without a thinker, interpolation doesn't change state.
2021-11-29 15:29:01 -08:00
James R
25c6852482
Let the player touch balloons
2021-11-26 19:17:53 -08:00
toaster
6ad177cb42
Gainax eyesparkle (surprisingly, not a name for a pony...)
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* Hold lookback to create a tiny twinkle in your eye.
* If an opponent is behind you, that sparkle is pretty big and plays a cool animation.
* If an opponent is behind you and you have an item, initiate the Chengi Gleam.
* These sparkles are only visible for every player except you. (Currently even with hyuu ghostliness)
2021-11-21 21:39:43 +00:00
lachablock
e2c0f6638f
Fix item capsules in reverse gravity
2021-08-02 13:57:27 +10:00
lachablock
90269c1a91
New item capsule respawn functionality
2021-06-21 13:11:21 +10:00
lachablock
459c5615af
- Added respawn functionality to item capsules
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- Restructured some item capsule code to reduce thinker density and allow the item capsule parts to think after the capsule
- Super Ring capsules are now semibright
2021-06-14 19:04:55 +10:00
lachablock
7e1a29310f
Add item capsule Ambush flag scaling; attempted gravity fix
2021-06-14 13:47:15 +10:00
lachablock
debfb41423
Merge remote-tracking branch 'origin/master' into capsules
2021-06-14 12:20:53 +10:00
lachablock
b78db12b0d
Add item capsules
2021-06-14 12:20:39 +10:00
SteelT
b3cee8b8fc
Merge branch 'master' into trick-panels-changes
2021-06-10 23:45:35 -04:00
Latapostrophe
e632e1d70e
Final (?) visuals for trick panel timing
2021-04-24 01:26:39 +02:00
Sally Coolatta
48c8843feb
Merge branch 'master' into stair-janking
2021-04-21 21:44:23 -04:00
lachablock
5e327e09c6
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lachablock
6e9c3cd864
Lightning sparks when releasing purple/rainbow drifts
2021-04-20 15:57:45 +10:00
lachablock
ed91279391
Add electricity sparks & change purple spark colors
2021-04-17 17:21:18 +10:00
James R
3f09cd4f2b
Stair janking VFX
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Little sparks spawn on one side of your jart while
stepping, plays for 4 frames on each side.
Loops if 10 tics of the janking animation remain.
2021-04-11 18:57:31 -07:00
Sal
fcc1090f47
Merge branch 'mine-no-fullbright' into 'master'
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Proximity mines all lost their fullbright?!
See merge request KartKrew/Kart!416
2021-04-09 19:39:04 -04:00
Sally Coolatta
2d202d748e
Proximity mines all lost their fullbright?!
2021-04-07 03:05:01 -04:00
SteelT
fc8bd429f3
Merge branch 'master' into invinc-changes
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Also made changes to sparkles, invincibility speedlines now replaces the sparkles if boosting.
2021-04-06 22:40:02 -04:00
SteelT
4b269e89e7
Actually, fix it in a way without visually nerfing it.
2021-03-31 23:24:19 -04:00
toaster
40cbc30bff
Mammoth commit, sorry.
...
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.
Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.
If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
SteelT
4f7aafe654
Fancy invincibility speed lines
2021-03-28 22:05:18 -04:00
Latapostrophe
3b617337ee
Fancy rotating sparkles
2021-03-29 00:27:56 +02:00
SteelT
c8124a6c94
Some invincbility changes
2021-03-28 17:19:47 -04:00
Sally Coolatta
20e2c78331
Delete seenames code
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We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
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Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
1849f70359
Merge branch 'master' into waypoints-disable
2021-02-12 20:28:16 -05:00
James R
44ec94f287
Merge remote-tracking branch 'origin/master' into funny-spikes
2021-02-06 03:00:50 -08:00
James R
caa7fe1b47
Merge branch 'player-new-frames' into 'master'
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New player frames: Glancing and death
See merge request KartKrew/Kart!362
2021-02-06 05:57:11 -05:00
James R
f9c6a5e8b5
Drop Funny Spikes when getting stung
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DEBTA0-DEBTH0
Instead of dropping rings, drop non collectable spikes!
2021-02-06 02:31:24 -08:00
Sally Coolatta
75dd970adc
Beam objects
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Place 2 to arbritrarily place the line anywhere. For sprint maps.
2021-02-05 01:58:34 -05:00
Sally Coolatta
05838acc3d
Big look frames
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No sheets support this yet, but it will default to glance frames, so no functionality loss without them.
2021-02-03 18:28:23 -05:00
Sally Coolatta
2a2198ade1
Remove MF_NOSECTOR from MT_WAYPOINT, so the linedef executor can search through sector thinglist for them.
2021-02-03 17:18:37 -05:00
Sally Coolatta
bea2724a86
Glance frames
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When someone is about to pass you, you'll take a glance at 'em!
2021-02-03 01:24:00 -05:00
Sally Coolatta
cc2704bc87
Death animation
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Art is missing, but functionality is complete.
The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
2021-02-02 22:36:56 -05:00
Sally Coolatta
237f86749d
Merge branch 'master' into finish-line-beam
2021-02-01 23:31:19 -05:00
Sally Coolatta
cfda66103d
Merge branch 'master' into just-tumble
2021-01-06 23:02:51 -05:00
SteelT
52e5de2bdc
Fix rain sound not playing.
...
Also fixed snow precip not picking any random state.
2020-12-24 14:49:30 -05:00
James R
cf454b0d77
Merge branch 'dusty' into 'next'
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Make fiery spindust fullbright
See merge request STJr/SRB2!1317
2020-12-15 20:53:29 -05:00
James R
bde40c36b1
Merge branch 'team-elementalfire' into 'next'
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Player-Colored Elemental Fire for competitive gametypes
See merge request STJr/SRB2!1312
2020-12-15 20:47:45 -05:00
katsy
a39949077b
Merge remote-tracking branch 'stjr/next' into dusty
2020-12-14 05:39:35 -06:00
James R
956fd338f0
Merge branch 'oldguards' into 'next'
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Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
41f1b3b97c
Kill SEENAMES
2020-12-12 02:11:23 -08:00
katsy
cedbb8c0de
Update info.c
2020-12-11 23:39:42 -05:00