..
android
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
blua
Backport 2021 SRB2 makefile overhaul
2021-11-25 03:56:23 -08:00
dummy
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
hardware
Make drop shadows slightly better in uncapped
2022-02-14 14:22:30 +01:00
locale
Makefile.d
Implement interpolation at the renderer level
2021-11-29 06:43:46 -05:00
nds
sdl
Interpolate from time of previous tic
2022-02-14 14:26:42 +01:00
sdl12
win32
More menu inputting (delays + partial support for character select)
2021-12-04 16:23:21 -05:00
win32ce
.gitignore
am_map.c
New input handling
2021-11-26 14:56:25 -05:00
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt
Add cmake config option to compile a dev build
2021-11-27 20:36:40 -05:00
command.c
New input handling
2021-11-26 14:56:25 -05:00
command.h
Merge branch 'master' into new-menus
2021-10-18 01:18:37 +01:00
comptime.c
config.h.in
console.c
Finish some unused SDL hat input support to use events rather than polling all of the time
2021-12-28 08:02:32 -05:00
console.h
Merge branch 'master' into new-menus
2021-10-18 01:18:37 +01:00
d_clisrv.c
Interpolate from time of previous tic
2022-02-14 14:26:42 +01:00
d_clisrv.h
Interpolate from time of previous tic
2022-02-14 14:26:42 +01:00
d_event.h
New input handling
2021-11-26 14:56:25 -05:00
d_main.c
Interpolate from time of previous tic
2022-02-14 14:26:42 +01:00
d_main.h
Menu interpolation (renderdeltatics)
2021-11-29 07:23:04 -05:00
d_net.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
d_net.h
d_netcmd.c
Disable wad loading in TESTERS build
2022-02-14 14:22:29 +01:00
d_netcmd.h
Some fixes for bad player info on joining servers.
2021-11-30 21:24:00 +00:00
d_netfil.c
Merge branch 'master' into profiles
2021-12-25 06:10:51 -05:00
d_netfil.h
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
d_player.h
Merge branch 'water-physics-mkii'
2021-12-07 16:40:00 -08:00
d_think.h
d_ticcmd.h
In-game control shenanigans
2021-12-28 12:49:33 -05:00
deh_lua.c
Merge branch 'master' into new-menus
2021-10-18 01:18:37 +01:00
deh_lua.h
Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next
2020-11-29 21:54:15 +01:00
deh_soc.c
Merge remote-tracking branch 'origin/master' into new-menus
2021-12-03 14:56:48 -08:00
deh_soc.h
Merge branch 'master' into new-menus
2021-10-18 01:18:37 +01:00
deh_tables.c
In-game control shenanigans
2021-12-28 12:49:33 -05:00
deh_tables.h
Merge branch 'master' into new-menus
2021-10-18 01:18:37 +01:00
dehacked.c
Merge branch 'master' into new-menus
2021-10-18 01:18:37 +01:00
dehacked.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
discord.c
Fix merge conflicts
2021-01-11 00:06:34 -05:00
discord.h
doomdata.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
doomdef.h
First pass on character select device select
2021-12-06 17:43:52 -05:00
doomstat.h
New input handling
2021-11-26 14:56:25 -05:00
doomtype.h
Use lookback frames for sliptides
2021-04-09 18:22:15 -07:00
endian.h
f_finale.c
Finalize char select multiplayer
2021-12-28 12:02:31 -05:00
f_finale.h
Merge branch 'master' into new-menus
2021-10-18 01:18:37 +01:00
f_wipe.c
Merge branch 'master' into profiles
2021-12-04 15:46:28 -05:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_demo.c
Finish some unused SDL hat input support to use events rather than polling all of the time
2021-12-28 08:02:32 -05:00
g_demo.h
Replay fixes mark whatever
2021-11-28 20:03:49 +00:00
g_game.c
Less Karma Bomb CBT
2022-02-14 14:26:41 +01:00
g_game.h
Finalize char select multiplayer
2021-12-28 12:02:31 -05:00
g_input.c
In-game control shenanigans
2021-12-28 12:49:33 -05:00
g_input.h
In-game control shenanigans
2021-12-28 12:49:33 -05:00
g_splitscreen.c
FIX PARTIES
2021-04-23 03:53:35 -04:00
g_state.h
http-mserv.c
Fix merge conflicts
2021-01-11 00:06:34 -05:00
hu_stuff.c
Only calculate string when we need it
2022-02-14 14:23:42 +01:00
hu_stuff.h
Merge branch 'master' into new-menus
2021-10-18 01:18:37 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
Hole punching
2020-11-12 17:08:34 -08:00
i_sound.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
i_system.h
Interpolate from time of previous tic
2022-02-14 14:26:42 +01:00
i_tcp.c
Merge SRB2 master
2021-02-27 02:25:14 -05:00
i_tcp.h
i_threads.h
i_video.h
info.c
A_ItemPop: var1 determines roulette or sphere award
2021-12-15 22:34:43 -08:00
info.h
A_ItemPop: var1 determines roulette or sphere award
2021-12-15 22:34:43 -08:00
k_battle.c
PLEASE NO RNG
2022-02-14 14:26:41 +01:00
k_battle.h
Spawn SPHERE BOXES randomly in Battle
2021-12-14 01:05:42 -08:00
k_bheap.c
k_bheap.h
k_bot.c
Require Effect 1 for using bot controller angle.
2021-12-12 04:07:32 -05:00
k_bot.h
Code cleanup
2021-12-12 02:32:03 -05:00
k_botitem.c
Make rivals even more aggressive to players
2021-12-12 03:28:49 -05:00
k_botsearch.c
New bot prediction wall detection
2021-12-10 17:42:00 -05:00
k_brightmap.c
Fix the print's file extension
2021-12-16 11:52:51 -05:00
k_brightmap.h
Brightmaps on walls
2021-12-16 09:40:14 -05:00
k_collide.c
Don't use damage hitlag effects on a person when they "win" a ring sting exchange
2022-02-14 14:23:43 +01:00
k_collide.h
Cherry-pick e1b265df2
2020-11-16 19:55:28 -05:00
k_color.c
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
k_color.h
Add basic damage hitlag effects
2021-11-27 13:38:45 -05:00
k_grandprix.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_grandprix.h
k_hud.c
Oops almost fucked it again 11ced1c3d
2022-02-14 14:26:41 +01:00
k_hud.h
Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict.
2021-03-30 22:55:09 +01:00
k_kart.c
Less Karma Bomb CBT
2022-02-14 14:26:41 +01:00
k_kart.h
Add footstep particles
2022-02-14 14:26:36 +01:00
k_menu.h
Finalize char select multiplayer
2021-12-28 12:02:31 -05:00
k_menudef.c
Finalize char select multiplayer
2021-12-28 12:02:31 -05:00
k_menudraw.c
Add 4PREADY graphic
2021-12-28 22:16:37 -05:00
k_menufunc.c
Fix cup select & level select to both use the new input handling systems
2021-12-28 12:27:59 -05:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c
Replay fixes mark whatever
2021-11-28 20:03:49 +00:00
k_pwrlv.h
k_race.c
P_InitAngle, to fix angle interpolation on spawning objects
2022-02-14 14:22:29 +01:00
k_race.h
Bots do things during POSITION
2021-02-06 05:14:15 -05:00
k_respawn.c
P_InitAngle, to fix angle interpolation on spawning objects
2022-02-14 14:22:29 +01:00
k_respawn.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
k_terrain.c
Cache terrain on levelflats
2022-02-14 14:26:41 +01:00
k_terrain.h
Add required speed percent
2022-02-14 14:26:40 +01:00
k_waypoint.c
Don't modify the states table for kartdebugwaypoints or kartdebugbotpredict
2021-02-26 21:55:20 -05:00
k_waypoint.h
Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line
2021-02-15 23:01:13 -08:00
keys.h
lua_baselib.c
Add footstep particles
2022-02-14 14:26:36 +01:00
lua_blockmaplib.c
lua_consolelib.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
lua_hook.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lua_hooklib.c
Revert "Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks"
2021-04-05 17:03:31 -07:00
lua_hud.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
lua_hudlib.c
New titlecards
2021-04-30 18:11:36 +02:00
lua_infolib.c
Use volume field of sound, access with SOC/lua
2021-11-08 18:50:19 -08:00
lua_libs.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lua_maplib.c
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
lua_mathlib.c
Make it through Lua
2021-03-01 01:49:05 -05:00
lua_mobjlib.c
Add required speed percent
2022-02-14 14:26:40 +01:00
lua_playerlib.c
Add required speed percent
2022-02-14 14:26:40 +01:00
lua_polyobjlib.c
Use standard Lua naming scheme for polyobject list
2021-02-15 13:37:25 +01:00
lua_script.c
FIX PARTIES
2021-04-23 03:53:35 -04:00
lua_script.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
lua_skinlib.c
Make it through Lua
2021-03-01 01:49:05 -05:00
lua_taglib.c
Better check for tag list userdata
2020-12-14 08:08:01 -08:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
Oops!
2020-12-10 03:06:41 -08:00
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
Merge branch 'master' into profiles
2021-12-04 15:46:28 -05:00
m_cheat.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
m_cond.c
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
m_cond.h
m_dllist.h
m_fixed.c
Revert "Use R_PointToDist2 instead"
2021-02-13 17:45:54 +01:00
m_fixed.h
m_menu.c
More TESTERS guard
2022-02-14 14:21:47 +01:00
m_misc.c
Finish some unused SDL hat input support to use events rather than polling all of the time
2021-12-28 08:02:32 -05:00
m_misc.h
EXPERIMENTAL: Save last 3 IPs manually joined to allow rejoining them later
2021-11-16 23:03:46 +01:00
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
This was lost
2020-11-10 19:49:21 -05:00
Makefile
Backport 2021 SRB2 makefile overhaul
2021-11-25 03:56:23 -08:00
md5.c
md5.h
mserv.c
Merge branch 'master' into profiles
2021-12-25 06:10:51 -05:00
mserv.h
Hole punching
2020-11-12 17:08:34 -08:00
p5prof.h
p_ceilng.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
p_enemy.c
Fix jawz reticule in uncapped
2022-02-14 14:22:30 +01:00
p_floor.c
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
p_inter.c
Fix infinite pain floors
2022-02-14 14:26:40 +01:00
p_lights.c
Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
2020-11-12 13:48:14 +01:00
p_local.h
Add terrain splashes
2022-02-14 14:26:39 +01:00
p_map.c
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
p_maputl.c
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
p_maputl.h
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
p_mobj.c
Liquid terrain functions
2022-02-14 14:25:35 +01:00
p_mobj.h
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
p_polyobj.c
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
p_polyobj.h
p_pspr.h
* Made it possible to perform palette calculations in gamma-corrected space. Now used by:
2021-04-01 19:28:01 +01:00
p_saveg.c
Sync mobj->terrain
2022-02-14 14:25:38 +01:00
p_saveg.h
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
p_setup.c
Cache terrain on levelflats
2022-02-14 14:26:41 +01:00
p_setup.h
Cache terrain on levelflats
2022-02-14 14:26:41 +01:00
p_sight.c
Code cleanup
2021-12-12 02:32:03 -05:00
p_slopes.c
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
p_slopes.h
p_spec.c
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2022-02-14 14:26:04 +01:00
p_spec.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
p_telept.c
P_InitAngle, to fix angle interpolation on spawning objects
2022-02-14 14:22:29 +01:00
p_tick.c
Finalize char select multiplayer
2021-12-28 12:02:31 -05:00
p_tick.h
Rumble the jart when stepping on staircases
2021-04-10 03:22:23 -07:00
p_user.c
No flashing tics in Battle
2022-02-14 14:26:41 +01:00
r_bsp.c
Implement the sector special-like effects
2022-02-14 14:25:37 +01:00
r_bsp.h
Let sector flags control plane ripple effect
2021-01-12 22:16:55 -08:00
r_data.c
Brightmaps on walls
2021-12-16 09:40:14 -05:00
r_data.h
Mammoth commit, sorry.
2021-03-31 22:46:23 +01:00
r_defs.h
Check TRIPWIRE texture at map load
2021-11-28 04:08:38 -08:00
r_draw.c
Merge branch 'master' into brightmap
2021-12-16 13:06:57 -05:00
r_draw.h
Implement brightmaps for span drawers, fix column loop bug
2021-12-16 11:48:32 -05:00
r_draw8.c
Implement brightmaps for span drawers, fix column loop bug
2021-12-16 11:48:32 -05:00
r_draw8_npo2.c
Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations
2020-11-19 00:59:37 -03:00
r_draw16.c
r_fps.c
Add functions to handle interpolation
2022-02-14 14:22:29 +01:00
r_fps.h
Add functions to handle interpolation
2022-02-14 14:22:29 +01:00
r_local.h
r_main.c
Merge branch 'master' into new-menus
2021-12-17 12:32:01 +01:00
r_main.h
Menu interpolation (renderdeltatics)
2021-11-29 07:23:04 -05:00
r_patch.c
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
r_patch.h
Do not factor roll and pitch into model rollangle
2021-12-10 00:32:46 -08:00
r_patchrotation.c
Do not factor roll and pitch into model rollangle
2021-12-10 00:32:46 -08:00
r_patchrotation.h
r_picformats.c
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_picformats.h
Read only header bytes when creating textures list
2021-12-15 14:08:57 -08:00
r_plane.c
Fixed animated span brightmaps being offset
2021-12-17 04:16:51 -05:00
r_plane.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_portal.c
r_portal.h
r_segs.c
"Support" ASM functions
2021-12-16 13:05:37 -05:00
r_segs.h
r_skins.c
Move where PF_HITFINISHLINE is removed
2021-12-11 04:12:06 -05:00
r_skins.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
r_sky.c
r_sky.h
r_splats.c
"Support" ASM functions
2021-12-16 13:05:37 -05:00
r_splats.h
[Software] A few floorsprite fixes
2021-03-29 23:04:13 -03:00
r_state.h
Brightmaps on walls
2021-12-16 09:40:14 -05:00
r_textures.c
Merge branch 'master' into brightmap
2021-12-16 13:06:57 -05:00
r_textures.h
Brightmaps on walls
2021-12-16 09:40:14 -05:00
r_things.c
Fully fix drop shadows
2022-02-14 14:22:30 +01:00
r_things.h
Make drop shadows slightly better in uncapped
2022-02-14 14:22:30 +01:00
s_sound.c
Interpolate music credits
2022-02-14 14:23:39 +01:00
s_sound.h
Interpolate music credits
2022-02-14 14:23:39 +01:00
screen.c
Fix conflict in Sourcefile
2021-12-18 08:20:04 +01:00
screen.h
Disable ASM column / span entirely
2021-12-17 16:39:09 -05:00
slope_anchors.c
Get past some taglist stuff
2021-02-28 22:58:30 -05:00
sounds.c
Add SegaSonic Arcade sounds
2021-09-10 10:28:20 +10:00
sounds.h
Add SegaSonic Arcade sounds
2021-09-10 10:28:20 +10:00
Sourcefile
TERRAIN lump reading
2022-02-14 14:24:19 +01:00
st_stuff.c
Merge branch 'master' into profiles
2021-12-04 15:46:28 -05:00
st_stuff.h
Encore support, gif fix and slight optimization
2021-05-02 11:38:33 +02:00
strcasestr.c
string.c
stun.c
Merge public next
2020-11-10 15:32:48 -05:00
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
Let's just convert this in a more sane fashion...
2022-02-14 14:26:40 +01:00
tables.h
Let's just convert this in a more sane fashion...
2022-02-14 14:26:40 +01:00
taglist.c
Fix removing a tag unsetting the bit array even if more elements with that tag exist
2020-12-05 01:14:52 -08:00
taglist.h
Fix removing a tag unsetting the bit array even if more elements with that tag exist
2020-12-05 01:14:52 -08:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
Save showfps
2022-02-14 14:26:41 +01:00
v_video.h
Merge branch 'master' into new-menus
2021-10-18 01:18:37 +01:00
version.h
vid_copy.s
w_wad.c
TERRAIN lump reading
2022-02-14 14:24:19 +01:00
w_wad.h
Merge SRB2 next
2021-02-27 05:18:36 -05:00
y_inter.c
Finalize char select multiplayer
2021-12-28 12:02:31 -05:00
y_inter.h
Fix merge conflicts
2021-01-11 00:06:34 -05:00
z_zone.c
ZDEBUG is default
2021-04-26 14:49:45 -04:00
z_zone.h
ZDEBUG is default
2021-04-26 14:49:45 -04:00