Lach
cf2ab09845
Hardcode Mushroom Hill Pole (MT_MHPOLE)
2025-08-24 22:58:29 +10:00
Eidolon
7febf53ec0
Merge public master
2025-08-23 11:34:18 -05:00
FreakyMutantMan
0d9a67b8b5
Increased NUMSPRITEFREESLOTS to NUMMMOBJFREESLOTS*2.
2025-08-23 11:11:24 -05:00
toaster
025c6887f2
Use its own graphic namespace
2025-08-22 21:02:49 +01:00
Lach
bbe231e994
Add Ancient Gear object type & unlock type
2025-08-10 01:51:34 +10:00
Oni VelocitOni
3d1a7c1684
Merge branch 'ballhog-buffs' into 'master'
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Ballhog Buffs & Feature
See merge request kart-krew-dev/ring-racers-internal!2725
2025-08-09 04:12:18 +00:00
VelocitOni
259f0455ed
Put it in more spots
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Forgot the MT_ versions in a couple of spots. The actual MT_ in deh_tables now uses the actual sprite & not a placeholder
2025-08-03 14:16:49 -04:00
VelocitOni
bd09ab2bec
Merge branch 'master' into tripwire-lockout-vfx
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# Conflicts:
# src/info.c
# src/info.h
2025-08-03 02:47:32 -04:00
VelocitOni
7c793096f1
Modernize BallhogBoom animation states
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Cut down BallhogBoom states into 1 nice FF_ANIMATE because it's so old, changed all BALLHOGBOOM1s to just BALLHOGBOOM
2025-07-29 01:27:06 -04:00
Antonio Martinez
58cc1312cb
Lightning Attack visuals
2025-07-18 17:56:23 -04:00
James R
e2c4341896
Toxomister death effects
2025-07-08 15:11:01 -07:00
James R
dd05900bcb
Add Toxomister item
2025-07-08 13:30:48 -07:00
Ashnal
ff9644c278
Sound effects again
2025-06-23 23:41:46 -04:00
Ashnal
9c0432eb1b
Bail Sparkle
2025-06-23 18:07:59 -04:00
Ashnal
8711e287e4
Bail post hitlag VFX
2025-06-23 18:07:59 -04:00
Ashnal
a57273a2aa
WIP: refactor bailcharge into own MT and fix effects
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still needs gameplay tuning
2025-06-23 18:07:58 -04:00
Antonio Martinez
d297577d8b
WIP: Move Bail activation FX to correct spot, buff boost, remove broly
2025-06-23 18:07:58 -04:00
Ashnal
6cc9de5efd
Implementing animations
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non-painstate animation isn't correct yet
2025-06-23 18:07:58 -04:00
Antonio Martinez
ce77568087
Bubble refinements
2025-06-20 20:29:03 -04:00
Antonio Martinez
a0cc5dc69a
WIP amp visuals
2025-06-11 23:45:18 -04:00
James R
4e6c501888
Add Stone Shoe states
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- Cvars
- stoneshoe
- Items enum
- KITEM_STONESHOE
- KDROP_STONESHOETRAP
- Player vars
- stonedrag (fixed_t)
- stoneShoe (mobj pointer)
- States
- S_STON
- Mobjs
- MT_STONESHOE
- MT_STONESHOE_CHAIN
- Sprites
- STON
2025-06-10 16:40:06 -07:00
Antonio Martinez
cff8d740b1
Visual proximity mine radius
2025-06-05 19:05:35 -04:00
James R
29234d8f20
Add A_GenericBumper, hardcoded generic version of some bumper object scripts
2025-05-26 19:31:02 -07:00
VelocitOni
314cabce61
Setting up sprites
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Setting up the sprites for tripwire lockout vfx
2025-05-24 16:27:50 -04:00
Antonio Martinez
b7ee88fcd9
New bubble trap sprites
2025-05-21 20:41:52 -04:00
toaster
ecb4ffeeca
Add bonus pickups in conditions you couldn't grab Spray Cans before
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- If you've gotten every Spray Can, or you're on a custom course...
- Only one of these spawns per map
- Correctly save and load these
- Statistics menu counts base-game bonuses
- If there are gaps in the list, or new Spray Cans are added later, these base-game bonuses are converted into the new Spray Cans
- New graphics required so far:
- SBONA0 to SBONP0 - 16-frame prerendered circling sprite animation
- GOTBON - 8x8 representation of the SBON object
2025-05-20 20:27:06 +01:00
Oni VelocitOni
ad5c6125a1
Merge branch 'got-it' into 'master'
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Pick-me-up: got it!
See merge request kart-krew-dev/ring-racers-internal!2553
2025-05-20 02:59:21 +00:00
James R
cccde157d4
Add Flame Shield states
2025-05-19 18:28:37 -07:00
James R
f8afb52b1a
Add Lightning Shield states
2025-05-19 18:28:11 -07:00
Antonio Martinez
f85d3f764a
Pick-me-up: got it!
2025-05-19 19:42:27 -04:00
AJ Martinez
e7ff5292a4
Merge branch 'master' into 'jartha/bubble-shield-new-sprite'
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LOOK MOM I'M USING THE WEB UI
# Conflicts:
# src/objects/CMakeLists.txt
2025-05-17 02:34:26 +00:00
James R
48f5a8a1e4
Add new Bubble Shield states (held version)
2025-05-13 18:24:52 -07:00
Lach
22817ac60b
Add stun mechanic & Flybot767
2025-05-14 01:39:42 +10:00
AJ Martinez
95cd51cada
Dynamic tripwire
2025-05-01 17:12:40 -04:00
Eidolon
cb7f437e60
Merge public master
2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Eidolon
1a8467fdaf
Merge public master
2025-02-12 19:02:38 -06:00
Antonio Martinez
d4c0603808
Wall transfer buffs
2024-09-15 21:05:30 -07:00
Jack
af16e3f993
Implemented SPR2_DKRT and integrated it into the state system
2024-09-07 14:40:12 +01:00
Jack
51112a07f7
Revert "I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now."
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This reverts commit 6125572b63 .
2024-09-06 01:13:55 +01:00
Jack
6125572b63
I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now.
2024-09-01 14:50:27 +01:00
Sally Coolatta
d33b123e32
Implement reticule gfx, fix FOFs/walls/scale
2024-08-28 01:26:54 -04:00
Sally Coolatta
03874c3374
New Ballhog design
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Taking the old charge idea, but instead of missiles, it's bananas that explode on the floor and can only be lobbed forward. Charging creates more projectiles in a circle pattern around it.
2024-08-28 01:26:53 -04:00
Antonio Martinez
57c4fccd03
gameplay prototyping lightning round
2024-08-27 19:42:56 -07:00
Antonio Martinez
4d202fbd67
WIP: Overdrive VFX refactor
2024-07-23 17:00:17 -07:00
Antonio Martinez
81e9441218
WIP: Overdrive polish 2
2024-07-22 21:51:33 -07:00
Antonio Martinez
199a92ebb2
WIP: Overdrive
2024-07-22 02:14:11 -07:00
Sally Coolatta
7dfa597c7d
SRB2 -> DRRR copyright in src, acs, android folder
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Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
Lach
d2a53a0e64
Adjust Adventure Air Boosters for 3D models
2024-04-04 20:41:21 +11:00
James R
551a101f7b
Hardcode SA2 Pulley (ipullup.lua)
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Differences from Lua version:
- Does not set cusval
- Does not have individual states for pulley, hook
- Simply sets sprite on S_INVISIBLE
- Does not do P_CheckPosition, sets Z directly
- Does not spawn chain visual every tic
- Spawns a single object and vertically stretches it to
the correct length
- MT_IPULLUP has MF_SCENERY and a short-circuiting
thinker, also MF_NOBLOCKMAP so there is never any
collision against it (it is a controller)
- MT_PULLUPHOOK has MF_NOCLIP to avoid extra collisions
while moving
2024-04-03 04:37:44 -07:00