Commit graph

18475 commits

Author SHA1 Message Date
Sally Coolatta
bac7de9b0f Merge branch 'master' into model-texture-fix 2020-10-28 15:58:00 -04:00
Sal
a0621b92f9 Merge branch 'anchors-on-slopes' into 'master'
Offset slope anchors from regular slopes

See merge request KartKrew/Kart!319
2020-10-28 15:50:30 -04:00
Sal
8b20a94202 Merge branch 'additive-transmap' into 'master'
Additive and Subtractive Translation Maps

See merge request KartKrew/Kart!323
2020-10-28 15:50:22 -04:00
Sally Coolatta
a253a6cedd Remove rogue line making this function do nothing 2020-10-28 15:41:32 -04:00
Monster Iestyn
41d8bc8020 Fix seg->length and flength not being set at all for UDMF maps 2020-10-28 19:36:03 +00:00
Sally Coolatta
646fd15b02 Remove these 2 calls to HWR_UnlockCachedPatch
From what I can tell, this is not in SRB2 master or next. I'm uncertain about this, but Jeck has had zero crashes with this.
2020-10-28 15:16:05 -04:00
Zippy_Zolton
39d003d6f7 Flame Shield Changes 2020-10-28 01:23:05 -05:00
James R
faefe23d88 Merge branch 'music-changes' into 'master'
Load multiple musicdef, use music.pk3

See merge request KartKrew/Kart!324
2020-10-28 01:16:49 -04:00
James R
f5329f25bf Use music.pk3 2020-10-27 17:20:57 -07:00
Jaime Passos
d2c000b252 Implement an "ignore colormaps" sprite rendering flag 2020-10-27 19:54:50 -03:00
James R
7199bba3b2 Update musicdef conversion utility 2020-10-27 15:51:36 -07:00
James R
d896fee2e5 Load multiple musicdef lumps from a single wad 2020-10-27 15:45:10 -07:00
James R
e7051737d7 Use 2.2's musicdef parser 2020-10-27 15:00:31 -07:00
Jaime Passos
ab3f4960cb Bug fixes 2020-10-27 17:02:35 -03:00
Nev3r
df6a903592 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Louis-Antoine
bc86d89206 Remove useless condition 2020-10-27 20:28:54 +01:00
Louis-Antoine
f3bc526fc2 Do not pause the client while redownloading the gamestate 2020-10-27 20:23:32 +01:00
Louis-Antoine
fd3189a5f6 Fix music resetting after reloading the gamestate 2020-10-27 20:22:15 +01:00
Louis-Antoine
546a3ff015 Fix camera going wild after reloading the gamestate 2020-10-27 20:21:56 +01:00
Sally Coolatta
3200842519 this is stupid 2020-10-27 01:27:51 -04:00
Sally Coolatta
714f04c930 Eliminate karma players at overtime 2020-10-27 01:09:51 -04:00
Sally Coolatta
63c84567c5 Spawn an item right at 0:00.00, instead of at 0:04.00 2020-10-27 00:23:46 -04:00
Sally Coolatta
f8e52ae6a0 Increase radius of floating items 2020-10-27 00:22:33 -04:00
Sally Coolatta
a2a947db62 bruh
thanks jart
2020-10-27 00:19:11 -04:00
James R
de936f4c7f Don't reset drift off springs
Hopefully nothing requires drift reset from here.
2020-10-26 20:49:39 -07:00
Sally Coolatta
ddee6257e7 Move to P_RunThinkers 2020-10-26 23:46:56 -04:00
James R
d19c96ee17 Revert step down changes 2020-10-26 20:20:04 -07:00
Jaime Passos
cdc4a6d86e Implement blend modes 2020-10-27 00:03:41 -03:00
James R
2ae394b8e3 Fix opengl splitscreen 2020-10-26 19:51:42 -07:00
Sally Coolatta
16e08d4388 Don't run P_RespawnBattleBoxes 2020-10-26 22:33:14 -04:00
Sally Coolatta
b83f9afecb Merge branch 'master' into battle-rethink 2020-10-26 22:22:40 -04:00
Sal
96a5eadc84 Merge branch 'the-scary-22-merge' into 'master'
The scary 22 merge

Closes #19, #80, #69, #94, #61, #64, #6, #27, #46, #47, #45, #43, #37, and #72

See merge request KartKrew/Kart!321
2020-10-26 22:21:01 -04:00
Sally Coolatta
201f8365db Merge branch 'battle-rethink' of https://git.do.srb2.org/KartKrew/Kart into battle-rethink 2020-10-26 22:20:25 -04:00
Sally Coolatta
62139f144a Paper item spawners
Code is a little horrendous in a few places but I will hopefully fix later :V
2020-10-26 22:20:02 -04:00
James R
9bff8c2ecb Remove the other -splitscreen parameter 2020-10-26 19:03:24 -07:00
James R
eec54356c3 Fix splitscreen fov being fucked on first R_ExecuteSetViewSize 2020-10-26 18:57:32 -07:00
Louis-Antoine
1e287d38f1 Only resend the gamestate to one client at a time 2020-10-27 01:22:31 +01:00
Louis-Antoine
f6f6b4cf45 Add a 15 seconds cooldown between successive gamestate resends 2020-10-27 01:20:05 +01:00
Louis-Antoine
69c4a6ee4c Fix underflow in consistancy checking code 2020-10-26 23:15:22 +01:00
James R
df74b9265b Check maxstep is not disabled before stepping up
Fixes infinite step up when it should be no step up.
2020-10-26 14:00:54 -07:00
James R
65cc5f52f2 Fix doubling the volume 2020-10-26 04:23:29 -07:00
Sryder
01a37668bc Add missing MFD_TRANSSUB to dehacked 2020-10-26 11:22:27 +00:00
James R
b21a0a8cf2 Fix module and chip music being SRB2 LOUD 2020-10-26 04:19:41 -07:00
Sryder
11386e12ba Keep NUMTRANSMAPS what it was, instead add NUMEFFECTMAPS to end of enum
Should have easier merging and be less likely to break current effects.
2020-10-26 11:18:53 +00:00
Sryder
a585d3c9d1 Revert "Fix various things that used NUMTRANSMAPS for the number of translucent trans maps"
This reverts commit dc453fbbda.
2020-10-26 11:07:17 +00:00
James R
364b69c621 Let turn while light snaking 2020-10-26 03:46:49 -07:00
James R
88a8a09516 Make sneaker panels push you in spinout AGAIN LOL
The old condition for player movement was...

1. player hasn't finished
2. player not in pain, or player in pain but on the ground

The else condition to this is therefore player has finished or player in pain
and in the air.

I believe K_MomentumToFacing (prior to bots) was only for letting the player
turn around after crossing the finish line, to face the camera.

(K_MomentumToFacing also does nothing in the air.)
2020-10-26 02:05:14 -07:00
James R
e5a9bfc968 Fix conflicting step up/down code 2020-10-25 17:04:06 -07:00
Sryder
69f32bfcaf Merge branch 'the-scary-22-merge' of git@git.do.srb2.org:KartKrew/Kart.git into additive-transmap 2020-10-25 23:19:38 +00:00
Sryder
dc453fbbda Fix various things that used NUMTRANSMAPS for the number of translucent trans maps 2020-10-25 23:19:20 +00:00