RingRacers/src
2023-09-19 18:46:23 +01:00
..
acs Disable all g_dialogue-dependent ACS behaviour in netgame conditions 2023-09-17 13:50:32 +01:00
android
audio
blua
core
dummy
hardware Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
hud
hwr2 Add missing include in HWR2 header 2023-09-16 11:30:53 -05:00
io
locale
Makefile.d
media
menus Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
monocypher
nds
objects Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting 2023-09-18 04:21:10 -07:00
rhi
sdl new_sound.cpp: Compilation fix for non-TRACY 2023-09-19 18:46:23 +01:00
sdl12
tests
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt Convert d_main.cpp 2023-09-18 17:25:10 -05:00
command.c
command.h
comptime.c
config.h.in
console.c
console.h
cvars.cpp P_IsPickupCheesy: add debugcheese cvar 2023-09-17 19:57:55 -07:00
cxxutil.hpp
d_clisrv.c Merge branch 'bot-finally' into 'master' 2023-09-10 23:52:08 +00:00
d_clisrv.h Use srb2::finally on bot predictions 2023-09-10 03:20:29 -04:00
d_event.h
d_main.cpp Tracy instrument TryRunTics, or at least try to 2023-09-18 17:25:11 -05:00
d_main.h
d_net.c
d_net.h
d_netcmd.c Merge branch 'revert-md5-thread' into 'master' 2023-09-10 21:17:37 +00:00
d_netcmd.h
d_netfil.c Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
d_netfil.h
d_player.h Apply PF_CASTSHADOW when player touches patrolling Hyudoro's shadow, darken player to pure black 2023-09-17 21:56:20 -07:00
d_think.h
d_ticcmd.h
deh_lua.c
deh_lua.h
deh_soc.c
deh_soc.h
deh_tables.c Apply PF_CASTSHADOW when player touches patrolling Hyudoro's shadow, darken player to pure black 2023-09-17 21:56:20 -07:00
deh_tables.h
dehacked.c
dehacked.h
discord.c
discord.h
doomdata.h
doomdef.h Sonic 3-style intermission coloring 2023-09-07 16:19:37 -04:00
doomstat.h Add GTR_CHECKPOINTS 2023-09-16 23:22:59 +01:00
doomtype.h
endian.h
f_finale.c
f_finale.h
f_wipe.cpp
fastcmp.h
filesrch.c Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
filesrch.h
font.c
font.h
g_build_ticcmd.cpp Add 1pswap cvar, let P1 profile control any other splitscreen player 2023-09-10 02:44:48 -07:00
g_demo.c Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
g_demo.h
g_game.c Double hyudoro invisibility time 2023-09-17 21:56:18 -07:00
g_game.h
g_input.c
g_input.h
g_party.cpp
g_party.h
g_state.h
http-mserv.c
hu_stuff.c
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c
i_tcp.h
i_threads.h
i_time.c
i_time.h
i_video.h
i_video_common.cpp Tracy Instrument I_FinishUpdate, software display 2023-09-18 16:18:38 -05:00
info.c Hyudoro: increase hitbox size 2023-09-17 21:56:20 -07:00
info.h Hyudoro: use B frame when holding item 2023-09-17 21:56:19 -07:00
k_battle.c
k_battle.h
k_bheap.c
k_bheap.h
k_boss.c
k_boss.h
k_bot.cpp Fix bot prediction finally pointer 2023-09-10 21:33:05 +00:00
k_bot.h Use srb2::finally on bot predictions 2023-09-10 03:20:29 -04:00
k_botitem.c
k_botsearch.c Separate bots blockmap search global structs 2023-09-10 03:50:20 -04:00
k_brightmap.c
k_brightmap.h
k_collide.cpp PIT_SSMineChecks: do not trip Mine radius if player has hyudorotimer 2023-09-17 21:56:18 -07:00
k_collide.h
k_color.c Sonic 3-style intermission coloring 2023-09-07 16:19:37 -04:00
k_color.h
k_dialogue.cpp Dialogue::WriteText improvements 2023-09-13 17:53:07 +01:00
k_dialogue.h
k_dialogue.hpp
k_director.c
k_director.h
k_follower.c
k_follower.h
k_grandprix.c Tally screen 2023-09-09 05:27:55 +00:00
k_grandprix.h Tally screen 2023-09-09 05:27:55 +00:00
k_hitlag.c
k_hitlag.h
k_hud.c itemroulette_t: add reserved member, block roulette and P_CanPickupItem, draw empty item box in HUD 2023-09-17 21:56:18 -07:00
k_hud.h Spraycan HUD tracking 2023-09-08 02:55:48 -07:00
k_hud_track.cpp Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting 2023-09-18 04:21:10 -07:00
k_kart.c K_FastFallBounce: use consistent bounce strength, regardless of Shrink/Grow 2023-09-18 11:42:52 -07:00
k_kart.h
k_mapuser.c
k_mapuser.h
k_menu.h
k_menudraw.c Statistics - Maps & Medals: Draw Medal and Spray-Can graphics at native resolution 2023-09-11 09:46:01 +01:00
k_menufunc.c
k_objects.h Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting 2023-09-18 04:21:10 -07:00
k_pathfind.c
k_pathfind.h
k_podium.c Move V-DrawCustomFadeScreen to D_Display 2023-09-11 09:20:00 +01:00
k_podium.h
k_powerup.cpp
k_powerup.h
k_profiles.c
k_profiles.h
k_pwrlv.c
k_pwrlv.h
k_race.c
k_race.h
k_rank.c debugrank command: let force rank grade, also make cv_debugrank a PlayerCheat instead of ServerCheat 2023-09-10 03:29:12 -07:00
k_rank.h
k_respawn.c
k_respawn.h
k_roulette.c itemroulette_t: add reserved member, block roulette and P_CanPickupItem, draw empty item box in HUD 2023-09-17 21:56:18 -07:00
k_roulette.h
k_serverstats.c
k_serverstats.h
k_specialstage.c
k_specialstage.h
k_tally.cpp level_tally_t::Init - Fix K_RaceLapCount map indexing issue 2023-09-11 00:16:48 +01:00
k_tally.h Tally screen 2023-09-09 05:27:55 +00:00
k_terrain.c
k_terrain.h
k_vote.c
k_vote.h
k_waypoint.cpp
k_waypoint.h
k_zvote.c
k_zvote.h
keys.h
libdivide.h Clarify license file mention in libdivide.h 2022-03-18 16:19:01 +00:00
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hook.h
lua_hooklib.c
lua_hud.h Tally screen 2023-09-09 05:27:55 +00:00
lua_hudlib.c Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
lua_hudlib_drawlist.c
lua_hudlib_drawlist.h
lua_infolib.c
lua_libs.h
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c Anti item farming 2023-09-11 23:51:13 -07:00
lua_polyobjlib.c
lua_script.c
lua_script.h
lua_skinlib.c
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_avrecorder.cpp
m_avrecorder.h
m_avrecorder.hpp
m_bbox.c
m_bbox.h
m_cheat.c devmode password: unlock all maps 2023-09-11 04:39:51 -07:00
m_cheat.h Add goto_skybox command, teleport to skybox viewpoint 2023-09-09 20:44:24 -07:00
m_cond.c
m_cond.h
m_dllist.h
m_easing.c
m_easing.h
m_fixed.c
m_fixed.h
m_memcpy.c
m_misc.cpp
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile
md5.c
md5.h
mserv.c
mserv.h
music.cpp
music.h
music_detail.hpp
music_manager.cpp
music_manager.hpp
music_tune.hpp
p5prof.h
p_ceilng.c
p_enemy.c
p_floor.c
p_inter.c Hyudoro: carry item capsule back to player, use MT_EMERALD for collect animation 2023-09-17 21:56:19 -07:00
p_lights.c
p_local.h Merge branch 'item-pickup-restrictions' into 'master' 2023-09-17 04:55:54 +00:00
p_loop.c
p_map.c Checkpoints: add object configuration, collision, animations 2023-09-16 21:46:22 +01:00
p_mapthing.cpp
p_maputl.c
p_maputl.h
p_mobj.c E-Brake ring: visual consistency and polish 2023-09-18 11:42:52 -07:00
p_mobj.h mobj_t: add shadowcolor member to change shadow palette index 2023-09-17 21:56:17 -07:00
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c itemroulette_t: add reserved member, block roulette and P_CanPickupItem, draw empty item box in HUD 2023-09-17 21:56:18 -07:00
p_saveg.h
p_setup.c Permit multiple Spray Cans in one map 2023-09-13 18:02:43 +01:00
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c Change Scroller Direction (linedef 435): Do not crash on Tag_Find for sidedef scrollers 2023-09-18 10:22:44 +01:00
p_spec.h
p_telept.c
p_tick.c Checkpoints: add object configuration, collision, animations 2023-09-16 21:46:22 +01:00
p_tick.h
p_user.c GTR_CHECKPOINTS when alone: Force a level restart when player has been dead for a second 2023-09-16 23:31:01 +01:00
r_bbox.c
r_bsp.cpp Tracy instrument software BSP traversal and render 2023-09-18 16:19:31 -05:00
r_bsp.h
r_data.c
r_data.h
r_debug.cpp
r_debug_detail.hpp
r_debug_parser.cpp
r_defs.h
r_draw.c mobj_t: add shadowcolor member to change shadow palette index 2023-09-17 21:56:17 -07:00
r_draw.h mobj_t: add shadowcolor member to change shadow palette index 2023-09-17 21:56:17 -07:00
r_draw8.c mobj_t: add shadowcolor member to change shadow palette index 2023-09-17 21:56:17 -07:00
r_draw8_flat.c
r_draw8_npo2.c
r_draw16.c
r_fps.c
r_fps.h
r_local.h
r_main.c
r_main.h Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
r_patch.cpp wad: Fixes for big-endian platforms 2023-09-06 18:32:40 -07:00
r_patch.h
r_patchrotation.c
r_patchrotation.h
r_picformats.c
r_picformats.h Convert w_wad.c to w_wad.cpp 2023-09-06 17:36:21 -07:00
r_plane.cpp Tracy instrument software BSP traversal and render 2023-09-18 16:19:31 -05:00
r_plane.h
r_portal.c
r_portal.h
r_segs.cpp Tracy instrument software BSP traversal and render 2023-09-18 16:19:31 -05:00
r_segs.h
r_skins.c
r_skins.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_spritefx.cpp Apply PF_CASTSHADOW when player touches patrolling Hyudoro's shadow, darken player to pure black 2023-09-17 21:56:20 -07:00
r_state.h
r_textures.c R_GenerateTextureBrightmap: install bounds checking on patch columnofs 2023-09-10 20:09:50 -07:00
r_textures.h Add R_GetBrightmapColumn, convert brightmaps to associated texture's column layout 2023-09-09 21:08:11 -07:00
r_textures_dups.cpp
r_things.c Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling 2023-09-17 21:56:19 -07:00
r_things.h Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling 2023-09-17 21:56:19 -07:00
s_sound.c
s_sound.h
screen.c Fix inaccuracies in FPS counter 2023-09-03 09:38:04 -05:00
screen.h
slope_anchors.c
sounds.c Tally screen 2023-09-09 05:27:55 +00:00
sounds.h Tally screen 2023-09-09 05:27:55 +00:00
st_stuff.c Make timing of level fade-in consistent, relative to title card 2023-09-12 05:19:27 -07:00
st_stuff.h Make timing of level fade-in consistent, relative to title card 2023-09-12 05:19:27 -07:00
strcasestr.c
string.c
stun.cpp
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas Update copyright year to 2020 2020-02-19 14:08:45 -08:00
typedef.h Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
v_draw.cpp Tally screen 2023-09-09 05:27:55 +00:00
v_draw.hpp Tally screen 2023-09-09 05:27:55 +00:00
v_draw_setter.hpp
v_video.cpp Tracy Instrument I_FinishUpdate, software display 2023-09-18 16:18:38 -05:00
v_video.h Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
version.h
vid_copy.s
w_wad.cpp Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
w_wad.h Revert "W_InitFile: calculate md5sum on background thread, for startup wads" 2023-09-09 16:30:00 -07:00
y_inter.c Tally screen 2023-09-09 05:27:55 +00:00
y_inter.h Tally screen 2023-09-09 05:27:55 +00:00
z_zone.c Add Tracy memory instrumentation 2023-09-18 16:17:04 -05:00
z_zone.h