James R
ac55987d6b
Merge branch 'oldcmd'
2022-09-23 19:32:38 -07:00
Sal
e9a87aaa43
Merge branch 'cycle-command' into 'master'
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Toggle cvar between multiple values
See merge request KartKrew/Kart!688
2022-09-24 02:31:36 +00:00
Sal
2890ce500a
Merge branch 'pivot-default' into 'master'
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Upgrade SPRTINFO -- default pivot offsets + wildcard
See merge request KartKrew/Kart!691
2022-09-23 15:19:05 +00:00
Sal
619d33d8e7
Merge branch 'double-meme-taunt' into 'master'
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Don't play boost taunt twice if meme voices are enabled
See merge request KartKrew/Kart!692
2022-09-23 15:17:55 +00:00
Sal
f89526c572
Merge branch 'fix-item-roulette-drawer' into 'master'
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Refactor roulette drawer code and add missing items
See merge request KartKrew/Kart!695
2022-09-23 15:17:26 +00:00
James R
3d01fca41b
K_GetRollingRouletteItem: support Battle
2022-09-23 04:48:30 -07:00
James R
375fb72de1
Add K_GetRollingRouletteItem, refactor item drawers
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Roulette now cycles through all single items (that have
odds). Added missing shields and drop target.
2022-09-23 04:09:32 -07:00
James R
a836893a98
Correct 8b0a80996
2022-09-22 09:03:36 -07:00
James R
8b0a809968
Remove dehacked pflags
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Cont. bcdf41ec6
2022-09-22 08:57:00 -07:00
James R
bcdf41ec64
Remove PF_ATTACKDOWN/PF_ACCELDOWN/PF_BRAKEDOWN, use oldcmd.buttons
2022-09-22 08:49:44 -07:00
James R
7251ed5d9e
Add player.oldcmd -- ticcmd from previous tic
2022-09-22 08:43:40 -07:00
James R
c792818887
Rename PF_LOOKDOWN to PF_GAINAX
2022-09-22 07:19:56 -07:00
James R
966ccdd230
Don't play boost taunt twice if meme voices are enabled
2022-09-22 06:39:45 -07:00
James R
713c21688e
Remove unnecessary setting of PF_ATTACKDOWN; use BT_ATTACK where equivalent
2022-09-22 06:38:07 -07:00
James R
43984aebd4
Lua spriteinfo default pivot support
2022-09-21 14:15:28 -07:00
James R
0912ebaaa3
Update and extend R_ParseSpriteInfo for default pivot
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- Set default pivot with DEFAULT block
- Use wildcard star (*) with Sprite/Sprite2Info/Skin to
iterate over all sprites and/or skins
2022-09-21 14:15:28 -07:00
James R
5a631b302d
Add SPRINFO_DEFAULT_PIVOT, change spriteinfo_t.available to bit array
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Default is used if the bit is not set for a particular
frame.
2022-09-21 14:15:28 -07:00
James R
b0f84e99fc
Refactor Lua spriteinfo
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Fixes available not being set when pivot list is updated
on its own.
2022-09-21 14:15:28 -07:00
James R
58bc3294fa
Refactor R_ParseSpriteInfo
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Splits up the function, thus makes me want to kill myself
less.
2022-09-21 12:30:29 -07:00
James R
499c61a9f2
Kill SPRITE/SPRITEINFO, SPRITE2INFO SOC headers
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Kill it because maintaining three parsers for the same
data is insane.
2022-09-21 12:15:21 -07:00
James R
794385dd63
Merge branch 'improve-profile-apply-startup' into 'master'
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Improve profile applying during startup
See merge request KartKrew/Kart!689
2022-09-21 17:08:11 +00:00
Sally Coolatta
44a742b1aa
r_things.c -> r_things.h
2022-09-21 11:51:43 -04:00
Sal
cb85e23422
Merge branch 'tumble-slope-fuck' into 'master'
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Stumble + Smooth Landing
See merge request KartKrew/Kart!571
2022-09-21 14:13:17 +00:00
VelocitOni
329aecd5e5
Made the circle solid for longer
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Edited NUMTRANSMAPS to make it solid for 2 maps longer, adjusted fudge ANG to 15 from 10 (more visually lenient)
2022-09-21 10:12:10 -04:00
Sally Coolatta
e347fadf02
Add a fudge constant to the stumble indicator
2022-09-21 07:49:33 -04:00
VelocitOni
6d45e58425
Merge branch 'master' into tumble-slope-fuck
2022-09-21 07:04:37 -04:00
Oni
1b373cf0e8
Merge branch 'autocope' into 'master'
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Offline input delay cvar
See merge request KartKrew/Kart!687
2022-09-21 10:56:22 +00:00
Sally Coolatta
1530c15db7
Fix visual not matching exact steep range
2022-09-21 02:01:38 -04:00
Sally Coolatta
3f66a8e72f
Fix fast fall preventing stumble
2022-09-21 01:38:21 -04:00
AJ Martinez
51d46a2a8a
Remove debug print
2022-09-20 21:32:45 -07:00
AJ Martinez
aaf18fb1cf
Offline Input Delay -> Minimum Input Delay, default 0 -> 2
2022-09-20 21:29:17 -07:00
AJ Martinez
8525dfb502
Allow netgame clients to display and be affected by mindelay
2022-09-20 21:21:51 -07:00
AJ Martinez
bd83a9f3b1
Mindelay: Probably don't calculate ping outside of games period
2022-09-20 20:33:30 -07:00
AJ Martinez
ada40b421c
Mindelay: Never draw ping outside of games
2022-09-20 20:29:34 -07:00
AJ Martinez
e1f72898f5
Mindelay: Update ping display even in local play
2022-09-20 20:15:02 -07:00
AJ Martinez
87b92a7127
Bump ping tiers by 1 tic
2022-09-20 20:05:00 -07:00
AJ Martinez
e242207d10
Mindelay: Oni suggestions rollup
2022-09-20 19:01:54 -07:00
Oni
2d38d0fbc6
Merge branch 'item-debris-final' into 'master'
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Item Debris
See merge request KartKrew/Kart!683
2022-09-20 22:20:44 +00:00
SteelT
ccff9a6ce2
Improve profile applying during startup
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This allow cases can route around the title screen, such as if the `-connect` command line param is used, to work properly
2022-09-20 15:04:37 -04:00
James R
e7b0e223e1
Fix respawning item boxes with P_RespawnBattlesBoxes
2022-09-20 10:36:32 -07:00
James R
96c1c36821
Add a mode to the toggle command, cycle a set of values
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toggle timescale 0.2 0.75 1
If timescale is 0.2, go to 0.75
If timescale is 0.75, go to 1
If timescale is 1 or any other value, go to 0.2
2022-09-20 08:29:22 -07:00
James R
4fb1eef8f1
command.c: refactor Setvalue, create CV_CompleteValue
2022-09-20 08:29:21 -07:00
James R
7a56e5ade6
Move choose and chooseweighted commands to command.c
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Fixes disabled under dedicated and it's the appropriate
place for these. Effectively cherry pick of 35b82b6dd9
2022-09-20 08:29:14 -07:00
Sally Coolatta
12475dc434
Make smoothland client-sided
2022-09-20 10:35:13 -04:00
Sally Coolatta
f987d1b601
Add smooth landing vfx
2022-09-20 10:33:24 -04:00
James R
81eb513ef1
Fix item pop sfx not playing for eggman boxes and playing TWICE for everything else
...
The former is my bruh and the latter is probably not my
brew.
2022-09-20 06:10:52 -07:00
James R
7d87f2e1a2
Fix item debris animation
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WHAT WERE THEY COOKING
2022-09-20 05:45:28 -07:00
James R
f6ef29cf03
Refactor item debris cloud
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- The "cloud" is stationary and spawned on the item box
instead of the player. Still scales up with speed.
- Single particles are spawned behind the player. No
longer scales. Lasts longer but can end early if the
player slows down.
2022-09-20 05:45:28 -07:00
James R
c2b2cd9a43
Reenable item box respawning
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Old code was shit so I removed it (4d67cc632 ). Turns out
none of that bullshit actually mattered to make this box
respawn and it just needs to go to an invisible state!
Makes use of some nifty flickering code (that was already
there but effectively disabled) shortly before it actually
respawns.
2022-09-20 05:45:28 -07:00
Sally Coolatta
acf2484def
Merge branch 'master' into tumble-slope-fuck
2022-09-20 07:34:44 -04:00