toaster
274e72ed2d
Shrink Sync
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Obj_CreateShrinkPohbees: Fix potential uninitialised memory being used that could cause a differing number of pobbys to spawn between client and server, causing an (extremely recoverable but still undesired) desync
2023-08-20 22:13:53 +01:00
toaster
434e451b8c
Merge branch 'bios-pk3-real' into 'master'
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Make bios.pk3 consistent filename
See merge request KartKrew/Kart!1412
2023-08-20 21:08:50 +00:00
toaster
ba7d319457
Make bios.pk3 consistent filename
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Removes all reference to main.kart, not just the obvious ones.
2023-08-20 22:06:11 +01:00
AJ Martinez
fbfc75df71
Item box autospin
2023-08-20 05:08:53 -07:00
James R
0b9d691ad6
acs/call-funcs.cpp: add ExitLevel function
2023-08-20 00:56:05 -07:00
James R
2ffc41b52e
G_MapNumber: let parse NEXTMAP
2023-08-20 00:36:00 -07:00
James R
1a3ef843a5
acs/call-funcs.cpp: add StopLevelExit function
2023-08-20 00:36:00 -07:00
James R
9b4367773c
Add GAMEOVER ACS script type
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Triggered when the level ends with a losing condition and
there are no extra lives.
2023-08-20 00:36:00 -07:00
James R
8a72f42818
Split G_ExitLevel into G_BeginLevelExit and G_FinishExitLevel
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- Save retry condition in G_BeginLevelExit
- Apply condition in G_FinishExitLevel
Preparation for ACS level end scripts, since the exit
condition will need be known when the countdown starts,
not when it ends (that'd be too late to do anything in the
level).
2023-08-20 00:36:00 -07:00
Oni
07aabdfdb3
Merge branch 'battle-emerald-collect' into 'master'
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Emerald collection polish, animation for Battle and tweak to Sealed Star
See merge request KartKrew/Kart!1408
2023-08-20 06:10:35 +00:00
Oni
b336ec6f1d
Merge branch 'main.kart-to-bios.pk3' into 'master'
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main.kart to bios.pk3
See merge request KartKrew/Kart!1410
2023-08-20 05:52:43 +00:00
VelocitOni
d103d44938
main.kart to bios.pk3
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Turned main.kart into a .pk3, reorganized it, added new logo and extras
2023-08-20 01:46:53 -04:00
James R
7b9665402a
P_ForceLocalAngle: reset ticcmd angles and localsteering
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For Sealed Stars, restarting the level after turning away
from the spawn angle. This would slightly skew your
momentum when spawning.
2023-08-19 17:03:32 -07:00
toaster
dc695e7acf
First pass at implementing Spray Can pickups
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- Replaces a few D00DKart objects because the doomednum specifically replaced one of these
- Reports on load if the map has too many, or if one's assigned but the object doesn't exist
2023-08-19 22:21:20 +01:00
toaster
3036eaf35d
MT_EMBLEM: Rework grabbable conditions, so you pass through collected ones in both offline and online for consistency
2023-08-19 22:11:56 +01:00
toaster
d19e98beb8
Proper-Nounify the Spray Cans on the Challenges descriptions
2023-08-19 21:33:49 +01:00
toaster
78850c48b2
Disable some testing prints
2023-08-19 17:16:36 +01:00
Oni
7cdf8fbfdd
Merge branch 'whip-sprzoff' into 'master'
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Instawhip hop adjust sprite offset instead of physical Z position + flashing nitpick
Closes #601
See merge request KartKrew/Kart!1406
2023-08-19 14:58:46 +00:00
toaster
b03c82b8b2
Implement UC_SPRAYCAN condition
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Currently impossible to achieve, but will work once I draw the rest of the owl
2023-08-19 15:09:18 +01:00
toaster
1d06637a38
First pass at assigning unique spraycans to level headers
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Increments gamedata minor version, be aware
- M_AssignSpraycans
- Called in M_FinaliseGameData.
- Attaches a hardcoded set of colours to all race maps in cup order, stopping once we run out.
- The colours are shuffled, with some "freebies" always at the head of the list.
- Integrates partial lists pretty well.
- In DEVELOP builds, I_Errors if it produces corrupted state.
- G_LoadGameData, G_SaveGameData
- Save & Load is implemented for these assignments
2023-08-19 15:08:55 +01:00
toaster
be1d3e49e8
Change indentation/bracketing on gamedata load for map records
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To make the next commit less painful to parse.
Also fixes signedness of mapnum from INT16 to UINT16
2023-08-19 15:04:46 +01:00
toaster
fb8795c8da
M_FinaliseGameData
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Creates a central landing point where gamedata loads/creates can be finalised properly.
In addition, gamedata wipes caused by data erase or custom SOC gamedata can no longer be saved in a partway corrupted state if they were to crash midway through.
2023-08-19 14:32:11 +01:00
James R
16d966d583
Merge branch 'update-freecam' into 'master'
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Replay Freecam Love, accessible during regular gameplay, spectate and pause game anywhere, probably other fixes
See merge request KartKrew/Kart!1399
2023-08-19 12:02:51 +00:00
James R
7a1e61d722
Move democam.reset_aiming to camera_t, let spectator camera even out aiming
2023-08-19 05:01:41 -07:00
James R
414d6f3647
Don't reset camera position when spectating
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Fixes a software renderer crash due to hitlag VFX from the
player's death (death from spectating) being too close to
the camera.
2023-08-19 05:01:41 -07:00
James R
0036006586
R_ViewRollAngle: don't apply camera tilting while using freecam
2023-08-19 05:01:40 -07:00
James R
01e2a26689
DEVELOP: let us spectate or pause the game at all times
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TODO: This should be available as a debugging option at
release, since it would be useful for addon authors.
I don't want to make more cvars, those are getting
cluttered and should maybe be coalesced into a single
debugging option.
2023-08-19 05:01:40 -07:00
James R
c7bd74c661
Let replays use director controls
2023-08-19 05:01:40 -07:00
James R
fcc35c1bb1
Toggle between freecam and director using C button
2023-08-19 05:01:40 -07:00
James R
697e42cecd
P_DemoCameraMovement: drift button resets vertical angle
2023-08-19 05:01:40 -07:00
James R
ff447a212a
P_DemoCameraMovement: even out vertical angle after toggling
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After turning on freecam, the vertical angle is tilted
slightly downward (this is carried over from normal
chasecam).
Interpolate that angle back to normal while moving
forward. This makes it so you don't need to manually
adjust the vertical angle, since it would cause forward
movement to send you into the ground.
2023-08-19 05:01:40 -07:00
James R
0f9ceab817
P_DemoCameraMovement: don't let A button press from menu carry over to rise camera
2023-08-19 05:01:40 -07:00
James R
83f02231e3
Replace spectator movement with demo freecam
2023-08-19 05:01:40 -07:00
James R
8809ab02fc
democam: remove unnecessary fields
2023-08-19 05:01:40 -07:00
James R
fec0f13419
P_DemoCameraMovement: use locally built ticcmd from G_BuildTiccmd
2023-08-19 05:01:40 -07:00
James R
dbca307ad4
Fix sound handling in demo freecam
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- Object sounds are audible from the location of the
camera
- Certain HUD sounds should no longer be audible
- For instance, lap complete sfx
2023-08-19 05:01:40 -07:00
James R
5a40f554d4
ST_overlayDrawer: hide VIEWPOINT text when using demo freecam
2023-08-19 05:01:40 -07:00
James R
5a973734d0
Move software shearing conditions from R_SetupFreelook into G_FinalClipAimingPitch
2023-08-19 05:01:40 -07:00
James R
bf14773b21
TiccmdBuilder: don't reset ticcmd while paused
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If there a short pause by mistake, this will prevent it
from interrupting a drift, for instance.
2023-08-19 05:01:40 -07:00
James R
3320faec8c
Interpolate view, even when paused
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Fixes slideshow movement with demo freecam while paused.
Does not appear to jitter like texture scrollers do.
2023-08-19 05:01:40 -07:00
James R
89c503135a
Tweak spectator vertical aiming
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- Decrease vertical aiming speed to match turning speed
- Reduce software aiming bounds to 45 degrees
- (Even) less distortion due to extreme angles
2023-08-19 05:01:39 -07:00
James R
3282a2581b
Instawhip cooldown: don't flicker dark frames while whip is still out
2023-08-19 04:58:55 -07:00
James R
2d7a224e8e
Instawhip hop: 1.5x height, slightly tweak timing
2023-08-19 04:43:01 -07:00
James R
9e5c9cfbd9
Instawhip: don't hop if activated in the air
2023-08-19 04:27:51 -07:00
Sally Coolatta
bd1f0e6216
Unset mapthing spritex/yscale when converting old maps
2023-08-19 07:21:23 -04:00
Sally Coolatta
7dc65dd3a9
Allow writetextmap outside of binary maps
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This allows for using -writetextmap as a conversion method for old version maps, while the editor does not have it.
2023-08-19 07:12:45 -04:00
Sal
5e607704eb
Make UDMF scale compatible with ZDoom's spec
2023-08-19 07:11:38 -04:00
Sally Coolatta
a19311d523
Add UDMF version system
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This is needed to convert maps, since I needed to change thing arguments' variable names...
2023-08-19 07:11:38 -04:00
Sally Coolatta
01b5e8f9eb
Separate script args from mapthing args
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SRB2 uses a LOT of mapthing args compared to Hexen (which has none) and ZDoom (which only has them on objects that will never ever activate scripts). So we really badly needed to separate the two if we want attaching scripts to things to be useful.
2023-08-19 07:11:38 -04:00
James R
5cc4b1ebad
K_DropEmeraldsFromPlayer: fix after emerald orbiting changes
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I don't see what it was using the target for before so I'm
just removing that.
2023-08-19 04:03:32 -07:00