- BEHAVIOR lumps successfully load & run from maps. Currently they do not get unloaded between maps, though.
- Print and Timer are the only implemented CallFuncs. All of the base language functions (Delay, etc) are already implemented by the VM though.
- ACS compiler files are included, for use with GDCC. (Picked instead of ACC because it's less ZDoom-centric)
- Additionally, also added the configs for Zone Builder to be able to compile it in editor. Syntax highlighting is very incomplete atm.
- Auto accel
- 800% acceleration
- 110% top speed
- Infinite tether like Lightning Shield
- Resists going upward on slopes
- Less friction
- Can always turn your sprite
- Turning speed does not get weaker at high speeds
- Turning speed is normal underwater
- Keeps moving in momentum direction, regardless of how
you turn
- Releasing a drift redirects all your momentum in that
direction
- Floats over bananas, damage sectors and offroad
- No stair janking while floating
- Hold drift for extra gravity. Not only does this fast
fall (this stacks with true fast falling), it builds
momentum down slopes too!
- Parries Big Players (Grow), Invincibility, Flame Shield
and, of course, other Tops -- all except if you're
grinding
- Wipes out anyone you touch
- Infinite weight like Bubble Shield
- Does not water skip
- Does not water run while holding drift
This is all the visual effects and item logic of the Top
minus (almost all [1]) physics adjustments when a player is
riding one.
While on a Top:
- Otherwordly humming while floating
- Cannot drift [1]. Instead, holding drift begins grinding
the Top into the ground -- sparks fly out
- Sprite tilts left and right as you turn
- No wheel screech when turning too far
- Speed lines while holding drift
- Tripwire Boost effect scales to cover you AND the Top
- One hit and you lose it
- Throwing forward, getting hit or just losing it because
you were in first place for too long: the Top flies out
from under you and begins snaking like crazy
- Throwing backward also makes the Top fly out from under
you but it also thrusts you forward. The Top dies
instantly so it's not dangerous ;-)
- If you're in first for too long, it begins vibrating
- If you tumble, it dances across your entire screen
A loose top will tumble anyone it hits.