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versus
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Blend Eye Hardcode part EX: Code the rest of the owl
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2023-10-31 21:47:18 +00:00 |
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ark-arrow.c
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audience.c
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Adjust Prison followers based on feedback...
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2023-11-12 23:51:44 +00:00 |
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ball-switch.cpp
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battle-ufo.cpp
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block.c
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Mega Barrier for Barrier power-up -- just a visual object
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2023-11-16 21:08:30 -08:00 |
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broly.c
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Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX
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2023-11-13 23:49:33 -08:00 |
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bungee.c
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Add Obj_EndBungee, end bungee state when P_ResetPlayer and when player is damaged in any way
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2023-11-17 00:49:26 -08:00 |
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charge.c
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Fix double offset scale on charge sparks
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2023-11-15 00:54:01 -07:00 |
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checkpoint.cpp
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CMakeLists.txt
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Hardcode Lavender Shrine Classic spears
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2023-11-28 07:18:37 -08:00 |
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crate.cpp
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Crates: update without changing Z
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2023-11-27 19:44:07 -08:00 |
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dash-rings.c
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Obj_RainbowDashRingSpawn: Fix copypaste error that could have resulted in out-of-bounds access
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2023-11-06 14:47:54 +00:00 |
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dlzothers.c
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Fix DLZ Ring Sucker effect
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2023-10-07 23:43:42 +01:00 |
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dlzrocket.c
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dlzseasaw.c
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Obj_DLZSeasawUpdate: fix eflags typo
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2023-11-21 01:06:06 -08:00 |
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drop-target.c
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duel-bomb.c
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eggball.c
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emerald.c
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Obj_BeginEmeraldOrbit: set emerald punt_ref to orbit target
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2023-12-04 20:26:17 -08:00 |
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frost-thrower.cpp
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SidewaysFreezeThruster::init: fix infinite loop under MinGW
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2023-11-23 00:47:26 -08:00 |
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gachabom-rebound.cpp
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Gachabom rebound: initialize soundplayed flag
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2023-10-22 01:45:11 -07:00 |
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gardentop.c
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gpzseasaw.c
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Hardcode Gust Planet seasaws
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2023-11-21 01:07:17 -08:00 |
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hyudoro.c
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instawhip.c
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Reduce whip charge time
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2023-10-13 22:49:06 -07:00 |
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item-debris.c
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item-spot.c
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ivoball.cpp
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srb2::Mobj: add sprite scaling/offsetting methods
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2023-11-27 04:55:44 -08:00 |
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jawz.c
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loops.cpp
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Default loop camera settings if camera distance is not set
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2023-10-20 03:45:21 -07:00 |
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manta-ring.c
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mega-barrier.cpp
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mobj.hpp: add srb2::Mobj class, abstraction around mobj_t
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2023-11-22 19:04:30 -08:00 |
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monitor.c
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Charge instawhip test fixups 2
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2023-10-14 05:56:42 -07:00 |
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orbinaut.c
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Obj_OrbinautJawzCollide: Orbinauts, Jawz, and Gachabom will die on collision with MF_PAIN objects
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2023-10-31 20:13:50 +00:00 |
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powerup-aura.cpp
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Power-up Aura: hide if Mega Barrier is the only power-up
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2023-11-16 21:08:30 -08:00 |
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random-item.c
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Use more realistic practice conditions for SPB Attack
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2023-11-15 15:41:33 -07:00 |
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rideroid.c
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ring-shooter.c
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servant-hand.c
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shadow.cpp
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shrink.c
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UCRP_GROWCONSECUTIVEBEAMS
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2023-10-19 19:44:37 +01:00 |
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sneaker-panel.c
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spb.c
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UCRP_RETURNMARKTOSENDER
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2023-10-17 22:25:47 +01:00 |
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spear.cpp
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Hardcode Lavender Shrine Classic spears
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2023-11-28 07:18:37 -08:00 |
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super-flicky.cpp
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Obj_IsSuperFlickyWhippable: pass target
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2023-11-14 21:01:53 -08:00 |
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ufo.c
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Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX
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2023-11-13 23:49:33 -08:00 |
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wpzothers.c
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wpzturbine.c
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Define out WPZ turbine bubbles until we actually know why they false-positive
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2023-11-18 22:33:22 -07:00 |