Commit graph

19841 commits

Author SHA1 Message Date
James R
ac55987d6b Merge branch 'oldcmd' 2022-09-23 19:32:38 -07:00
Sal
e9a87aaa43 Merge branch 'cycle-command' into 'master'
Toggle cvar between multiple values

See merge request KartKrew/Kart!688
2022-09-24 02:31:36 +00:00
Sal
2890ce500a Merge branch 'pivot-default' into 'master'
Upgrade SPRTINFO -- default pivot offsets + wildcard

See merge request KartKrew/Kart!691
2022-09-23 15:19:05 +00:00
Sal
619d33d8e7 Merge branch 'double-meme-taunt' into 'master'
Don't play boost taunt twice if meme voices are enabled

See merge request KartKrew/Kart!692
2022-09-23 15:17:55 +00:00
Sal
f89526c572 Merge branch 'fix-item-roulette-drawer' into 'master'
Refactor roulette drawer code and add missing items

See merge request KartKrew/Kart!695
2022-09-23 15:17:26 +00:00
James R
3d01fca41b K_GetRollingRouletteItem: support Battle 2022-09-23 04:48:30 -07:00
James R
375fb72de1 Add K_GetRollingRouletteItem, refactor item drawers
Roulette now cycles through all single items (that have
odds). Added missing shields and drop target.
2022-09-23 04:09:32 -07:00
James R
a836893a98 Correct 8b0a80996 2022-09-22 09:03:36 -07:00
James R
8b0a809968 Remove dehacked pflags
Cont. bcdf41ec6
2022-09-22 08:57:00 -07:00
James R
bcdf41ec64 Remove PF_ATTACKDOWN/PF_ACCELDOWN/PF_BRAKEDOWN, use oldcmd.buttons 2022-09-22 08:49:44 -07:00
James R
7251ed5d9e Add player.oldcmd -- ticcmd from previous tic 2022-09-22 08:43:40 -07:00
James R
c792818887 Rename PF_LOOKDOWN to PF_GAINAX 2022-09-22 07:19:56 -07:00
James R
966ccdd230 Don't play boost taunt twice if meme voices are enabled 2022-09-22 06:39:45 -07:00
James R
713c21688e Remove unnecessary setting of PF_ATTACKDOWN; use BT_ATTACK where equivalent 2022-09-22 06:38:07 -07:00
James R
43984aebd4 Lua spriteinfo default pivot support 2022-09-21 14:15:28 -07:00
James R
0912ebaaa3 Update and extend R_ParseSpriteInfo for default pivot
- Set default pivot with DEFAULT block
- Use wildcard star (*) with Sprite/Sprite2Info/Skin to
iterate over all sprites and/or skins
2022-09-21 14:15:28 -07:00
James R
5a631b302d Add SPRINFO_DEFAULT_PIVOT, change spriteinfo_t.available to bit array
Default is used if the bit is not set for a particular
frame.
2022-09-21 14:15:28 -07:00
James R
b0f84e99fc Refactor Lua spriteinfo
Fixes available not being set when pivot list is updated
on its own.
2022-09-21 14:15:28 -07:00
James R
58bc3294fa Refactor R_ParseSpriteInfo
Splits up the function, thus makes me want to kill myself
less.
2022-09-21 12:30:29 -07:00
James R
499c61a9f2 Kill SPRITE/SPRITEINFO, SPRITE2INFO SOC headers
Kill it because maintaining three parsers for the same
data is insane.
2022-09-21 12:15:21 -07:00
James R
794385dd63 Merge branch 'improve-profile-apply-startup' into 'master'
Improve profile applying during startup

See merge request KartKrew/Kart!689
2022-09-21 17:08:11 +00:00
Sally Coolatta
44a742b1aa r_things.c -> r_things.h 2022-09-21 11:51:43 -04:00
Sal
cb85e23422 Merge branch 'tumble-slope-fuck' into 'master'
Stumble + Smooth Landing

See merge request KartKrew/Kart!571
2022-09-21 14:13:17 +00:00
VelocitOni
329aecd5e5 Made the circle solid for longer
Edited NUMTRANSMAPS to make it solid for 2 maps longer, adjusted fudge ANG to 15 from 10 (more visually lenient)
2022-09-21 10:12:10 -04:00
Sally Coolatta
e347fadf02 Add a fudge constant to the stumble indicator 2022-09-21 07:49:33 -04:00
VelocitOni
6d45e58425 Merge branch 'master' into tumble-slope-fuck 2022-09-21 07:04:37 -04:00
Oni
1b373cf0e8 Merge branch 'autocope' into 'master'
Offline input delay cvar

See merge request KartKrew/Kart!687
2022-09-21 10:56:22 +00:00
Sally Coolatta
1530c15db7 Fix visual not matching exact steep range 2022-09-21 02:01:38 -04:00
Sally Coolatta
3f66a8e72f Fix fast fall preventing stumble 2022-09-21 01:38:21 -04:00
AJ Martinez
51d46a2a8a Remove debug print 2022-09-20 21:32:45 -07:00
AJ Martinez
aaf18fb1cf Offline Input Delay -> Minimum Input Delay, default 0 -> 2 2022-09-20 21:29:17 -07:00
AJ Martinez
8525dfb502 Allow netgame clients to display and be affected by mindelay 2022-09-20 21:21:51 -07:00
AJ Martinez
bd83a9f3b1 Mindelay: Probably don't calculate ping outside of games period 2022-09-20 20:33:30 -07:00
AJ Martinez
ada40b421c Mindelay: Never draw ping outside of games 2022-09-20 20:29:34 -07:00
AJ Martinez
e1f72898f5 Mindelay: Update ping display even in local play 2022-09-20 20:15:02 -07:00
AJ Martinez
87b92a7127 Bump ping tiers by 1 tic 2022-09-20 20:05:00 -07:00
AJ Martinez
e242207d10 Mindelay: Oni suggestions rollup 2022-09-20 19:01:54 -07:00
Oni
2d38d0fbc6 Merge branch 'item-debris-final' into 'master'
Item Debris

See merge request KartKrew/Kart!683
2022-09-20 22:20:44 +00:00
SteelT
ccff9a6ce2 Improve profile applying during startup
This allow cases can route around the title screen, such as if the `-connect` command line param is used, to work properly
2022-09-20 15:04:37 -04:00
James R
e7b0e223e1 Fix respawning item boxes with P_RespawnBattlesBoxes 2022-09-20 10:36:32 -07:00
James R
96c1c36821 Add a mode to the toggle command, cycle a set of values
toggle timescale 0.2 0.75 1

If timescale is 0.2, go to 0.75
If timescale is 0.75, go to 1
If timescale is 1 or any other value, go to 0.2
2022-09-20 08:29:22 -07:00
James R
4fb1eef8f1 command.c: refactor Setvalue, create CV_CompleteValue 2022-09-20 08:29:21 -07:00
James R
7a56e5ade6 Move choose and chooseweighted commands to command.c
Fixes disabled under dedicated and it's the appropriate
place for these. Effectively cherry pick of 35b82b6dd9
2022-09-20 08:29:14 -07:00
Sally Coolatta
12475dc434 Make smoothland client-sided 2022-09-20 10:35:13 -04:00
Sally Coolatta
f987d1b601 Add smooth landing vfx 2022-09-20 10:33:24 -04:00
James R
81eb513ef1 Fix item pop sfx not playing for eggman boxes and playing TWICE for everything else
The former is my bruh and the latter is probably not my
brew.
2022-09-20 06:10:52 -07:00
James R
7d87f2e1a2 Fix item debris animation
WHAT WERE THEY COOKING
2022-09-20 05:45:28 -07:00
James R
f6ef29cf03 Refactor item debris cloud
- The "cloud" is stationary and spawned on the item box
instead of the player. Still scales up with speed.
- Single particles are spawned behind the player. No
longer scales. Lasts longer but can end early if the
player slows down.
2022-09-20 05:45:28 -07:00
James R
c2b2cd9a43 Reenable item box respawning
Old code was shit so I removed it (4d67cc632). Turns out
none of that bullshit actually mattered to make this box
respawn and it just needs to go to an invisible state!

Makes use of some nifty flickering code (that was already
there but effectively disabled) shortly before it actually
respawns.
2022-09-20 05:45:28 -07:00
Sally Coolatta
acf2484def Merge branch 'master' into tumble-slope-fuck 2022-09-20 07:34:44 -04:00