Sally Coolatta
e250c35489
Remove ground scaling
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I dun like it, it makes the gameplay purpose of shadows harder to discern
2021-02-10 20:03:29 -05:00
Sally Coolatta
4c26c4fd81
Shadows use additive/subtractive
2021-02-10 19:23:07 -05:00
LJ Sonic
70c0f8a644
Only call PlayerCmd hooks if added to game
2021-02-11 00:24:42 +01:00
LJ Sonic
c5f8454093
Fix consoleplayer returning the server player during joining phase
2021-02-11 00:10:15 +01:00
Sally Coolatta
d5d8697efa
Fix bug causing fog to be dull in some maps
2021-02-10 18:10:12 -05:00
Sally Coolatta
c3c9025b27
Minor cleanup
2021-02-10 17:20:16 -05:00
Sally Coolatta
c95684198d
Add/sub fog
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Makes it consistent with the subtractive lighting I was working on... the big benefit is that no saturation is lost when blending to white or black.
Has a few maps this looks worse on, though.
2021-02-10 15:43:58 -05:00
Sally Coolatta
0d1e98c7b9
Merge branch 'master' into bot-updates
2021-02-07 15:49:28 -05:00
Sally Coolatta
038dd17de3
Debt spikes set their fuse when they land
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Another request from oni
2021-02-07 15:44:43 -05:00
Sally Coolatta
233d257791
Give fling rings shadows, remove afterimages
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Both oni requests
2021-02-07 15:30:45 -05:00
Sally Coolatta
f4e23bc4e2
Allow spindash while flashing, but you lose rings while doing so.
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I really hated that one of your controls would just... turn off while you were flashing. Even if there was a very good reason to not allow it (Funky Kong's Ring Racers™️ ).
So instead, you CAN spindash in flashing ticks... but you're punished so harshly for it that it's not worth it. Which will actually teach people to not do it more than just the input arbitrarily not working :p
2021-02-07 15:25:09 -05:00
Sally Coolatta
93c5942ceb
Air failsafe boost
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While in the air: release accelerate while at nearly-still speeds, and you'll preform a minisucle air drift boost. This mechanic is meant to fix the long-standing issue where you can get stuck in 0 speed in the air and not be able to do anything.
2021-02-07 14:07:27 -05:00
SteelT
262a5c9b3a
Merge branch 'gl-texture-management' into 'next'
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Manage uploaded OpenGL textures with an internal list
Closes #411
See merge request STJr/SRB2!1391
2021-02-07 13:37:33 -05:00
James R
c7783945ca
Merge branch 'funny-spikes' into 'master'
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Funny Debt Spikes
See merge request KartKrew/Kart!366
2021-02-07 05:51:57 -05:00
James R
e603c4d48d
Merge branch 'spindash-rebalance' into 'master'
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Spindash rebalance
See merge request KartKrew/Kart!365
2021-02-07 05:51:44 -05:00
Sally Coolatta
4535a642d6
Merge branch 'master' into spindash-rebalance
2021-02-07 02:35:55 -05:00
James R
e9572232de
Fine, int32
2021-02-06 20:24:39 -08:00
James R
75ee9b465b
Drop spikes once ring burst puts you into debt
2021-02-06 20:22:15 -08:00
James R
44ec94f287
Merge remote-tracking branch 'origin/master' into funny-spikes
2021-02-06 03:00:50 -08:00
James R
caa7fe1b47
Merge branch 'player-new-frames' into 'master'
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New player frames: Glancing and death
See merge request KartKrew/Kart!362
2021-02-06 05:57:11 -05:00
Sally Coolatta
0a950df133
Reset k_spindash when hurt
2021-02-06 05:46:53 -05:00
James R
45b98298d9
Ring burst adjustment
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Explosions and Tumble - 10 rings
SPB - 20 rings
2021-02-06 02:45:23 -08:00
James R
f9c6a5e8b5
Drop Funny Spikes when getting stung
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DEBTA0-DEBTH0
Instead of dropping rings, drop non collectable spikes!
2021-02-06 02:31:24 -08:00
Sally Coolatta
5e098cddcd
This comment is extremely funny
2021-02-06 05:22:30 -05:00
Sally Coolatta
e0f931072c
Leftover from old comment
2021-02-06 05:14:54 -05:00
Sally Coolatta
efb636aebe
Bots do things during POSITION
2021-02-06 05:14:15 -05:00
Sally Coolatta
2344d94a6e
Minor adjustments to starting difficulty calculations for big GPs
2021-02-06 01:40:58 -05:00
Sally Coolatta
fb1d495b5c
Bots can recover from dying
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Rogue code that came back from vanilla
2021-02-06 01:40:39 -05:00
Sally Coolatta
ee68862d1f
Drift protection
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Before, doing a spindash input while turning, but not being at a low enough speed, would make you start drifting.
Now, it checks if you're trying to E-Brake first before interpreting it as a drift input.
If you were already drifting, then attempting accel+brake will still be brake-drift, so that technique is unaffected.
2021-02-06 00:08:28 -05:00
Sally Coolatta
fea9cd2ad0
Make spindash strength curve exponential instead of linear
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Heavily encourages full charge instead of tapping
2021-02-05 23:29:51 -05:00
Sally Coolatta
af7adf76c4
Make spindash speed differences x2 stronger
2021-02-05 23:28:47 -05:00
Sally Coolatta
7584274636
Spring/spindash grease & invincibility gives you slope resistence
2021-02-05 23:28:22 -05:00
Sally Coolatta
e8774cf7b2
Charging nothing for no time now actually gives you nothing
2021-02-05 22:50:33 -05:00
Sally Coolatta
8ca13e3388
Merge branch 'master' into bot-updates
2021-02-05 22:44:53 -05:00
Sally Coolatta
79d5867c5e
Add spindashing logic for bots
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They will charge a spindash when they're moving too slow, don't have another boost, and aren't flashing.
2021-02-05 22:44:31 -05:00
Sally Coolatta
b5d7434caa
Turn confirm goes back to neutral when they aren't trying to turn.
2021-02-05 21:34:16 -05:00
Sal
053ecf203f
Merge branch 'pos-hud-tweaks' into 'master'
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Position number uses additive/subtractive
See merge request KartKrew/Kart!361
2021-02-05 17:53:11 -05:00
Sally Coolatta
8e041e7d0b
Re-add const
2021-02-05 17:51:23 -05:00
Sal
64d6453331
Merge branch 'respawn-line' into 'master'
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Respawn when crossing a line
See merge request KartKrew/Kart!363
2021-02-05 17:49:50 -05:00
Sal
6a2c5368ee
Merge branch 'finish-beam-in-sprints' into 'master'
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Finish line beam for sprint maps
See merge request KartKrew/Kart!364
2021-02-05 17:48:37 -05:00
Sally Coolatta
75dd970adc
Beam objects
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Place 2 to arbritrarily place the line anywhere. For sprint maps.
2021-02-05 01:58:34 -05:00
Sally Coolatta
90ca38acb0
Store where the finish line beam should be displayed
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Instead of figuring out where it should be every tick while it's visible, store where it'll be at the start of the map.
Also moved finish line beam into a new file, k_race.c/h, for any Race-specific code.
A few unused variables for sprint map support later too
2021-02-05 01:24:23 -05:00
James R
eabb97ea93
Line special 2003: No Climb - only respawn when crossing front side
2021-02-04 18:51:32 -08:00
James R
8c047372a6
Line special 2003: respawn player if crossing this line
2021-02-04 18:40:50 -08:00
Sally Coolatta
efeab5e80e
Allow lookback/glancing in the air, glance back while braking
2021-02-04 21:11:27 -05:00
Sally Coolatta
73c61b1010
Prioritize lookback frames over turn frames if you're pressing lookback
2021-02-04 20:18:14 -05:00
Sally Coolatta
b7e578b82b
Keep look backwards direction in a variable, so it can smoothly rotate
2021-02-04 00:26:59 -05:00
Sally Coolatta
e2e342f3f7
Update panim for the new states
2021-02-03 19:29:13 -05:00
Sally Coolatta
480e32d369
Properly add states to the tables...
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Mind's been split everywhere tonight
2021-02-03 19:20:27 -05:00
Sally Coolatta
05838acc3d
Big look frames
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No sheets support this yet, but it will default to glance frames, so no functionality loss without them.
2021-02-03 18:28:23 -05:00