James R
7d6239e06c
Add round end camera system
...
- Spins and zooms around a center point
- Freezes the level while spinning
- Pans over to follow and object after spinning ends
- Timing and speed completely customizable
2024-01-22 16:42:29 -08:00
James R
446f5d23f3
Add srb2::ArchiveWrapper and srb2::UnArchiveWrapper, helper class to simplify p_saveg I/O
2024-01-22 16:42:29 -08:00
James R
8a882c55e5
Battle: have 6 emeralds and touch the 7th to win instantly
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Win instantly instead of waiting for the emerald to finish
swirling into your body.
2024-01-22 16:42:29 -08:00
James R
e06e0dcb3a
Battle: emerald win HUD polish
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- Bigger
- Aligned to the Tally boxes
- Each emerald slides in one-by-one over the duration of
the Tally
- Flash after the final emerald slides into place
2024-01-22 16:42:29 -08:00
James R
eccc0a6924
Fix battlespawn cheat
2024-01-22 16:42:28 -08:00
Sally Coolatta
d7cb961e37
Selectors for votes in splitscreen
...
Kind of an embarrassing issue we had during the demoing.
2024-01-22 18:29:27 -05:00
Sal
4fb287f47b
Merge branch 'fat-demos' into 'master'
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Double demo buffer size
See merge request KartKrew/Kart!1862
2024-01-22 21:11:31 +00:00
James R
8baf3cd28e
Battle: number of monitors that can spawn scales with lobby size
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- Duel: 1
- Small: 3
- Medium: 5
- Large: 8
2024-01-21 15:58:30 -08:00
James R
20bd1ddf35
Guard Break: fix knockback direction
2024-01-21 15:58:30 -08:00
James R
fd175f4a5c
Insta-Whip: scale knockback to map scale
2024-01-21 15:58:30 -08:00
James R
ab575deaa2
Bubble blow-up: hitlag is based on player's speed, not Bubble's speed
2024-01-21 15:58:30 -08:00
James R
4dc1a404f6
Battle UFO: fix Bubble blow-up collision
2024-01-21 15:58:30 -08:00
James R
07ecf94999
Bubble: refactor collision code, goes in k_collide
2024-01-21 15:58:30 -08:00
James R
30d7e94ece
Fix rare Bubble Shield crash
...
Just NULL-checking
2024-01-21 15:58:30 -08:00
James R
f7e3ea76d1
Fix Mine omega combo (instant death)
2024-01-21 15:58:29 -08:00
Oni
89d1c29c80
Merge branch 'ring-dump-fade' into 'master'
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Ring dump transparency
See merge request KartKrew/Kart!1861
2024-01-21 02:52:11 +00:00
AJ Martinez
e6f265c762
Double demo buffer size
2024-01-20 19:49:13 -07:00
AJ Martinez
e867a9ee41
Ring dump transparency
2024-01-20 19:15:09 -07:00
AJ Martinez
b67e4fbc4a
Don't turn-predict for frozen players
2024-01-20 18:05:43 -07:00
AJ Martinez
4bbbe82fdc
Fix HUD messages not being replay / party-aware
2024-01-19 20:40:16 -07:00
AJ Martinez
3a305be3cd
Allow fastfall out of water run
2024-01-19 20:26:06 -07:00
AJ Martinez
1a44474cda
Activate FAULT HUD when VOID
2024-01-19 19:34:27 -07:00
AJ Martinez
5f1b8bb3b8
Fix gamepad rumble freezing when it should stop
2024-01-19 19:03:33 -07:00
AJ Martinez
8f320b6ac2
Merge branch 'fix-battle-replay-desync' into 'master'
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Replay consistency: sync bumper count correctly
See merge request KartKrew/Kart!1852
2024-01-20 01:25:51 +00:00
Oni
973d5ba658
Merge branch 'objective-hud' into 'master'
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Add persistent objective messages via K_AddMessage, expose to ACS
See merge request KartKrew/Kart!1843
2024-01-20 00:19:17 +00:00
AJ Martinez
9cbeca9595
Fix fault exit conditions triggering before hitlag ended
2024-01-19 16:40:22 -07:00
AJ Martinez
fb20f7b036
Merge branch 'opengl-brightmaps' into 'master'
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OpenGL BRIGHTMAPs + sprite/model directional lighting
See merge request KartKrew/Kart!1485
2024-01-19 05:14:41 +00:00
James R.
d20ef561b9
Merge branch 'button-drawer' into 'master'
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Embed button prompts in string drawers (ACS Dialogue support)
Closes #943
See merge request KartKrew/Kart!1847
2024-01-18 23:03:12 +00:00
AJ Martinez
c5bafc7b4c
Clear HUD messages on level transition
2024-01-18 14:55:10 -07:00
James R
b903da899e
Objective text ACS: return false
...
I think these are only supposed to return true if they
suspend thread execution, but I'm not sure.
2024-01-17 20:13:16 -08:00
AJ Martinez
a6b1710a7e
Merge branch 'blend-fast' into 'master'
...
Use the old faster luminance calc for HWR blends
Closes #516
See merge request KartKrew/Kart!1853
2024-01-18 03:35:30 +00:00
James R
014cbdb3bb
OpenGL: fix BRIGHTMAP sneaking into textures where it doesn't belong and creating artifacts
2024-01-17 18:21:46 -08:00
James R
5603b7b841
debugrender_freezebsp: freeze culling to your current position, so you can see how much level is being rendered
2024-01-17 16:43:45 -08:00
James R
afa78333fc
debugrender_visplanes: highlight borders of visplanes
2024-01-17 16:42:27 -08:00
Sal
9382031337
OpenGL sprite+model directional light
2024-01-17 12:05:12 -08:00
Sally Coolatta
83e3401806
Don't use colormap tint on OGL brightmap
2024-01-17 12:05:12 -08:00
Sally Coolatta
d03eb9e9cd
Add batching support to OGL brightmaps
2024-01-17 12:05:12 -08:00
James R.
e4a2461faf
WIP - brightmaps in opengl, artifacts may occur, batching is super broken
2024-01-17 12:05:11 -08:00
James R
87db195481
R_DrawColumnTemplate: minor optimization for non-power-of-2 textures
...
This is very likely a platform specific optimization. The
optimization is about a very hot std::clamp. However, the
code is near functionally identical to the libstdc++
implementation, aside from being completely inlined.
I can't say why my version is faster, since I haven't read
any assembly output. More details in source code comments.
2024-01-17 11:35:59 -08:00
Sally Coolatta
0f695e203f
Use old faster luminance calc for HWR blends
...
Not accurate to Software's look but can't be assed to fuck around with legacy HWR to implement this as shader.
2024-01-17 13:27:32 -05:00
James R
dffc48849c
Replay consistency: sync bumper count correctly
2024-01-17 03:00:20 -08:00
Oni
3aace4f777
Merge branch 'battle-whis-wednesday' into 'master'
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Battle: Monitor drops, Overtime elimination, point cap
See merge request KartKrew/Kart!1851
2024-01-17 08:44:32 +00:00
James R
97e5d7404a
Battle: final KO gives the winner 100 points
2024-01-17 00:22:22 -08:00
James R
54cf037eff
Battle: point limit cap 20 -> 16
2024-01-17 00:22:22 -08:00
James R
9e4b716ed1
Battle: any death is an elimination while Overtime Barrier is tangible
2024-01-17 00:22:22 -08:00
James R
91fdba650f
Monitors: for 6 seconds, dropped items can only be picked up by the player who destroyed the monitor
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- Paper items colorize to player color
- Color flickers back to normal 1 second before the item
can be picked up by anyone
- If a player who can't pick it up steps on the paper
item, that player becomes shadowed
2024-01-17 00:22:22 -08:00
AJ Martinez
7b2c5276c6
Add opcodes for HUD message system
2024-01-17 00:46:22 -07:00
James R
9cd426dd3d
Battle: last player standing gets 100 points
2024-01-16 23:11:46 -08:00
Oni
47faa36887
Merge branch 'battle-fuckers-monday' into 'master'
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Battle Fuckers Monday Tuesday
Closes #930 , #932 , #926 , #929 , #939 , #940 , #933 , #931 , #934 , and #936
See merge request KartKrew/Kart!1845
2024-01-17 06:38:34 +00:00
James R
1aab476b00
Battle: base Overtime Laser height on camera position instead of player object position
2024-01-16 22:36:16 -08:00