VelocitOni
567ec0aef2
Deathstate for SSMine has sound
...
But it doesn't fucking work because of course it don't
2025-07-29 04:37:58 -04:00
VelocitOni
4577b0a3e3
Deathstate sound and radius increase
...
Made it bigger, use a Gunstar Heroes sound and NOT a kirby one
2025-07-29 03:11:49 -04:00
VelocitOni
ed98af18b2
This too needed renaming
...
I forgot to hit ctrl+s lol
2025-07-29 01:30:02 -04:00
VelocitOni
7c793096f1
Modernize BallhogBoom animation states
...
Cut down BallhogBoom states into 1 nice FF_ANIMATE because it's so old, changed all BALLHOGBOOM1s to just BALLHOGBOOM
2025-07-29 01:27:06 -04:00
James R
07e5f27982
Toxomister: clouds go poof when punted, hitbox radius 70 -> 35
2025-07-22 21:47:17 -07:00
Antonio Martinez
58cc1312cb
Lightning Attack visuals
2025-07-18 17:56:23 -04:00
James R
e2c4341896
Toxomister death effects
2025-07-08 15:11:01 -07:00
James R
dd05900bcb
Add Toxomister item
2025-07-08 13:30:48 -07:00
VelocitOni
cbdc339634
Wrong spot for that flag
...
I fucking put it in the wrong spot, moved it
2025-07-05 23:55:47 -04:00
VelocitOni
808621592d
Amps use ff_randomanim
...
Flying amps should start on varying frames
2025-07-05 23:35:54 -04:00
Ashnal
ff9644c278
Sound effects again
2025-06-23 23:41:46 -04:00
Ashnal
590227a135
Fix bailcharge fullbright
2025-06-23 18:07:59 -04:00
Ashnal
9c0432eb1b
Bail Sparkle
2025-06-23 18:07:59 -04:00
Ashnal
8711e287e4
Bail post hitlag VFX
2025-06-23 18:07:59 -04:00
Ashnal
a57273a2aa
WIP: refactor bailcharge into own MT and fix effects
...
still needs gameplay tuning
2025-06-23 18:07:58 -04:00
Antonio Martinez
d297577d8b
WIP: Move Bail activation FX to correct spot, buff boost, remove broly
2025-06-23 18:07:58 -04:00
Ashnal
6cc9de5efd
Implementing animations
...
non-painstate animation isn't correct yet
2025-06-23 18:07:58 -04:00
Antonio Martinez
ce77568087
Bubble refinements
2025-06-20 20:29:03 -04:00
Antonio Martinez
a0cc5dc69a
WIP amp visuals
2025-06-11 23:45:18 -04:00
James R
5f572c8e9a
Add Stone Shoe sounds
2025-06-11 13:56:18 -07:00
James R
4e6c501888
Add Stone Shoe states
...
- Cvars
- stoneshoe
- Items enum
- KITEM_STONESHOE
- KDROP_STONESHOETRAP
- Player vars
- stonedrag (fixed_t)
- stoneShoe (mobj pointer)
- States
- S_STON
- Mobjs
- MT_STONESHOE
- MT_STONESHOE_CHAIN
- Sprites
- STON
2025-06-10 16:40:06 -07:00
Antonio Martinez
cff8d740b1
Visual proximity mine radius
2025-06-05 19:05:35 -04:00
James R
465387c69e
MT_SEALEDSTAR_BUMPER: use A_GenericBumper
2025-05-26 19:31:02 -07:00
VelocitOni
37f73562f8
Whip height reduced
...
80 -> 50, to be right above the player. Keeps Prison Break sensible
2025-05-25 13:54:32 -04:00
VelocitOni
3297933a09
Instawhip disjoint buff
...
95 -> 108 as a little treat
2025-05-25 05:35:15 -04:00
Antonio Martinez
b7ee88fcd9
New bubble trap sprites
2025-05-21 20:41:52 -04:00
Oni VelocitOni
a35bbaacf7
Merge branch 'the-hunt-continues' into 'master'
...
Add bonus pickups in conditions you couldn't grab Spray Cans before
See merge request kart-krew-dev/ring-racers-internal!2502
2025-05-20 22:45:12 +00:00
Antonio Martinez
eb79838ffb
Ballhog buffs
2025-05-20 16:39:55 -04:00
toaster
ecb4ffeeca
Add bonus pickups in conditions you couldn't grab Spray Cans before
...
- If you've gotten every Spray Can, or you're on a custom course...
- Only one of these spawns per map
- Correctly save and load these
- Statistics menu counts base-game bonuses
- If there are gaps in the list, or new Spray Cans are added later, these base-game bonuses are converted into the new Spray Cans
- New graphics required so far:
- SBONA0 to SBONP0 - 16-frame prerendered circling sprite animation
- GOTBON - 8x8 representation of the SBON object
2025-05-20 20:27:06 +01:00
Oni VelocitOni
ad5c6125a1
Merge branch 'got-it' into 'master'
...
Pick-me-up: got it!
See merge request kart-krew-dev/ring-racers-internal!2553
2025-05-20 02:59:21 +00:00
James R
53871fefc0
Make Flame Shield dash effects additive
2025-05-19 18:38:32 -07:00
James R
2e57c5fd8b
Add Flame Shield visual object
2025-05-19 18:30:10 -07:00
James R
3644f8afe7
Add Lightning Shield visual object
2025-05-19 18:29:53 -07:00
James R
835785d940
Make Lightning Shield bolts additive
2025-05-19 18:29:19 -07:00
James R
cccde157d4
Add Flame Shield states
2025-05-19 18:28:37 -07:00
James R
f8afb52b1a
Add Lightning Shield states
2025-05-19 18:28:11 -07:00
Antonio Martinez
f85d3f764a
Pick-me-up: got it!
2025-05-19 19:42:27 -04:00
AJ Martinez
e7ff5292a4
Merge branch 'master' into 'jartha/bubble-shield-new-sprite'
...
LOOK MOM I'M USING THE WEB UI
# Conflicts:
# src/objects/CMakeLists.txt
2025-05-17 02:34:26 +00:00
James R
48f5a8a1e4
Add new Bubble Shield states (held version)
2025-05-13 18:24:52 -07:00
Lach
22817ac60b
Add stun mechanic & Flybot767
2025-05-14 01:39:42 +10:00
AJ Martinez
95cd51cada
Dynamic tripwire
2025-05-01 17:12:40 -04:00
Ashnal
42e30cd8bb
Landmine forwardthrow
2025-04-09 04:42:54 +00:00
VelocitOni
3139101305
Flipped frame-count & speed
...
Flipped where frame count and speed were, oops
2025-04-06 14:07:49 -04:00
VelocitOni
f493087cc4
FF_Animate
...
Shot in the dark, idk how this fucking works LOL
2025-04-06 13:59:44 -04:00
Eidolon
cb7f437e60
Merge public master
2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Eidolon
1a8467fdaf
Merge public master
2025-02-12 19:02:38 -06:00
James R
1b4bdf247c
Fix Battle Overtime resync under certain conditions
...
Resync can be triggered when server/clients differ in the
number of Overtime laser objects spawned. For example,
when one of the clients is in splitscreen.
- MT_OVERTIME_PARTICLE had a spawnstate of S_NULL
- P_SetupStateAnimation is always called on spawn,
regardless of if the spawnstate is S_NULL
- S_NULL inexplicably has FF_RANDOMANIM in its frame flags
- This is NOT intentional and the likely source of the
error is SOC/Lua
- Setting MT_OVERTIME_PARTICLE's spawnstate to S_INVISIBLE
solves the problem
2024-10-04 14:57:29 -07:00
Antonio Martinez
d4c0603808
Wall transfer buffs
2024-09-15 21:05:30 -07:00
Jack
af16e3f993
Implemented SPR2_DKRT and integrated it into the state system
2024-09-07 14:40:12 +01:00