James R
e51fa390c1
Obj_BeginEmeraldOrbit: set emerald punt_ref to orbit target
2023-12-04 20:26:17 -08:00
James R
3386b1a37c
Hardcode Lavender Shrine Classic spears
2023-11-28 07:18:37 -08:00
James R
ad5baa2636
Crates: update without changing Z
...
If crates are inside of each other, Z must remain
unchanged, else it causes a teleport (floorz).
2023-11-27 19:44:07 -08:00
James R
c5968ad3ad
Hardcode Ice Cap Blocks
2023-11-27 05:07:30 -08:00
James R
aec21cd114
Hardcode SA2 Crates
2023-11-27 05:07:30 -08:00
James R
e88b3c2bdd
srb2::Mobj: add sprite scaling/offsetting methods
2023-11-27 04:55:44 -08:00
James R
401321e310
Hardcode Ivo Balls
2023-11-25 05:35:06 -08:00
James R
455b402731
SidewaysFreezeThruster::init: fix infinite loop under MinGW
2023-11-23 00:47:26 -08:00
James R
9ff174dd06
Hardcode Frozen Production Frost Throwers (ceiling and horizontal versions)
2023-11-22 23:53:14 -08:00
James R
063d7946a3
mobj.hpp: add srb2::Mobj class, abstraction around mobj_t
...
API is still a work in progress and is not yet
comprehensive.
2023-11-22 19:04:30 -08:00
James R
4b3ea7460b
Hardcode Gust Planet seasaws
...
- Add states
- MT_GPZ_SEASAW_SPAWN
- MT_GPZ_SEASAW_HITBOX
- SPR_GPPS
- SPR_GPZS
- Add objects API
- Obj_GPZSeasawSpawn
- Obj_GPZSeasawThink
- Obj_GPZSeasawCollide
- objects/gpzseasaw.c
- Gust Planet seasaw behavior
2023-11-21 01:07:17 -08:00
James R
8961eef681
Carbon copy objects/dlzseasaw.c -> objects/gpzseasaw.c
2023-11-21 01:07:14 -08:00
James R
920c6c0311
Obj_DLZSeasawUpdate: fix eflags typo
2023-11-21 01:06:06 -08:00
James R
ff3826466b
Rename MT_DLZ_SEASAW_VISUAL to MT_SEASAW_VISUAL, reorganize seasaw states
...
In preparation for Gust Planet seasaws, I'm grouping these
separately from the rest of Dead Line states.
Because the visual object does no think for itself, rather
by proxy of the main seasaw object: I removed the DLZ tag,
since this object will be reused for Gust Planet.
2023-11-20 23:35:40 -08:00
AJ Martinez
e7e2cb93c4
Define out WPZ turbine bubbles until we actually know why they false-positive
2023-11-18 22:33:22 -07:00
Oni
94a593487b
Merge branch 'fix-reducevfx' into 'master'
...
Fix `reducevfx` mkaing some VFX visible, when they shouldn't be
See merge request KartKrew/Kart!1622
2023-11-18 07:11:25 +00:00
James R
55fddd2132
objects/mega-barrier.cpp: fix undefined behavior
...
Calling a class method from a nullptr this is undefined
behavior.
2023-11-17 18:51:21 -08:00
Oni
c24f10a7e7
Merge branch 'fix-bungee-softlock' into 'master'
...
Add Obj_EndBungee, end bungee state when P_ResetPlayer and when player is damaged in any way
Closes #760
See merge request KartKrew/Kart!1641
2023-11-17 09:06:06 +00:00
James R
686f2e2e9d
Add Obj_EndBungee, end bungee state when P_ResetPlayer and when player is damaged in any way
2023-11-17 00:49:26 -08:00
James R
5788ea574c
Power-up Aura: hide if Mega Barrier is the only power-up
2023-11-16 21:08:30 -08:00
James R
1df4094c65
Mega Barrier for Barrier power-up -- just a visual object
2023-11-16 21:08:30 -08:00
AJ Martinez
903ed414b8
3 secs springgrease on DLZ seeesaw
2023-11-15 22:55:33 -07:00
AJ Martinez
eb394ec5f8
Use more realistic practice conditions for SPB Attack
2023-11-15 15:41:33 -07:00
Oni
a51b889444
Merge branch 'fix-super-flicky-whip' into 'master'
...
Fix Super Flickys not being whippable
See merge request KartKrew/Kart!1627
2023-11-15 21:26:31 +00:00
AJ Martinez
0301847339
Fix double offset scale on charge sparks
2023-11-15 00:54:01 -07:00
James R
b1c0f6647e
Obj_IsSuperFlickyWhippable: pass target
...
- Old behavior: if flicky is chasing itself. What? Why did
I write this??
2023-11-14 21:01:53 -08:00
AJ Martinez
d54d2f6d04
Merge remote-tracking branch 'origin/master' into catholic-vfx
2023-11-14 21:47:51 -07:00
James R
cbe42f969b
Obj_SuperFlickyOwner: check valid before returning source
...
- Flicky::source() dereferences a pointer
2023-11-14 01:05:06 -08:00
James R
ee7f3d7108
Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX
2023-11-13 23:49:33 -08:00
AJ Martinez
aad6795ba7
Trickpanels: I don't even know who I am anymore
2023-11-13 16:41:09 -07:00
AJ Martinez
b946a66574
Trick Panel charge release WIP
2023-11-13 04:35:15 -07:00
AJ Martinez
041d7660ae
Charge minimum viable visuals (plus future frame/obj setup)
2023-11-12 23:32:59 -07:00
toaster
3805a4d5f0
Adjust Prison followers based on feedback...
...
- Exist for 1.5 seconds before disappearing
- Flickers away in the last half second
- Twice as many spawned, at half the size
- Different arc
- Severely reduced gravity
- Don't jump if they hypothetically touch the floor
2023-11-12 23:51:44 +00:00
toaster
9e49f761b0
Prison Egg polish: Spawn three Followers on hit
...
- Selected from the mapheader's Audience list
- Since most Prison Break maps don't have Audience lists set, you'll be seeing a lot of Flicky/Motobuddy/Chao for now
- Yes, these will disappear in deathpits like in Sky Chase
- Intentionally did not do this for the CD Special Stage UFO
2023-11-12 22:43:07 +00:00
toaster
ec4ea384c3
Obj_AudienceInit: Clean up handling
...
- Don't require a mapthing to select a random Follower from the Audience list
- Don't print an error message if the mapheader Audience list is empty. This is probably intentional.
2023-11-12 22:43:06 +00:00
toaster
5cab2401b6
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into catholic-vfx
2023-11-12 16:24:47 +00:00
AJ Martinez
e20218a9d6
Trick Charge VFX WIP
2023-11-12 03:38:17 -07:00
James R.
f1c24d0eeb
Merge branch 'loop-camera' into 'master'
...
Loop camera + camera turning interpolation fix
See merge request KartKrew/Kart!1557
2023-11-12 02:28:52 +00:00
toaster
bbe2477331
Obj_RainbowDashRingSpawn: Fix copypaste error that could have resulted in out-of-bounds access
2023-11-06 14:47:54 +00:00
toaster
120b567ba2
K_DoPogoSpring: Handle player->trickpanel set directly
2023-11-06 01:09:06 +00:00
toaster
71d301779b
Blend Eye Hardcode part EX: Code the rest of the owl
2023-10-31 21:47:18 +00:00
toaster
0bf9ad85c1
Obj_OrbinautJawzCollide: Orbinauts, Jawz, and Gachabom will die on collision with MF_PAIN objects
2023-10-31 20:13:50 +00:00
toaster
7e362b1ee8
MT_BLENDEYE_PUYO, MT_SPIKEDTARGET: Hardcode simple thinkers/init/death behaviour
2023-10-30 00:13:03 +00:00
toaster
c3380b8f5d
Boss-related files: Adjust/add top-of-file copyright info
2023-10-30 00:12:12 +00:00
toaster
d9d137be77
VS_PredictAroundArena: Tidy up condition
2023-10-30 00:11:05 +00:00
toaster
1c12b28498
Blend Eye Hardcode part 2
...
- VS_ArenaCenterInit - setting up the boss arena centerpoint
- VS_GetArena - Getting a particular arena
- VS_PredictAroundArena - Predict momentum of object around arena
- VS_RandomPointOnArena - Select random position around arena
2023-10-29 22:04:50 +00:00
toaster
4e2cc4bc34
MT_RANDOMITEM: Fixes relevant to Blend Eye development
...
- Custom Mace system
- Change the OTHER MF2_ that MT_RANDOMITEM uses to also not conflict with the sound-creating property
- Support being counted for the P_RespawnBattleBoxes system
- If there's only one Random Item on the course, have an extra delay before its respawn is forced
- More prevention of S_RINGBOX1 set in GTR_SPHERES
- Fix potential state issue for Ring Box conversion
2023-10-24 23:10:17 +01:00
toaster
844f868bed
Merge branch 'fix-whip-buzzsaw' into 'master'
...
Fix instawhip buzzsaw oneshotting the UFO
See merge request KartKrew/Kart!1579
2023-10-24 09:00:21 +00:00
AJ Martinez
8b9b1e1640
Fix instawhip buzzsaw oneshotting the UFO
2023-10-22 03:30:04 -07:00
AJ Martinez
dc7fea1d26
Gachabom rebound: initialize soundplayed flag
2023-10-22 01:45:11 -07:00