..
android
blua
Merge master
2020-09-25 12:00:50 -04:00
dummy
hardware
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
locale
nds
sdl
Merge master
2020-09-25 12:00:50 -04:00
sdl12
win32
Merge master
2020-09-25 12:00:50 -04:00
win32ce
.gitignore
am_map.c
Remove ESLOPE #ifdef(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt
Merge master
2020-09-25 12:00:50 -04:00
command.c
command.h
comptime.c
config.h.in
Merge master
2020-09-25 12:00:50 -04:00
console.c
Fix console backpic scaling
2020-09-22 16:12:00 -07:00
console.h
d_clisrv.c
Merge master
2020-09-25 12:00:50 -04:00
d_clisrv.h
Merge master
2020-09-25 12:00:50 -04:00
d_event.h
d_main.c
Merge master
2020-09-25 12:00:50 -04:00
d_main.h
d_net.c
d_net.h
Use a random port when connecting
2020-08-19 18:16:53 -07:00
d_netcmd.c
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
d_netcmd.h
Merge master
2020-09-25 12:00:50 -04:00
d_netfil.c
Merge master
2020-09-25 12:00:50 -04:00
d_netfil.h
Merge master
2020-09-25 12:00:50 -04:00
d_player.h
Turning code overhaul
2020-09-22 00:35:44 -04:00
d_think.h
d_ticcmd.h
Turning code overhaul
2020-09-22 00:35:44 -04:00
dehacked.c
Player death uses damage types
2020-09-25 16:31:10 -04:00
dehacked.h
discord.c
Player death uses damage types
2020-09-25 16:31:10 -04:00
discord.h
Dedicated servers can change discordinvites without needing RPC support
2020-08-30 23:20:06 -04:00
doomdata.h
Merge master
2020-09-25 12:00:50 -04:00
doomdef.h
Merge master
2020-09-25 12:00:50 -04:00
doomstat.h
doomtype.h
endian.h
f_finale.c
Make title screen full black
2020-08-18 21:49:37 -04:00
f_finale.h
f_wipe.c
A bunch of serious heavy lifting to fix title cards and closely related.
2020-09-22 18:27:47 +01:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_demo.c
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
g_demo.h
Fix G_WriteStandings
2020-08-18 05:08:21 -04:00
g_game.c
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
g_game.h
Merge master
2020-09-25 12:00:50 -04:00
g_input.c
g_game and g_input now compile
2020-08-13 00:05:44 -04:00
g_input.h
g_splitscreen.c
g_state.h
http-mserv.c
Merge master
2020-09-25 12:00:50 -04:00
hu_stuff.c
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
Just SetCurrentDirectory to the exe's folder on windoze
2020-08-31 01:23:56 -07:00
i_tcp.c
-clientport (it's back!) and -serverport, which is an alias to -port
2020-08-19 18:16:54 -07:00
i_tcp.h
i_threads.h
Create cond if it doesn't exist when signaling
2020-05-13 17:25:52 -07:00
i_video.h
info.c
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
2020-09-23 23:46:54 +01:00
info.h
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
2020-09-23 23:46:54 +01:00
k_battle.c
Makes it through all kart files
2020-08-15 04:42:56 -04:00
k_battle.h
k_bheap.c
k_bheap.h
k_bot.c
Shrink when dying post-finish
2020-09-26 05:40:01 -04:00
k_bot.h
k_botitem.c
k_botsearch.c
Restructure how damage works in kart COMPLETELY
2020-08-19 00:55:36 -04:00
k_collide.c
Restructure how damage works in kart COMPLETELY
2020-08-19 00:55:36 -04:00
k_collide.h
k_color.c
Restructure how damage works in kart COMPLETELY
2020-08-19 00:55:36 -04:00
k_color.h
k_grandprix.c
k_grandprix.h
k_hud.c
Fix a few instances of rainbow things going through invalid skincolors
2020-09-25 12:54:35 -04:00
k_hud.h
k_kart.c
Merge master
2020-09-25 12:00:50 -04:00
k_kart.h
Fixed friction being applied incorrectly
2020-09-25 04:33:20 -04:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c
k_pwrlv.h
k_respawn.c
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
k_respawn.h
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
k_waypoint.c
k_waypoint.h
keys.h
lua_baselib.c
Merge master
2020-09-25 12:00:50 -04:00
lua_blockmaplib.c
Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
lua_consolelib.c
lua_hook.h
Restructure how damage works in kart COMPLETELY
2020-08-19 00:55:36 -04:00
lua_hooklib.c
Restructure how damage works in kart COMPLETELY
2020-08-19 00:55:36 -04:00
lua_hud.h
lua_hudlib.c
lua_infolib.c
Minor fixes
2020-08-23 14:08:54 -04:00
lua_libs.h
Remove ESLOPE #ifdef(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
lua_maplib.c
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
lua_mathlib.c
lua_mobjlib.c
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
lua_playerlib.c
Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup
2020-09-25 09:28:19 -04:00
lua_script.c
Merge master
2020-09-25 12:00:50 -04:00
lua_script.h
Fix pointers on LUA_Archive and LUA_UnArchive
2020-08-21 19:47:53 -07:00
lua_skinlib.c
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
2020-09-23 23:46:54 +01:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
Turning code overhaul
2020-09-22 00:35:44 -04:00
m_cheat.h
m_cond.c
Add a mechanism where in DEVELOP builds, you can use any feature that doesn't have an unlockable in the listings attached to it.
2020-09-22 18:10:49 +01:00
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c
Fix going to opengl options crashing the game when starting in software mode
2020-09-26 17:16:59 -04:00
m_menu.h
Merge master
2020-09-25 12:00:50 -04:00
m_misc.c
Fix the weird "Eggman is not a colour" print by fixing the code that overwrote your skin and colour willy-nilly, and then disabling it (it was a mistaken element of the port).
2020-09-22 19:44:13 +01:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
m_swap.h
Makefile
Merge master
2020-09-25 12:00:50 -04:00
Makefile.cfg
Merge master
2020-09-25 12:00:50 -04:00
md5.c
Incinerated WinCE
2017-09-29 23:25:34 +01:00
md5.h
mserv.c
Merge master
2020-09-25 12:00:50 -04:00
mserv.h
Merge master
2020-09-25 12:00:50 -04:00
p5prof.h
p_ceilng.c
p_enemy.c
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
p_floor.c
Restructure how damage works in kart COMPLETELY
2020-08-19 00:55:36 -04:00
p_inter.c
Shrink when dying post-finish
2020-09-26 05:40:01 -04:00
p_lights.c
p_local.h
Player death uses damage types
2020-09-25 16:31:10 -04:00
p_map.c
Player death uses damage types
2020-09-25 16:31:10 -04:00
p_maputl.c
Merge master
2020-09-25 12:00:50 -04:00
p_maputl.h
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
p_mobj.c
UDMF support for waypoints
2020-09-27 03:58:41 -04:00
p_mobj.h
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
p_polyobj.c
Fix springs giving you way too many
2020-09-25 02:24:19 -04:00
p_polyobj.h
Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
p_pspr.h
p_saveg.c
Merge master
2020-09-25 12:00:50 -04:00
p_saveg.h
p_setup.c
UDMF support for waypoints
2020-09-27 03:58:41 -04:00
p_setup.h
p_sight.c
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
p_slopes.c
Merge master
2020-09-25 12:00:50 -04:00
p_slopes.h
Merge master
2020-09-25 12:00:50 -04:00
p_spec.c
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
p_spec.h
Fix slope spawning; let polyobjects spawn again
2020-09-25 13:35:56 -07:00
p_telept.c
p_tick.c
Minor touchups to netcode
2020-09-22 01:53:28 -04:00
p_tick.h
p_user.c
Player death uses damage types
2020-09-25 16:31:10 -04:00
r_bsp.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_bsp.h
Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
r_data.c
r_data.h
r_defs.h
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
r_draw.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_draw.h
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_draw8.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_draw8_npo2.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_draw16.c
r_local.h
r_main.c
Player death uses damage types
2020-09-25 16:31:10 -04:00
r_main.h
View morph splitscreen support!
2020-09-23 17:50:47 -07:00
r_patch.c
r_patch.h
r_plane.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_plane.h
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_portal.c
r_portal.h
r_segs.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_segs.h
r_skins.c
Fix skin names trying to use the non-existant katana dot
2020-09-26 04:10:06 -04:00
r_skins.h
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
2020-09-23 23:46:54 +01:00
r_sky.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_sky.h
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_splats.c
r_splats.h
r_state.h
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_things.c
SPLITSCREEN FOV
2020-09-23 17:50:47 -07:00
r_things.h
s_sound.c
Merge master
2020-09-25 12:00:50 -04:00
s_sound.h
Merge master
2020-09-25 12:00:50 -04:00
screen.c
screen.h
slope_anchors.c
Merge master
2020-09-25 12:00:50 -04:00
sounds.c
Merge master
2020-09-25 12:00:50 -04:00
sounds.h
Merge master
2020-09-25 12:00:50 -04:00
st_stuff.c
Merge master
2020-09-25 12:00:50 -04:00
st_stuff.h
Merge master
2020-09-25 12:00:50 -04:00
strcasestr.c
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
v_video.h
Fix the HUD
2020-08-18 06:09:27 -04:00
version.h
vid_copy.s
w_wad.c
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
2020-09-23 23:46:54 +01:00
w_wad.h
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
2020-09-23 23:46:54 +01:00
y_inter.c
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
y_inter.h
Merge y_inter.c/h
2020-08-10 15:14:03 -04:00
z_zone.c
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
z_zone.h