James R
cca9b5e2f4
Merge branch 'parties-only' into parties
2020-03-18 19:42:58 -07:00
James R
26794eef46
Draw mini ping counter in splitscreen
2020-03-18 19:42:13 -07:00
James R
5847d519d7
Merge branch 'parties-only' into parties
2020-03-05 21:41:28 -08:00
James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
Sal
5852b40482
Merge branch '22shadows' into 'master'
...
2.2 shadows port
See merge request KartKrew/Kart!203
2020-03-06 00:37:41 -05:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sal
b13ebd6d15
Merge branch 'special-sector-tweak' into 'master'
...
Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)
See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sal
9392282b23
Merge branch 'exists-fix' into 'master'
...
Prevent LF2_EXISTSHACK from ever getting removed
See merge request KartKrew/Kart!196
2020-03-06 00:10:20 -05:00
Sal
4b5b2462b5
Merge branch 'gentlemen' into 'master'
...
Gentlemen's ping agreement
See merge request KartKrew/Kart!197
2020-03-06 00:10:06 -05:00
Sal
10fe9434f6
Merge branch 'blizzard' into 'master'
...
Weather system refactor, Blizzard weather type
See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sal
2448ab34e9
Merge branch 'no-charge' into 'master'
...
Disable charging drift sparks in bounce pad state
See merge request KartKrew/Kart!190
2020-03-06 00:09:27 -05:00
Sal
a0c1c68f5c
Merge branch 'paper-signs' into 'master'
...
3D level end signposts
See merge request KartKrew/Kart!199
2020-03-06 00:08:35 -05:00
James R
11930b41bf
Use tic_t
2020-03-03 20:11:03 -08:00
James R
70d46ebb0a
Merge branch 'parties-only' into parties
2020-03-03 20:05:30 -08:00
James R
74f47f83f2
Party yourself with ALL party members when being added to a party
2020-03-03 19:22:32 -08:00
James R
dd29a44ecc
cancelinvite command to rescind a party invitation
2020-03-03 19:17:27 -08:00
James R
b3ef79953a
Merge branch 'parties-only' into parties
2020-03-03 18:52:14 -08:00
James R
9b239e8252
Set extra displayplayers to displayplayers[0] instead of splitscreen for parties
...
This fixes P2's HUD drawing in P4's area in a 3P party, when the first local
player was P2.
2020-03-03 18:49:26 -08:00
James R
ac75b30400
r_splitscreen for opengl
2020-03-03 18:48:47 -08:00
Sally Cochenour
d459407866
Forgotten player check here
2020-03-03 17:22:13 -05:00
Sally Cochenour
ff190b7a88
Fix unsigned/signed comparison
2020-03-03 17:05:04 -05:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
834225c597
One more... I swear it's the last...
2020-03-01 17:50:58 -05:00
Sally Cochenour
7a3733d75c
More remenants
2020-03-01 17:37:10 -05:00
Sally Cochenour
30d391b6b2
FINISH removing the shadows...
2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15
Remove our shadows
2020-03-01 17:07:52 -05:00
Sally Cochenour
0c1d0d8f5c
Don't need abs here
2020-03-01 14:56:16 -05:00
Sally Cochenour
885d6fea1f
Merge branch 'master' into special-sector-tweak
2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
...
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Sally Cochenour
6956e1d24e
Store random states in mobjinfo instead of precipprops
...
My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00
Sally Cochenour
a63157b937
Flip facing direction
2020-02-25 00:04:39 -05:00
James R
ea8fd7348f
Show lagless for all the host's splitscreen players
2020-02-23 23:23:50 -08:00
James R
f9b5f71171
Merge branch 'gentlemen' into parties
2020-02-23 23:22:37 -08:00
James R
8619ec4d0f
Fix first person camera angle in parties
2020-02-23 23:21:20 -08:00
James R
0c814ce42d
Sync look back
...
Also fixes look back applying to the first
player in parties instead of locally.
2020-02-23 23:21:20 -08:00
James R
7961ac9d95
Fix moving while viewing another player not resetting the viewpoint
2020-02-23 23:21:20 -08:00
James R
e593b5297a
Reset party size
2020-02-23 23:21:20 -08:00
James R
70bb244dd6
Reset camera when party changes
2020-02-23 23:21:20 -08:00
James R
7fe61a99df
More plurals
2020-02-23 23:21:20 -08:00
James R
dfe6d62d76
bruh
2020-02-23 23:21:20 -08:00
James R
fc1e4b5cc5
Just say "joined" so to not worry about plurals
2020-02-23 23:21:20 -08:00
James R
4f40edaf01
Maybe localdisplayplayers is a bad idea
2020-02-23 23:21:20 -08:00
James R
1e89d512a7
Fix spectator join black screen
2020-02-23 23:20:20 -08:00
James R
c8524b47e7
Fix VIEWPOINT annotation showing up in parties
2020-02-23 23:20:20 -08:00
James R
a55ccbe52c
Maybe fix incorrect displayplayers after adding/removing from party
2020-02-23 23:20:20 -08:00
James R
06cee4a0b7
Fix camera angle of party players
2020-02-23 23:20:20 -08:00
James R
e235267f1d
Improve feedback on party invitations
2020-02-23 23:20:20 -08:00
James R
110871c3b6
Void the party invitation once its accepted
2020-02-23 23:20:20 -08:00
James R
02757eac82
Fix and fully implement leaving parties
2020-02-23 23:20:20 -08:00
James R
46ac563eaf
Implement big bad parties (splitscreen with network players)
...
Use the 'invite' command to invite another player to your party.
If that player accepts, via the 'acceptinvite' command, they and any
splitscreen players on their machine will be added after the players
in your party. They may also use the 'rejectinvite' command.
Use the 'leaveparty' command to leave a party. You and any splitscreen players
on your machine will be removed from the party. Players after you will be
shifted to take your place on the splitscreen.
2020-02-23 23:20:20 -08:00