Commit graph

1659 commits

Author SHA1 Message Date
Sally Coolatta
dfd733eb80 Up to screen.o
Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Sally Coolatta
5a98c00405 NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
Sally Coolatta
9c51086348 Update K_KartMoveAnimation to use new spr2 states 2020-08-14 21:42:06 -04:00
Sally Coolatta
5a6263c36b Make it past p_mobj 2020-08-14 20:48:06 -04:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Sally Coolatta
f8d1e75025 Merge remote-tracking branch 'public/next' 2020-08-12 18:50:41 -04:00
Sally Coolatta
8731c6b7a4 Another round of fixing up
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
James R
11a4ca28d7 Remove PF_SKIDDOWN, just use PF_FAULT 2020-08-06 17:59:09 -07:00
James R
66c7cd4844 k_spinouttype magic numbers begone
Fixes wipeout running out in the air. It was really
only intended for explosions.
2020-08-05 16:28:47 -07:00
James R
b0c6b626cf Don't slow down on sneaker panels during spinout 2020-08-04 02:11:52 -07:00
Sally Coolatta
31b99de407 Use K_MomentumAngle for all instances of needing momentum angle for an object
This means we will never ever have any "standing still defaults to angle 0" issues again :)
2020-08-02 11:40:21 -04:00
Sally Coolatta
3dc2f4804f Angle & scale now impact how long you're in hitlag 2020-08-02 10:26:29 -04:00
Sally Coolatta
88be417717 Merge branch 'master' into hitlag-retry 2020-08-01 01:14:33 -04:00
Sally Coolatta
a8908d22cf K_SetHitlagForObjects, sets hitlag based on speed 2020-08-01 01:14:18 -04:00
Sal
21dfe49bf8 Merge branch 'antigrav-respawn' into 'master'
Antigravity fixes, round 2

See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Sal
02e98c4d31 Merge branch 'hud-slidein' into 'master'
HUD slide in, and better splitscreen HUD support

See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
83b8556851 Old Flame Shield handling 2020-07-31 01:41:04 -04:00
Sally Coolatta
092db17f84 OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking 2020-07-31 01:18:45 -04:00
Sally Coolatta
d8563f547e Keep it around when rainbow start is available, just make the sprite weaker 2020-07-30 07:39:23 -04:00
Sally Coolatta
2645e4dea8 Add magnets to the sides, make client-side, fix length 2020-07-30 07:33:01 -04:00
Sally Coolatta
4e4598d784 Fault line is here 2020-07-30 06:25:34 -04:00
Sally Coolatta
903f118aac Only spawn sliptides above your top speed
Looks a bit funky being able to do it at low speed using invincibility, plus it's not helping you to do this if you're going too slow :p
2020-07-29 12:47:55 -04:00
Sally Coolatta
ec9dc03725 Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen 2020-07-29 12:16:08 -04:00
Sally Coolatta
0ce492e103 Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules 2020-07-29 12:15:11 -04:00
Sally Coolatta
57822f6756 Merge master 2020-07-29 05:19:51 -04:00
Sally Coolatta
4044a153ca Splitscreen support for the prestart counter 2020-07-29 05:00:12 -04:00
Sally Coolatta
1bbe4ede70 Duel graphic for 1v1s
Yu-Gi-Oh! Prison
2020-07-29 04:13:35 -04:00
Sally Coolatta
b39c8562a6 Fault HUD scrolls, faulting respawns you & holds you until the countdown's over 2020-07-29 01:47:00 -04:00
Sally Coolatta
c45a67c3f9 Pre start bulbs 2020-07-29 01:19:53 -04:00
Sally Coolatta
69b6ba2f18 I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
dfe4d4a219 No tethering off of the person who got the start boost 2020-07-27 02:29:43 -04:00
Sally Coolatta
c685f45563 Make it even stronger 2020-07-27 02:11:18 -04:00
Sally Coolatta
1b85f5b5fc Don't Ebrake when you've just been bumped 2020-07-27 01:50:27 -04:00
Sally Coolatta
b4ae2ea896 Stronger top speed for the startup boost 2020-07-27 01:46:08 -04:00
Sally Coolatta
3d53adaa2b Sliding HUD
- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sal
46094d3027 Merge branch 'mine-punt-sync-fix' into 'next'
Fix desyncs caused by K_PuntMine

See merge request KartKrew/Kart-Public!189
2020-07-25 03:55:28 -04:00
Sal
b7aaef7021 Merge branch 'rocket-sneaker-hnext-fix' into 'next'
Rocket sneaker and sink hnext fix

See merge request KartKrew/Kart-Public!188
2020-07-25 03:55:22 -04:00
Sally Coolatta
f0044e05c1 Crossing the finish line first before anyone else gives you a free rainbow boost 2020-07-24 21:41:41 -04:00
Sally Coolatta
f61f9a010c Merge branch 'master' into spindash 2020-07-24 21:26:17 -04:00
Sally Coolatta
5a59a9e8b9 Adjust item tables again 2020-07-24 20:30:18 -04:00
Sally Coolatta
c614e9ee1f Merge branch 'master' into less-bubbles 2020-07-24 19:23:46 -04:00
Sally Coolatta
ba6d5e95ba Add Sneaker x2 to pad out the item table a bit better
Jeck mentioned it, we agreed it might be a fun item because stacking sneakers is possible now
2020-07-24 19:11:52 -04:00
Sally Coolatta
562964f242 Properly rebalanced table to make up for it 2020-07-24 18:47:05 -04:00
Sally Coolatta
660596970b Add FAULT graphic, remove momentum when faulting 2020-07-24 16:47:18 -04:00
Latapostrophe
fcacb092b7 Various antigrav item fixes 2020-07-24 15:51:59 +02:00
Sally Coolatta
fc89f2cc47 Remove start boosts, let you roam, kill you for crossing the line before the start 2020-07-24 02:59:47 -04:00
Sally Coolatta
e6cc99c8c8 Rebalanced values, so speed gets better boosts too
Also, prevent spindash timer from being stored when mid-air
2020-07-24 02:07:06 -04:00
Sally Coolatta
db230e4d3d Add spindash launch, prevent charging while flashing
Used a timed buff instead of thrust due to friction issues, as a result I had to rebalance some values
2020-07-23 21:31:10 -04:00
Ashnal
96e098b451 Appease C91 2020-07-23 21:05:00 -04:00
Ashnal
8c5e725a8d Also lets do this for kitchen sinks
They also ignored in K_DropHnextList
2020-07-23 20:12:35 -04:00