RingRacers/src
James R c812d6fdd7 Interpolate from time of previous tic
Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.

Consider this the proper fix to 6ecac4159a too.
2022-02-14 14:26:42 +01:00
..
android Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
blua Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
dummy Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
hardware Make drop shadows slightly better in uncapped 2022-02-14 14:22:30 +01:00
locale
Makefile.d Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
nds
sdl Interpolate from time of previous tic 2022-02-14 14:26:42 +01:00
sdl12
win32 More menu inputting (delays + partial support for character select) 2021-12-04 16:23:21 -05:00
win32ce
.gitignore
am_map.c New input handling 2021-11-26 14:56:25 -05:00
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt Add cmake config option to compile a dev build 2021-11-27 20:36:40 -05:00
command.c New input handling 2021-11-26 14:56:25 -05:00
command.h Merge branch 'master' into new-menus 2021-10-18 01:18:37 +01:00
comptime.c
config.h.in
console.c Finish some unused SDL hat input support to use events rather than polling all of the time 2021-12-28 08:02:32 -05:00
console.h Merge branch 'master' into new-menus 2021-10-18 01:18:37 +01:00
d_clisrv.c Interpolate from time of previous tic 2022-02-14 14:26:42 +01:00
d_clisrv.h Interpolate from time of previous tic 2022-02-14 14:26:42 +01:00
d_event.h New input handling 2021-11-26 14:56:25 -05:00
d_main.c Interpolate from time of previous tic 2022-02-14 14:26:42 +01:00
d_main.h Menu interpolation (renderdeltatics) 2021-11-29 07:23:04 -05:00
d_net.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
d_net.h
d_netcmd.c Disable wad loading in TESTERS build 2022-02-14 14:22:29 +01:00
d_netcmd.h Some fixes for bad player info on joining servers. 2021-11-30 21:24:00 +00:00
d_netfil.c Merge branch 'master' into profiles 2021-12-25 06:10:51 -05:00
d_netfil.h Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
d_player.h Merge branch 'water-physics-mkii' 2021-12-07 16:40:00 -08:00
d_think.h
d_ticcmd.h In-game control shenanigans 2021-12-28 12:49:33 -05:00
deh_lua.c Merge branch 'master' into new-menus 2021-10-18 01:18:37 +01:00
deh_lua.h Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next 2020-11-29 21:54:15 +01:00
deh_soc.c Merge remote-tracking branch 'origin/master' into new-menus 2021-12-03 14:56:48 -08:00
deh_soc.h Merge branch 'master' into new-menus 2021-10-18 01:18:37 +01:00
deh_tables.c In-game control shenanigans 2021-12-28 12:49:33 -05:00
deh_tables.h Merge branch 'master' into new-menus 2021-10-18 01:18:37 +01:00
dehacked.c Merge branch 'master' into new-menus 2021-10-18 01:18:37 +01:00
dehacked.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
discord.c Fix merge conflicts 2021-01-11 00:06:34 -05:00
discord.h
doomdata.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
doomdef.h First pass on character select device select 2021-12-06 17:43:52 -05:00
doomstat.h New input handling 2021-11-26 14:56:25 -05:00
doomtype.h Use lookback frames for sliptides 2021-04-09 18:22:15 -07:00
endian.h
f_finale.c Finalize char select multiplayer 2021-12-28 12:02:31 -05:00
f_finale.h Merge branch 'master' into new-menus 2021-10-18 01:18:37 +01:00
f_wipe.c Merge branch 'master' into profiles 2021-12-04 15:46:28 -05:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_demo.c Finish some unused SDL hat input support to use events rather than polling all of the time 2021-12-28 08:02:32 -05:00
g_demo.h Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
g_game.c Less Karma Bomb CBT 2022-02-14 14:26:41 +01:00
g_game.h Finalize char select multiplayer 2021-12-28 12:02:31 -05:00
g_input.c In-game control shenanigans 2021-12-28 12:49:33 -05:00
g_input.h In-game control shenanigans 2021-12-28 12:49:33 -05:00
g_splitscreen.c FIX PARTIES 2021-04-23 03:53:35 -04:00
g_state.h
http-mserv.c Fix merge conflicts 2021-01-11 00:06:34 -05:00
hu_stuff.c Only calculate string when we need it 2022-02-14 14:23:42 +01:00
hu_stuff.h Merge branch 'master' into new-menus 2021-10-18 01:18:37 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h Hole punching 2020-11-12 17:08:34 -08:00
i_sound.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
i_system.h Interpolate from time of previous tic 2022-02-14 14:26:42 +01:00
i_tcp.c Merge SRB2 master 2021-02-27 02:25:14 -05:00
i_tcp.h
i_threads.h
i_video.h
info.c A_ItemPop: var1 determines roulette or sphere award 2021-12-15 22:34:43 -08:00
info.h A_ItemPop: var1 determines roulette or sphere award 2021-12-15 22:34:43 -08:00
k_battle.c PLEASE NO RNG 2022-02-14 14:26:41 +01:00
k_battle.h Spawn SPHERE BOXES randomly in Battle 2021-12-14 01:05:42 -08:00
k_bheap.c
k_bheap.h
k_bot.c Require Effect 1 for using bot controller angle. 2021-12-12 04:07:32 -05:00
k_bot.h Code cleanup 2021-12-12 02:32:03 -05:00
k_botitem.c Make rivals even more aggressive to players 2021-12-12 03:28:49 -05:00
k_botsearch.c New bot prediction wall detection 2021-12-10 17:42:00 -05:00
k_brightmap.c Fix the print's file extension 2021-12-16 11:52:51 -05:00
k_brightmap.h Brightmaps on walls 2021-12-16 09:40:14 -05:00
k_collide.c Don't use damage hitlag effects on a person when they "win" a ring sting exchange 2022-02-14 14:23:43 +01:00
k_collide.h Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
k_color.c Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
k_color.h Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
k_grandprix.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_grandprix.h
k_hud.c Oops almost fucked it again 11ced1c3d 2022-02-14 14:26:41 +01:00
k_hud.h Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict. 2021-03-30 22:55:09 +01:00
k_kart.c Less Karma Bomb CBT 2022-02-14 14:26:41 +01:00
k_kart.h Add footstep particles 2022-02-14 14:26:36 +01:00
k_menu.h Finalize char select multiplayer 2021-12-28 12:02:31 -05:00
k_menudef.c Finalize char select multiplayer 2021-12-28 12:02:31 -05:00
k_menudraw.c Add 4PREADY graphic 2021-12-28 22:16:37 -05:00
k_menufunc.c Fix cup select & level select to both use the new input handling systems 2021-12-28 12:27:59 -05:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
k_pwrlv.h
k_race.c P_InitAngle, to fix angle interpolation on spawning objects 2022-02-14 14:22:29 +01:00
k_race.h Bots do things during POSITION 2021-02-06 05:14:15 -05:00
k_respawn.c P_InitAngle, to fix angle interpolation on spawning objects 2022-02-14 14:22:29 +01:00
k_respawn.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_terrain.c Cache terrain on levelflats 2022-02-14 14:26:41 +01:00
k_terrain.h Add required speed percent 2022-02-14 14:26:40 +01:00
k_waypoint.c Don't modify the states table for kartdebugwaypoints or kartdebugbotpredict 2021-02-26 21:55:20 -05:00
k_waypoint.h Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line 2021-02-15 23:01:13 -08:00
keys.h
lua_baselib.c Add footstep particles 2022-02-14 14:26:36 +01:00
lua_blockmaplib.c
lua_consolelib.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hook.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_hooklib.c Revert "Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks" 2021-04-05 17:03:31 -07:00
lua_hud.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hudlib.c New titlecards 2021-04-30 18:11:36 +02:00
lua_infolib.c Use volume field of sound, access with SOC/lua 2021-11-08 18:50:19 -08:00
lua_libs.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_maplib.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
lua_mathlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_mobjlib.c Add required speed percent 2022-02-14 14:26:40 +01:00
lua_playerlib.c Add required speed percent 2022-02-14 14:26:40 +01:00
lua_polyobjlib.c Use standard Lua naming scheme for polyobject list 2021-02-15 13:37:25 +01:00
lua_script.c FIX PARTIES 2021-04-23 03:53:35 -04:00
lua_script.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_skinlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_taglib.c Better check for tag list userdata 2020-12-14 08:08:01 -08:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c Oops! 2020-12-10 03:06:41 -08:00
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Merge branch 'master' into profiles 2021-12-04 15:46:28 -05:00
m_cheat.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
m_cond.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
m_cond.h
m_dllist.h
m_fixed.c Revert "Use R_PointToDist2 instead" 2021-02-13 17:45:54 +01:00
m_fixed.h
m_menu.c More TESTERS guard 2022-02-14 14:21:47 +01:00
m_misc.c Finish some unused SDL hat input support to use events rather than polling all of the time 2021-12-28 08:02:32 -05:00
m_misc.h EXPERIMENTAL: Save last 3 IPs manually joined to allow rejoining them later 2021-11-16 23:03:46 +01:00
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h This was lost 2020-11-10 19:49:21 -05:00
Makefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
md5.c
md5.h
mserv.c Merge branch 'master' into profiles 2021-12-25 06:10:51 -05:00
mserv.h Hole punching 2020-11-12 17:08:34 -08:00
p5prof.h
p_ceilng.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_enemy.c Fix jawz reticule in uncapped 2022-02-14 14:22:30 +01:00
p_floor.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_inter.c Fix infinite pain floors 2022-02-14 14:26:40 +01:00
p_lights.c Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing. 2020-11-12 13:48:14 +01:00
p_local.h Add terrain splashes 2022-02-14 14:26:39 +01:00
p_map.c Add terrain pointer to mobj_t 2022-02-14 14:24:21 +01:00
p_maputl.c Add terrain pointer to mobj_t 2022-02-14 14:24:21 +01:00
p_maputl.h Add terrain pointer to mobj_t 2022-02-14 14:24:21 +01:00
p_mobj.c Liquid terrain functions 2022-02-14 14:25:35 +01:00
p_mobj.h Add terrain pointer to mobj_t 2022-02-14 14:24:21 +01:00
p_polyobj.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
p_polyobj.h
p_pspr.h * Made it possible to perform palette calculations in gamma-corrected space. Now used by: 2021-04-01 19:28:01 +01:00
p_saveg.c Sync mobj->terrain 2022-02-14 14:25:38 +01:00
p_saveg.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_setup.c Cache terrain on levelflats 2022-02-14 14:26:41 +01:00
p_setup.h Cache terrain on levelflats 2022-02-14 14:26:41 +01:00
p_sight.c Code cleanup 2021-12-12 02:32:03 -05:00
p_slopes.c Add terrain pointer to mobj_t 2022-02-14 14:24:21 +01:00
p_slopes.h
p_spec.c Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag! 2022-02-14 14:26:04 +01:00
p_spec.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_telept.c P_InitAngle, to fix angle interpolation on spawning objects 2022-02-14 14:22:29 +01:00
p_tick.c Finalize char select multiplayer 2021-12-28 12:02:31 -05:00
p_tick.h Rumble the jart when stepping on staircases 2021-04-10 03:22:23 -07:00
p_user.c No flashing tics in Battle 2022-02-14 14:26:41 +01:00
r_bsp.c Implement the sector special-like effects 2022-02-14 14:25:37 +01:00
r_bsp.h Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_data.c Brightmaps on walls 2021-12-16 09:40:14 -05:00
r_data.h Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
r_defs.h Check TRIPWIRE texture at map load 2021-11-28 04:08:38 -08:00
r_draw.c Merge branch 'master' into brightmap 2021-12-16 13:06:57 -05:00
r_draw.h Implement brightmaps for span drawers, fix column loop bug 2021-12-16 11:48:32 -05:00
r_draw8.c Implement brightmaps for span drawers, fix column loop bug 2021-12-16 11:48:32 -05:00
r_draw8_npo2.c Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations 2020-11-19 00:59:37 -03:00
r_draw16.c
r_fps.c Add functions to handle interpolation 2022-02-14 14:22:29 +01:00
r_fps.h Add functions to handle interpolation 2022-02-14 14:22:29 +01:00
r_local.h
r_main.c Merge branch 'master' into new-menus 2021-12-17 12:32:01 +01:00
r_main.h Menu interpolation (renderdeltatics) 2021-11-29 07:23:04 -05:00
r_patch.c Remove SHORT macros for referencing patch width/height/offsets 2020-11-22 20:02:47 -03:00
r_patch.h Do not factor roll and pitch into model rollangle 2021-12-10 00:32:46 -08:00
r_patchrotation.c Do not factor roll and pitch into model rollangle 2021-12-10 00:32:46 -08:00
r_patchrotation.h
r_picformats.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_picformats.h Read only header bytes when creating textures list 2021-12-15 14:08:57 -08:00
r_plane.c Fixed animated span brightmaps being offset 2021-12-17 04:16:51 -05:00
r_plane.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_portal.c
r_portal.h
r_segs.c "Support" ASM functions 2021-12-16 13:05:37 -05:00
r_segs.h
r_skins.c Move where PF_HITFINISHLINE is removed 2021-12-11 04:12:06 -05:00
r_skins.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_sky.c
r_sky.h
r_splats.c "Support" ASM functions 2021-12-16 13:05:37 -05:00
r_splats.h [Software] A few floorsprite fixes 2021-03-29 23:04:13 -03:00
r_state.h Brightmaps on walls 2021-12-16 09:40:14 -05:00
r_textures.c Merge branch 'master' into brightmap 2021-12-16 13:06:57 -05:00
r_textures.h Brightmaps on walls 2021-12-16 09:40:14 -05:00
r_things.c Fully fix drop shadows 2022-02-14 14:22:30 +01:00
r_things.h Make drop shadows slightly better in uncapped 2022-02-14 14:22:30 +01:00
s_sound.c Interpolate music credits 2022-02-14 14:23:39 +01:00
s_sound.h Interpolate music credits 2022-02-14 14:23:39 +01:00
screen.c Fix conflict in Sourcefile 2021-12-18 08:20:04 +01:00
screen.h Disable ASM column / span entirely 2021-12-17 16:39:09 -05:00
slope_anchors.c Get past some taglist stuff 2021-02-28 22:58:30 -05:00
sounds.c Add SegaSonic Arcade sounds 2021-09-10 10:28:20 +10:00
sounds.h Add SegaSonic Arcade sounds 2021-09-10 10:28:20 +10:00
Sourcefile TERRAIN lump reading 2022-02-14 14:24:19 +01:00
st_stuff.c Merge branch 'master' into profiles 2021-12-04 15:46:28 -05:00
st_stuff.h Encore support, gif fix and slight optimization 2021-05-02 11:38:33 +02:00
strcasestr.c
string.c
stun.c Merge public next 2020-11-10 15:32:48 -05:00
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c Let's just convert this in a more sane fashion... 2022-02-14 14:26:40 +01:00
tables.h Let's just convert this in a more sane fashion... 2022-02-14 14:26:40 +01:00
taglist.c Fix removing a tag unsetting the bit array even if more elements with that tag exist 2020-12-05 01:14:52 -08:00
taglist.h Fix removing a tag unsetting the bit array even if more elements with that tag exist 2020-12-05 01:14:52 -08:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Save showfps 2022-02-14 14:26:41 +01:00
v_video.h Merge branch 'master' into new-menus 2021-10-18 01:18:37 +01:00
version.h
vid_copy.s
w_wad.c TERRAIN lump reading 2022-02-14 14:24:19 +01:00
w_wad.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
y_inter.c Finalize char select multiplayer 2021-12-28 12:02:31 -05:00
y_inter.h Fix merge conflicts 2021-01-11 00:06:34 -05:00
z_zone.c ZDEBUG is default 2021-04-26 14:49:45 -04:00
z_zone.h ZDEBUG is default 2021-04-26 14:49:45 -04:00