RingRacers/src
James R 031665cdfc View morph splitscreen support!
There are some issues I ran into:

- Rotation is jittery (not introduced by this commit)
- 2P is wack, I don't care
2020-09-23 17:50:47 -07:00
..
android
blua Merge branch 'dofile' into 'next' 2020-06-12 02:32:16 -04:00
dummy YAY, round 2 2020-08-09 21:02:56 -04:00
hardware SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
locale Cheese mode activate! 2020-07-01 16:37:36 -07:00
nds
sdl Quit on error fix 2020-08-18 22:45:57 -04:00
sdl12 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
win32 Things to get it to run 2020-08-15 20:09:36 -04:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h Fuck you macro 2020-07-04 12:52:01 -07:00
CMakeLists.txt Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
command.c Another round of fixing up 2020-08-11 16:13:17 -04:00
command.h Compiling reaches g_demo.c again after the merge 2020-08-12 22:40:15 -04:00
comptime.c
config.h.in Merge config.h.in 2020-08-10 15:11:21 -04:00
console.c Fix console backpic scaling 2020-09-22 16:12:00 -07:00
console.h Merge remote-tracking branch 'public/master' 2020-08-12 18:55:43 -04:00
d_clisrv.c Null out the messages Sal added while trying to fix the thing 2020-09-22 13:21:24 +01:00
d_clisrv.h Minor touchups to netcode 2020-09-22 01:53:28 -04:00
d_event.h Another round of fixing up 2020-08-11 16:13:17 -04:00
d_main.c View morph splitscreen support! 2020-09-23 17:50:47 -07:00
d_main.h
d_net.c YAY, round 2 2020-08-09 21:02:56 -04:00
d_net.h Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
d_netcmd.c Fix the issue where skincolor and character (and inadvertedly, name changes and followers) would not be sent to the server, leading to the 0,0 Ashura bug. 2020-09-22 19:55:22 +01:00
d_netcmd.h Things to get it to run 2020-08-15 20:09:36 -04:00
d_netfil.c Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
d_netfil.h YAY, round 2 2020-08-09 21:02:56 -04:00
d_player.h Turning code overhaul 2020-09-22 00:35:44 -04:00
d_think.h
d_ticcmd.h Turning code overhaul 2020-09-22 00:35:44 -04:00
dehacked.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
dehacked.h Merge dehacked.c/h 2020-08-02 16:59:24 -04:00
doomdata.h NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
doomdef.h Make it past p_mobj 2020-08-14 20:48:06 -04:00
doomstat.h Fix ring usage & gravity 2020-08-16 02:12:17 -04:00
doomtype.h YAY, round 2 2020-08-09 21:02:56 -04:00
endian.h
f_finale.c Make title screen full black 2020-08-18 21:49:37 -04:00
f_finale.h Cleanup 2020-08-15 08:32:56 -04:00
f_wipe.c A bunch of serious heavy lifting to fix title cards and closely related. 2020-09-22 18:27:47 +01:00
fastcmp.h
filesrch.c Merge filesrch.c 2020-08-02 18:03:59 -04:00
filesrch.h
font.c
font.h
g_demo.c Turning code overhaul 2020-09-22 00:35:44 -04:00
g_demo.h Fix G_WriteStandings 2020-08-18 05:08:21 -04:00
g_game.c Fixes a duplicated condition which sends the player back to the title screen under advancemap next. Teeechnically does stuff for issue #91, but I'd like to take a more thorough approach later once I've got consent for a potentially radical change to this currently useless feature. 2020-09-23 15:08:21 +01:00
g_game.h Turning code overhaul 2020-09-22 00:35:44 -04:00
g_input.c g_game and g_input now compile 2020-08-13 00:05:44 -04:00
g_input.h g_game and g_input now compile 2020-08-13 00:05:44 -04:00
g_splitscreen.c Lua stuff is done 2020-08-15 07:47:18 -04:00
g_state.h A bunch of easy files (1-5 conflicts) 2020-08-05 14:34:17 -04:00
http-mserv.c Use SRB2VERSION here... 2020-07-13 08:59:41 -07:00
hu_stuff.c Lots of little fixes 2020-08-16 00:29:04 -04:00
hu_stuff.h hu_stuff & y_inter 2020-08-14 01:06:55 -04:00
i_addrinfo.c
i_addrinfo.h
i_joy.h g_game and g_input now compile 2020-08-13 00:05:44 -04:00
i_net.h
i_sound.h YAY, round 2 2020-08-09 21:02:56 -04:00
i_system.h Cleanup 2020-08-15 08:32:56 -04:00
i_tcp.c
i_tcp.h
i_threads.h
i_video.h
info.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
info.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
k_battle.c Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_battle.h
k_bheap.c Fix the cause of the waypoint debug message spam in Canyon Rush. 2020-07-08 21:36:28 +01:00
k_bheap.h
k_bot.c Turning code overhaul 2020-09-22 00:35:44 -04:00
k_bot.h Add comments for functions 2020-06-04 17:14:14 -04:00
k_botitem.c Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]" 2020-08-16 01:46:54 -04:00
k_botsearch.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_collide.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_collide.h
k_color.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_color.h NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
k_grandprix.c Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_grandprix.h Add K_CanChangeRules, and start a "single session" GP when warping to a map in single player 2020-06-06 19:45:13 -04:00
k_hud.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
k_hud.h Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_kart.c Turning code overhaul 2020-09-22 00:35:44 -04:00
k_kart.h Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_pathfind.c Fix shadowed declaration in pathfind code 2020-07-10 01:32:46 +01:00
k_pathfind.h
k_pwrlv.c NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
k_pwrlv.h
k_respawn.c Lots of little fixes 2020-08-16 00:29:04 -04:00
k_respawn.h Outdated comment 2020-06-02 13:30:36 -04:00
k_waypoint.c Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_waypoint.h
keys.h
lua_baselib.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
lua_blockmaplib.c
lua_consolelib.c Lots of splitscreen fixes 2020-08-10 23:38:32 -04:00
lua_hook.h Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
lua_hooklib.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
lua_hud.h Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
lua_hudlib.c Lua stuff is done 2020-08-15 07:47:18 -04:00
lua_infolib.c Minor fixes 2020-08-23 14:08:54 -04:00
lua_libs.h YAY, round 2 2020-08-09 21:02:56 -04:00
lua_maplib.c Many removals 2020-08-10 21:45:51 -04:00
lua_mathlib.c m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
lua_mobjlib.c Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
lua_playerlib.c Turning code overhaul 2020-09-22 00:35:44 -04:00
lua_script.c Fix pointers on LUA_Archive and LUA_UnArchive 2020-08-21 19:47:53 -07:00
lua_script.h Fix pointers on LUA_Archive and LUA_UnArchive 2020-08-21 19:47:53 -07:00
lua_skinlib.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_anigif.h Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with 2020-06-27 10:56:15 -05:00
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Turning code overhaul 2020-09-22 00:35:44 -04:00
m_cheat.h actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V 2020-08-14 21:21:17 -04:00
m_cond.c Add a mechanism where in DEVELOP builds, you can use any feature that doesn't have an unlockable in the listings attached to it. 2020-09-22 18:10:49 +01:00
m_cond.h m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_dllist.h
m_fixed.c m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_fixed.h
m_menu.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
m_menu.h Cleanup 2020-08-15 08:32:56 -04:00
m_misc.c Fix the weird "Eggman is not a colour" print by fixing the code that overwrote your skin and colour willy-nilly, and then disabling it (it was a mistaken element of the port). 2020-09-22 19:44:13 +01:00
m_misc.h YAY, round 2 2020-08-09 21:02:56 -04:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Makefile.cfg Even the warning can die, give the programmer some credit 2020-08-15 21:34:05 -07:00
md5.c
md5.h
mserv.c Merge mserv.c 2020-08-10 11:46:31 -04:00
mserv.h masterserver_token is back 2020-07-11 17:41:09 -07:00
p5prof.h
p_ceilng.c
p_enemy.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
p_floor.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
p_inter.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
p_lights.c
p_local.h Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
p_map.c Fix spring sound never playing 2020-09-21 20:18:36 -04:00
p_maputl.c f_finale now compiles 2020-08-11 23:13:25 -04:00
p_maputl.h Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
p_mobj.c Fixed a crash I recieved while playtesting bots on Petref which was caused by an invalid subsector reference. This can only happen when the mobj was removed. I have no idea how or why this wasn't caught earlier, but I suspect we inherited this issue from upstream in the merger. 2020-09-23 12:49:42 +01:00
p_mobj.h Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
p_polyobj.c Turning code overhaul 2020-09-22 00:35:44 -04:00
p_polyobj.h Adapt POF_SPLAT to UDMF setup 2020-06-09 09:44:49 +02:00
p_pspr.h Merge p_pspr.h 2020-08-10 12:38:20 +08:00
p_saveg.c Turning code overhaul 2020-09-22 00:35:44 -04:00
p_saveg.h Get up to p_user 2020-08-14 23:23:14 -04:00
p_setup.c A bunch of serious heavy lifting to fix title cards and closely related. 2020-09-22 18:27:47 +01:00
p_setup.h
p_sight.c Merge p_sight.c 2020-08-06 11:12:19 -04:00
p_slopes.c Makes it through all kart files 2020-08-15 04:42:56 -04:00
p_slopes.h Merge branch 'next' into udmf-next 2020-06-09 09:38:01 +02:00
p_spec.c Fix deathpits not vwooping you around 2020-09-22 14:43:25 +01:00
p_spec.h Merge p_spec.c/h 2020-08-09 15:31:23 -04:00
p_telept.c Get up to p_user 2020-08-14 23:23:14 -04:00
p_tick.c Minor touchups to netcode 2020-09-22 01:53:28 -04:00
p_tick.h
p_user.c Fix UI timers being borked at map start 2020-09-22 13:53:18 +01:00
r_bsp.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_bsp.h Merge r_bsp.c/h 2020-08-06 19:33:01 -04:00
r_data.c Up to screen.o 2020-08-15 00:55:30 -04:00
r_data.h Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
r_defs.h Makes it through all kart files 2020-08-15 04:42:56 -04:00
r_draw.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw8.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw8_npo2.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw16.c
r_local.h
r_main.c View morph splitscreen support! 2020-09-23 17:50:47 -07:00
r_main.h View morph splitscreen support! 2020-09-23 17:50:47 -07:00
r_patch.c Remove GrTexInfo 2020-07-06 00:35:48 -03:00
r_patch.h
r_plane.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_plane.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_portal.c
r_portal.h
r_segs.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_segs.h
r_skins.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
r_skins.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
r_sky.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_sky.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_splats.c
r_splats.h
r_state.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_things.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_things.h Up to screen.o 2020-08-15 00:55:30 -04:00
s_sound.c Don't let a missing music lump cause an I_Error() 2020-08-18 15:10:56 -04:00
s_sound.h Makes it past s_sound.o and sounds.o 2020-08-15 02:15:08 -04:00
screen.c Make it to s_sound 2020-08-15 01:54:45 -04:00
screen.h YAY, round 2 2020-08-09 21:02:56 -04:00
sounds.c Fix sound effects 2020-08-15 22:29:55 -04:00
sounds.h Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
st_stuff.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
st_stuff.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
strcasestr.c
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Cleanup 2020-08-15 08:32:56 -04:00
v_video.h Fix the HUD 2020-08-18 06:09:27 -04:00
version.h Update version.h 2020-08-15 10:17:21 -04:00
vid_copy.s
w_wad.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
w_wad.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
y_inter.c Fix G_WriteStandings 2020-08-18 05:08:21 -04:00
y_inter.h Merge y_inter.c/h 2020-08-10 15:14:03 -04:00
z_zone.c Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
z_zone.h