The tunes command basically operates the Stereo now, with
the distinction that the song loops forever.
tunes -none will stop music indefinitely. Only the Stereo
can override it.
tunes -default restores level music to the correct time.
(This commit does not compile. Sound test and tunes
command code needs to be ported after this.)
This is a big one. Here's the rundown:
The old music system was very direct, much of the time
just a proxy to the real sound API in i_sound.h.
You could change the music on command, but there wasn't
a consistent way to prevent some music from playing over
others. P_RestoreMusic is one example of needing to
address this problem. The jingles system was intended as
another solution. Furthermore, sound test (Stereo) has its
own needs.
I am removing all of that. Music handling in general is
now a very deliberate system, kind of similar to jingles.
In the new system, "tunes" are registered. The tune stores
info such as whether it should loop or fade out. Most of
the configuration is intended to be initialized only ONCE.
Tunes can be mapped to an actual music lump. They can be
remapped at any time too.
Tunes are also configured with a priority number. This
determines which tune is heard, if multiple are supposed
to be playing at a time. You can even tell a tune how long
it should play, so it's unnecessary to track this with
bespoke timers.
- Always show, even in online
- Add Egga Channel/CPU icon if not a local player-controlled character
- This fixes an infinite loop crash that could previously affect 1v1s VS bots
Instead of tying it directly to the number of players, instead base it on whether the points are important to keep track of.
- Match Race or Time Attack
- No next map override, since points will persist to that one
- No maps queued, so points aren't relevant
- OR maps are queued but you haven't started them yet, so the points will be discarded
Show players' appearances on intermissions with less than or equal to 2 players, in port priority order, to mimic Sonic 3 Competition.
Also shows player letter and profile name in Match Race, to really drive the reference home.