James R
0da18745d9
K_DrawDraftCombiring: do not read outside of colors array
2023-04-22 15:22:38 -07:00
AJ Martinez
4b9b10c096
Don't apply handling boost if you're not alive
2023-04-21 17:27:31 -07:00
Sally Coolatta
3b7ac38d9f
Ring Shooter: E-Brake + adjust distance
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- Y is now additionally another macro for HOLD!
- Disable HOLD! drop from respawning when done with Ring Shooter.
- Immediate release Ring Shooter now goes back a waypoint, and does not have a minimum distance to go forward anymore.
2023-04-17 00:23:11 -04:00
Sally Coolatta
b123fd98a2
Ring Shooter: Disallow turning while in it
2023-04-17 00:23:11 -04:00
Sally Coolatta
14d371f00f
Basic Ring Shooter freeze implementation
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It's probably too easy to break, but this should be enough for testing at least.
2023-04-17 00:23:10 -04:00
Sally Coolatta
319cee4afa
Move ring shooter to its own file
2023-04-17 00:23:07 -04:00
Sally Coolatta
668d832ca1
Delete respawn command, put Ring shooter on Y
2023-04-17 00:23:06 -04:00
lachablock
a458490639
Ring Shooter: countdown animation & experimental stretchy spawn
2023-04-17 00:22:08 -04:00
lachablock
c98ff9616b
Start Ring Shooter respawn: while e-braking, enter the respawn command to spawn a Ring Shooter. Currently purely visual and does not despawn. Steals the player's face for funsies.
2023-04-17 00:22:07 -04:00
Sal
0f6ee942a1
Merge branch 'eggbox-strip-shield' into 'master'
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Drop items when an eggbox is transferred to you (resolves #524 )
Closes #524
See merge request KartKrew/Kart!1176
2023-04-17 04:18:19 +00:00
AJ Martinez
aca8b2f51d
Drop items when an eggbox is transferred to you
2023-04-15 20:29:49 -07:00
AJ Martinez
1506e958c1
Don't check wipeoutslow in flashtic blocker, it might be unset shortly after
2023-04-15 16:26:01 -07:00
AJ Martinez
733ed325da
Instead of detonating lightning when getting hit, make a sad sound
2023-04-13 23:28:35 -07:00
AJ Martinez
01813c91ba
Merge remote-tracking branch 'origin/master' into online-handling
2023-04-11 23:42:58 -07:00
AJ Martinez
b4ffc33fcb
Sliptide-aware camera steering, fix countersteer easing
2023-04-11 00:15:44 -07:00
AJ Martinez
94cf9fc47b
WIP: don't oversteer when crossing 0 boundary
2023-04-10 23:15:23 -07:00
AJ Martinez
44b642ffa3
WIP: improved countersteering
2023-04-10 22:39:17 -07:00
Sally Coolatta
9c4ace6fbc
Map anger
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- Maps build anger every time a map isn't selected by anyone.
- If a map is ignored for 4 votes in a row, then on the 5th vote it shows up it will be angry enough to vote for itself when everyone else finishes voting.
- Once it gives its funny vote, or it gets played, it will calm down again.
- 13P+ vote icons are implemented; it's just a basic circle though cuz lazy.
- Made the roulette finish even faster.
- Bots can vote again but now behind a debug cvar.
2023-04-10 02:10:06 -04:00
Oni
d30567c04a
Merge branch 'railgun' into 'master'
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Use old multiply effect for fast missile shots
See merge request KartKrew/Kart!1153
2023-04-09 05:00:14 +00:00
Oni
485af970e6
Merge branch 'sealed-smooth' into 'master'
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Sealed Smooth
See merge request KartKrew/Kart!1154
2023-04-09 03:07:26 +00:00
AJ Martinez
75cfe4b5ad
Also take away existing wavedash boost when hit
2023-04-08 15:22:15 -07:00
AJ Martinez
ddbeb98677
Make doubly sure not to keepsliptide with no sliptide
2023-04-08 05:31:30 -07:00
AJ Martinez
d6ccf341c5
Keep sliptides at speed even without boost, but don't charge wavedashing
2023-04-08 04:22:49 -07:00
AJ Martinez
ea0336bf1b
Seriously, never sliptide while underwater
2023-04-08 03:07:34 -07:00
AJ Martinez
207dd964f4
Kill wavedash charge when hit
2023-04-08 03:01:34 -07:00
AJ Martinez
553940e192
You are never sliptiding underwater
2023-04-08 00:39:26 -07:00
AJ Martinez
ac41a0a563
Use old multiply effect for fast missile shots
2023-04-07 16:16:45 -07:00
toaster
e82082fd06
K_UpdateDistanceFromFinishLine: Do not destroy distancetofinish value if the player NO CONTESTed
2023-04-07 00:55:04 +01:00
toaster
bbf2fc0b5f
Merge branch 'tutorial-access' into 'master'
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Tutorial access
See merge request KartKrew/Kart!1102
2023-04-06 17:02:59 +00:00
Eidolon
86dd34d807
Merge branch 'pad-rumble' into 'master'
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Gamepad rumble
See merge request KartKrew/Kart!1098
2023-04-03 21:15:34 +00:00
toaster
a0cdc6b71a
FREE PLAY: Make a little more consistent
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- Cooperative gametypes do not count as FREE PLAY
- Sealed Stars count as a Cooperative gametype
- Fix Battle Fullscreen having had inverted presence of FREE PLAY since bosses were added
2023-04-03 00:28:36 +01:00
toaster
57b1ad15a5
GameTypeRules: Add GTR_NOPOSITION
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Says on the tin - introtime == starttime.
2023-04-03 00:28:36 +01:00
toaster
380beaa023
Refactor Rumble condition check to iterate over splitscreen players once in p_tick.c, instead of players*splitscreen players in k_kart.c
2023-04-02 23:49:45 +01:00
Eidolon
3cd232601e
Use boostpower instead of offroad for rumble
2023-04-02 21:56:41 +01:00
Eidolon
f7ca9043a1
Add offroad gamepad rumble
2023-04-02 21:56:39 +01:00
toaster
4d8e6f235a
Flip HOLD! in Encore
2023-04-02 19:15:57 +01:00
Sal
3a109dbe78
Merge branch 'uncap-numlaps' into 'master'
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Remove restrictions on numlaps, merge with gptest
See merge request KartKrew/Kart!1116
2023-04-01 20:12:47 +00:00
James R
bd7613cd09
K_GetPlayerNextWaypoint: use player's current waypoint as a hint
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Improves best waypoint search time on huge maps with many
waypoints, such as City Escape.
2023-03-31 01:42:38 -07:00
James R
71626dbc76
K_GetBestWaypointForMobj: add a hint argument
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The hint argument is a known nearby waypoint that can be
used to optimize the waypoint search.
2023-03-31 01:41:31 -07:00
James R
e437656633
Remove restrictions on numlaps, merge with gptest
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- numlaps 0 now sets the race to 0 laps.
- Players will finish upon crossing the finishing line
immediately after POSITION.
- gptest merged with numlaps.
- numlaps works in GP.
- Warping to sprint maps with numlaps already set now lets
numlaps exceed the map default. It was previous capped
at map default ONLY when loading into the level (so you
could still exceed it by setting numlaps during
POSITION). Now it's consistent.
- numlaps can now be set at any time during the race.
2023-03-29 03:53:21 -07:00
Sal
fe34e04abe
Merge branch 'encore-fixies' into 'master'
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Fix random Encore vote, error if ENCORE/TWEAKMAP lump is invalid, add debugencorevote command
Closes #333
See merge request KartKrew/Kart!1101
2023-03-29 00:32:00 +00:00
Sal
83b5b26a12
Merge branch 'packet-hack' into 'master'
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Experimental: Improve level load processing
See merge request KartKrew/Kart!1077
2023-03-28 23:41:33 +00:00
James R
bda765f61e
Merge branch 'fix-pvp-wipeout-friction' into 'master'
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Fix wipeout friction for PvP damage
See merge request KartKrew/Kart!1107
2023-03-28 09:41:28 +00:00
James R
06f58486a5
Merge branch 'emerald-timer' into 'master'
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Add fuse to Emeralds in Battle
Closes #126
See merge request KartKrew/Kart!1091
2023-03-27 12:12:17 +00:00
James R
78c0926e20
Always set wipeoutslow when bouncing
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This fixes PvP wipeout damage not getting wipeout friction
because of the order of operations: K_KartBouncing first,
then K_SpinPlayer.
2023-03-27 04:58:45 -07:00
James R
28c9c3cc7d
Tie Battle fuse for item drops and Emeralds to GTR_CLOSERPLAYERS instead of GTR_BUMPERS
2023-03-26 07:01:19 -07:00
James R
6d5cb50755
cv_debugencorevote: force an encore scramble
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Useful for debugging the random chance encore vote.
2023-03-26 06:55:22 -07:00
Gunla
954409fa2f
Merge branch 'unnerf-missiles' into 'master'
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Add player speed to thrown items, no mention of top speed
Closes #434
See merge request KartKrew/Kart!1050
2023-03-25 00:50:53 +00:00
James R
5cce791c80
Add battletest cvar, force Battle mode instead of Prisons in FREE PLAY
2023-03-23 19:31:23 -07:00
Oni
b9bbb6cb8a
Merge branch 'conditions-cascading' into 'master'
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Conditions Cascading
Closes #366
See merge request KartKrew/Kart!1053
2023-03-23 23:51:30 +00:00