Commit graph

460 commits

Author SHA1 Message Date
toaster
c34b5f6034 SPB Capsule improvements
- Destroy all SPB Capsules in the stage when an SPB becomes relevant
    - When an SPB is put in a player's roulette
    - When an SPB is thrown
        - Automatically happens when SPB Capsule is touched
- Don't respawn a popped SPB Capsule while an SPB is out
2023-12-08 22:24:38 +00:00
Oni
49b09a3cf5 Merge branch 'hardcode-lost-colony' into 'master'
Hardcode Lost Colony Fuel Canisters

See merge request KartKrew/Kart!1681
2023-12-08 04:45:59 +00:00
Oni
e77a52e9fa Merge branch 'sealed-vanish' into 'master'
Winning player vanishes when crossing finish line in Sealed Stars

See merge request KartKrew/Kart!1677
2023-12-08 04:36:17 +00:00
James R.
eca0310828 Merge branch 'fix-super-flicky-targeting' into 'master'
Do not let Super Flicky target spectators

Closes #785

See merge request KartKrew/Kart!1672
2023-12-08 03:28:06 +00:00
James R
5cba9d63b3 Hardcode Lost Colony Fuel Canisters 2023-12-07 19:19:02 -08:00
James R
df023246a5 Broly: separate explosion behavior from main class 2023-12-07 19:15:22 -08:00
James R
b5062e8627 Broly: move Broly class into srb2::objects namespace 2023-12-07 19:14:26 -08:00
James R
11555a2a3c Add objects/objects.hpp, common header for object classes 2023-12-07 16:06:39 -08:00
James R
a96a64dff6 Broly: scale hitbox 2023-12-07 15:42:58 -08:00
James R
c5f421831f Broly: customize scale start/end 2023-12-07 15:42:14 -08:00
James R
dc20fca17d Broly: convert to C++ 2023-12-07 14:35:47 -08:00
James R
4931f32bb8 SpawnerList::random_id: avoid division by zero in PRNG function 2023-12-06 04:06:00 -08:00
James R
e51fa390c1 Obj_BeginEmeraldOrbit: set emerald punt_ref to orbit target 2023-12-04 20:26:17 -08:00
James R
df9b4fbe12 Do not let Super Flicky target spectators 2023-12-03 15:35:41 -08:00
James R
02bacc9a6f Battle UFOs, Checkpoints: use srb2::MobjList instead of standard containers
- Net synced; new mechanism in p_link.cpp to automatically
  manage mobj pointers at the global scope
2023-12-03 10:44:11 -08:00
James R
ca1bbfd53f objects/battle-ufo.cpp: refactor to make some use of srb2::Mobj 2023-12-03 10:44:11 -08:00
James R
ada9263374 Obj_BattleUFOThink: fix exponential scaling 2023-12-03 10:44:11 -08:00
James R
3386b1a37c Hardcode Lavender Shrine Classic spears 2023-11-28 07:18:37 -08:00
James R
ad5baa2636 Crates: update without changing Z
If crates are inside of each other, Z must remain
unchanged, else it causes a teleport (floorz).
2023-11-27 19:44:07 -08:00
James R
c5968ad3ad Hardcode Ice Cap Blocks 2023-11-27 05:07:30 -08:00
James R
aec21cd114 Hardcode SA2 Crates 2023-11-27 05:07:30 -08:00
James R
e88b3c2bdd srb2::Mobj: add sprite scaling/offsetting methods 2023-11-27 04:55:44 -08:00
James R
401321e310 Hardcode Ivo Balls 2023-11-25 05:35:06 -08:00
James R
455b402731 SidewaysFreezeThruster::init: fix infinite loop under MinGW 2023-11-23 00:47:26 -08:00
James R
9ff174dd06 Hardcode Frozen Production Frost Throwers (ceiling and horizontal versions) 2023-11-22 23:53:14 -08:00
James R
063d7946a3 mobj.hpp: add srb2::Mobj class, abstraction around mobj_t
API is still a work in progress and is not yet
comprehensive.
2023-11-22 19:04:30 -08:00
James R
4b3ea7460b Hardcode Gust Planet seasaws
- Add states
  - MT_GPZ_SEASAW_SPAWN
  - MT_GPZ_SEASAW_HITBOX
  - SPR_GPPS
  - SPR_GPZS

- Add objects API
  - Obj_GPZSeasawSpawn
  - Obj_GPZSeasawThink
  - Obj_GPZSeasawCollide

- objects/gpzseasaw.c
  - Gust Planet seasaw behavior
2023-11-21 01:07:17 -08:00
James R
8961eef681 Carbon copy objects/dlzseasaw.c -> objects/gpzseasaw.c 2023-11-21 01:07:14 -08:00
James R
920c6c0311 Obj_DLZSeasawUpdate: fix eflags typo 2023-11-21 01:06:06 -08:00
James R
ff3826466b Rename MT_DLZ_SEASAW_VISUAL to MT_SEASAW_VISUAL, reorganize seasaw states
In preparation for Gust Planet seasaws, I'm grouping these
separately from the rest of Dead Line states.

Because the visual object does no think for itself, rather
by proxy of the main seasaw object: I removed the DLZ tag,
since this object will be reused for Gust Planet.
2023-11-20 23:35:40 -08:00
AJ Martinez
e7e2cb93c4 Define out WPZ turbine bubbles until we actually know why they false-positive 2023-11-18 22:33:22 -07:00
Oni
94a593487b Merge branch 'fix-reducevfx' into 'master'
Fix `reducevfx` mkaing some VFX visible, when they shouldn't be

See merge request KartKrew/Kart!1622
2023-11-18 07:11:25 +00:00
James R
55fddd2132 objects/mega-barrier.cpp: fix undefined behavior
Calling a class method from a nullptr this is undefined
behavior.
2023-11-17 18:51:21 -08:00
Oni
c24f10a7e7 Merge branch 'fix-bungee-softlock' into 'master'
Add Obj_EndBungee, end bungee state when P_ResetPlayer and when player is damaged in any way

Closes #760

See merge request KartKrew/Kart!1641
2023-11-17 09:06:06 +00:00
James R
686f2e2e9d Add Obj_EndBungee, end bungee state when P_ResetPlayer and when player is damaged in any way 2023-11-17 00:49:26 -08:00
James R
5788ea574c Power-up Aura: hide if Mega Barrier is the only power-up 2023-11-16 21:08:30 -08:00
James R
1df4094c65 Mega Barrier for Barrier power-up -- just a visual object 2023-11-16 21:08:30 -08:00
AJ Martinez
903ed414b8 3 secs springgrease on DLZ seeesaw 2023-11-15 22:55:33 -07:00
AJ Martinez
eb394ec5f8 Use more realistic practice conditions for SPB Attack 2023-11-15 15:41:33 -07:00
Oni
a51b889444 Merge branch 'fix-super-flicky-whip' into 'master'
Fix Super Flickys not being whippable

See merge request KartKrew/Kart!1627
2023-11-15 21:26:31 +00:00
AJ Martinez
0301847339 Fix double offset scale on charge sparks 2023-11-15 00:54:01 -07:00
James R
b1c0f6647e Obj_IsSuperFlickyWhippable: pass target
- Old behavior: if flicky is chasing itself. What? Why did
  I write this??
2023-11-14 21:01:53 -08:00
AJ Martinez
d54d2f6d04 Merge remote-tracking branch 'origin/master' into catholic-vfx 2023-11-14 21:47:51 -07:00
James R
cbe42f969b Obj_SuperFlickyOwner: check valid before returning source
- Flicky::source() dereferences a pointer
2023-11-14 01:05:06 -08:00
James R
ee7f3d7108 Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX 2023-11-13 23:49:33 -08:00
AJ Martinez
aad6795ba7 Trickpanels: I don't even know who I am anymore 2023-11-13 16:41:09 -07:00
AJ Martinez
b946a66574 Trick Panel charge release WIP 2023-11-13 04:35:15 -07:00
AJ Martinez
041d7660ae Charge minimum viable visuals (plus future frame/obj setup) 2023-11-12 23:32:59 -07:00
toaster
3805a4d5f0 Adjust Prison followers based on feedback...
- Exist for 1.5 seconds before disappearing
    - Flickers away in the last half second
- Twice as many spawned, at half the size
- Different arc
    - Severely reduced gravity
    - Don't jump if they hypothetically touch the floor
2023-11-12 23:51:44 +00:00
toaster
9e49f761b0 Prison Egg polish: Spawn three Followers on hit
- Selected from the mapheader's Audience list
    - Since most Prison Break maps don't have Audience lists set, you'll be seeing a lot of Flicky/Motobuddy/Chao for now
- Yes, these will disappear in deathpits like in Sky Chase
- Intentionally did not do this for the CD Special Stage UFO
2023-11-12 22:43:07 +00:00