Func specifically for setting name for CPU players.
Lets anything go in offline mode, as per previous behaviour.
In online mode, attempts to append a slot-specific char before running EnsurePlayerNameIsGood (which removes characters at the end if a pre-existing match is found).
Should resolve the crash which for some reason doesn't have an issue to reference here
Also, for `debugprisoncd On`:
- Extensive debug logging
- Disable the "if all achieved, still force a pre-existing CD" behaviour
- The list is empty if you've achieved every Prison CD and then restart the game, so it wasn't consistent at always making something. Without that kind of reliability I think it's more important for it to just be a fastforward
- If you called R_ResetViewInterpolation once but G_Ticker
got called more than once, then the effect of
R_ResetViewInterpolation would be cancelled
- This should be a comprehensive solution to the titlemap
camera bug
- Multiple tests:
- -skipintro
- -warp, then exit to title
- map command, then exit to title
- Wait for attract demo, then skip and exit to title
Fixes two bugs:
- Attract mode carrying over to gameplay if an attract
demo is allowed to finish without interrupting it
- Credits ending after the first replay ends
- Use menu font for speaker's name
- Make the Z input in the top left of the box animate if the dialogue can be closed/go to the next page
- Exempt certain sigils from punctuation delay that look awkward ( + and " )
- Additional comments, since this has always been kind of a rat's nest
- Use W_CheckNumForLongName for extensionless string parameter
- So you can play staffghosts.pk3 lumps via the `playdemo` console command
- If missing at launch, would have been a regression compared to the previous entry in the series
- Gate the virtres support behind a `#define`
- This isn't how we're shipping staff ghosts with the game anymore, so this would have been the only way to access them
- SKIPERRORS `#define`: Only show errors if the demo is guaranteed external, instead of suppressing them exclusively if confirmed internal
- Hides errors for restarting a staff ghost
- Prevents duplication of errors for restarting an external ghost
- Access to the replay menu in intermission leads to
various problems
- Broken options
- HOM effect
- You can press A on the intermission screen to end it