toaster
56e8964427
Challenges Menu: Keep your last focus when returning to it without a new Tile being unlocked
...
- Going back to it on the menus picks up where you left off
- Going back to it after earning ONLY a Chao Key(s)
Possibly useful for full-game 9-hour speedruns, where unlock tile identification/breakage could genuinely be a part of routing.
2024-03-19 19:30:16 +00:00
toaster
9fd44f21da
Less hostile, sheen-like highlight if a lot of the Challenge Grid is still pending
2024-03-19 19:30:16 +00:00
toaster
90ac08fb0a
Don't force newline for OR in Challenge descriptions
2024-03-19 19:30:16 +00:00
toaster
e62c16c502
Challenges Menu: Scroll bar
...
Goes hand in hand with the previous commit's highlight feature at being accessibility UI polish for the intimidating number of Challenges we have.
Finally, there's a consistent frame of reference for where you are scrolling through the board!
2024-03-19 19:30:16 +00:00
toaster
966ce7a256
Challenges Menu: Highlight overlay for newly unlocked tiles that haven't yet been focused on
...
Game design solution to the problem of multiple Challenges being unlocked at once not being clear enough.
Uses the `unlockpending` array for gamedata save purposes, which I was always intending to use for this purpose but never quite got around to.
2024-03-19 19:30:16 +00:00
toaster
aad69b5209
Challenges Menu: Indicate a new Chao Key by putting the menu cursor hand directly next to it
...
I don't want to pop up the tutorial menumessage every time, which was the other proposed solution
2024-03-19 19:30:16 +00:00
toaster
78266e2dad
Rename "Lost And Found" to "Lost & Found", as intended
...
We have the & symbol in the Cup font now, so doing it JUST before it's too late
2024-03-19 19:30:16 +00:00
toaster
32afe48aab
M_StartControlPanel: Guarantee titlemap contexts have internal server stopped when entering menu
...
Guarantees netUnlocked is correctly updated in most contexts, since that's dependent on SV_ResetServer, which isn't called if a server is running
Also guarantees titlemapinaction isn't true during regular play
2024-03-19 19:30:16 +00:00
AJ Martinez
b7825dba88
Merge branch 'sort-staff-replays' into 'master'
...
Sort staff replays
Closes #1171
See merge request KartKrew/Kart!2137
2024-03-19 12:30:48 +00:00
James R
60a1ac320a
Replays: support old demo format 0x0009
...
- Old staff ghosts remain compatible
2024-03-19 01:25:56 -07:00
James R
5445d59d57
Replays: larger buffers for player name, skin name, color name; bump demo version 0x0009 -> 0x000A
...
- Name buffers are the same size as everywhere else
- Billiards Cactus no longer gets cut short
- Long player names no longer get cut short
- System in place to allow easily changing the buffer
sizes across all the demo code
2024-03-19 01:23:51 -07:00
AJ Martinez
628be3950f
Hide useless instawhip charge between picking up and confirming item boxes
2024-03-19 01:22:44 -07:00
James R
2cb62c8663
devmode replay: show demo format version
2024-03-19 01:12:59 -07:00
James R
92bc1c2a17
Sort staff replays
...
- This lets the 1st replay on the "Replay Staff" selector
actually be the fastest one
2024-03-18 22:16:12 -07:00
AJ Martinez
4d4f6f3bdd
Merge branch 'fix-splitscreen-tally-ff-inter-music' into 'master'
...
Intermission: Don't retrigger music, even if tally ffwd sets countdown
See merge request KartKrew/Kart!2136
2024-03-19 03:51:16 +00:00
AJ Martinez
33b73f5121
Merge branch 'fix-replay-input-vflip' into 'master'
...
Input display: fix flipped vertical inputs when reading ticcmds
Closes #1157
See merge request KartKrew/Kart!2135
2024-03-19 03:51:08 +00:00
AJ Martinez
d7030fd912
Merge branch 'tally-ff-intermission-music' into 'master'
...
Tally: Fix intermission music being played on rounds without intermissions
Closes #1178
See merge request KartKrew/Kart!2134
2024-03-19 03:50:58 +00:00
AJ Martinez
6af971cd45
Merge branch 'fix-debug-item-default-value' into 'master'
...
debugitem: fix default value
See merge request KartKrew/Kart!2132
2024-03-19 03:50:52 +00:00
AJ Martinez
e369bbc538
Merge branch 'cpu-names-conflict' into 'master'
...
CPU Naming conflict
See merge request KartKrew/Kart!2131
2024-03-19 03:50:44 +00:00
AJ Martinez
604d4d21db
Intermission: Don't retrigger music, even if tally ffwd sets countdown
2024-03-18 20:23:27 -07:00
AJ Martinez
dc31ae20c6
Input display: fix flipped vertical inputs when reading ticcmds
2024-03-18 19:56:02 -07:00
AJ Martinez
c7aac9f119
Merge branch 'prison-pickup-clown' into 'master'
...
Prison Pickup Clown
See merge request KartKrew/Kart!2130
2024-03-19 02:10:58 +00:00
AJ Martinez
57e7a735ce
drawPing: Remove packet loss debug condition
2024-03-18 18:43:19 -07:00
AJ Martinez
17cd1550a1
Tally: Fix intermission music being played on rounds without intermissions
2024-03-18 18:38:41 -07:00
AJ Martinez
50aadee23e
drawPing: Colored border packet loss indicator
2024-03-18 18:08:48 -07:00
AJ Martinez
858eecaef3
Merge branch 'attract-fixes' into 'master'
...
Attract mode and Credits fixes
Closes #1053 , #1166 , and #1167
See merge request KartKrew/Kart!2128
2024-03-19 00:46:53 +00:00
AJ Martinez
2d2dd3fbe1
Merge branch 'two-trucks' into 'master'
...
Add SalCRT Sharp
See merge request KartKrew/Kart!2127
2024-03-19 00:04:49 +00:00
James R
3f5a9f85de
debugitem: fix default value
2024-03-18 15:56:47 -07:00
toaster
a161df579f
EnsurePlayerNameIsGood: Remove trailing whitespace, instead of just failing on it
...
Interesting error with its recursive duplication resolving exposed by the previous commit!
2024-03-18 19:24:42 +00:00
toaster
a4cec98c26
K_SetNameForBot
...
Func specifically for setting name for CPU players.
Lets anything go in offline mode, as per previous behaviour.
In online mode, attempts to append a slot-specific char before running EnsurePlayerNameIsGood (which removes characters at the end if a pre-existing match is found).
2024-03-18 19:23:55 +00:00
toaster
1ef3063772
EnsurePlayerNameIsGood: Only evaluate strlen once
...
Also has a slightly better chance of conflict avoidance for its absolute worst case scenario
2024-03-18 19:17:34 +00:00
toaster
d2ddeb65f2
M_UpdateNextPrisonEggPickup: Stop trying to be so pre-optimised and just do the job plainly
...
Should resolve the crash which for some reason doesn't have an issue to reference here
Also, for `debugprisoncd On`:
- Extensive debug logging
- Disable the "if all achieved, still force a pre-existing CD" behaviour
- The list is empty if you've achieved every Prison CD and then restart the game, so it wasn't consistent at always making something. Without that kind of reliability I think it's more important for it to just be a fastforward
2024-03-18 14:11:33 +00:00
James R
95216563a6
Interp: do not update view interpolation state during sped-up tics
...
- If you called R_ResetViewInterpolation once but G_Ticker
got called more than once, then the effect of
R_ResetViewInterpolation would be cancelled
- This should be a comprehensive solution to the titlemap
camera bug
- Multiple tests:
- -skipintro
- -warp, then exit to title
- map command, then exit to title
- Wait for attract demo, then skip and exit to title
2024-03-18 04:15:52 -07:00
James R
f1df1b8555
Attract, Credits: do not spend more than 2 seconds real time skipping forward in a replay
2024-03-18 02:42:22 -07:00
James R
0ce93b2d96
Add g_fast_forward_clock_stop, means to end g_fast_forward early if too much real world time is taken
2024-03-18 02:42:22 -07:00
James R
4281cd1283
Attract: fade out and timescale at end of demo
...
- Do not use a wipe so player can keep moving while fading
out
- Timescale by half for a "slowdown" effect
2024-03-18 02:42:21 -07:00
James R
7abe285f84
Refactor: replace references to cv_timescale with I_GetTimeScale
2024-03-18 02:42:21 -07:00
James R
6efa35549b
Refactor: separate parts of V_DrawCustomFadeScreen into reusable functions
2024-03-18 02:42:21 -07:00
James R
244d5e1063
Attract: play demo for 30 seconds, starts at random timestamp
...
- Starting timestamp is not truly "random"
- Uses a lookup table because I didn't like the PRNG
distribution
2024-03-18 02:42:21 -07:00
James R
7a5020470d
Attract: show music credit on return to title screen
2024-03-18 02:42:21 -07:00
James R
326e560329
Attract: fix attract demos end handling
...
Fixes two bugs:
- Attract mode carrying over to gameplay if an attract
demo is allowed to finish without interrupting it
- Credits ending after the first replay ends
2024-03-18 02:42:21 -07:00
James R
0a1f8331fe
Attract: no intermission or tally for Attract demos
2024-03-18 01:19:10 -07:00
AJ Martinez
0072170b2e
Add SalCRT Sharp
2024-03-17 17:50:29 -07:00
Gunla
9e549d5607
Merge branch 'replay-hud-fixes' into 'master'
...
Replay HUD fixes; also fix HERE COMES A NEW CHALLENGER in splitscreen
Closes #1172 , #1169 , #1177 , and #1165
See merge request KartKrew/Kart!2125
2024-03-17 22:07:38 +00:00
AJ Martinez
aff5cc05ac
Merge branch 'dialogue-pass' into 'master'
...
Dialogue pass (code side)
See merge request KartKrew/Kart!2126
2024-03-17 22:02:11 +00:00
Gunla
5b20a5df60
Merge branch 'gamespeed-explainer' into 'master'
...
Include gamespeed / GP difficulty on the Pause menu
See merge request KartKrew/Kart!2124
2024-03-17 21:56:09 +00:00
Gunla
f70fa802e1
Merge branch 'browse-menu-help-text' into 'master'
...
Add extra help text to Online>Browse menu
See merge request KartKrew/Kart!2123
2024-03-17 21:55:55 +00:00
Gunla
17c055dfd3
Merge branch 'new-record' into 'master'
...
TA record/playback fixes
Closes #1176
See merge request KartKrew/Kart!2122
2024-03-17 21:55:36 +00:00
Gunla
3d06ede948
Merge branch 'skip-ghost-player-extradata' into 'master'
...
Allow player extradatas past p0 in ghost demos
Closes #1175
See merge request KartKrew/Kart!2120
2024-03-17 21:53:28 +00:00
Gunla
05007085f5
Merge branch 'debug-time-attack' into 'master'
...
Time Attack debug tools
See merge request KartKrew/Kart!2118
2024-03-17 21:53:15 +00:00