Sal
4b5b2462b5
Merge branch 'gentlemen' into 'master'
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Gentlemen's ping agreement
See merge request KartKrew/Kart!197
2020-03-06 00:10:06 -05:00
Sally Cochenour
721fb369fd
Move changes to K_GetBestWaypointForMobj so that K_GetClosestWaypointToMobj can stay the same
2020-03-03 18:34:17 -05:00
Sally Cochenour
1cbb4bea6b
Limited vertical range on player waypoints
2020-03-03 15:47:02 -05:00
Sally Cochenour
8a19f6f208
Wrong sign here
2020-03-03 15:41:03 -05:00
Sally Cochenour
597e6820b6
Let's try out going back to closest check again
2020-03-03 14:47:41 -05:00
Sally Cochenour
d91e8205dc
Don't update respawn point when mid-air
2020-03-03 14:22:52 -05:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
c17f4dcf15
Remove our shadows
2020-03-01 17:07:52 -05:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
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Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
James R
ea8fd7348f
Show lagless for all the host's splitscreen players
2020-02-23 23:23:50 -08:00
James R
f9b5f71171
Merge branch 'gentlemen' into parties
2020-02-23 23:22:37 -08:00
James R
0c814ce42d
Sync look back
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Also fixes look back applying to the first
player in parties instead of locally.
2020-02-23 23:21:20 -08:00
James R
4f40edaf01
Maybe localdisplayplayers is a bad idea
2020-02-23 23:21:20 -08:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
James R
4f73e26661
Show server's ping on scores if not LAGLESS
2020-02-23 23:07:57 -08:00
James R
352d576979
Don't turn off lagless at map start; draw LAGLESS in intermission
2020-02-23 23:07:57 -08:00
James R
6484a5cd93
Show LAGLESS on the scores if the host is being dishonest
2020-02-23 23:07:57 -08:00
TehRealSalt
d413b3bcd4
Use both facing & momentum angle for using next/prev waypoints, only update respawn to nextwaypoints
2019-10-28 15:52:27 -04:00
TehRealSalt
6acf3e2337
dont overshadow
2019-10-27 21:35:27 -04:00
TehRealSalt
e2bc8a0d97
color spb icon with who threw it
2019-10-27 21:25:16 -04:00
TehRealSalt
66bef945e8
Can't do nothink
2019-10-27 21:01:27 -04:00
TehRealSalt
7676dfa713
SPB minimap proper order
2019-10-27 20:54:00 -04:00
TehRealSalt
0afc901d1f
Shrinking animation
2019-10-27 20:15:27 -04:00
Sal
9ed7bf7626
Merge branch 'spb-waypoints' into 'sal-waypoints'
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Fix SPB pathing + other SPB features + Sizedown item removal while we're at it
See merge request KartKrew/Kart!188
2019-10-27 19:47:07 -04:00
TehRealSalt
54516aeee9
Don't force SPB in 1v1
2019-10-27 16:44:41 -04:00
TehRealSalt
522959e762
Disable charging drift sparks in bounce pad state
2019-10-26 23:11:19 -04:00
TehRealSalt
2ddb6cd082
set starpost xyz in battle maps
2019-10-26 23:02:45 -04:00
Latapostrophe
58bed7d923
New item list + shrink destroys items
2019-10-26 17:08:22 +02:00
TehRealSalt
151e1c9dfe
Reduce DISTVAR, don't give SPB toward the end of the track
2019-10-24 19:15:22 -04:00
Latapostrophe
d39d40360d
Merge branch 'sal-waypoints' of git.magicalgirl.moe:KartKrew/Kart into spb-waypoints
2019-10-24 23:35:16 +02:00
Latapostrophe
6fbaa72e82
Lower SPB speed, add SPB on minimap, add slight targetting on SPB against non-1st
2019-10-24 23:35:05 +02:00
TehRealSalt
3686445f2f
Snap to bottom on WRONG WAY
2019-10-24 17:11:27 -04:00
TehRealSalt
b69d105af3
Add respawn animation
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This commit also fixes MF_NOCLIP not working properly on players. Sink now spawns an SPB explosion on successful hit, since dying is no longer a harsh punishment.
2019-10-24 16:35:39 -04:00
TehRealSalt
e8c327e5bb
Return earlier for multiple shields
2019-10-24 10:33:06 -04:00
TehRealSalt
985b2ba8dd
Wrong var here (although the result is the same)
2019-10-24 10:26:44 -04:00
TehRealSalt
3151805f6b
Eggman monitor gives you a very tiny speed boost
2019-10-24 10:25:13 -04:00
TehRealSalt
674c0aec17
Merge branch 'master' into new-items
2019-10-24 10:08:37 -04:00
TehRealSalt
acb8d61fb6
These don't need to be INT32s either
2019-10-24 08:56:03 -04:00
TehRealSalt
fc03012749
Use facing angle while still
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Also comment some of my additions a little better
2019-10-24 08:21:45 -04:00
TehRealSalt
a9a7f9c1ec
Quadruple DISTVAR
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I picked 4096 because it's around the distance of that end slope in Green Hills, which is about the length I imagine a item block "switch" being. I'm being a little conservative though, and it might need to be even higher -- we'll have to play it by ear.
Also changed the types of some of the roulette variables to better match what they are used for.
2019-10-24 08:16:25 -04:00
TehRealSalt
3c407d971e
Rudimentary wrong way
2019-10-22 17:27:06 -04:00
TehRealSalt
add1fb8794
Reduce precision of distance checks
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Fixes huge maps, such as Dark Race
2019-10-22 17:05:46 -04:00
TehRealSalt
0fdcc22d93
- Only update to waypoints you're in the radius of (applies to players & spb)
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- Player direction value uses momentum angle rather than facing angle (fixes weird nextwaypoint/position flickering while drifting)
- Raise default radius to 384
2019-10-22 16:44:56 -04:00
James
f9ea683312
P_PlayerTouchingSectorSpecial turned into P_MobjTouchingSectorSpecial
2019-10-22 08:45:38 -04:00
James
83c4017993
Another round of small color tweaks
2019-10-21 08:35:17 -04:00
James R
07fac259e0
Not a pointer
2019-10-15 21:20:28 -07:00
TehRealSalt
857afbbb49
increase DISTVAR
2019-10-16 00:16:27 -04:00
TehRealSalt
a94601a793
fix SPB weirdo distances
2019-10-16 00:12:03 -04:00
TehRealSalt
c91986cc97
Fix end-of-race standings
2019-10-15 23:37:20 -04:00