RingRacers/src/objects
toaster c34b5f6034 SPB Capsule improvements
- Destroy all SPB Capsules in the stage when an SPB becomes relevant
    - When an SPB is put in a player's roulette
    - When an SPB is thrown
        - Automatically happens when SPB Capsule is touched
- Don't respawn a popped SPB Capsule while an SPB is out
2023-12-08 22:24:38 +00:00
..
versus Blend Eye Hardcode part EX: Code the rest of the owl 2023-10-31 21:47:18 +00:00
ark-arrow.c
audience.c Adjust Prison followers based on feedback... 2023-11-12 23:51:44 +00:00
ball-switch.cpp
battle-ufo.cpp SpawnerList::random_id: avoid division by zero in PRNG function 2023-12-06 04:06:00 -08:00
block.c Mega Barrier for Barrier power-up -- just a visual object 2023-11-16 21:08:30 -08:00
broly.cpp Broly: separate explosion behavior from main class 2023-12-07 19:15:22 -08:00
broly.hpp Broly: separate explosion behavior from main class 2023-12-07 19:15:22 -08:00
bungee.c Add Obj_EndBungee, end bungee state when P_ResetPlayer and when player is damaged in any way 2023-11-17 00:49:26 -08:00
charge.c Fix double offset scale on charge sparks 2023-11-15 00:54:01 -07:00
checkpoint.cpp Battle UFOs, Checkpoints: use srb2::MobjList instead of standard containers 2023-12-03 10:44:11 -08:00
CMakeLists.txt Hardcode Lost Colony Fuel Canisters 2023-12-07 19:19:02 -08:00
crate.cpp Crates: update without changing Z 2023-11-27 19:44:07 -08:00
dash-rings.c Obj_RainbowDashRingSpawn: Fix copypaste error that could have resulted in out-of-bounds access 2023-11-06 14:47:54 +00:00
dlzothers.c
dlzrocket.c
dlzseasaw.c Obj_DLZSeasawUpdate: fix eflags typo 2023-11-21 01:06:06 -08:00
drop-target.c
duel-bomb.c
eggball.c
emerald.c Obj_BeginEmeraldOrbit: set emerald punt_ref to orbit target 2023-12-04 20:26:17 -08:00
frost-thrower.cpp SidewaysFreezeThruster::init: fix infinite loop under MinGW 2023-11-23 00:47:26 -08:00
fuel.cpp Hardcode Lost Colony Fuel Canisters 2023-12-07 19:19:02 -08:00
gachabom-rebound.cpp
gardentop.c
gpzseasaw.c Hardcode Gust Planet seasaws 2023-11-21 01:07:17 -08:00
hyudoro.c
instawhip.c
item-debris.c
item-spot.c
ivoball.cpp srb2::Mobj: add sprite scaling/offsetting methods 2023-11-27 04:55:44 -08:00
jawz.c
loops.cpp
manta-ring.c
mega-barrier.cpp mobj.hpp: add srb2::Mobj class, abstraction around mobj_t 2023-11-22 19:04:30 -08:00
monitor.c
objects.hpp Add objects/objects.hpp, common header for object classes 2023-12-07 16:06:39 -08:00
orbinaut.c Obj_OrbinautJawzCollide: Orbinauts, Jawz, and Gachabom will die on collision with MF_PAIN objects 2023-10-31 20:13:50 +00:00
powerup-aura.cpp Power-up Aura: hide if Mega Barrier is the only power-up 2023-11-16 21:08:30 -08:00
random-item.c Use more realistic practice conditions for SPB Attack 2023-11-15 15:41:33 -07:00
rideroid.c
ring-shooter.c
servant-hand.c
shadow.cpp
shrink.c
sneaker-panel.c
spb.c SPB Capsule improvements 2023-12-08 22:24:38 +00:00
spear.cpp Hardcode Lavender Shrine Classic spears 2023-11-28 07:18:37 -08:00
super-flicky.cpp Do not let Super Flicky target spectators 2023-12-03 15:35:41 -08:00
ufo.c Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX 2023-11-13 23:49:33 -08:00
wpzothers.c
wpzturbine.c Define out WPZ turbine bubbles until we actually know why they false-positive 2023-11-18 22:33:22 -07:00