Commit graph

841 commits

Author SHA1 Message Date
Lach
cf2ab09845 Hardcode Mushroom Hill Pole (MT_MHPOLE) 2025-08-24 22:58:29 +10:00
Eidolon
7febf53ec0 Merge public master 2025-08-23 11:34:18 -05:00
FreakyMutantMan
0d9a67b8b5 Increased NUMSPRITEFREESLOTS to NUMMMOBJFREESLOTS*2. 2025-08-23 11:11:24 -05:00
toaster
025c6887f2 Use its own graphic namespace 2025-08-22 21:02:49 +01:00
Lach
bbe231e994 Add Ancient Gear object type & unlock type 2025-08-10 01:51:34 +10:00
Oni VelocitOni
3d1a7c1684 Merge branch 'ballhog-buffs' into 'master'
Ballhog Buffs & Feature

See merge request kart-krew-dev/ring-racers-internal!2725
2025-08-09 04:12:18 +00:00
VelocitOni
259f0455ed Put it in more spots
Forgot the MT_ versions in a couple of spots. The actual MT_ in deh_tables now uses the actual sprite & not a placeholder
2025-08-03 14:16:49 -04:00
VelocitOni
bd09ab2bec Merge branch 'master' into tripwire-lockout-vfx
# Conflicts:
#	src/info.c
#	src/info.h
2025-08-03 02:47:32 -04:00
VelocitOni
7c793096f1 Modernize BallhogBoom animation states
Cut down BallhogBoom states into 1 nice FF_ANIMATE because it's so old, changed all BALLHOGBOOM1s to just BALLHOGBOOM
2025-07-29 01:27:06 -04:00
Antonio Martinez
58cc1312cb Lightning Attack visuals 2025-07-18 17:56:23 -04:00
James R
e2c4341896 Toxomister death effects 2025-07-08 15:11:01 -07:00
James R
dd05900bcb Add Toxomister item 2025-07-08 13:30:48 -07:00
Ashnal
ff9644c278 Sound effects again 2025-06-23 23:41:46 -04:00
Ashnal
9c0432eb1b Bail Sparkle 2025-06-23 18:07:59 -04:00
Ashnal
8711e287e4 Bail post hitlag VFX 2025-06-23 18:07:59 -04:00
Ashnal
a57273a2aa WIP: refactor bailcharge into own MT and fix effects
still needs gameplay tuning
2025-06-23 18:07:58 -04:00
Antonio Martinez
d297577d8b WIP: Move Bail activation FX to correct spot, buff boost, remove broly 2025-06-23 18:07:58 -04:00
Ashnal
6cc9de5efd Implementing animations
non-painstate animation isn't correct yet
2025-06-23 18:07:58 -04:00
Antonio Martinez
ce77568087 Bubble refinements 2025-06-20 20:29:03 -04:00
Antonio Martinez
a0cc5dc69a WIP amp visuals 2025-06-11 23:45:18 -04:00
James R
4e6c501888 Add Stone Shoe states
- Cvars
  - stoneshoe
- Items enum
  - KITEM_STONESHOE
  - KDROP_STONESHOETRAP
- Player vars
  - stonedrag (fixed_t)
  - stoneShoe (mobj pointer)
- States
  - S_STON
- Mobjs
  - MT_STONESHOE
  - MT_STONESHOE_CHAIN
- Sprites
  - STON
2025-06-10 16:40:06 -07:00
Antonio Martinez
cff8d740b1 Visual proximity mine radius 2025-06-05 19:05:35 -04:00
James R
29234d8f20 Add A_GenericBumper, hardcoded generic version of some bumper object scripts 2025-05-26 19:31:02 -07:00
VelocitOni
314cabce61 Setting up sprites
Setting up the sprites for tripwire lockout vfx
2025-05-24 16:27:50 -04:00
Antonio Martinez
b7ee88fcd9 New bubble trap sprites 2025-05-21 20:41:52 -04:00
toaster
ecb4ffeeca Add bonus pickups in conditions you couldn't grab Spray Cans before
- If you've gotten every Spray Can, or you're on a custom course...
- Only one of these spawns per map
- Correctly save and load these
- Statistics menu counts base-game bonuses
- If there are gaps in the list, or new Spray Cans are added later, these base-game bonuses are converted into the new Spray Cans
- New graphics required so far:
    - SBONA0 to SBONP0 - 16-frame prerendered circling sprite animation
    - GOTBON - 8x8 representation of the SBON object
2025-05-20 20:27:06 +01:00
Oni VelocitOni
ad5c6125a1 Merge branch 'got-it' into 'master'
Pick-me-up: got it!

See merge request kart-krew-dev/ring-racers-internal!2553
2025-05-20 02:59:21 +00:00
James R
cccde157d4 Add Flame Shield states 2025-05-19 18:28:37 -07:00
James R
f8afb52b1a Add Lightning Shield states 2025-05-19 18:28:11 -07:00
Antonio Martinez
f85d3f764a Pick-me-up: got it! 2025-05-19 19:42:27 -04:00
AJ Martinez
e7ff5292a4 Merge branch 'master' into 'jartha/bubble-shield-new-sprite'
LOOK MOM I'M USING THE WEB UI

# Conflicts:
#   src/objects/CMakeLists.txt
2025-05-17 02:34:26 +00:00
James R
48f5a8a1e4 Add new Bubble Shield states (held version) 2025-05-13 18:24:52 -07:00
Lach
22817ac60b Add stun mechanic & Flybot767 2025-05-14 01:39:42 +10:00
AJ Martinez
95cd51cada Dynamic tripwire 2025-05-01 17:12:40 -04:00
Eidolon
cb7f437e60 Merge public master 2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5 Update copyright years to 2025 2025-02-13 15:32:26 -06:00
Eidolon
1a8467fdaf Merge public master 2025-02-12 19:02:38 -06:00
Antonio Martinez
d4c0603808 Wall transfer buffs 2024-09-15 21:05:30 -07:00
Jack
af16e3f993 Implemented SPR2_DKRT and integrated it into the state system 2024-09-07 14:40:12 +01:00
Jack
51112a07f7 Revert "I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now."
This reverts commit 6125572b63.
2024-09-06 01:13:55 +01:00
Jack
6125572b63 I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now. 2024-09-01 14:50:27 +01:00
Sally Coolatta
d33b123e32 Implement reticule gfx, fix FOFs/walls/scale 2024-08-28 01:26:54 -04:00
Sally Coolatta
03874c3374 New Ballhog design
Taking the old charge idea, but instead of missiles, it's bananas that explode on the floor and can only be lobbed forward. Charging creates more projectiles in a circle pattern around it.
2024-08-28 01:26:53 -04:00
Antonio Martinez
57c4fccd03 gameplay prototyping lightning round 2024-08-27 19:42:56 -07:00
Antonio Martinez
4d202fbd67 WIP: Overdrive VFX refactor 2024-07-23 17:00:17 -07:00
Antonio Martinez
81e9441218 WIP: Overdrive polish 2 2024-07-22 21:51:33 -07:00
Antonio Martinez
199a92ebb2 WIP: Overdrive 2024-07-22 02:14:11 -07:00
Sally Coolatta
7dfa597c7d SRB2 -> DRRR copyright in src, acs, android folder
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
Lach
d2a53a0e64 Adjust Adventure Air Boosters for 3D models 2024-04-04 20:41:21 +11:00
James R
551a101f7b Hardcode SA2 Pulley (ipullup.lua)
Differences from Lua version:

- Does not set cusval
- Does not have individual states for pulley, hook
  - Simply sets sprite on S_INVISIBLE
- Does not do P_CheckPosition, sets Z directly
- Does not spawn chain visual every tic
  - Spawns a single object and vertically stretches it to
    the correct length
- MT_IPULLUP has MF_SCENERY and a short-circuiting
  thinker, also MF_NOBLOCKMAP so there is never any
  collision against it (it is a controller)
- MT_PULLUPHOOK has MF_NOCLIP to avoid extra collisions
  while moving
2024-04-03 04:37:44 -07:00